Arcane Mage DPS Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Arcane Mage in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arcane Mage talents.
Best Talents for Arcane Mage in The War Within
This page is about picking the standard Arcane Mage Talents. For an overview of the Hero Talent Trees and which tree to play when, check out the page below.
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the talent builds listed below work great for specific purposes. Keep in mind you can freely change your talents as long as you are out of combat, so it is highly suggested to pick talents specifically for the content you are doing.
Best Talents for Arcane Mage
Best Delve Talents for Arcane Mage
This build is focused primarily on doing Delve content. It is very similar to the Mythic+ tree, however, it focuses a bit more on defensives and kiting since you do not have a dedicated healer. Although Brann does provide some healing, the enemies can hit relatively hard, and additional defensives and kiting are very valuable in Delves.
Best Single-Target Talents for Arcane Mage
The builds below are great for pure (or almost pure) single-target content, like a large number of raid bosses. However, a lot of changes can be made, especially in the Mage tree, to tune for specific encounters or damage types, so we strongly suggest reading Talent Choices section for more information.
Both the Sunfury and Spellslinger trees do nearly identical single-target damage, so you can pick either based on your preference.
You can easily import the talent tree below into the game by using the "Export Talents" button below.
Sunfury Single-Target Talents for Arcane Mage
Spellslinger Single-Target Talents for Arcane Mage
Best AoE/Mythic+ Talents for Arcane Mage
Both Sunfury and Spellslinger are good in Mythic+ content. However, the Spellslinger build does do more overall AoE DPS (while doing similar single-target), making it generally the favoured spec for Mythic+. We listed both in-case you do want to play Sunfury.
You can easily import the talent trees below into the game by using the "Export Talents" button below.
Spellslinger AoE Build
This build does higher AoE damage while doing similar single-target damage.
Sunfury AoE Build
This build does lower overall AoE damage, while doing similar single-target damage.
For more information on Mythic+ talents, you can check out our dedicated Mythic+ page below.
Best Cleave Talents for Arcane Mage
These tree are relatively close to the single-target build, making only some minor changes, allowing you to do cleave damage on primarily single-target fights.
The builds below are perfect for fights where you want to primarily focus on single-target damage but have occasional secondary targets you also want to hit. For true AoE situations, these builds are worse than the pure AoE builds, but for raid bosses with occasional adds, this is the perfect build. However, a lot of changes can be made, especially in the Mage tree, to tune for specific encounters or damage types, so we strongly suggest reading Talent Choices section for more information.
You can easily import the talent trees below into the game by using the "Export Talents" button below.
Spellslinger Cleave Build
This build does slightly higher cleave DPS than the Sunfury variant, while doing similar single-target DPS.
Sunfury Cleave Build
This build does slightly lower cleave DPS than the Spellslinger variant, while doing similar single-target DPS.
This section is about picking the standard Arcane Mage Talents. For an overview of the Hero Talent Trees, and which one to play in what scenario, check out the page below.
Picking Mage Class Talents
The general Mage tree is extremely flexible. It is almost entirely personal preference, apart from a couple of key DPS nodes. You have many more points available than you need to get all of the DPS nodes, leaving you with many options in terms of survivability, crowd control, and utility. Below, we will highlight some of the key nodes that are important for DPS and suggest some of the best non-DPS nodes. However, even after that, you can assign a bunch of points as you see fit.
Tier 1 (Rows 1-4) Mage Class Talents For Arcane Mage
Talents for all situations
Talent | Reason for taking |
---|---|
Overflowing Energy | A large DPS boost. |
Incanter's Flow | A large DPS boost. |
Shifting Power | A large DPS boost. |
Ice Block | One of the best defensives in the entire game. |
Mirror Image | A great defensive tool useful in all content. |
Alter Time | A very strong defensive and mobility tool in one, useful in all content. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Spellsteal | A good pick if there are buffs you can steal that are either beneficial to you, or make the content easier by removing it from the target. |
Remove Curse | A good pick if there are curses you can dispel. |
Winter's Protection | Can be useful if you need the reduced cooldown to be able to solo soak a specific raid mechanic. If combined with Ice Cold and Cryo-Freeze it also becomes a very strong damage reduction tool. |
Incantation of Swiftness | Can be useful for skipping content, like trash packs in dungeons, or open-world enemies |
Tempest Barrier | A minor defensive tool useful in all content. |
Arcane Warding | A minor defensive tool useful in almost all content. |
Tier 2 (Rows 5-7) Mage Class Talents For Arcane Mage
The tier 2 talents contain almost entirely utility/mobility talents.
