Aggramar Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Aggramar in Antorus, the Burning Throne in Mythic mode.
The other pages of our Aggramar guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Ravenous Blaze
Ravenous Blaze is the Mythic version of
Scorching Blaze,
replacing it in all three active phases. Ravenous Blaze does ticking damage,
once every 2 seconds, to the affected player as well as players within
the spell's radius. The radius increases with each tick and the debuff lasts
for 8 seconds.
Empowered Taeshalach Technique
Aggramar's Taeshalach Technique is empowered on Mythic
difficulty. A new part of the technique is empowered with each phase.
Taeshalach Technique occurs in a random order on Mythic, and
cycles through 5 abilities. There are:
- 2
Foe Breaker casts;
- 2
Flame Rend casts;
- 1
Searing Tempest cast.
The group must be ready to react and reposition according to any of the possible permutations, as they come.
Empowered Flame Rend
Empowered Flame Rend begins at the start of Phase One, and persists
for the remainder of the fight. Empowered Flame Rend functions identically to
the standard
Flame Rend, however it causes a debuff which increases
the damage from future Empowered Flame Rends by 500%, lasting 30 seconds.
Empowered Searing Tempest
Empowered Searing Tempest begins at the start of Phase Two, and
persists for the remainder of the fight. Empowered Searing Tempest now
pulls players towards the center of the
Searing Tempest. The pull
can be resisted by movement.
Empowered Foe Breaker
Empowered Foe Breaker begins at the start of Phase Three, and
persists for the remainder of the fight. Empowered Foe Breaker applies the
Searing Binding debuff to the target. Searing Binding stuns the
target for 5 seconds, and deals heavy AoE Fire damage to anyone within
20 yards when it expires or is dispelled.
Catalyzed
Catalyzed can be applied to the Ember of Taeshalach adds by
any of the following on Mythic difficulty:
Flare;
Empowered Flare;
Empowered Searing Tempest.
Catalyzed can be dispelled by abilities such as
Mass Dispel.
Strategy and Positioning
Phase One
Aggramar should be tanked near the edge of the room, such as on the
far side of the platform from the entrance. The Ranged DPS and Healers should
fan out in a wide spread in the shape of a semi-circle around Aggramar. A
healthy amount of distance between each player is necessary to reduce movement
and potential deaths from Ravenous Blaze.
The raid should be split into 2 soaking groups to deal with the
Empowered Flame Rend. It is ideal to have a group filled with "super
soakers", which is comprised of 8 players, including one of the tanks.
This group should ideally be composed of your tankiest melee classes, though
certain ranged classes or healers can also be used. The other soak group will
consist of the rest of the raid, including the other tank. For each
Taeshalach Technique, the "super soaker" group will take the first
Empowered Flame Rend, using cooldowns such as
Feint to
survive. The rest of the raid will split the damage from the second
Empowered Flame Rend. No player should take damage from both Flame Rends, or
they will be killed by the debuff.
Intermission One
The intermission is the main point of complexity, and there are several
effective strategies. The most effective and simple of the tactics is to
ensure there is a Blood Death Knight in the group to facilitate access to
Gorefiend's Grasp. The
Tightening Grasp talent should be
selected.
Two of the Ember of Taeshalach adds should be Death Gripped
or knocked into Aggramar immediately. These should be the adds
closest to where Aggramar was being tanked, on the far side of the
platform. The rest of the raid should immediately focus down one of the
two Flame of Taeshalach adds.
The Blood Death Knight carries most of the responsibility in the
intermissions. This player will need to wait just outside the circle of
flame surrounding Aggramar, opposite the side of the platform where
he is being tanked. Wait for Embers to barely pass through the circle of flame
around Aggramar before casting Gorefiend's Grasp with yourself as the
anchor. The Death Knight should lay down a
Death and Decay immediately
before or after the grip for the 70% slow. The Embers will need to be
immediately immobilized by a mass root effect, such as
Frost Nova or
Mass Entanglement. A 4 or 5 person mass root rotation will have
to be established to keep the adds in place in perpetuity.
It is very important that no one in the raid applies any kind of damage over time effect to the Ember of Taeshalach, at any point, when using the above strategy.
If you do not have a Blood Death Knight or the amount of root effects necessary to hold the adds in place, the other option is to individually Crowd Control each add by assigning a player to each Ember.
Phase Two
If you are rooting the adds, a player should be manually breaking
the root on a single add every time the Blazing Eruption debuff is
absent. A Death Knight should immediately
Death Grip the Ember into
the boss to detonate it. Two explosions at once is possible with preparation
or healing cooldowns. Repeat this process until all the Embers are gone.
Each Flare cast will have to be baited to the sides of the room,
away from the Embers to avoid granting them the
Catalyzed buff. If a
Flare does empower the Embers, a priest should immediately
Mass Dispel
the buff. This will trigger some raid damage, which the healers will need to be
prepared for, and the Embers should be rooted again immediately following the
dispel.
Intermission Two
The second Intermission is identical, however, the group will also need to
avoid Wake of Flames spawning around the boss. Getting hit by a Wake on
Mythic difficulty often results in a death, as the raid damage is very
high.
Phase Three
Continue to practice the same positioning as in Phase One and Two. The group
should stack on a marker for each Empowered Flare cast, keeping it away
from the newly spawned Embers and making it easier to dodge the
Wake of Flames.
The Melee DPS and/or "super soakers" will need to be wary of
Searing Binding's range when
Empowered Foe Breaker is taking
place. When Empowered Foe Breaker happens, the inactive tank should already be
standing twenty yards off to the side, allowing the other tank to be instantly
dispelled as the inactive tank taunts the boss. The Healers will need to be
quick with the dispels as the Tanks need to help split damage from
Empowered Flame Rend while avoiding the
Empowered Searing Tempest.
If there are fatalities among the players rooting the Embers, it can be safest to mass slow the adds and begin kiting Aggramar in a circle around the edge of the platform.
Bloodlust/Heroism/Time Warp
Bloodlust/
Heroism/
Time Warp should be used in one
of two places; at the beginning of Phase Three, or at the start of Intermission
Two. Using it at the beginning of Intermission Two is safest for first kills,
as this is the point of greatest raid damage. Exiting this intermission quickly
while providing the Healers with an additional cooldown can be invaluable.
Changelog
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