Classic Balance Druid Ranged DPS Enchants and Consumables
On this page, we list the best enchants, flasks, potions, and food you can get for your Balance Druid Ranged DPS in WoW Classic for PvE content.
If you were looking for TBC Classic content, please refer to our TBC Classic Balance Druid gems and enchants.
Foreword
One of the biggest differences between Classic and other iterations of WoW is the widespread usage of consumables. There are few limits to how many consumables you can use, and consumables can be incredibly powerful. Consumables can be extremely useful in all aspects of the game, and can be the difference in PvP, as well as raiding. Below is a list of all the possible consumables that you would be able to get and make use of as a Balance Druid.
One thing we cannot stress enough is that you do not *need* all of the possible consumables to play the game. While some of them are very powerful and highly recommended, you can use as many or as few as you want. All of the raids are possible without using every available consumable, although some guilds will choose to make use of lots of consumables to make the content easier. Similarly, you can PvP without consumables, but you may be at a disadvantage over other players who choose to make use of them.
Best Enchants for Balance Druids
Slot | Enchantment |
---|---|
Head | Arcanum of Focus — from the quest Libram of Focus in Dire Maul. |
Shoulders | Power of the Scourge — drops from Sapphiron in Naxxramas |
Back | Enchant Cloak - Greater Resistance |
Chest | Enchant Chest - Greater Stats |
Bracers | Enchant Bracer - Greater Intellect |
Legs | Arcanum of Focus — from the quest Libram of Focus in Dire Maul. |
Feet | Enchant Boots - Minor Speed |
Weapon | Enchant Weapon - Spell Power |
World Buffs
World buffs are buffs that you will not be able to get on your own. Generally, these are buffs you will go and get with your guild if you want to stack all possible buffs for a raid. Generally, these require some sort of raid related activity to obtain.
- Warchief's Blessing (Horde-only) increases your max health by 300, your melee Haste by 15%, and your Mana per 5 seconds by 10. Everyone in Orgrimmar will receive this buff once someone turns in the Head of Rend Blackhand, which drops off of Warchief Rend Blackhand in Upper Blackrock Spire.
- Rallying Cry of the Dragonslayer increases your chance to critical hit with spells by 10%, with melee or ranged attacks by 5%, and your attack power by 140. Everyone in Stormwind or Orgrimmar will receive this buff once someone turns in the Head of Onyxia, which drops off of Onyxia in Onyxia's Lair. This buff can also be obtained by doing the exact same thing with the Head of Nefarian/ Head of Nefarian from Nefarian in Blackwing Lair. They are the exact same buff and they do not stack.
- Songflower Serenade increases your Critical Strike Chance by 5% and adds 15 to all of your stats. You receive this buff by cleansing a Corrupted Songflower and then looting a Cleansed Songflower in Felwood.
- Resist Fire increases your Fire Resistance by 83. While in Upper Blackrock Spire, have a Priest use their Mind Control ability on a Scarshield Spellbinder to have them cast this on all raid members.
- Spirit of Zandalar increases all of your primary stats by 15% and your movement speed by 10% for 2 hours. This buff works the same way as the Rallying Cry of the Dragonslayer, but is gained from being in Booty Bay when someone turns in the Heart of Hakkar from Hakkar in Zul'Gurub.
- Fengus' Ferocity, Mol'dar's Moxie, and Slip'kik's Savvy are all 2-hour buffs that can be obtained from Dire Maul North by talking to the various ogre bosses after successfully completing a tribute run. You do not actually need to complete the run yourself, you just need to run into an instance where a run was completed and talk to Guard Fengus, Guard Mol'dar, and Guard Slip'kik. The buffs will give you 200 AP, 15% Stamina, and 3% spell crit chance, respectively.
- Whenever the Darkmoon Faire is active, you can get a 10% damage buff, a 10% stat buff to a specific stat, or +25 to all resistances by answering some questions from the fortune teller Sayge in the faire. You can effectively choose which buff you want by answering his questions in the specific way.
