Season of Discovery Fury Warrior DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your DPS Fury Warrior, in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your damage efficiency.
Rotation for Fury Warriors
We will present the skill rotation of a Warrior damage dealer as a priority list. This is not an exact sequence in which abilities should be cast. Instead, what it means is, whenever you must choose between using different skills, try to use the one at the top of the list first.
Our list assumes you are running one of the recommended builds from the talents page and are playing a maximum level character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.
While they are extraordinarily powerful, explosives such as Heavy Dynamite
will not be detailed in the rotation. Usually, you will want to use them as soon
as the tank has solid threat on the target. The main exception is when you are
facing multiple or particularly dangerous (such as enraged) enemies at some point
in the fight. Saving explosives to carry you and your group through these moments
(and possibly do a ton of AoE damage in the process) is probably worth it. The
usage of potions, such as
Mighty Rage Potion, will not be specifically detailed
in the rotation either.
Pre-Pull Strategy
If it is safe to do so, attempt to Charge into enemies to generate
some Rage, at which point you can begin the normal rotation outlined below.
Whenever you finish a fight with a significant amount of Rage, try to carry it
to the next fight, using Bloodrage if necessary to keep yourself in combat
and generate even more Rage! In this case, you should just run up to the enemies
to engage them.
Single-Target Rotation
- Let Rage pool above 60 frequently to activate
Consumed By Rage as much as possible;
- Stay in
Berserker Stance as much as possible;
- If raiding, help your group maximize
Sunder Armor stacks on the boss unless your group has a Priest with
Homunculi;
- Cast
Battle Shout if missing its buff, and consider using
Demoralizing Shout or
Thunder Clap on particularly dangerous enemies if they are not debuffed by these effects yet;
- Use
Execute to continually dump Rage once the boss is almost dead or with any
Sudden Death procs;
- Cast
Slam whenever it is made instant by
Blood Surge;
- Activate
Death Wish and
Rampage on cooldown, but try to save their last usage for the
Execute phase while also not having the boss die while it is active;
- Use
Bloodthirst whenever possible;
- Cast
Whirlwind whenever possible;
- Use
Raging Blow whenever possible;
- Cast
Hamstring whenever possible to fish for
Wild Strikes or
Windfury Totem procs;
- Queue
Heroic Strike with any excess Rage.
Multi-Target Rotation
When facing multiple targets, use the single-target rotation but replace Heroic Strike
with
Cleave as your excess Rage dump and give
Whirlwind maximum
cast priority.
Cooldown Usage
As a Warrior, you have various offensive and defensive cooldowns at your disposal. Using your offensive cooldowns properly is often the difference between topping damage or just being average, and as such, you should learn how they work and how to optimize their usage.
Death Wish is a large damage increase cooldown which also makes you
more vulnerable. Use it as many times as possible within a fight, but try to save
your final usage for the
Execute phase for maximum results, as long as
its effect ends before you run out of targets to hit.
Rampage is a small, but also short cooldown DPS boost you can activate
whenever you are Enraged.
Recklessness provides an incredible DPS increase for 15 seconds, but
has a huge 30-minute cooldown, so make sure to make its usage count!
Ability Usage
Demoralizing Shout is much more powerful against most bosses than it
is against players, as bosses gain damage much faster per point of Attack Power
they have. If you have the
Improved Demoralizing Shout talent (at the request
of your raid group), make sure to keep its debuff on enemies.
As a flat 10% swing speed reduction, Thunder Clap is weaker, especially
considering its Rage cost, than
Demoralizing Shout. Regardless, it might
still be worth applying, especially to faster swinging bosses who might otherwise
land three hits on a Warrior tank before
Shield Block can be refreshed,
opening the possibility for a devastating critical strike.
Taunt is your single-target taunt ability. Casting Taunt instantly
makes the enemy focus on you exclusively for 3 seconds, and increases your threat
threshold to be equal to whoever had aggro when you taunted. While this is not an
ability you usually want to use, consider doing it if it will save a squishier class
from being melee hit from loose enemies.
Intimidating Shout should be used for crowd control purposes or survivability
purposes. Be careful with this ability, though, as the fleeing enemies can run into
another pack of enemies and pull them, possibly resulting in a wipe.
Many players simply do not use their interrupt unless specifically instructed to. Interrupting enemies can stop potentially deadly casts from going out. Identify those dangerous casts and use your interrupt to prevent them.
Mastering Your DPS Warrior
In this section, we will dive a bit deeper into the core mechanics and various abilities of Fury Warriors. Understanding these topics is an important step to truly mastering the specialization.
Rage Generation
Warrior's primary resource is Rage. It is important that you understand how Rage is generated, so you can effectively manage and use it.
Rage has a maximum capacity of 100, and is empty by default. Rage decays at a
rate of 3 per second while out of combat. In combat, Rage does not decay and may
even slowly tick up, if you have the Anger Management talent.
You generate Rage in two main ways, by hitting enemies with auto-attacks (white hits), and by being hit by enemies. The amount of Rage you generate depends on the damage dealt, and on the damage sustained.
Rage Management
It is important to understand that you do not have to spend Rage as soon as you get it. Pooling your Rage in order to maximize damage or survivability is an important aspect of playing a Warrior. For example, if you are in a fight and trying to maximize boss damage by keeping your Rage bar empty at all times, you might not have enough Rage to quickly swap to and destroy priority enemies, causing trouble for your group.
You can, however, also lose potential damage if you cap out on Rage. Once you hit the max of 100 Rage, any further Rage generation is lost.
Changelog
- 20 Dec. 2024: Updated for Phase 6.
- 10 Jul. 2024: Updated for Phase 4.
- 08 Apr. 2024: Removed Rampage based on new theorycrafting.
- 01 Apr. 2024: Updated rotation for Phase 3.
- 18 Feb. 2024: Stance usage explanation and typo fixes.
- 15 Feb. 2024: Rotation adjustments for latest sim profiles.
- 12 Feb. 2024: Updated rotation for Phase 2.
- 07 Jan. 2024: Clarified rotation in accordance to current meta.
More Classic Warrior Guides
More Season of Discovery Class Guides
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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