WoW Classic PvP Class Guides
PvP content in WoW Classic will be gated behind each phase's release, with Phase 1 featuring nothing but barebones World PvP. With battlegrounds releasing in Phases 3 and 4, the Honor system not yet here, and both Alliance and Horde already thirsty for the other faction's blood, choosing the right class could mean the start of something great in Azeroth or the start of being corpse-camped.
Our viability sections detail the strengths of each class, as well as their weaknesses with a full focus on PvP. For information pertaining to PvE, you can read more on our PvE viability page.
Release Schedule of PvP Systems and Content
The battlegrounds present in Classic are Warsong Gulch, Alterac Valley, and Arathi Basin. Their release phases in the schedule are as follows.
Battleground | Phase Introduced | Battleground Type |
---|---|---|
Alterac Valley | Phase 3 | Zone capture and bosses |
Warsong Gulch | Phase 3 | Capture-the-flag |
Arathi Basin | Phase 4 | Capture nodes |
You can read more about each Battleground in our dedicated overview below.
Honor System
The Honor kills system was introduced in Phase 2, along with Honorable Kills, Dishonorable Kills, PvP titles, and PvP gear.
You can read more about it in our dedicated page.
World PvP Objectives
The World PvP Objectives will be released in Phase 6. These can be found in Silithus and the Eastern Plaguelands and have different objectives depending on where you are.
In Silithus, players will have to gather more Silithyst, a type of crystal dust, than the opposing faction and turn it in to your own faction's NPCs. You will receive a very minor amount of Cenarion Circle reputation and Honor for each turn-in that you complete.
In the Eastern Plaguelands, the objectives revolve around capturing towers around the zone to provide buffs that affect all players of your faction that are currently in the zone.
Viability of Classes in PvP
PvP in Classic can be a big shock for players that are not used to the extremely different style of play that you might have experienced in other forms of the game. Gear can have a massive impact on your gameplay, as well as the consumables you choose to use, and whether or not you have your most powerful cooldowns available.
Below, we have put together a compilation of notes on the viability of each class in PvP, as well as a quick note from our PvP guide writers with their thoughts on the topic.
Druid Viability
A core part of PvP is your ability to adjust and adapt to who you are fighting, so the versatility of a Druid can be extremely powerful. They have multiple builds that can be played in PvP, whether as a caster (Balance), a defensive hybrid of a caster and healer (Balance/Restoration), a focused healer (Restoration), or as a melee combatant (Feral).
All the specs can utilize the different animal forms, enabling them to adapt to any situation. The combination of strong utility and a versatile toolkit gives Druids a high skill ceiling, meaning there is always something new to learn. Druids are one of the unique classes where there is never just one right answer; you can truly adapt and create your own playstyle. The best Druids will do it all, meaning they will heal, tank, cast, and deal melee damage as necessary, depending on what the situation requires. Getting comfortable filling all roles is an important part of mastering Druid PvP.
Hunter Viability
If you have ever played against a Hunter with any kind of Melee class, you will be familiar with their exceptional ability to kite enemies. This is an exceptionally useful ability to have in PvP, as Hunters can win fights with enemies barely touching them for the duration of it.
While Hunters fall off in PvE, they are always going to be powerhouses in
PvP. Hunters excel in both solo and group PvP, dealing huge bursts of damage
from afar without ever letting their targets get close. Hunters have one of the
best kiting toolkits in the game, with extremely powerful slows and control abilities
like Concussive Shot,
Freezing Trap, and
Scatter Shot.
Hunters combine their innate kiting ability with heavy, burst ranged damage from
Aimed Shot and
Multi-Shot to dish out huge amounts of physical
damage from afar, especially against low armor casters. Perhaps most importantly
though, Hunters have one of the best kiting spells in the game with
Aspect of the Cheetah,
which allows you to outrun your opponent and set the pace when kiting.
