Antoran High Command Guide for Antorus, the Burning Throne
Table of Contents
General Information
Welcome to our World of Warcraft encounter guide for Antoran High Command in Antorus, the Burning Throne. We will teach you everything you need to know to defeat the boss in every difficulty.
On this particular page, we will give you a short overview of the fight as well as a list of things to watch out for (include LFR tips when applicable).
The other pages of our Antoran High Command guide can be accessed from the table of contents on the right.
Contents
To make it easy to navigate the guide, we have split it into 3 pages:
- Abilities: read about the encounter abilities;
- Normal/Heroic Strategy/Tactics: find out how to defeat the encounter in Normal and Heroic modes;
- Mythic Strategy: learn how to handle the new mechanics and increased difficulty of Mythic mode.
Lore
The Antoran High Command, comprised of Admiral Svirax, Chief Engineer Ishkar, and General Erodus, is the third encounter housed within Antorus, the Burning Throne.
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds.
Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.
Outline
The Antoran High Command is technically a single phase encounter, however it features three bosses that will engage the raid alone at separate times throughout the fight, breaking it into three distinct pseudo-phases. All three bosses share a health pool.
TL;DR
Tanks
- Perform a taunt swap at 2 stacks of
Exploit Weakness.
- Stand behind the boss when not actively tanking to avoid gaining stacks
from
Exploit Weakness.
- Face all three bosses away from the group at all times.
Healers
- Have cooldowns coordinated for
Fusillade impacts, when General Erodus is active.
- Players inside the pod will be taking increasing ticking damage over time and will need immense surgical healing.
Everyone
- Stack inside
Felshield Emitter during
Fusillade casts, when Chief Engineer Ishkar is active.
- Organize players to take advantage of the vacant Commanders' pods while they are engaging the raid.
- Interrupt Fanatical Pyromancer's
Pyroblast whenever possible.
- Get at least 8 yards away from allies when afflicted with
Shock Grenades (Mythic only).
- Focus down Screaming Shrikes as soon as they appear (Mythic only).
Positioning
- Each Commanders' pod is in a separate third of the room. All bosses should be tanked roughly where they spawn after vacating their pod.
- Ranged DPS and Healers should never go deeper into the room than the
current boss' area (a third of the room) or they risk littering a future area
with
Entropic Mines.
- Stack inside the
Felshield Emitter during
Fusillades when Chief Engineer Ishkar is active.
- Use
Summon Disruptor Beacon to clear
Entropic Mines.

Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
when General Erodus is active ("Phase Three"). This is the highest
risk phase and damage taken will be at its maximum; Bloodlust/Heroism fulfills
a dual function here as both a means to finish the encounter as soon as
possible and as a much needed boost to healing. Bloodlust can alternately
be used immediately on the pull for a slight boost in overall damage output
efficiency.
Changelog
- 11 Dec. 2017 (mythic page): Added Mythic mode.
- 11 Dec. 2017 (strategy page): Added positioning image and made slight changes to the strategy.
- 11 Dec. 2017 (this page): Updated TL;DR notes and Bloodlust usage, added Mythic stuff.
- 25 Nov. 2017 (this page): Guide added.
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