Classic Hunter DPS Stat Priority
On this page, you will find out the optimal PvE stat priority for your Hunter DPS in WoW Classic. We first present the stat priority, before delving into more complex explanations.
If you were looking for TBC Classic content, please refer to our TBC Classic Hunter stat prioritys:
Stat Priority for Hunters
- Hit chance until 9% (Hit Cap)
- Critical Strike chance;
- Agility;
- Attack Power;
- Stamina;
- Intellect;
- Spirit;
- Strength.
Stats Explained for Hunter
While you can follow the basic priority above, it is important to understand how the stats are measured. The base stat you can use to compare all of the others is attack power, or AP. AP makes your abilities hit harder, and based on the increase in damage provided by the other stats, it is best to express them in terms of how much AP they would be worth.
Hit
As a Hunter, your ranged attacks cannot be parried or be glancing blows;
your attacks can only miss or be blocked. Against targets your level, you have
a 5% chance to miss attacks. Raid and dungeon bosses are considered to be 3
levels above you, meaning your chance to miss attacks is slightly higher at
8.6%. Reaching the cap on hit means having a 9% increased chance to hit
through gear. In terms of damage, hit is equal to critical strike chance, but
Hunters have important utility abilities, specifically
Tranquilizing Shot, where you cannot afford to have the ability miss.
This is why reaching 9% hit is critical for raiding. A 1% increased chance
to hit is worth ~32 AP at Level 60. Keep in mind that if you are a Troll or
a Dwarf and are benefiting from your racial weapon specialization, then the
amount of hit that you need is lowered.
Critical Strike
When you deal a critical strike, your attacks will do 100% increased damage.
As a Hunter, this is slightly higher due to your Mortal Shots talent,
which increases your damage from critical strikes by 30%. This makes your chance
to critically strike with attacks quite important. A 1% increased chance
critically strike is worth ~32 Attack Power, but this amount can vary slightly based
on your gear level.
Agility
As a Hunter, 1 Agility gives you 2 ranged Attack Power, 1 melee AP, a small increase to your chance to critically strike (~53 Agility = 1% Crit Chance), 2 armor, and a small increase to your chance to dodge. Agility is a very valuable stat because it also scales with certain buffs. With no buffs and by yourself, 1 Agility is worth ~2.5 Attack Power. If you have a full set of raid buffs and world buffs, 1 Agility is worth ~3 Attack Power. Agility will be your main source of Attack Power and is the best stat to maximize outside of hit and critical strike.
Attack Power
Attack Power increases the damage you deal. The damage of all of your abilities and attacks are calculated based off your AP. It is important to note that ranged attack power and melee attack power are separate stats. If something increases your attack power, it affects both, but sometimes items will specify either ranged or melee attack power, which only affect your ranged and melee attacks respectively.
Other Stats
Stamina increases your health, and is important for your survival. A higher amount of health means that you can take more damage before dying, which gives healers more time to heal you during raids or dungeons.
Intellect increases your Mana pool and your chance to critically strike with spells. Spells refer to magic damage, and none of the hunter abilities that you use in your normal rotation count as spells in this context. The increased Mana pool is useful to make sure we never run out of Mana during a fight.
Spirit increases your out of
combat health regeneration and your Mana regeneration. Your Mana regenerates
according to the 5 second rule, which is easy to follow for Hunters because
your spells are used when you open on an enemy and then you will finish most
enemies off with Auto Shot, allowing your Mana to naturally
regenerate. Spirit is ranked low because you should not normally be losing much
health, due to your pet tanking, and you can naturally regenerate most Mana if
you use the correct rotation without needing additional spirit.
Lastly, Strength increases your melee attack power. This is not useful to hunters since the majority of damage we deal is ranged damage, which is unaffected by melee attack power. There are small exceptions on some bosses and encounters where you can occasionally use melee attacks between shots, but these are rare enough that you should not gear for them.
Changelog
- 17 Nov. 2024: Updated for Vanilla re-release.
- 12 Jun. 2019: Page added.
More Classic Hunter Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides

This guide has been written by Impakt, an Officer in BDGG, the #2 North American guild on retail. In addition to live WoW, he has also been a classic theorycrafter and enthusiast for many years. You can watch him stream on Twitch, or follow him on Twitter.
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning
- Cataclysm Classic: Hour of Twilight Is Now Live!
- Currency Conversions, New Caps and Ways of Acquiring Them Coming With Hour of Twilight Patch
- Season of Discovery Hotfixes: February 14th
- Auction House Update and Countdown Phase in Cataclysm Classic: February 17th
- Classic Hardcore, Era, and Anniversary Realm Black Lotus Respawn Rate Increase
- Massive Nerf Coming to Firelands With Release of Hour of Twilight