Classic Hunter DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Hunter DPS in both single-target and multiple-target PvE situations in WoW Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
If you were looking for TBC Classic content, please refer to our TBC Classic Hunter rotations:
Introduction
The Hunter rotation is based around maximizing your Auto Shot usage.
Whenever you use an ability, it has the potential to delay your Auto Shot if your
Auto Shot is off cooldown and ready to go, meaning most of the time, you will want
to use abilities in the down time between Auto Shot uses. However, there are
syncs where your Auto Shot and
Aimed Shot will both be available
and you will have to choose to use one or the other. This is the main choice to
make when maximizing your DPS as a Hunter. If you choose to use Auto Shot first
before starting your Aimed Shot, this is known as the "full" rotation. Alternatively,
if you choose to start your Aimed Shot case as soon as it is up, delaying an
Auto Shot use, this is known as the "clipped" rotation.
Abilities
The only two abilities that you will use in your normal single-target rotation
are Aimed Shot and
Multi-Shot. You will never use
Serpent Sting or
Arcane Shot. There are two reasons for each. First,
they are both magic-damage based abilities, meaning they do not scaled with
your ranged AP. The more gear you get, the more your Aimed Shot and Multi Shot's
physical damage will out scale them. Serpent Sting also takes up a debuff slot,
of which there are only 16 available. Debuff slots are incredibly valuable in
Classic, and your raid should plan out what to use in these slots, mostly on
debuffs that will increase the damage done by raid members, such as
Sunder Armor
and
Hunter's Mark. Now that debuff limits are removed in the
Season of Mastery, Serpent Sting is a solid choice for
one of these slots, but is only worth using if you have the Mana to support it.
Arcane Shot is bad because it shares a cooldown with Aimed Shot. Since
you can only choose to use one of them, always use Aimed Shot. The only
exception would be if the target was going to die before the Aimed Shot cast
finished and you could get the Arcane Shot off instead.
Before you begin a pull, you should always make sure Hunter's Mark is
on the boss. If a Hunter in your group has
Improved Hunter's Mark fully
talented, then they should be the one using it.
One potential issue that you might run into, especially as a fresh Level 60 Hunter,
is running out of Mana too quickly. If this is an issue, you can switch
Multi-Shot to a lower rank of the ability to use less Mana. In raids,
you should start with the max rank, but switch to a lower one during the fight
if you run too low on Mana. The goal should be to end the fight with no Mana, while
not running out of Mana before the end.
Auto Shot PvE Rotation for Hunters
The full rotation is when you choose to always prioritize
Auto Shot, thus delaying your
Aimed Shot cast
occasionally. You should choose to use this rotation when you have a weapon
with a slower speed, usually when it is greater than ~3.0 seconds. When your
attack speed is slower, that means each Auto Shot hits harder, making them more
valuable individually and not worth delaying. With faster weapons, the
opposite holds true, and Aimed Shot becomes a higher priority. The actual math
behind which rotation to use can be quite complex, so if you want to ensure you
always are using the correct rotation, you should use a simulation spreadsheet
to help determine which is best based on your gear.
Auto Shot;
Aimed Shot;
Auto Shot;
Multi-Shot;
Auto Shot;
- Open spot;
Auto Shot;
Aimed Shot.
This is the basic full rotation. It will not always follow this exact order,
but this is the order you should start with. Remember that the full rotation is
all about maximizing Auto Shot usage, so prioritize getting Auto
Shots off and using
Multi-Shot and
Aimed Shot in the downtime
between shots. Multi Shot has a 10 second cooldown and Aimed Shot has a 6
second cooldown, meaning you will have to change the rotation around slightly,
as the cooldowns do not sync up well.
Aimed Shot PvE Rotation for Hunters
The clipped rotation is when you choose to cast Aimed Shot as
soon as possible every time it is off cooldown, thus delaying some
Auto Shot uses. This is usually a better choice with faster weapon
speeds, usually less than 3.0 seconds.
Auto Shot;
Aimed Shot;
Auto Shot;
Multi-Shot;
Auto Shot;
- Open spot;
Aimed Shot.
Notice that the difference between the full rotation and the clipped
rotation basically comes down to not using the last Auto Shot and
instead casting
Aimed Shot as soon as possible.
Cooldowns for PvE as a Hunter
Usually, you will want to use Rapid Fire along with any other
damage cooldowns, such as on-use trinkets and
Berserking, together on
pull, but you sometimes might have a specific place you will want to use them
later in a fight, if there is a damage check. It is also worth thinking about
the duration of a boss fight before you go into it. Different durations for
boss fights will mean potentially more or less uses of a cooldown depending on
how long the fight is, and will influence how you stack your cooldowns. A
general rule to follow is that you should stack your cooldowns whenever
possible, but do not give up extra uses of a cooldown by delaying it. For
instance, if you are in a boss fight that you expect to take 6 minutes, that
means you will get 2 uses of Rapid Fire and 2 uses of Berserking if you are
Troll. This means it is worth delaying your second Berserking to sync up with
your second Rapid Fire. However, in a 4 minute encounter, you will only get 1
use of Rapid Fire and 2 uses of Berserking, meaning you are free to use your
second Berserking whenever you would like.
Another great place to use cooldowns is when your
Improved Aspect of the Hawk is active. The extra Haste from this talent
and your other abilities work well together to provide a great damage boost.
Remember that during periods of high Haste, such as when the talent and your
cooldowns are up, you might need to change the rotation you use depending on
how fast you are attacking.
Open Spot
If you looked at either rotation you may be wondering what the open spot is. Exactly as the name implies, it essentially is free time in your rotation where you can choose to do one of a few things.
Trinket Swapping
While it is impossible to swap gear in combat, Hunters have Feign Death,
which allows them to drop combat even in the middle of a raid encounter. During
your open spot in your rotation, you can choose to use Feign Death and swap to a
new trinket. This is highly recommended to do if you can swap between an on-use
and passive trinket. If you have a trinket with an on-use effect, such as an
Engineering trinket, you can use it on pull with your other cooldowns, and then
swap into a different trinket that just increases your stats during your first
open spot in your rotation. All you need to do is use Feign Death, equip the new
trinket, and get right back into your rotation.
Melee Weaving
Hunters are unique in that they have both a melee and a ranged basic attack
with separate cooldowns and short animation times. During an open spot in your
rotation, you can choose to run into melee to use Raptor Strike for
some extra burst damage. To pull this off, you need to be doing your ranged
rotation from the minimum distance, or 8 yards. As soon as you finish the
Auto Shot, run into melee (within 5 yards), and use Raptor Strike.
Once the Raptor Strike goes off, turn around and run back to the minimum ranged
distance. You should only have to run 3-5 yards depending on your character's
and the boss' hitboxes, making it a relatively short distance. This is a great
option for what to use as a default during your open spot, assuming you can be
in melee range of the boss without issue.
Changelog
- 17 Nov. 2024: Updated for Vanilla re-release.
- 16 Nov. 2021: Updated for Season of Mastery to reflect debuff limit being removed.
- 12 Jun. 2019: Page added.
More Classic Hunter Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
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This guide has been written by Impakt, an Officer in BDGG, the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch, or follow him on Twitter.
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