Best Raid Consumables for Balance Druids
While this guide lists all of the potentially useful consumables that you could ever make use of, you most likely will not need all of them. This is the shorter list for what are considered the most important consumables to have while raiding. Most of these consumables are either buffs that will increase your damage or Mana potions/items that will give you bursts of Mana, allowing you to get more Starfire casts off in a fight.
- Flask of Supreme Power increases your spell damage by 150 for 2 hours, and persists through death, making it the most powerful consumable in the game for damage. Unfortunately, it is very expensive to create, and you can only have 1 flask active at any given time, so only use this for big occasions. It is crafted through Alchemy.
- Greater Arcane Elixir increases your spell damage by 35 for 1 hour. This is crafted through Alchemy.
- Major Healthstone restores health and is created by Warlocks.
- Heavy Runecloth Bandage restores health while you channel it and is crafted through First Aid.
- Rumsey Rum Black Label increases your Stamina by 15. It is sold by Barkeep Kelly in Hillsbrad Foothills.
- Major Mana Potion restores Mana and is crafted through Alchemy.
- Demonic Rune restores Mana in exchange for health and drops from demons in the world. The best ones to farm are the Felguard Elites in the Blasted Lands.
- Dark Rune restores Mana in exchange for health, but shares a cooldown with Demonic Rune. These are BoE, meaning you can buy them on the AH. If you do not have lots of time, buy these instead of farming Demonic Runes.
- Cerebral Cortex Compound increases your Intellect by 25 for 1 hour. You get this item from completing Infallible Mind (repeatable quest) in the Blasted Lands.
- Wizard Oil increases your spell damage by 24. This is crafted through Enchanting.
- Nightfin Soup restores 8 Mana every 5 seconds. It is crafted through Cooking.
It is also important to realize that the first raid is Molten Core, where the most common type of damage you will take is Fire damage. Some of the harder bosses, such as Ragnaros, can deal lots of Fire damage, and you might want to consider having these defensive Fire Resistance consumables, just in case you need them.
- Greater Fire Protection Potion puts a buff on you that absorbs some Fire damage. It is crafted through Alchemy.
- Juju Ember increases your Fire resistance by 15. It is a quest reward given by Witch Doctor Mau'ari in Everlook, Winterspring.
All On-Use Consumables for Balance Druids
Health and Mana
Potions all share a cooldown. You cannot use multiple potions at the same time, and when you use a potion, it will start its cooldown for all potions. That being said, its still useful to have multiple potions in your bags for different situations. Being in combat does not affect your potion cooldown or availability.
- Major Healing Potion restores health and is crafted through Alchemy.
- Major Mana Potion restores Mana and is crafted through Alchemy.
- Demonic Rune restores Mana in exchange for health. It drops from demons in the world. The best ones to farm are the Felguard Elites in Blasted Lands.
- Dark Rune restores health in exchange for Mana and drops from enemies in Scholomance.
- Night Dragon's Breath restores Mana and health. To obtain this, you need to cleanse the corrupted versions of this plant in Felwood and loot them.
- Whipper Root Tuber restores Health. To obtain this, you need to cleanse the corrupted versions of this plant in Felwood and loot them.
- Major Rejuvenation Potion restores Mana and health and is crafted through Alchemy.
- Major Healthstone restores health and is created by Warlocks.
- Heavy Runecloth Bandage restores health while you channel it. It is crafted through First Aid.
Damage
Engineering bombs share cooldowns as well, so you do not need many different ones.
- Oil of Immolation deals pulsing AoE Fire damage for 15 seconds. It is crafted through Alchemy.
- Stratholme Holy Water deals damage to Undead enemies around the targeted area when thrown. It drops from Stratholme.
- Goblin Land Mine places a mine that deals Fire damage when triggered and is crafted through Engineering.
- Goblin Sapper Charge instantly creates an explosion that deals AoE Fire damage to enemies around you. It is crafted through Engineering.
- Crystal Charge deals Fire damage to enemies within 3 yards of the targeted area when thrown. It is a quest reward from Un'Goro Crater. This shares a cooldown with Engineering bombs, so is useful only if you are not an Engineer.
