Season of Discovery Subtlety Rogue DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your DPS Subtlety Rogue, in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your damage efficiency.
Introduction
As an Subtlety in Season of Discovery there have been some major changes made to greatly improve your Damage output and also lessen the downtime traditional to Rogue DPS. Subtlety operates off of a list of priorities as opposed to a DPS rotation but we have updated this list below to reflect what your rotation should look like now including abilities added in Season of Discovery via the Rune stone Engraving system.
While it is not required Engineering is a great tool to have as a Rogue not
only because of the many toys and gizmos associated with it but bombs such as
Solid Dynamite can are essentially free damage and help with the issues
Rogue deal with due to a lack of consistent AoE damage. Even with added AoE abilities
via the Back Rune slot Rogue can still be heavily limited due to Energy costs. Bombs
are typically best used on the pull as soon as your tank has established aggro so you
can get multiple uses in an encounter, however if you know a fight will have multiple targets
always try to keep the cooldown ready for when there are multiple targets to hit.
Subtlety Weapons
If you are using the recommended talent/rune build than two daggers is absolutely required
for this build as Mutilate only works with Daggers. Which Dagger you have in what
hand can be quite important, make sure to have your high damage dealing Dagger in your main-hand
to best take advantage of various damage multipliers found on abilities such as
Mutilate.
Subtlety Rotation
This rotation assumes that you are using the Subtlety DPS build. This build focuses on using Mutilate
as much as possible in order to maintain as much up time on
Slice and Dice and
Rupture as possible and using
your excess combo points on
Envenom. As Subtlety we will have a bit of an easier time maintaining
Carnage as we will be casting multiple
Garrotes during the course of a fight so keep this in mind
when considering which of your abilities to spend your combo points on.
- Ensure you have
Instant Poison applied to both of your weapons before combat, if you are assigned to or your group is lacking a source of it apply
Sebacious Poison to your main-hand to apply the
Expose Armor effect.
- Begin Combat in
Stealth to maximize
Master of Subtlety uptime.
- If starting in stealth, apply
Garrote to gain the
Carnage buff.
- Cast
Mutilate to build Combo points.
- When the target has 5 stacks of
Deadly Poison/
Occult Poison I cast
Poisoned Knife.
- If an ability needs to be interrupted, prioritize interrupting it with
Kick.
- After the
Master of Subtlety buff has faded, cast
Vanish to refresh it and cast
Garrote again to re-apply
Carnage.
- Cast
Slice and Dice at 5 Combo Points.
- Apply and maintain
Rupture to the target once
Garrote has faded to benefit from the
Carnage buff.
- If you find yourself with extra combo points after maintaining
Slice and Dice and
Rupture cast
Envenom to spend them.
Multi-Target Rotation
With the addition of the Back Rune slot Rogue has three new abilities to deal consistent AoE damage but
we typically recommend Fan of Knives. In a situation where you are fighting 3 or more mobs your focus should
be on casting Fan of Knives as many times as possible.
Cool down Usage
Preparation is one of the strongest cooldowns in the entirety of Rogue talents
as it instantly resets the cooldowns of your other abilities, this is especially useful
in a situation where you may need to
Vanish or
Evasion. With the Rune of
Master of Subtlety active this makes
Preparation even more powerful
as it turns
Vanish into a DPS cooldown. Try to use
Preparation soon after
casting
Vanish in order to maximize the number of uses possible in each encounter.
Sprint
Sprint increases your movement speed by 50% for 15 seconds, this has great uses
both in and outside of combat and can be used to both travel the world more effectively or close the
gap in some type of combat scenario.
Evasion
Evasion is an incredibly useful tool that greatly increases your dodge chance
and will allow you to avoid massive amounts of incoming physical damage.
Vanish
Vanish will instantly send you back into stealth clearing any rooting or
slowing effects in the process. This is an incredible tool for both resetting your threat
but also enabling you to use another stealth only ability such as
Ambush.
Vanish will also allow you to take advantage of
Master of Subtlety so in a situation
where you are not concerned with threat consider using this ability to further maximize your damage by
refreshing this buff.
Utility Spells
Shadowstep teleports you behind your current target and increases your movement
speed by 70% for 3 seconds. This is a great way to close the gap when an enemy is running
or move to a target quickly to interrupt an ability you otherwise may not have been able to reach
in time.
Kick interrupts spell casting and should be utilized as often
as possible to lessen incoming damage both when playing solo to maximize your up time
or in a group to lessen the burden on your healer.
Gouge is a brief incapacitating ability that stops spell casting and
renders the target unable to act for a few seconds, make sure to take advantage of this
to either stop incoming damage, interrupt a spell cast or use it to create distance between
you and an enemy in an emergency situation.
Redirect will allow you to move your combo points from your previous target
to your current target, this only works on unspent combo points and if you generate a combo point
on your new target before redirecting then you will be unable to move your previous ones to the new target.
Kidney Shot is a stun that will consume your combo points, its duration depending on
how many combo points you spent. This is a great way to interrupt spell casting in a situation
where
Kick or
Gouge is not available or just to crowd control and otherwise
dangerous enemy.
Cheap Shot is a stun that can only be used exiting stealth, your target
will be stunned for 4 seconds and you will be awarded two combo points to the target.
Combo Points
Combo Points are a resource that Rogues generate by using 'generating' abilities,
in the highlighted build above the majority of your combo points will be generated by
Mutilate. These points can be spent on various different finishing moves
but at this point in time your main focus should be on maintaining as much up time as possible
on
Slice and Dice and
Rupture as possible. If you find yourself with excess combo points they
should be spent on
Envenom. Keeping
Slice and Dice and
Rupture active are a much greater priority than
an extra cast of
Envenom so keep this in mind when considering which ability to use next.
Changelog
- 07 Jul. 2024: Updated for Phase 4.
- 02 Apr. 2024: Updated for Phase 3.
- 11 Feb. 2024: Updated for Phase 2.
- 15 Dec. 2023: Guide updated.
More Classic Rogue Guides
More Season of Discovery Class Guides
Classic Dungeon Guides
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This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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