DPS Rankings / Tier List for WoW Classic Season of Mastery Phase 3
No game is perfectly balanced, and WoW Classic's Season of Mastery is no exception. Some classes are better than others at the high end for pure DPS and, inevitably, a meta exists. This ranking is based on pure DPS output in a raid scenario right now in the game, assuming you are Level 60 with full pre-raid BiS gear and perfect consumables.
It is important to note that, just because a DPS class is not "S tier", this does not make it unplayable; most classes in the game are viable if played well with the right consumables. This ranking is simply to showcase which is the true best of the best when played perfectly with top gear and consumables.
This list will be updated based on new BiS lists as Classic's Season of Mastery progresses.
If you were looking for TBC Classic advice, please refer to our TBC Classic DPS Rankings.
Summary of DPS Class and Specialization Rankings for the Season of Mastery
Below is a quick summary of the full rankings that we have detailed on this page. While this gives a good outline of the standings of specializations in comparison to one another, we recommend reading the full rankings to understand why certain specializations are ranked as they are.
- Warrior (S-Tier)
- Rogue (S-Tier)
- Warlock (A-Tier)
- Mage (A-Tier)
- Hunter (A-Tier)
- Elemental Shaman (B-Tier)
- Shadow Priest (B-Tier)
- Feral Druid (B-Tier)
- Retribution Paladin (C-Tier)
- Enhancement Shaman (C-Tier)
- Balance Druid (C-Tier)
Healer and Tank Class Rankings
If you are interested in our other rankings for WoW Classic's Season of Mastery, please click the links below.
Full DPS Class and Specialization Rankings
S-Tier Classes and Specializations
Warrior
Warriors are the most powerful DPS in the game, without question. Their base
damage even while leveling is incredibly high, and when it comes to 2-4 target
cleave, they are in a league of their own. Warriors and Rogues both require
weapons though, and Season of Mastery is now at a point where Warriors have access to
the weapons and armor they need to take over the meta. Warriors
also benefit significantly from shorter kill times on bosses due to their strong,
long cooldowns Death Wish and
Recklessness. No other class
has anything close to the burst potential that Warriors do, and it is almost
entirely due to these cooldowns. With the proper gear, Warriors are simply untouchable
in Classic.
Rogue
Rogues are one of the strongest melee in the game, only just below Warriors. They have a rough time leveling, but even with little gear, they quickly become one of the best single-target specs in the game. Once you get raid gear, you will be topping meters in no time. Just like Warriors, the addition of the top tier weapons from Rank 14 gives Rogues the edge they need to make them one of the dominant DPS specs. In Season of Mastery however, Rogues also have early access to their tier 0.5 dungeon set, which is by far the strongest of the dungeon tier sets available. This set for Rogues is BiS until AQ 40, which gives them a monstrous gear advantage from day 1 that should make them incredible in raids.
A-Tier Classes and Specializations
Warlock
Warlocks are one of the most powerful range DPS in the game in terms of raw
damage output, which is enough to put them into the A-tier. Casters usually take
a while to scale in WoW Classic, but thanks to dungeons like
Dire Maul being available from the start, casters will have
exceptional gear options available to jump-start their damage. Additionally, the
removal of the debuff limit means that Warlocks can freely DoT enemies with
Corruption, which is quite powerful on many of the raid encounters in
Phase 1. Finally, because of the freshly buffed and revamped raids, the fights
are now significantly longer in duration than before, which makes Mana a huge
issue for every caster. Warlocks have
Life Tap however, which gives
them an incredible advantage on the hardest encounters.
While Warlocks started out in the S-tier, they simply do not scale at the same level as Warriors and Rogues. Once the melee classes get their end-game gear, they readily surpass all of the ranged DPS.
Mage
Mages scale extremely well with spell power, and they have a naturally strong toolkit due to high base damage on most of their spells, specifically for AoE. Mages are far and away the best class in the game for large-scale AoE, but do not have quite the same single-target output that Warlocks bring. As in WoW Classic, Mages will still be a dominant force both in and out of raids.
Hunter
Hunters are at their strongest relative to other classes early in the game, as they deal exceptional base damage with very little gear. Because they are a ranged DPS that does not rely as heavily on Mana, they are inherently strong during Phase 1, and should be a common class in any raid. While they may fall off later on, Hunters are always a strong choice early on in WoW Classic, and one of the best classes to start off on for leveling and early content at Level 60.
B-Tier Classes and Specializations
Elemental Shaman
Elemental Shamans are performing shockingly well in raids, and have jumped significantly on the list from where we would expect them to be. Thanks to a combination of powerful support buffs and better access to early gear, Elemental has been showing significant promise in Molten Core, and should be a staple in most raids going into Blackwing Lair. Unfortunately, they still do suffer from Mana problems on longer encounters however, so they may face challenges early on during progression of the new tier.
Shadow Priest
Shadow Priests have no real AoE and decent single-target damage. Their main
contribution to the raid is Shadow Weaving, which increases the target's
Shadow damage taken. Some raids will bring 1 Shadow Priest for this purpose.
Luckily, because of the debuff limit being removed, Shadow Priests can make full
use of their entire rotation, allowing them to use
Shadow Word: Pain
and
Mind Flay even though they take up debuff slots. However,
Shadow Priests use a significant amount of Mana without a solid way to
regenerate it, which presents a large problem for the longer raid encounters.
Feral Druid
While Feral Druids may be an off-meta spec, they have some very real strengths.
Feral Druids have access to Wolfshead Helm and
Manual Crowd Pummeler
early on, which are BiS for them all the way through WoW Classic. This gives them
an early power spike compared to many other specs, putting them higher than they
might be later on. Their major downside is Mana; Ferals need lots of Mana to
power shift, and while consumables will help, they cannot do it indefinitely.
This need for Mana is amplified in Season of Mastery, and Ferals will not be
able to power shift nearly as much as they would like early on.
C-Tier Classes and Specializations
Retribution Paladin
Retribution Paladins are a rarity in most raids. They bring
Sanctity Aura for extra Holy damage, but only other Ret Paladins can
benefit from it, since no other DPS do Holy damage. All of the Paladin buffs can
be brought by Holy Paladins as well, meaning Rets are not necessary for Paladin
buffs. Rets can make use of both melee and spell power consumables, giving them
a slight edge early on when consumables are more meaningful, but Rets are
already fighting for a spot due to low damage, and are solidly in C-tier for
all of WoW Classic.
Enhancement Shaman
Enhancement Shamans deal mediocre single-target damage, but are a melee and use Mana. This presents a real problem on longer encounters without a solid way to regen. All of the important Shaman buffs and totems can be brought by Resto Shamans, while Enhancement does not have any unique buffs. While you can bring an Enhancement Shaman, they do not offer any unique buffs, and will struggle to compete with Warriors and Rogues.
Balance Druid
Balance Druids bring a small 3% spell damage increase to their group, but
sadly their low damage and Mana issues are too severe to be worth a spot.
Balance Druids primarily use Starfire in raids for damage, which is a
very Mana-intensive spell. Because of the high Mana cost, you will be forced to
downrank it quickly, especially in pre-raid gear, which will result in very low
damage. This is going to be amplified on the harder raid encounters, especially
early on in progression, which makes it hard to justify their raid spot.
Changelog
- 08 Feb. 2022: Updated for Blackwing Lair.
- 13 Nov. 2021: Guide added.
Classic Class Overviews
Classic Race Guides
Classic Profession Guides
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This guide has been written by Impakt, an Officer in BDGG, the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch, or follow him on Twitter.
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