- Dense Dynamite deals Fire damage at a target location after a short cast. It is crafted through Engineering.
- Thorium Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
- Iron Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
Other
- Restorative Potion removes 1 magic, curse, poison, or disease effect from you every 5 seconds for 30 seconds. It is crafted through Alchemy.
- Magic Dust puts the target to sleep for 30 seconds. It is dropped by Dust Devils in Westfall.
- Limited Invulnerability Potion makes you immune to Physical attacks for 6 seconds. It is crafted through Alchemy.
- Free Action Potion makes you immune to stun and movement impairing effects for 30 seconds, but does not remove effects already on you. It is crafted through Alchemy.
- Living Action Potion makes you immune to stun and movement impairing effects for 5 seconds, while also removing any effects on you. It is crafted through Alchemy.
- Invisibility Potion makes you invisible for 18 seconds. It is crafted through Alchemy.
- Lesser Invisibility Potion makes you invisible for 15 seconds. It is crafted through Alchemy.
- Swiftness Potion increases your movement speed by 50% for 15 seconds. It is crafted through Alchemy.
All Buff Consumables for Balance Druids
Flasks
Flasks have a restriction, which is that you can only have one flask active at any given time. It is also worth noting that flasks are some of the most expensive consumables in the game, since they require Black Lotus to craft. You should use these sparingly, especially early on when gold will be very tight.
- Flask of Supreme Power increases your spell damage by 150 for 2 hours, and persists through death, making it the most powerful consumable in the game for damage. Unfortunately, it is very expensive to create, and you can only have 1 flask active at any given time, so only use this for big occasions. It is crafted through Alchemy.
Offensive
- Cerebral Cortex Compound increases your Intellect by 25 for 1 hour. You get this item from completing Infallible Mind (repeatable quest) in the Blasted Lands.
- Wizard Oil increases your spell damage by 24. This is crafted through Enchanting.
- Greater Arcane Elixir increases your spell damage by 35 for 1 hour. This is crafted through Alchemy.
Defensive
- Elixir of Fortitude increases your max health by 120. It is crafted through Alchemy.
- Major Troll's Blood Potion regenerates 20 health every 5 seconds. It is crafted through Alchemy.
- Lung Juice Cocktail increases your Stamina by 25. It is a quest reward from the Bloodmages in Blasted Lands.
Food and Drink
Similar to flasks, you can only have one food and one drink active at any time.
- Nightfin Soup restores 8 Mana every 5 seconds. It is crafted through Cooking.
- Runn Tum Tuber Surprise increases your Intellect by 10. It is crafted through Cooking.
- Rumsey Rum Black Label increases your Stamina by 15. It is sold by Barkeep Kelly in Hillsbrad Foothills.
Specific Resistances
The same potion rules apply to the protection potions; once you use one, it will start a cooldown on all of your potions based on the cooldown of the potion you used.
- Greater Arcane Protection Potion puts a buff on you that absorbs some Arcane damage. It is crafted through Alchemy.
- Greater Fire Protection Potion puts a buff on you that absorbs some Fire damage. It is crafted through Alchemy.
- Greater Frost Protection Potion puts a buff on you that absorbs some Frost damage. It is crafted through Alchemy.
- Greater Nature Protection Potion puts a buff on you that absorbs some Nature damage. It is crafted through Alchemy.
- Greater Shadow Protection Potion puts a buff on you that absorbs some Shadow damage. It is crafted through Alchemy.
- Juju Chill increases your Frost Resistance by 15. It is a quest reward given by Witch Doctor Mau'ari in Everlook, Winterspring.
- Juju Ember increases your Fire Resistance by 15. It is a quest reward given by Witch Doctor Mau'ari in Everlook, Winterspring.
Changelog
- 02 Dec. 2020: Updated with Phase 6 Naxxramas Enchants.
- 18 May 2020: Updated with current World Buffs as of Phase 4.
- 14 Apr. 2020: Updated with Zul'Gurub enchants.
- 22 Jul. 2019: Page added.
More Classic Druid Guides
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This guide has been written by Impakt, an Officer in BDGG, the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch, or follow him on Twitter.
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