Classic Mage PvP Guide
This guide will walk you through everything you need to know to play a Mage in a PvP environment in WoW Classic, with a focus on Battlegrounds but also including World PvP and Dueling. The guide will cover everything from talent choices, gameplay and rotation, and useful racial bonuses.
Core Concepts for PvP Mages
Being a Mage in PvP is all about following a two-step plan to victory:
- Control your opponent(s) — This can be as simple as landing a
Polymorph in preparation for a
Pyroblast, followed by a
Presence of Mind Pyroblast one-shot combo, or a complex sequence of freezing and slowing spells meant to exhaust your opponent's means of getting to or away from you.
- Destroy your opponent(s) — Once they are brought under control, you can
simply use maximum rank
Frostbolt,
Fire Blast, or AoE spells like
Cone of Cold and
Arcane Explosion to finish them off.
The first step is the most important, but also often the hardest one, requiring you to know the tools of the class(es) you are facing and how to trade your cooldowns for theirs. Experience is key!
Talent Builds for PvP Mages
As detailed above, PvP Mages are all about control and destruction woven together, and
as such, there are several popular, distinct builds you can follow. One small, but
important detail to keep in mind, is that you need 3% hit chance to be capped in PvP.
This means it will be useful to use talents such as Elemental Precision
early on, before you have some hit on your gear.
Deep Frost PvP Mage Talent Build
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This is the deep Frost build for masters of control, used by Francis on his video.
Going deep into the Frost tree unlocks huge critical strike damage potential due
to Shatter, combined with
Ice Shards and
Improved Cone of Cold,
while still saving enough points to get
Presence of Mind from the Arcane
tree, which can be used for extra burst or utility purposes.
It is also possible to use a more defensive version of this build, swapping Presence of Mind's
utility and damage for
Ice Barrier's defensive properties. In that case, consider
also swapping
Magic Attunement's points into
Improved Blizzard for
its group slowing properties and / or
Piercing Ice for added damage.
Besides the big changes detailed in the previous paragraph, feel free to swap
points around between Improved Blizzard,
Piercing Ice, and
Elemental Precision
in the Frost tree, and between
Magic Absorption,
Improved Arcane Explosion,
Magic Attunement, and
Improved Arcane Missiles in the Arcane tree.
Elementalist PvP Mage Talent Build
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This build, used by Vurtne
in some of his videos, is designed to mix some of the best parts of both the Frost
and the Fire Mage talent trees. Specifically, it is designed to have incredible
burst AoE with Blast Wave joining
Cone of Cold as another instant,
highly damaging AoE spell.
While Frostbolt will still be your main nuke for finishing enemies,
Scorch makes an appearance as an alternative, low cast time spell which
is hard to slow down, due to
Burning Soul, and can stun enemies with
Impact.
Having two main nukes in different spell schools allows you to continue casting,
even after being interrupted.
Finally, it is worth noting that, since you will have Pyroblast with
this talent tree, combining
Polymorph into
Pyroblast and a sequence
of all your instant spells will usually be enough to kill most undergeared players.
Feel free to swap points around between Improved Blizzard,
Piercing Ice,
and
Elemental Precision.
PoM Pyro PvP Mage Talent Build
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A WoW Classic Classic talent build, this build has been used by players, such as Gegon on his videos, to cause mayhem back in the day. The idea is to swap the strong control of Frost for the raw destructive power of the Fire tree.
With good enough gear and trinkets, a single Pyroblast can one-shot
lesser geared enemies. This chance to quickly end a fight is vastly increased if
you manage to
Polymorph the enemy and hard-cast Pyroblast before following
it up with another one, this time as an instant cast, courtesy of
Presence of Mind.
Against slippery enemies like Druids, especially in the context of Warsong Gulch flag carrying duties, the raw burst damage offered by this talent build is often the difference between victory and defeat.
It is possible to go all the way down in the Arcane tree for Arcane Power,
for an even deadlier opening burst, but this makes the build very all-in, and even
more dependent on its 3-minute cooldowns, overall. Feel free to try it out, and see
just how high your AP PoM Pyro critical strikes can go!
Feel free to swap points around between Improved Fire Blast,
Improved Fireball,
and
Improved Scorch in the Fire tree,
Improved Mana Shield,
Magic Absorption, and
Improved Arcane Missiles in the Arcane tree,
and
Elemental Precision in the Frost tree.
Mage PvP Macros and Addons
You can find our recommended macros and addons for Mage PvP in the links below.
Mage PvP Best in Slot Gear
You can find our recommended gear for PvPing as a Mage in the link below.
PvP Mage Consumables
Consumables are an important part of PvP in Classic. While using as many as possible will quickly drain all of your gold, you should always have some on you for the fights you cannot afford to lose. We made a list of the most important consumables to have as a Mage in PvP (look here for a complete list of consumables):
Potions
The potions listed below have a 2-minute shared cooldown.
Major Healing Potion
Free Action Potion
Living Action Potion
Swiftness Potion
Invisibility Potion
Limited Invulnerability Potion
Noggenfogger Elixir is also a popular consumable used for PvP. When
you drink it, it will do one of three things: make you smaller, turn you into
a skeleton, or cast a slow fall spell on you. The shrink effect can be useful
to make it harder for players to see and target you, and the slow fall can allow
you to jump off high places and not die, while attackers will not be able to follow.
