Classic Warrior Tank Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Warrior Tank in WoW Classic.
If you were looking for TBC Classic content, please refer to our TBC Classic Protection Warrior spells.
Introduction
This page will list the relevant skills for a Warrior tank and explain what they do. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
Stances for Warrior Tanks
Warriors are always in one of three stances:
Battle Stance is the starting stance of your character and is mostly used to
Charge into enemies before combat begins or for the occasional
Mocking Blow.
Defensive Stance is your primary stance as a tanking Warrior. It is obtained through a trainer quest at Level 10, and increases your threat generated, while reducing both your damage dealt and taken.
Berserker Stance is obtained through another trainer quest, this time at Level 30, and increases your critical strike at the cost of increased damage taken. You will mostly use it to quickly activate
Berserker Rage, following it up with a swap back to
Defensive Stance.
Core Rotational Abilities for Warrior Tanks
Shield Slam deals Physical damage to a single-target, modified by your
block value. It causes high threat, and also has a 50% chance of dispelling one magic
effect.
Sunder Armor reduces the armor of one enemy and stacks up to 5 times.
Although it deals no damage itself, it causes a high amount of threat when used.
Revenge (requires
Defensive Stance) deals Physical damage
to an enemy and a heavy amount of threat, but it can only be cast after you block,
dodge or parry.
Heroic Strike replaces your next auto-attack, causing it to grant no
Rage, deal extra damage, cause extra threat, and gain "special attack" properties.
This mostly means it will have an increased chance to hit and ignore glancing blow mechanics.
Use it to dump excess Rage.
Cleave also replaces your next auto-attack, but it also hits an additional
target. This makes it useful for Rage dumping on AoE situations, but you should
be careful as, unlike
Heroic Strike, Cleave does not cause extra threat.
Demoralizing Shout reduces the attack power of nearby enemies and
causes a small amount of threat on them. You will typically use this to gain
initial AoE threat on packs of enemies.
Thunder Clap (requires
Battle Stance) deals minor damage to
up to 4 enemies around you, and reduces their attack speed by 10%. Due to its high
Rage cost and stance requirements (which, in turn, makes its threat generation low),
it is a skill usually left for the most powerful of enemies.
Baseline Passives for Warrior Tanks
Dodge allows you to avoid a melee attack, as long as you are facing
the enemy when he is attacking.
Parry also causes you to avoid a melee attack if you are facing the
enemy. Unlike dodge, however, parrying makes your next auto-attack happen faster.
Block allows you to use a shield to block incoming attacks, reducing
their damage by an amount that depends on your block value.
Mitigation Skills for Warrior Tanks
Shield Block (requires
Defensive Stance) is not on the global
cooldown, allowing you to use it at any time, provided it is ready and you have
enough Rage. It increases your block chance massively and can be kept up with 100%
uptime against slow hitting bosses, once you talent into
Improved Shield Block.
If you are playing defensively, having the best uptime possible on this skill is of
paramount importance, as you will be impossible to be hit with a critical hit or crushing blow
during its effect.
Cooldowns for Warrior Tanks
Defensive Cooldowns
Last Stand increases your maximum health by 30% for 20 seconds, with
a cooldown of 10 minutes. Use it to survive through enrage phases, or as an
emergency button.
Shield Wall (requires
Defensive Stance) reduces all damage
taken by 75% for 10 seconds. Essentially, it works as a stronger, less often
available, Last Stand. It shares a 30-minute cooldown with
Retaliation
and
Recklessness.
Offensive Cooldowns
Taunt (requires
Defensive Stance) forces a target to attack
you for a short duration, on a cooldown of 10 seconds, and raises your threat on
the target to the amount the person currently holding aggro has.
Challenging Shout causes all nearby targets to focus on you for 6 seconds,
effectively working as an area of effect
Taunt with the same properties.
It has a cooldown of 10 minutes and a Rage cost of 5, however.
Mocking Blow (requires
Battle Stance) also forces a target
to attack you, but unlike
Taunt, it will not raise your threat level
on the enemy, so keep in mind you will have to Taunt once its effect expires,
should you want to continue having the enemy's attention. It has a much higher
cooldown of 2 minutes.
Bloodrage causes you to gain Rage, at the cost of health, and places
you in combat for its 10-second duration.
Retaliation (requires
Battle Stance) causes you to retaliate
against enemy melee attacks for 15 seconds, as long as you are facing the enemies.
It shares a 30-minute cooldown with
Recklessness and
Shield Wall.
Recklessness (requires
Berserker Stance) makes you immune
to fear and ensures most attacks are critical hits for its 15-second duration,
but it also increases your damage taken by 20% and shares a 30-minute cooldown
with
Retaliation and
Shield Wall.
Movement Abilities for Warrior Tanks
Charge (requires
Battle Stance) makes you sprint towards an
enemy, stunning it briefly. It also generates some Rage when used.
Intercept (requires
Berserker Stance) also makes you sprint
towards an enemy, but instead of generating Rage, it costs 10 to use. It stuns for
3 seconds, however, making it great for intercepting enemies you lost aggro on.
Crowd Control Abilities for Warrior Tanks
Concussion Blow stuns an enemy for 5 seconds, with a cooldown of 45
seconds. Use it to temporarily disable enemies you are not building threat on, or
as a damage mitigation tool.
Disarm (requires
Defensive Stance) removes the weapon from the enemy you use it on for 10 seconds.
This diminishes their damage and stops the use of abilities that require weapons.
Intimidating Shout causes a target enemy to cower in fear and 5 additional
enemies to flee. While it can, technically, be used to gain breathing room in emergencies,
be careful of the fleeing enemies coming back with additional mobs.
Piercing Howl slows all nearby enemies by 50% for 6 seconds. Use it to
avoid melee attacks in a pinch or to stop enemies from running away.
Hamstring (requires
Battle Stance or
Berserker Stance)
allows you to slow enemies by a significant amount for 15 seconds.
Group Buffs from Warrior Tanks
Battle Shout increases the melee attack power of the party by a fixed
amount for a long duration. It also causes a small amount of threat, multiplied
by all party members hit, but divided by all enemies present, which can make it
a decent AoE threat generator.
Utility Abilities for Warrior Tanks
Berserker Rage (requires
Berserker Stance) removes and grants
immunity to fear and incapacitate effects for 10 seconds, on a 30-second cooldown.
You will need to use this against bosses that fear, if
Fear Ward is not
an option.
Shield Bash (requires
Battle Stance or
Defensive Stance)
deals a minor amount of damage and interrupts the target, locking the interrupted
spell school for 6 seconds, on a 12-second cooldown. Use it to avoid dangerous casts
from spell caster enemies or to make them able to be moved while spell locked.
Pummel (requires
Berserker Stance) also interrupts and locks
a spell school, this time for 4 seconds, on a 10-second cooldown.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 28 Jan. 2021: Minor text change.
- 04 Jun. 2020: Added Challenging Shout.
- 12 Jun. 2019: Page added.
More Classic Warrior Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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