Classic Restoration Shaman Healer Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Restoration Shaman Healer in WoW Classic.
If you were looking for TBC Classic content, please refer to our TBC Classic Restoration Shaman spells.
Introduction
This page will list the relevant skills for a Restoration Shaman, and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
Totems for Restoration Shamans
A Totem is instantly placed on the ground near you when you cast it, it does not move and generally has single digits of health, allowing it to be destroyed by your enemies with any single-target ability. Their effects only apply to your group or 5 player group, even when you are in a raid group.
Every Shaman Totem has a specific niche role to fill and a distinct ability. There are four types of Totems: Air, Earth, Water and Fire, and you can have only one Totem of each element placed at a time, which will be replaced if you cast a new Totem of the same element.
Air Totems for Restoration Shamans
Windfury Totem is the largest DPS increase a Shaman can provide to its
group, assuming it has Warriors and Rogues in it. It grants a temporary weapon enchant
to your group, allowing them to sometimes do multiple auto attacks with extra attack power
whenever they hit the enemy with melee abilities. Warriors are a particularly good
target for this effect, due to the extra Rage gained by the extra auto attacks, especially
while using two-hand weapons which hit harder.
Grace of Air Totem boosts the Agility of group members. While not as high
of a DPS increase as
Windfury Totem for Warriors and Rogues, it provides
a higher benefit to Hunters and Druids, who cannot make use of Windfury with their
forms and ranged attacks, and should thus be used whenever you are in the Hunter or Druid
group.
Tranquil Air Totem lowers threat caused by group members by 20%. This
allows tanks to be more defensive and still keep aggro on the enemies, and as such
is a great tool when threat is the limiting factor, but do keep in mind it does not
provide a direct DPS increase.
Grounding Totem will redirect to itself any harmful spell cast at a
nearby group member, which is great to handle problematic spells in PvP, such as
Counterspell.
Nature Resistance Totem increases the Nature Resistance of your group,
allowing them to survive Nature-based attacks better.
Sentry Totem grants vision over an area when the buff it leaves on the
casting Shaman is right-clicked, which causes your vision to swap to the Totem's.
It also gives warnings to you when it is being attacked, which is useful when exerting
control over an area, especially in PvP.
Windwall Totem lowers ranged damage taken by your group by a small amount
per hit. This can be useful when dealing with Hunters, but for the most part, incoming
ranged damage will rarely warrant using this Totem.
Earth Totems for Restoration Shamans
Strength of Earth Totem grants extra Strength to your group and is the
only DPS-increasing Earth Totem, making it the general go-to in groups with melee
players.
Tremor Totem removes Fear, Charm, and Sleep effects from your group every
5 seconds, and is the only effect of its kind for the Horde. This makes it invaluable
in fights with Fear effects, such as Onyxia or Nefarian or in
PvP. Make sure to drop it when slightly under 5 seconds are left for the Fear effect
to hit the group, so that it is removed almost instantly.
Earthbind Totem slows nearby enemies, allowing for kiting. By running
around the Totem you can keep this effect active while only going into melee range
whenever your swing timer is ready, avoiding a lot of damage in the process if
you are using a slow two-hander.
Stoneskin Totem lowers melee damage taken by your group by a small amount
per hit. This makes it useful against Rogues or other fast-hitting enemies, or when
supporting a tank against multiple enemies.
Stoneclaw Totem taunts enemies, serving as a distraction for a short
period with its small health pool. It is mostly of use while leveling or soloing.
Water Totems for Restoration Shamans
Fire Resistance Totem increases the Fire Resistance of your group,
allowing them to survive Onyxia and Molten Core's Fire-based attacks better.
Mana Spring Totem regenerates the Mana of your group for a small amount
every 2 seconds. This improves your group's Mana sustainability, and you should
aim to always have this Totem active while in a caster or healer group.
Mana Tide Totem regenerates the Mana of your group rapidly, but only lasts
for 12 seconds, with a big cooldown of 5 minutes. Just like
Mana Spring Totem,
use it when you are in a caster or healer group for maximum benefit.
Healing Stream Totem heals your group for a small amount every 2 seconds.
While its healing is low, it is still usually worth keeping it out as it also has
a long duration.
Disease Cleansing Totem cures diseases from your group every 5 seconds.
Poison Cleansing Totem cures poisons from your group every 5 seconds.
Fire Totems for Restoration Shamans
Searing Totem deals a small amount of single-target damage to nearby
enemies. If you can spare the Mana, keep it up for the added damage.
Fire Nova Totem deals a large amount of area of effect damage to nearby
enemies a few seconds after it is placed, on a 15-second cooldown. Its burst damage
can be helpful, especially when facing multiple enemies.
