Classic Feral Druid Melee DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Feral Druid Melee DPS in both single-target and multiple-target PvE situations in WoW Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
If you were looking for TBC Classic content, please refer to our TBC Classic Feral DPS Druid rotation.
Introduction
Feral Druids have a tough time in raids due to the debuff slot limit on enemies.
Basically, you and your raid cannot have more than 16 debuffs active on an enemy
at any given time. In a raid with 40 people, these debuff slots are quite valuable
and should be planned out ahead of time, usually for debuffs like Sunder Armor
and other debuffs that make the target take more damage. This means that you
cannot use your bleed abilities on raid bosses, even though they would do more
damage than your other abilities. Thus, you will never cast
Rake and
Rip in a raid. Instead, your rotation will focus on three abilities:
Shred,
Ferocious Bite, and
Cat Form.
Energy
To understand why Cat Form is considered a rotational ability, we need
to understand how Energy works. Unlike modern WoW, Energy in WoW Classic works on a tick based
system. Instead of constantly generating Energy, Druids generate Energy in small, discrete
bursts at a rate of 20 Energy every 2 seconds. This Energy can only be generated
while in Cat Form, but going out of Cat Form does not stop the 2-second timer.
This enables Druids to do something called power shifting, where you swap in and
out of Cat form during that 2-second window, generating additional Energy from
your
Furor talent without sacrificing any of the Energy you generate
naturally over time. This is the core mechanic of the Feral Druid rotation.
Power shifting is important because it generates Energy for you during a single
global by swapping out and back into Cat Form. It is important to note
that when you swap out of Cat Form, you lose all current Energy and swapping back in
generates Energy through the
Furor talent. For this reason, it is critical
to only power shift whenever you have 0 Energy. The goal is to wait for your
Energy timer to tick, generating you 20 Energy, use an ability like
Shred
to bring yourself to 0 or close to 0 Energy, and then power shifting during that
2 seconds window before the next Energy tick. This will ensure that little to no Energy
is wasted, and is the most difficult part of the Feral Druid rotation.
Tiger's Fury
Tiger's Fury is normally not worth using and you should never use it
rotationally. However, if you are already at 100 Energy and about to tick for more
Energy, you should use it. This will only ever happen on pull as you are running
towards the boss, or if you have to move off the boss due to some sort of fight
mechanic, such as being feared.
Rotation
As stated above, Feral Druids use three abilities rotationally: Shred,
Ferocious Bite, and
Cat Form. While your rotation usually follows
a set pattern, it is incredibly important to relate your ability usage to your
current Energy, not a set order. The basic ordering is listed below to start.
Shred;
Shred;
Cat Form - power shift;
Shred;
Shred;
Cat Form - power shift;
Shred;
Ferocious Bite;
Cat Form - power shift.
Let us focus on just the first part to start, Shred twice and power shifting
once. To do this optimally, you need to be able to watch your 2-second Energy tick
timer, which does require an addon of some sort. Firstly, you should never be at
maximum Energy (100). If you are at max Energy, use an ability so that your next
Energy tick is not wasted. Usually, you want to sit around 60 Energy going into this
ability sequence. Then, right as your Energy ticks, you start casting Shred. You
cast it once, wait a second, and right as your Energy ticks a second time, cast it again.
These 2 casts of Shred should bring you close to 0 Energy, at which point you will
want to immediately power shift, going out and back into
Cat Form before
that 2-second window is complete. Once you are back into Cat Form, you will have the
40 Energy from
Furor plus the Energy from the next tick which should happen
immediately after swapping back into Cat Form. From there, you continue with the
rotation.
Now that all sounds complex, and it can be. Part of mastering the Feral Druid
rotation is pooling your Energy and timing your abilities to make sure that you
hit 0 Energy right after an Energy tick when you cast an ability, allowing you
to power shift without losing excess Energy. Your success with the Feral rotation
can be measured by how much Energy you waste each time you power shift, or if you
waste Energy ticks by shifting at a bad time. Below is what the ideal rotation should
look like, broken down to include Energy ticks. For this breakdown, make sure to
note that with the Improved Shred talent,
Shred costs 48 Energy.
- Current Energy: 60, currently waiting on the next tick;
- Energy ticks, current Energy: 80 - cast
Shred bringing Energy down to 32;
- Energy ticks again, current Energy: 52 - cast
Shred a second time, bringing you to 4 Energy;
- Immediately after the second
Shred cast, press
Cat Form twice (or once with a macro) to go out and back into Cat Form, resetting your Energy to 40;
- After swapping back into
Cat Form, your Energy will tick again soon, bringing your Energy back up to 60. From here you start the rotation over again.
It is worth noting that the cadence of the rotation changes slightly when you
acquire Wolfshead Helm, which you will use all the way through WoW Classic.
The item causes you to generate an additional 20 Energy when you swap into
Cat Form,
meaning that you do not have to wait for an extra Energy tick when you swap back
into Cat Form after each cycle. You will swap back in, have 60 Energy, tick to 80,
and immediately cast
Shred, starting the cycle. Wolfshead Helm is an
incredibly important piece and should be one of the first things you try to obtain
once you hit 60.
Ferocious Bite
The majority of your Ferocious Bite damage is from the initial 35
Energy used to cast it. However, it will also convert all of your remaining
Energy into damage, adding it to the damage of the spell. This conversion is
incredibly inefficient and should be avoided. In other words, you always try to
cast Ferocious Bite at as close to 35 Energy as possible. If your Energy is at
60 or more, it is worth waiting for another tick to cast
Shred once
more before using Ferocious Bite, even if you are already at 5 combo points.
Additionally, you should never use Ferocious Bite if you have a
Omen of Clarity
proc active. Instead, use shred to consume the proc, shred again if your Energy
is too high, and then use Ferocious Bite.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 15 Jul. 2019: Page added.
More Classic Druid Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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