Classic Warrior DPS Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Warrior DPS in WoW Classic.
If you were looking for TBC Classic content, please refer to our TBC Classic Warrior spellss:
Introduction
This page will list the relevant skills for a Warrior damage-dealer (DPS) and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
Stances for Warrior DPS
Warriors are always in one of three stances:
Battle Stance is the starting stance of your character. It is used to
Charge into enemies before combat begins, and for using
Overpower.
Defensive Stance is obtained through a trainer quest at Level 10, and increases your threat generated, while reducing both your damage dealt and taken. You will only rarely need use this stance, namely when needing to play defensively or using skills that require it, such as
Disarm.
Berserker Stance is your primary stance of a DPS Warrior. It is obtained through another trainer quest, this time at Level 30, and increases your critical strike at the cost of increased damage taken.
Core Rotational Abilities for Warrior DPS
Execute (requires
Battle Stance or
Berserker Stance)
deals very high damage and converts your extra Rage into even more damage, but can
only be used on enemies under 20% health.
Whirlwind (requires
Berserker Stance) is a powerful burst
AoE attack, which is also worth using whenever possible in single-target situations.
Heroic Strike replaces your next auto-attack, causing it to grant no
Rage, deal extra damage, cause extra threat (making it often undesirable in groups),
and gain "special attack" properties. This mostly means it will have an increased
chance to hit and ignore glancing blow mechanics. Use it to dump excess Rage.
Cleave also replaces your next auto-attack, but it also hits an additional
target. This makes it useful for Rage dumping on AoE situations.
Core Rotational Abilities specific to Arms Warrior
Mortal Strike deals Physical damage to a single-target and applies a
50% healing debuff for 10 seconds. It is your main attack as Arms.
Core Rotational Abilities specific to Fury Warrior
Bloodthirst deals Physical damage to a single-target and causes you
to heal from the next 5 melee attacks, or during the next 8 seconds. It is your
main attack as Fury.
Baseline Passives for Warrior DPS
Dodge allows you to avoid a melee attack, as long as you are facing
the enemy when it is attacking.
Parry also causes you to avoid a melee attack if you are facing the
enemy. Unlike dodge, however, parrying makes your next auto-attack happen faster.
Block allows you to use a shield to block incoming attacks, reducing
their damage by an amount that depends on your block value.
Cooldowns for Warrior DPS
Defensive Cooldowns
Shield Wall (requires
Defensive Stance) reduces all damage
taken by 75% for 10 seconds. While powerful, it will require that you have a shield
equipped for its duration, drastically reducing your DPS. Also, it shares a 30-minute
cooldown with
Retaliation and
Recklessness.
Offensive Cooldowns
Bloodrage causes you to gain Rage, at the cost of health, and places
you in combat for its 10-second duration.
Retaliation (requires
Battle Stance) causes you to retaliate
against enemy melee attacks for 15 seconds, as long as you are facing the enemies.
It shares a 30-minute cooldown with
Recklessness and
Shield Wall.
Recklessness (requires
Berserker Stance) makes you immune
to fear and ensures most attacks are critical hits for its 15-second duration,
but it also increases your damage taken by 20%. Use it during the
Execute-spam
phase for ridiculous numbers, and to shorten enrage phases. It shares a 30-minute
cooldown with
Retaliation and
Shield Wall.
Core Offensive Cooldowns Specific to Arms Warrior
Sweeping Strikes causes your attacks to hit a second target. Use it
whenever you fight two or more enemies.
Core Offensive Cooldowns specific to Fury Warrior
Death Wish causes you to deal 20% more damage and become fear immune,
but lowers your armor and resistances by 20%. Use it whenever it is available, as
the extra kill speed is well worth the risk.
Movement Abilities for Warrior DPS
Charge (requires
Battle Stance) makes you sprint towards an
enemy, stunning it briefly. It also generates some Rage when used.
Intercept (requires
Berserker Stance) also makes you sprint
towards an enemy, but instead of generating Rage, it costs 10 to use. It stuns for
3 seconds, however, making it a powerful crowd-control and extra interrupt tool.
Crowd Control Abilities for Warrior DPS
Disarm (requires
Defensive Stance) removes the weapon from
the enemy you use it on for 10 seconds. This diminishes their damage and stops
the use of abilities that require weapons.
Intimidating Shout causes a target enemy to cower in fear, and 5 additional
enemies to flee. While it can, technically, be used to gain breathing room in emergencies,
be careful of the fleeing enemies coming back with additional mobs.
Hamstring (requires
Battle Stance or
Berserker Stance)
allows you to slow enemies by a significant amount for 15 seconds. This can be used
to slow down enemies who are fleeing, or to allow yourself to get out of their melee
range, which can be useful when using slow weapons, as you can wait for your swing
timer to recover, while not taking any damage.
Piercing Howl slows all nearby enemies by 50% for 6 seconds. Use it to
avoid melee attacks on a pinch, or stop enemies from running away. Like all offensive
shouts, it can break nearby enemies out of stealth, as well.
Group Buffs from Warrior DPS
Battle Shout increases the melee attack power of the party by a fixed
amount for a long duration.
Sunder Armor reduces the armor of one enemy and stacks up to 5 times.
Although it deals no damage itself, the armor debuff will help your raid deal much
more damage than what you could have dealt yourself by using a damage skill instead.
Demoralizing Shout reduces the attack power of nearby enemies. This
is typically used to reduce damage on tank, if he cannot apply it himself or if
you talented into
Improved Demoralizing Shout.
Thunder Clap (requires
Battle Stance) deals minor damage to
up to 4 enemies around you, and reduces their attack speed by 10%. Similarly to
Demoralizing Shout, this is a debuff you can place on enemies to make them
less threatening towards your tank.
Utility Abilities for Warrior DPS
Berserker Rage (requires
Berserker Stance) removes and grants
immunity to fear and incapacitate effects for 10 seconds, on a 30-second cooldown.
You will need to use this against bosses that fear, if
Fear Ward is not
an option.
Pummel (requires
Berserker Stance) also interrupts and locks
a spell school, this time for 4 seconds, on a 10-second cooldown.
Shield Bash (requires
Battle Stance or
Defensive Stance)
deals a minor amount of damage and interrupts the target, locking the interrupted
spell school for 6 seconds, on a 12-second cooldown. Since it requires a shield to
be used, you must swap equipment fast to avoid a big DPS loss.
Rend (requires
Battle Stance or
Defensive Stance)
leaves a weak, but long lasting, damage over time effect on an enemy. It is of use
during early game leveling, and against enemy Rogues and Druids to prevent them from
returning to stealth.
Taunt (requires
Defensive Stance) forces a target to attack
you for a short duration, on a cooldown of 10 seconds, and raises your threat on
the target to the amount the person currently holding aggro has. In an emergency,
you can use this to get loose enemies off of cloth users or healers.
Mocking Blow (requires
Battle Stance) also forces a target
to attack you, but unlike
Taunt, it will not raise your threat level
on the enemy, so keep in mind you will have to Taunt once its effect expires,
should you want to continue having the enemy's attention. It has a much higher
cooldown of 2 minutes.
Shield Block (requires
Defensive Stance) is not on the global
cooldown, allowing you to use it at any time, provided it is ready and you have
enough Rage. If you ever end up grabbing aggro from a hard-hitting melee enemy,
quickly swap to your shield set, and use this on cooldown to survive.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 12 Jun. 2019: Page added.
More Classic Warrior Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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