Even without their kiting, Hunters offer an extensive toolkit that makes
them deadly against all enemies in battle. Hunter pets are a constant source of
damage and, when facing a Hunter, you will have to choose to either let it attack
you or to waste valuable resources killing it or controlling it. Against casters
especially, Hunter pets provide a constant source of spell pushback, making
casting much harder. If that was not enough, skilled Hunters can use Feign Death
to drop combat, allowing them to place a trap while also disrupting any casts against
them. Hunters have a high skill ceiling, meaning playing well will make you a menace
on any battlefield.
Mage Viability
Playing a Mage in PvP can be extremely difficult and, for those that are unprepared, players will often find themselves dying very quickly due to a Mage's innate squishiness. Without the proper use of the tools of a Mage's crowd-control kit, they can be very ineffective; however, with this being said, fully understanding a Mage and how to play it can lead to complete and utter devastation in which, against many classes, you will take barely any damage even against multiple enemies.
In PvP, a Mage is one of the squishiest classes, but their unique tools,
when combined with a skilled player, allow them to be very difficult to pin down
and actually hit. Their crowd controlling abilities really come into show here,
and Mages are one of the very best classes to have in battlegrounds and group PvP,
as they can easily nullify casting with Counterspell and pin down melee
with their slows and
Frost Nova.
Paladin Viability
Paladins are extremely versatile, as they have a huge number of cooldowns that
can be used to survive a variety of situations. With spells such as Lay on Hands,
Blessing of Protection, and
Divine Shield, Paladins are extremely
tough to kill once they commit to a fight and use their cooldowns. When played
as Retribution, they may be slow, but they can deal huge amounts of damage with
their auto attacks, which are buffed with a variety of Seal effects. As Holy,
your heals and support spells are a great way to help out your teammates.
Paladins are slow moving, but extremely durable juggernauts that use the
power of the light to bring down judgment on their foes in PvP. Paladins use their
plate armor and impressive array of cooldowns to live longer than anyone else on
the battlefield. With access to some of the most powerful spells in the game, like
Divine Shield, stopping a Paladin can be a daunting task. However, while
they may be durable, Paladins have a severe lack of mobility. Outside of
Blessing of Freedom, Paladins can easily be rooted or slowed, rendering
them unable to reach targets and potentially removing the threat, since most of
their damage requires melee range.
In groups, Paladins are mainly a support class. Paladins bring some of
the most powerful buffs in the game, along with useful auras that let them support
their allies. While your buffs are important, your main strength as a
support comes from your cooldowns. Blessing of Freedom,
Blessing of Protection, and
Lay on Hands can all be used on
friendly players, meaning Warriors and other allies can charge into battle without
fear, knowing you are watching over them. While you will not be doing as much
damage as a Warrior by yourself, your support is what makes a Warrior a nightmare
for your enemies. The combination of powerful cooldowns, strong single-target
healing, and potent buffs makes Paladins one of the best support classes in the
game, and a welcome sight on any battlefield for the Alliance in PvP.
Priest Viability
Priests are excellently prepared for all forms of PvP, with a variety of builds
that are tailored to different situations, allowing them to heal in group PvP
or dominate in all areas as a DPS. Seksixeny, our Priest PvP guide writer,
has highlighted some of the reasons why below, including their incredibly
powerful utility spell, Dispel Magic.
Because of Dispel Magic, which can be used on friendly and
enemy targets, Priests are the main support class in any group, as they can
remove most of the crowd control effects in WoW Classic, as well as many of the
defenses placed on enemies.
As healers, they thrive in any form of group PvP, having a versatile healing
kit which includes shields, a heal over time, and group heals, as well as fast
single-target healing with Flash Heal. As a DPS, they wreak absolute
havoc in PvP, being especially strong at solo PvP and duels while Shadow specced,
due to their strong defenses and offensive power, limited only by their low Mana
sustainability.
Rogue Viability
As expected of the stealth-based class, Rogues are real powerhouses in PvP and can cause serious trouble for almost every other class in the game.