Magma Totem deals small amounts of area of effect damage to nearby
enemies periodically. Since it has no cooldown, you can use it to help deal with
multiple enemies when
Fire Nova Totem is not available.
Frost Resistance Totem increases the Frost Resistance of your group,
allowing them to survive Frost-based attacks better.
Flametongue Totem, just like
Windfury Totem, enchants your
group's weapons to cause extra Fire damage on hit. Since Windfury Totem is more
powerful and its effect does not stack with Flametongue, this Totem goes mostly unused.
Healing Spells for Restoration Shamans
Chain Heal is the best area of effect heal in the game due to its high
healing relative to cost and smart heal properties, which will cause it to jump
to the most injured targets in range, regardless of the group they are on.
Lesser Healing Wave casts much faster than
Healing Wave but
also heals for much less baseline, and it also gains less benefit from your gear's
Spell Healing as a result of its fast casting speed.
Use it in PvP or as an emergency heal.
Healing Wave is a strong but slow single-target heal. This makes it
likely to overheal, so be prepared to stop casting at the last moment, if it looks
like that will be the case.
Utility Spells for Restoration Shamans
Ghost Wolf boosts your running speed by 40% but can only be used outdoors.
You can learn it at an early level, making this is a very important movement skill
for leveling Shamans.
Reincarnation allows you to return to life after dying, as long as
its 30-minute cooldown is ready. You can use it to recover from mistakes.
Ancestral Spirit brings the target back to life, but can only be
used while out of combat.
Earth Shock deals damage and interrupts its target for 2 seconds. While
the damage increases with ranks, the interrupt effect does not, making it a good
spell to downrank if you are mostly interested in the interrupt.
Frost Shock deals damage and slows its target by 50% for 8 seconds.
This makes it useful when chasing, or fleeing from enemies.
Flame Shock deals damage over time to its target. This can contribute
a small, but consistent chunk of damage in a fight, and has the added usefulness
of preventing Rogues and Druids from staying in stealth while it is active.
Purge removes two buffs from its (enemy) target. You will typically
be using it to remove heals over time, shields, and buff effects.
Cure Poison cures a poison effect from its (friendly) target. Use it
to remove Rogue poisons or dangerous PvE debuffs.
Cure Disease cures a disease effect from its (friendly) target. Use
it to remove
Devouring Plague or dangerous PvE debuffs.
Rockbiter Weapon enchants your weapon, granting additional melee attack
power and causing your melee attacks to generate extra threat. This will be your
first weapon enchant, which you will use until you have
Windfury Weapon.
Windfury Weapon enchants your weapon, granting your melee abilities
a 20% chance to activate two extra auto attacks with added attack power instantly.
This is a sizable, unpredictable damage boost which you should aim to have active
whenever you are soloing.
Flametongue Weapon enchants your weapon, causing each hit to deal additional
Fire damage. While generally inferior to the alternatives, it can be better than
Rockbiter Weapon when you are using a fast weapon.
Lightning Shield grants you a buff that causes damage to melee attackers
when they hit you. While not the most useful spell, there is no harm in having it
up, either.
Lightning Bolt deals damage to a single-target. Its the main spell used
while soloing, or if you have Mana and time to spare and want to contribute some DPS
on an encounter.
Chain Lightning deals damage to three targets. Use it instead of
Lightning Bolt
against multiple targets.
Astral Recall recalls you to your set Hearthstone location, with a cooldown
of 15 minutes. This is pretty handy for quickly traveling the world.
Water Walking allows you, or another friendly player, to move over
water for 10 minutes. Taking any damage will cancel the effect, but you can still
use it to quickly move through certain parts of the world.
Water Breathing allows you, or another friendly player, to have unlimited
breath while underwater for 10 minutes. Generally useless, but can save you sometimes
when doing underwater quests or gathering.
Far Sight grants you vision over an area, allowing you to detect enemy
players without actually putting yourself in danger.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 24 Aug. 2019: Reworked spell structure to place the critical spells on the start and make a generic section out of the rest.
- 03 Aug. 2019: Added additional spells and respective descriptions.
- 02 Aug. 2019: Page added.
More Classic Shaman Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides

This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning
- Cataclysm Classic: Hour of Twilight Is Now Live!
- Currency Conversions, New Caps and Ways of Acquiring Them Coming With Hour of Twilight Patch
- Season of Discovery Hotfixes: February 14th
- Auction House Update and Countdown Phase in Cataclysm Classic: February 17th
- Classic Hardcore, Era, and Anniversary Realm Black Lotus Respawn Rate Increase
- Massive Nerf Coming to Firelands With Release of Hour of Twilight