Classic Holy Paladin Healer Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Holy Paladin Healer in WoW Classic.
If you were looking for TBC Classic content, please refer to our TBC Classic Holy Paladin spells.
Healing Spells
These are your core healing spells that you will use as a Paladin. You do not have that many spells, so making good use of these and downranking when needed is critical to your healing rotation.
Holy Light: A strong heal with a longer cast time and a higher Mana cost.
Flash of Light: A fast, efficient heal that does less but has a lower
Mana cost.
Holy Shock: An instant heal that will do damage if targeted at an
enemy instead. This is not part of your normal rotation due to its low damage and
high Mana cost, but can be good for when you need a heal while moving. This is
the final talent on the Holy tree.
Blessings
Blessings are the name given to the buffs that Paladins can cast. There
are 6 total buffs, and a Paladin can put one of them on any given player at
a time. This means you would need 6 Paladins in your raid to have all of the Blessings
on every player, and most raids will have at least 4. For each Blessing there exists
the normal version and the greater version, such as
Blessing of Might and
Greater Blessing of Might. Both versions give the exact same buff, but the
greater version will cast on all members of the targeted class in the raid.
Additionally, the greater version lasts 15 minutes whereas the normal version only
lasts 5 minutes. However, greater blessings require a reagent to cast.
Some Blessings also have talents that can improve them.
Greater Blessing of Might
for instance has
Improved Blessing of Might in the Retribution talent tree,
so if you are in charge of using a specific blessing, it is important to consider
if you have the improved version talented.
Greater Blessing of Might: A buff that gives attack power.
Greater Blessing of Wisdom: A buff that gives Mana regeneration in the
form of Mp5.
Greater Blessing of Kings: A buff that increases your primary stats by 10%.
Greater Blessing of Sanctuary: A buff that decreases your damage taken
by a flat amount, and causes you to reflect some Holy damage per block.
Greater Blessing of Light: A buff that makes you take more healing
from
Holy Light and
Flash of Light.
Greater Blessing of Salvation: A buff that reduces your threat generated
by 30%.
Auras
Paladins have access to different auras, of which they can use one at a time. When you have an aura active it will affect all party members who are within range. Auras only need to be toggled on and do not require Mana to keep up. They are passive buffs that are up 100% of the time.
Similar to Blessings, some auras have improved versions that can be picked up from
talents, such as
Improved Devotion Aura. If you are running a specific
aura for your group, it is worth seeing if you can put in the talents needed for the
improved version.
Retribution Aura: An aura that causes you to reflect some Holy damage
back when attacked.
Devotion Aura: An aura that gives armor.
Concentration Aura: An aura that gives a chance for anyone casting
to avoid pushback when they take damage.
Shadow Resistance Aura: An aura that gives shadow resistance.
Frost Resistance Aura: An aura that gives frost resistance.
Fire Resistance Aura: An aura that gives fire resistance.
Seals
Paladins have severals possible personal buffs known as Seals. You can only
have one Seal active at any time. Seals have two parts to their buff: the passive
portion and the unleashed portion. You get the passive portion from just having
the Seal active, and you can "unleash" a seal by using
Judgement
while your Seal is active.
Seal of Justice: You have a chance to stun for 2 seconds when you attack.
When unleashed, your target will be unable to flee for 10 seconds, and attacking
will refresh the 10-second timer.
Seal of the Crusader: Gives you attack power and attack speed, but
lowers your damage per attack. When unleashed you put a debuff on the target that
makes them take more Holy damage.
Seal of Righteousness: Causes you to deal some additional Holy damage
per attack, and when unleashed will deal a burst of Holy damage to the target.
Seal of Wisdom: Causes your melee attacks to sometimes restore Mana.
When unleashed, puts a debuff on the target that lets anyone who attacks the target
to sometimes restore Mana.
Seal of Command: Causes you to sometimes deal Holy damage when you attack.
When unleashed, you will deal a burst of Holy damage to the target. This is a
Retribution talent, and will generally not be taken as Holy.
Seal of Light: Causes your melee attacks to sometimes restore health.
When unleashed, puts a debuff on the target that lets anyone who attacks the target
to sometimes restore health.
Cooldowns
Blessing of Freedom: Makes the target immune to roots and other movement
impairing effects for 10 seconds.
Divine Protection: A shield that causes you to be immune to all physical
attacks for 8 seconds, but you cannot attack during this time. This also procs
a 1-minute debuff that makes you unable to cast you other immunities during that time.
Blessing of Protection: A shield that causes your target to be immune
to all physical attacks for 10 seconds, but they cannot attack during that time.
This also procs a 1-minute debuff that makes you unable to cast you other
immunities during that time.
Divine Intervention: You sacrifice yourself to place a 2-minute shield
on a target, making them invulnerable but unable to move or use abilities while
inside the shield. This is mainly used as a wipe recovery tool in raids to ensure
someone will stay alive.
Divine Shield: A shield that causes you to be immune to all
attacks and spells for 12 seconds. This also procs a 1-minute debuff that makes
you unable to cast you other immunities during that time.
Lay on Hands: Instantly heals your target for a massive amount and gives
them some Mana, but drains all of your Mana.
Blessing of Sacrifice: A 30-second buff that transfers some of the damage
taken by the target to you while active.
Divine Favor: Causes your next healing spell to be a guaranteed crit.
This is a later Holy talent.
Other
Judgement: Unleashes your current seal on the target. See the list
of Seals for the possible effects.
Purify: Cleanses the target, removing 1 disease and 1 poison.
Righteous Fury: Increases your threat generation when toggled.
Sense Undead: Tracks all nearby undead, putting them on your minimap.
Cleanse: Cleanses the target, removing 1 disease, 1 poison, and 1 magic
effect.
Turn Undead: Fears an undead target.
Hammer of Justice: Stuns the target for 6 seconds on a 1-minute cooldown.
Consecration: Drops a zone of Holy energy beneath you, dealing Holy
damage every second for 8 seconds to any enemy standing in it.
Exorcism: Deals a burst of Holy damage to an undead or demon target.
Hammer of Wrath: Deals a burst of Holy damage to low health targets.
Holy Shield: Increases your chance to block and causes you to deal
Holy damage on blocks.
Holy Wrath: Deals an AoE burst of Holy damage to any undead or demon
target nearby.
Redemption: A 10-second cast that will resurrect a friendly, dead
player as long as you are not in combat.
Summon Warhorse: Paladins get class mounts, which means you can learn
this at level 40 for a free mount. This is extremely useful early on since you
are guaranteed while leveling and will not need to worry about saving 100 gold.
Summon Charger: This is your level 60 mount, and will be cheaper to
get than the standard epic mount. You will need to complete a longer quest with
some expensive materials to get this mount.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 14 Aug. 2019: Page added.
More Classic Paladin Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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