WoW Classic Balance Druid Leveling Talent Build from 1 to 60
On this page, you will find our Level by Level Balance leveling guide for WoW Classic. Make sure to use the slider to make the guide adapt to your level. For more general leveling information, please refer to our Druid leveling guide. We also have an Feral Druid leveling guide and a Restoration Druid leveling guide.
Foreword
While Balance Druid leveling is viable, it will be significantly slower than Feral. The upside is that you are in a much better position to heal dungeons since you will have better gear for it, which could be a great way to level past level 30 or so when dungeons start to get extremely efficient compared to questing.
Level by Level Rotation, Talents, and Trainer Skills
Move the slider below to make the guide update to your level!
Talent Tree
Your first talent unlocks at Level 10.
  
  
  
  
  - Level 10 — 1 point in 
 Nature's Grasp - Levels 11 to 15 — 5 points in 
 Improved Wrath - Levels 16 to 19 — 4 points in 
 Improved Moonfire 
 Nature's Grasp is a great single point pickup
that will undoubtedly save your life many times on your journey to 60. After that,
 Improved Wrath and 
 Improved Moonfire are solid damage increases.
You may choose to re-spec later on to drop Improved Wrath once you start using 
 Starfire
instead, but that is up to you.
- Levels 20 — 1 point in 
 Improved Moonfire - Levels 21 & 22 — 2 points in 
 Nature's Reach - Levels 23 & 24 — 2 points in 
 Improved Entangling Roots - Levels 25 to 29 — 5 points in 
 Vengeance 
Finish off 
 Improved Moonfire, then the next
4 points are yours to do with as you please. 
 Nature's Reach is a great option
for the range, and 
 Improved Entangling Roots will also be quite useful since
you will be using 
 Entangling Roots plenty while leveling. After that, go
for the full 5 points in 
 Vengeance for the damage increase.
- Level 30 — 1 point in 
 Nature's Grace - Levels 31 to 33 — 3 points in 
 Moonglow - Levels 34 — 1 point in 
 Improved Entangling Roots - Level 35 to 39 — 5 points in 
 Moonfury 
 Nature's Grace is a great all around option
for damage, healing, and utility. The procs can be used on any type of spell cast,
so track them for when you need a quick 
 Entangling Roots or just for the straight
damage increase. 
 Moonglow is an essential mana efficiency talent, and
 Moonfury is a strong damage increase. You can put the 1 point into something
else if you which, but finishing off 
 Improved Entangling Roots to remove
any chance of pushback when casting it is a great choice.
- Level 40 — 1 point in 
 Moonkin Form - Level 41 to 45 — 5 points in 
 Improved Starfire - Level 46 to 49 — 4 points in 
 Improved Mark of the Wild 
 Moonkin Form is an essential pickup
for the damage increase and for the extra armor it provides. Some people choose to
take 
 Improved Starfire earlier, but it is up to you when you decide to invest
the points into it. 
 Starfire is a better filler than 
 Wrath
both for damage and mana efficiency, so investing the points earlier is not a terrible
idea. After you finish it, you can start putting points into Restoration with 
 Improved Mark of the Wild.
- Level 50 — 1 point in 
 Improved Mark of the Wild - Levels 51 to 55 — 5 points in 
 Improved Healing Touch - Level 56 — 1 point in 
 Insect Swarm - Levels 57 to 59 — 3 points in 
 Reflection - Level 60 — 1 point in 
 Nature's Focus 
Most of these talents are personal preference, but
 Insect Swarm and 
 Reflection are required. Insect Swarm is a powerful
DoT that will be a nice damage boost while leveling, and Reflection is a great
mana efficiency boost.
Leveling Rotation
- Cast one 
 Wrath; - Cast one 
 Wrath or 
 Starfire; 
 Moonfire;
 Insect Swarm;
 Wrath until your run out of Mana;
 Wrath or 
 Starfire.- Melee if you run out of mana.
 
Early levels as Balance can be quite slow, so consider finding someone to level with for 1-10 or even 1-20.
 Entangling Roots will be your best friend while
leveling. You can use it to control a second enemy while killing the first, or even
to keep something still while you get a cast off onto it, like 
 Starfire,
to limit your damage taken. Use it frequently while leveling.
Do your class quest to get 
 Bear Form.
Bear Form will be a huge power spike, significantly speeding up your leveling.
Beat form will be more damage until level 20 or so, and you will be much safer while
leveling.
The quest for 
 Aquatic Form is available
at this level, but you should hold off. It is a very long quest that will be significantly
easier once you have 
 Travel Form or a mount.
The rotation says "
 Wrath or 
 Starfire"
because it is up to you which you want to spam as your filler. 
 Starfire
is the better choice once you take 
 Improved Starfire, but it is up to you
at what point you take it. + Arcane Damage and + Nature Damage on gear can also
determine which will be better, which is why this is a choice that you will need
to make for yourself.
Druid-specific Quests
- The first Druid-only quest becomes available at Level 10.
 - At Level 10, you can do the Bear Form quest.
 - At Level 14, you can do the Cure Poison quest.
 - At Level 16, you can do the Aquatic Form quest.
 
List of Trainer Skills to Buy
Below is a list of skills to upgrade as you level. With more gold you can buy more skills, but this list is meant to be an optimal point where you buy what helps you most while saving as much money as possible for your mount at level 40.
 Moonfire
 Wrath
 Thorns
 Entangling Roots
 Hibernate
 Barkskin
 Bash
 Starfire
 Cat Form
 Prowl
 Dash
 Challenging Roar
 Travel Form
 Track Humanoids
 Pounce
 Dire Bear Form
Feline Grace
 Mark of the Wild
 Hurricane
 Rejuvenation
 Regrowth
 Healing Touch
 Innervate
Leveling Stats
Choosing what gear to wear is usually pretty straightforward since upgrades will be obvious most of the time. However, when given the choice, you should always go for Nature Damage or Arcane Damage. Your basic priority will be:
- Nature Damage or Arcane Damage;
 - Intellect;
 - Spirit;
 - Stamina.
 
Nature damage or Arcane damage (depending on whether you use 
 Wrath
or 
 Starfire) will be your primary damage increase. After that you will
want Intellect for more mana and spell crit, Spirit for better regeneration rates,
and finally Stamina for more health.
Druid Weapons
Unlike more other classes, Druids do not benefit heavily from weapon upgrades. For Druids, weapons are all about the stats they give, meaning they are no more significant that other gear upgrades. For a more in depth explanation about weapons, look at the guide linked below.
How to advance as a Druid at Level 60
Well done on hitting maximum level in WoW Classic! Now that leveling is over, you can learn more about level 60 gameplay by reading our Balance Druid Guide, which covers every facet of gameplay at 60 in detail.
The best individual pages to read through are as follows.
- The Balance Druid Talent builds guide has the best builds for Level 60 covered.
 - Our PvP Druid guide is where you can find PvP builds for all 3 specializations, as well as various tricks and tips for PvP combat.
 - Goldmaking Guide for Druids is a page with details on where / how to farm gold quickly as a Druid when you are Level 60.
 - The Balance Druid Rotation guide is where you can read on how to optimize your PvE damage and how to prioritize your abilities.
 - Balance Druid Stats guide contains detailed information on all Druid stats, including a list of their priority for damage dealing.
 - Our Gear guide for Balance Druids lists all the optimal pieces of gear that you will want to farm at Level 60, in order to optimize your damage.
 
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
 - 23 Sep. 2019: Guide added.
 
Classic Dungeon Guides
Classic Profession Guides
Classic Race Guides
Classic Class Overviews
            This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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