Season of Discovery Restoration Druid Healer Rotation, Cooldowns, and Abilities

Last updated on Jul 09, 2024 at 23:00 by Mytholxgy 5 comments

On this page, you will learn how to optimize the rotation of your Restoration Druid Healer, depending on the type of damage your group is receiving while doing PvE content in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your healing output and your mana efficiency.

1.

Overview

We will present the skill rotation of a Restoration Druid as a priority list. This is not an exact sequence in which abilities should be cast. Instead, what it means is, whenever you must choose between using different skills, try to use the one at the top of the list first.

Our list assumes you are running the recommended build from the talents page and are playing a level 60 character. If you are still leveling, please refer to the leveling-specific rotation located in the table of contents.

While they are extraordinarily powerful, explosives such as Heavy Dynamite Icon Heavy Dynamite will not be detailed in the rotation. Usually, you will want to use them as soon as the tank has solid threat on the target. The main exception is when you are facing multiple or particularly dangerous (such as enraged) enemies at some point in the fight. Saving explosives to carry you and your group through these moments (and possibly do a ton of AoE damage in the process) is probably worth it.

2.

Spell Priority

  1. Cast Wild Growth Icon Wild Growth whenever two or more players are damaged.
  2. Maintain Efflorescence Icon Efflorescence as much as possible. Keep it on a group who is well stacked when possible.
  3. Use Lifebloom Icon Lifebloom to deal with minor raid damage. Generally only give one stack to each player.
  4. Cast Nourish Icon Nourish to deal with single-target healing or tank damage.
  5. Keep 3 stacks of Lifebloom Icon Lifebloom on the tank.
  6. When mana permits, you can use Rejuvenation Icon Rejuvenation for tank and raid healing, just keep in mind it is fairly inefficient.
2.1.

Lifebloom

Lifebloom Icon Lifebloom is a special heal over time in that it stacks to three applications on the same target, runs for 7 seconds, and procs both a 50% Mana return and big heal on the target upon expiring. Its healing is decent if used correctly: cast Lifebloom when its intended target has less than 3 stacks, and there is a single second remaining on its current Lifebloom timer. This will ensure you get the most healing for your Mana, overall. When healing minor raid damage, you can instead put 1 stack on each target.

2.2.

Survival Instincts

Survival Instincts Icon Survival Instincts has been changed in Phase 4 to now grant increased healing when used. While it has a moderate cooldown, you should still aim to use it as much as possible during the course of a fight when you have a lot of healing opportunity.

3.

Downranking as a Restoration Druid

In order to keep healing throughout a long fight, and to avoid overhealing in general, it is a good idea to downrank your spells when heavy healing is not necessary.

Spells that can be learned before Level 20 gain a smaller benefit from Spell Damage and Healing, making them less efficient to downrank. This is why Rank 4 Healing Touch Icon Healing Touch can be recommended for efficient single-target healing if you do not want to use Nourish Icon Nourish. Rank 4 is learned at Level 20, and is thus the first rank to not be penalized, making it first rank that fully utilizes your gear's Healing Power, while still having a relatively low Mana cost.

In general, utility spells are good targets to downrank. Also, consider that sometimes, instead of constantly using lower ranked spells, it can be more efficient to simply stop casting for a while, in order to regenerate Mana from Spirit due to the 5-second rule.

3.1.

Mana Management as a Restoration Druid

A Restoration Druid's primary resource is Mana. It is important that you understand how Mana is generated, so you can effectively manage and use it.

Mana has a maximum capacity based on your Intellect, and starts full by default. Mana is slowly used by your spell casting, and does not regenerate naturally if you have cast something in the last 5 seconds. However, using certain talents such as Reflection Icon Reflection allows a part of your Mana regeneration (which scales based on Spirit) to continue during this period. Items that restore X Mana per 5 seconds, such as Smoked Sagefish Icon Smoked Sagefish are also active at all times.

Your goal in any fight, is to kill the enemy before your Mana is completely gone. Shorter fights help make this goal easier to achieve, as does using Mana consumables such as Mana Potion Icon Mana Potion.

4.

Changelog

  • 09 Jul. 2024: Rotation updated for Phase 4.
  • 03 Apr. 2024: Updated rotation for Phase 3.
  • 16 Mar. 2024: Typo fix.
  • 12 Feb. 2024: Updated rotation for Phase 2.
  • 15 Dec. 2023: Added Starsurge to rotation and removed low efficiency heals such as Lifebloom.
  • 14 Dec. 2023: Reworked Rune text to convey all runes have been found.
Show more
Show less