Hakkar Guide: Strategy, Abilities, Loot
Hakkar the Soulflayer is the final boss of Zul'Gurub, found in his main temple in the center of the raid. Once you have killed all of his Priests and Priestesses, you are ready to take him on. He also drops some of the best gear in the instance, making him very worthwhile to defeat.
Hakkar Summary by Role
Tanks
- You will want 2 tanks.
- Hakkar is taunt immune, so both tanks will need to continuously build threat to ensure they are always at the top two spots.
- Tanks will sometimes get mind controlled (which is the tank swap), so be sure to keep Intimidating Shout on cooldown if you are a Warrior.
Healers
- Try to stay spread, so as to not chain Corrupted Blood.
- Blood Siphon being cast will mark a period of high raid damage, so be ready for it.
DPS
- Ranged DPS need to stay spread to not chain Corrupted Blood.
- Assign a Hunter to pull the Son of Hakkar towards the raid group once Blood Siphon is near, but do not kill it until a few seconds before the cast.
General Tips for Hakkar
- Everyone needs to be near the Son of Hakkar that you should have your Hunter pull to the raid group before Blood Siphon is cast. This is the most important mechanic of the fight. Once the add dies, run into the poison cloud and get the debuff before Hakkar casts Blood Siphon.
- Ranged DPS and Healers should spread as much as possible to not chain the Corrupted Blood. Melee can spread some, but will be limited by space.
- Tank swaps can be scary if you are not expecting them, so be ready for the tanks getting mind controlled.
Important Abilities
- Blood Siphon allows Hakkar to drain the life of all raid members to heal himself when cast. However, if everyone gets the Poisonous Blood debuff from killing the Son of Hakkar, he will hurt himself from draining your blood instead.
- Corrupted Blood is a chain-able cast that deals damage to a target, leaving a DoT on them, and can potentially chain to nearby targets as well. Ranged DPS and Healers should be spread when possible, but you will need to group to get the Poisonous Blood.
- Cause Insanity will mind control the current tank. The off-tank should pick up Hakkar while the mind controlled tank waits it out.
Strategy for Hakkar
Hakkar is the final boss of Zul'Gurub, but can technically be engaged before killing any other bosses. However, for every High Priest or Priestess left alive when engaging Hakkar, he will gain extremely powerful buffs and abilities, making him much harder to kill. You should always kill all of the High Priests and Priestesses before attempting Hakkar.
The most important mechanic of the fight is the Blood Siphon cast that Hakkar will periodically do. When Hakkar uses this, he will stun the raid for 8 seconds, draining everyone's life. This will normally heal Hakkar, however, if everyone has the Poisonous Blood debuff, he will damage himself instead. To ensure everyone can get this, you will want to assign a Hunter or a ranged to pull one of the Son of Hakkar adds from the side stairs onto the main platform. Keep the add there, and at some point before the Blood Siphon cast, you will want to kill the add. The Son of Hakkar will leave a pool of poison upon death, which if you run into, you will get the Poisonous Blood debuff. Have everyone get this debuff from a Son of Hakkar's poison cloud before every Blood Siphon cast.
Aside from the Blood Siphon, there are two main abilities to worry about. The first is the tank mind control, the Cause Insanity. This is the tank swap mechanic of the fight, and the tank will just be mind controlled for 10 seconds before returning to normal. Hakkar is immune to taunts, however, so it is critical that your two tanks are the top two on the threat meters at all times. If your tanks are Warriors, they should also make sure to use their Intimidating Shouts, so they do not accidentally fear the raid while mind controlled. Lastly, Ranged DPS and Healers need to be spread around the room to avoid chaining the Corrupted Blood. As long as everyone is reasonably spread, this should not pose a problem and will only deal a bit of damage to some people.
Loot from Hakkar
Item | Slot |
---|---|
Aegis of the Blood God | Shield |
Ancient Hakkari Manslayer | 1-Hand Axe |
Bloodcaller | Main Hand Sword |
Bloodsoaked Legplates | Legs |
Cloak of Consumption | Back |
Fang of the Faceless | Dagger |
Gurubashi Dwarf Destroyer | Gun |
Heart of Hakkar | Quest Item |
Peacekeeper Gauntlets | Hands |
Seafury Gauntlets | Hands |
Soul Corrupter's Necklace | Neck |
The Eye of Hakkar | Neck |
Touch of Chaos | Wand |
Warblade of the Hakkari | Main Hand Sword |
Zin'rokh, Destroyer of Worlds | 2-Hand Sword |
Changelog
- 06 Aug. 2024: Guide reviewed and updated.
- 13 Apr. 2020: Guide added.
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
- Molten Core Tuning Detailed, Coming After Weekly Reset
- Molten Core Trash Mob Immunity Hotfix
- Molten Core and Onyxia's Lair Now Live in Season of Discovery Phase 4
- Higher Libram and Burning Essence Droprate Hotfix Coming + Fire Resist Explanation in SoD P4
- Molten Core Season of Discovery Details and Launch Date and Time
- Rise of the Zandalari Patch Coming to Cataclysm Classic on July 30th!
- SoD World Boss Resurrection Issues: July 18th
- World Bosses Live Now in Season of Discovery Phase 4