Season of Discovery Protection Warrior Tank Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Protection Warrior Tank, depending on the type of damage you will be tanking in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, etc in order to minmax your survivability and DPS.
Rotation for Warrior Tanks
We will present the skill rotation of a Warrior tank as a priority list. This is not an exact sequence in which abilities should be cast. Instead, whenever you must choose between using different skills, try to use the one at the top of the list first.
Our list assumes you are running one of the recommended builds from the talents page and are playing a maximum level character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.
While they are extraordinarily powerful, explosives such as Heavy Dynamite
will not be detailed in the rotation. Usually, you will want to use them on pull
to generate threat on the target. The main exception is when you are facing multiple
or particularly dangerous (such as enraged) enemies at some point in the fight.
Saving explosives to carry you and your group through these moments, especially
when you need to gain AoE threat, is very much worth it. The usage (on cooldown)
of potions, such as
Mighty Rage Potion, will not be specifically detailed in the
rotation, either.
Pre-Pull Strategy
If possible, Charge to initiate combat and generate Rage. Dump your
Rage with
Heroic Strike and
Devastate (or
Sunder Armor
if not available), then swap to
Gladiator Stance or
Defensive Stance
to begin your rotation as advised below.
If you are able to start with a significant amount of Rage, by stopping all ability
usage once previous packs are almost dead for example, just shoot or body pull the
next pack in order to be able to use that Rage, as stance dancing will cause you
to lose a significant amount of it. Use Bloodrage to keep yourself in combat
and generate even more Rage while lining up the next pull!
Single Target Rotation
- Let Rage pool above 60 frequently to activate
Consumed By Rage (if runed) as much as possible;
- Use
Shield Slam on cooldown;
- Use
Shockwave on cooldown unless waiting to use it for its stun soon;
- Cast
Battle Shout if missing its buff,
Demoralizing Shout if the enemies are missing its debuff and consider using
Thunder Clap on the hardest hitting enemies;
- Spam
Devastate (
Sunder Armor) to build extra threat;
- Queue
Heroic Strike with any excess Rage.
Multi-Target Rotation
Replace Heroic Strike with
Cleave and use the single-target
rotation on the available targets as needed to keep threat on as many as possible.
As you should have
Furious Thunder active on any multi-target encounters,
make sure to also use
Thunder Clap on cooldown, as it will now hit up to
10 nearby targets!
Cooldown Usage
As a Warrior, you have various offensive and defensive cooldowns at your disposal. Using your defensive cooldowns properly is often the difference between life and death, and as such, you should always be watching your health and be ready to use them if necessary.
Enraged Regeneration can be used to self-heal during emergencies, but
make sure you activate
Berserker Rage or
Bloodrage first, as
it will not be usable otherwise. If you have
Rallying Cry instead, use
it just before dangerous raid damage events.
Retaliation can be used to help establish solid threat when tanking
multiple targets or fast hitting enemies. Alternatively,
Recklessness
provides an incredible DPS increase for 15 seconds, but at the cost of a large
damage intake increase. Finally,
Shield Wall is a great defensive you
can use to live through emergencies.
Ability Usage
Demoralizing Shout is much more powerful against most bosses than it
is against players, as bosses gain damage much faster per point of Attack Power
they have. If you have the
Improved Demoralizing Shout talent (at the request
of your raid group), make sure to keep its debuff on enemies.
As a flat 10% swing speed reduction Thunder Clap is weaker, especially
considering its Rage cost, than
Demoralizing Shout. Regardless of this, it might
still be worth applying, especially to faster swinging bosses who might otherwise
land three hits on the Warrior before
Shield Block can be refreshed,
opening up the possibility for a devastating critical strike.
Taunt is your single-target taunt ability. Casting Taunt instantly
makes the enemy focus on you exclusively for 3 seconds, and increases your threat
threshold to be equal to whoever had aggro when you taunted. Using
Vigilance
on the off-tank or someone else being directly attacked will reset its cooldown
constantly.
Mocking Blow is an alternative, higher cooldown, single-target taunt
ability. Unlike
Taunt, it does not give you equal threat to the highest
person on the aggro list, so be prepared to use
Taunt at the end of
its effect, if you want to maintain aggro.
Intimidating Shout should be used for crowd control or survivability
purposes. Be careful with this ability, however, as the fleeing enemies can run into
another pack of enemies and pull them, possibly resulting in a wipe.
Many players simply do not use their interrupt unless specifically instructed to. Interrupting enemies can stop potentially deadly casts from going out. Identify those dangerous casts and use your interrupt to prevent them.
Mastering Your Warrior Tank
In this section, we will dive a bit deeper into the core mechanics and various abilities of Warrior tanks. Understanding these topics is an important step to truly mastering the specialization.
Rage Generation
Warrior's primary resource is Rage. It is important that you understand how Rage is generated, so you can effectively manage and use it.
Rage has a maximum capacity of 100, and is empty by default. Rage decays at a
rate of 3 per second while out of combat. In combat, Rage does not decay and may
even slowly tick up, if you have the Anger Management talent.
You generate Rage in two main ways, by hitting enemies with auto-attacks (white hits), and by being hit by enemies. The amount of Rage you generate depends on the damage dealt and the damage sustained.
Rage Management
It is important to understand that you do not have to spend Rage as
soon as you get it. Pooling your Rage in order to maximize survivability or damage
is an important aspect of playing a Warrior. For example, the Consumed By Rage
rune only works if you allow your Rage to pool above 60 frequently.
You can, however, also lose potential threat if you cap out on Rage. Once you hit the max of 100 Rage, any further Rage generation is lost.
Changelog
- 10 Jul. 2024: Updated for Phase 4.
- 08 Apr. 2024: Removed Rampage based on new theorycrafting.
- 02 Apr. 2024: Updated rotation for Phase 3.
- 12 Feb. 2024: Updated rotation for Phase 2.
More Classic Warrior Guides
More Season of Discovery Class Guides
Classic Dungeon Guides
Classic Profession Guides
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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