A special remark must be made for Limited Invulnerability Potion. This
potion is great for Mages, making you immune to most physical damage effects for
6 seconds. Use it when engaging a pack of enemy players,
Blinking right
in, followed by
Goblin Sapper Charge, and then using
Cone of Cold,
Blast Wave,
or
Arcane Explosion spam, depending on the situation.
Bandage
After using a bandage, you cannot do so again on yourself for 1 minute.
Other Consumables
These consumables have a 1-minute shared cooldown.
Most of these are very annoying to farm, so only use them in the case of an emergency.
Engineering Consumables
Engineering is a great profession in WoW Classic, as it creates a lot of useful consumables and trinkets. Some of those are especially strong in PvP, but most of them have a 1-minute shared cooldown, unless otherwise specified:
Goblin Sapper Charge (5-minute cooldown, triggers 1-minute on rest)
Goblin Land Mine
Thorium Grenade
Dark Iron Bomb
Iron Grenade
Dense Dynamite
Notable PvP Mage Talents
Arcane Tree
The Arcane tree is full of utility goodies for PvP Mages, applicable to any PvP Mage.
Improved Arcane Missiles makes your
Arcane Missiles not interruptible
by damage, which is handy when trying to finish off someone attacking you.
Magic Attunement amplifies
Amplify Magic and
Dampen Magic
by up to 50%. This is typically very useful to lower the damage you take from enemy
casters, or to increase the healing you take from allied healers.
Improved Counterspell makes your
Counterspell silence its
target for 4 seconds. This guarantees that you can stop your target's casting, even
if he does not actually try to cast anything in the first place. It also guarantees
full silence, rather than the school silence of baseline Counterspell.
Presence of Mind makes your next spell be instantly cast, but only once
every 3-minutes. This can be used to burst very hard with
Pyroblast, to
instantly crowd control an enemy with
Polymorph, and other, more niche
uses.
Arcane Power increases your damage by 30%, but makes them also cost 30%
more Mana, and only lasts 15 seconds, with a 3-minute cooldown. This is a very powerful
boost to your damage, but ultimately, it requires a heavy commitment to the Arcane
tree that lowers your burst damage outside of the Arcane Power window.
Fire Tree
Impact makes your Fire spells randomly stun an enemy for 2 seconds.
Considering how often
Scorch,
Fire Blast and
Blast Wave
are cast when Fire-specced, this is quite likely to happen at least once during
a fight.
Ignite allows your critical strikes to finish enemies off by themselves,
as they will take up to 40% extra damage from your critical strikes over 4 seconds.
It can also be useful to keep Rogues out of stealth.
Pyroblast does huge damage, but also requires 6 seconds to be cast.
This means it is usually used alongside
Presence of Mind, or as an opener,
before enemy players can react to your presence or while they are
Polymorphed.
Improved Scorch allows
Scorch to stack up a debuff that increase
enemy damage taken from your Fire spells, and also counts as a dispellable debuff
which protects more important debuffs, such as freeze effects, from being dispelled.
Blast Wave is both a powerful AoE damage spell, and a crowd control tool
due to its 50% slow for 6 seconds to anyone hit. Use it when kiting, and to open up
a fight, especially against multiple opponents.
Frost Tree
Frostbite makes your slowing effects have up to 15% chance to freeze
the target. This has great synergy with
Shatter and
Ice Shards for
burst damage purposes, and is also valuable due to disabling enemy movement.
Permafrost increases the duration of your slowing effects by up to 3
seconds and makes them slow for 10% more. This allows lower duration slows, such
as
Improved Blizzard to be much more annoying and impactful on opponents,
and makes
Cone of Cold have a longer slow duration than its cooldown.
Cold Snap has a lengthy 10-minutes cooldown, but instantly resets all
of your Frost spell cooldowns when used. This makes it an incredibly flexible tool,
for damage in the form of back-to-back
Cone of Colds, and for control in
the form of extra
Frost Novas and
Ice Blocks.
Improved Blizzard causes your
Blizzard spell to slow hit targets
by up to 65% for 2 seconds. When combined with
Permafrost, the duration
and slow effects are increased to 5, and 75%, respectively, which is extremely strong
for controlling packs of enemies, or slowing single enemies with the Rank 1 version.
Shatter increases your critical chance against frozen enemies by up
to 50%. This is especially deadly when combined with
Frostbite procs or
Frost Nova.
Ice Block literally turns you into an ice block, immune to all enemy
attacks for 10 seconds, but also incapable of performing any action while it is active.
It removes all debuffs on you, which is extremely useful against Warlocks, but its
main use is to allow you to survive overwhelming odds, while planning your next
move and waiting for cooldowns to reset.
Ice Barrier creates a barrier of ice around you, absorbing damage for
1 minute. This is very useful, for the extra survivability, and also for the
immunity to spell interruption from damage while it lasts.
Changelog
- 20 Jan. 2020: Added a PvP Macros and Addons section.
- 10 Dec. 2019: Added a Best in Slot PvP gear guide and reworked the consumables guide.
- 29 Jul. 2019: Added Noggenfogger Elixir as a PvP consumable.
- 30 Jun. 2019: Page added.
More Classic Mage Guides
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides
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This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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