Their ability to almost permanently crowd-control enemies through the use of
their stuns, Sap,
Blind, and
Gouge, as well as
the slows from their poisons, allows them to completely control the flow of each
fight. Not only can they control the direction of the fight, but they can also
decide where the fight itself happens, due to them engaging from
Stealth.
Stealth allows Rogues to wait for the perfect moment to engage, whether
it is waiting for an enemy to pull mobs in world PvP, have low HP from another fight,
or simply engaging at a location that is beneficial to them. If a Rogue is caught
off-guard,
Vanish is also there to save them, allowing them to turn the
tide and land back in control of the fight.
Rogues are master assassins, using subterfuge and stealth to always get
the opener on enemies. Rogues excel in world PvP, where getting the opener on an
unsuspecting foe can easily mean victory if they are not prepared. Rogues can make
use of their large toolkit, using Cheap Shot and
Kidney Shot to
ensure that their target never has a chance to react. If caught out of stealth,
Rogues can use
Vanish to escape back into stealth. Even against multiple
enemies, Rogues have access to powerful control spells like
Blind,
Sap, and
Gouge to ensure that they are never fighting more
than a single target at a time. If you need to go toe to toe with someone, you
can make use of
Sprint and
Evasion to either fight or to help
you escape.
Good Rogues are always in control; they take fights when they want, where
they want. Rogues are easy to get started on and fun to play due to their incredible
array of cooldowns, and Stealth gives you the natural advantage to always
get the opener. Do not be fooled though, Rogues have an incredible amount of depth,
and the best Rogues can win fights against multiple enemies even without cooldowns.
Because of this, Rogues are perhaps one of the most hated classes in WoW Classic,
but that should not stop you from never taking a fair fight.
Shaman Viability
Shamans have a certain level of freedom when it comes to PvP, as their overall utility extends into all 3 talent trees, meaning there are a myriad of builds available to players that are all viable. Seksixeny, our Shaman guide writer, expands on this below.
PvP is where Shamans can really let loose with their full kit. Every spec is viable, although Elemental (combined with Restoration) is the ultimate Shaman build, able to burst down their targets and burst up their allies with ease.
Warlock Viability
Warlocks are a perfect combination of outstanding damage and incredible survivability for a cloth-wearing caster class. Impakt, our guide writer for PvP Warlocks, elaborates on this below.
While PvE limits what Warlocks can cast, PvP allows them to truly unleash
their array of spells. Corruption,
Siphon Life,
Curse of Agony,
and
Immolate are the main Warlock DoT spells, all of which are exceptionally
strong in PvP. If you get a full round of DoTs on someone, their health is going
to drop rapidly. Even without DoTs, Warlocks still have exceptional burst damage
through
Shadow Bolt and
Soul Fire, which they can safely set up
through their many powerful control spells, such as
Fear.
Warlocks have top tier damage, but even better durability. Soul Link
and
Sacrifice make Warlocks the kings of dueling and make them casting
menaces on the battlefield. The best Warlocks can juggle DoTs, managing their demons,
and controlling enemies to bring destruction wherever they fight.
Warrior Viability
Despite their strength in PvE, Warriors do have some pretty major weaknesses in PvP; most notably, they can have real issues sticking to ranged classes that have a lot of slows and mobility, such as Hunters and Mages.
For the classes that cannot kite or slow them, Warriors can be a serious issue, especially those that rely on healing themselves, as Seksixeny, our guide writer, elaborates on below.
In PvP, you can count on Warriors to make enemy healers life hell through
Mortal Strike and their powerful burst damage, fueled by Rage. While
their other utility is not the best, they make fearsome foes when supported by
healers and other allies.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 09 Mar. 2020: Added Arathi Basin guide.
- 09 Dec. 2019: Added further information to Battlegrounds section.
- 12 Nov. 2019: Added link to Honor System Overview.
- 21 Sep. 2019: Guide added.
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This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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