Talents for all situations
Talent | Reason for taking |
---|---|
Tome of Rhonin | A straight up DPS boost |
Tome of Antonidas | A straight up DPS boost |
Shimmer or Ice Floes | Both are extremely strong mobility tools. This choice is largely a personal preference. Ice Floes ultimately allows for more movement without losing DPS, but it comes at the cost of losing out on the burst movement (without having to give up a global cooldown like Blink does) that Shimmer provides. Generally, Shimmer is preferred because you can already cast multiple abilities while moving due to Slipstream. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Supernova | Very good crowd-control ability, especially useful in Mythic+ to interrupt spell casts. |
Diverted Energy | A decent survivability tool useful in all content. |
Master of Time | A decent survivability and mobility tool useful in all content. |
Quick Witted | A good pickup in content where you need the reduced interrupt cooldown, like Mythic+ in a low interrupt group. |
Slow | A good pickup to assist in kiting, especially when solo. Generally not too much usage in group content, though. |
Cryo-Freeze | A very good self-healing tool when playing solo or a very strong defensive in all content when combined with Ice Cold. |
Reduplication | Can be useful if it would give you an additional usage of Mirror Image for a specific high-hitting ability, but usually hard to proc this. |
Reabsorption | Adds a relatively useful self-heal onto Mirror Image, but it is usually hard to proc this. |
Blast Wave | Great crowd control that can be extremely useful in Mythic+ and open-world content, for its ability to AoE interrupt enemy spellcasts |
Volatile Detonation | Used to further increase the ability to kite with Blast Wave, but should be careful in grouped content to not knock enemies into additional enemies and pull more than planned. |
Mass Slow | Can be used to kite packs of mobs in Mythic+, in some cases, or good for open-world content. |
Ice Nova | For even more crowd control. Also, technically a minor DPS increase when moving as it can be used when on the move if you have no Ice Floes / Shimmer ready and no other instants. |
Ring of Frost | For even more crowd control. |
Tier 3 (Rows 8-10) Mage Class Talents For Arcane Mage
In this tier, we unlock some of the strong final nodes as a priority, whereas the rest is flexible.
Talents for all situations
Talent | Reason for taking |
---|---|
Time Anomaly / Inspired Intellect | The strongest of the final nodes. We usually suggest picking Time Anomaly. However, if you do not like the randomness of Time Anomaly, you can pick Inspired Intellect for a minor DPS loss. |
Greater Invisibility | One of the best defensive tools in the game. |
Mass Barrier / Mass Invisibility | Provides quite a lot of defensive power for your group if you take Mass Barrier. Since the cooldown is not shared with Prismatic Barrier, it is a useful defensive tool even when solo. Mass Invisibility can be a very strong tool for Mythic+ to skip packs. |
Temporal Velocity | A decent mobility tool. It is not that great of a talent on its own, but it is on the path to some very strong other nodes, so it's pretty much always taken. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Ice Cold | Turns Ice Block into a very strong defensive cooldown that does not come at the cost of any DPS but removes the immunity aspect from it. Generally, we suggest taking this if you do not need the immunity aspect of Ice Block, as it lasts 6 seconds, and you are unlikely to sit in Ice Block for that long. Additionally, when combined with Cryo-Freeze, it also becomes a very strong self heal that you do not need to sit in Ice Block for to get the benefit of. |
Displacement | Provides mobility, but is usually pretty difficult to pick up without giving up one of the major nodes. |
Barrier Diffusion | A minor boost to your survivability that works in all content. |
Accumulative Shielding | A minor boost to your survivability that works in all content. |
Displacement | A decent mobility and defensive tool. Difficult to take without giving up one of the capstone nodes, but if you are skipping a capstone node, it is a very useful mobility + defensive tool. |
Frigid Winds + Ice Ward | These nodes give you even more kiting power. Not very useful in most group content, but strong when solo and on the way to Ice Cold. If you are not taking Ice Cold, these two talents should be skipped for most group play. |
Time Manipulation | Can be useful if you are doing content where you really need the extra crowd control. |
Arcane Mage Talents
In this section, we will go over the Arcane Mage Talents. The focus of this section will be PvE content.
Tier 1 (Rows 2-4) Arcane Mage Talents
Talents for all situations
Talent | Reason for taking |
---|---|
Nether Precision | Very strong DPS boost and interacts with many other talents deeper in the tree. |
Amplification | Required to pick up many of the other nodes and strong DPS increase. |
Concentrated Power | Required to pick up many of the other nodes and decent DPS increase. |
Aethervision | Strong DPS increase on all content. |
Arcane Tempo | Required to pick up many of the other nodes and decent DPS increase. |
Arcane Surge | Incredibly powerful offensive cooldown for all situations. |
Improved Clearcasting | Decent DPS increase and required to pick up Resonance, which is used in all builds. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Arcing Cleave | Very strong DPS increase on cleave and AoE situations, but provides no value on pure single-target. Should always be taken outside of pure single-target. |
Charged Orb | Provides decent AoE DPS increase, especially for Spellslinger, but minimal single target DPS. Taken in AoE scenarios as Spellslinger, but otherwise skipped. |
Tier 2 (Rows 5-7) Arcane Mage Talents
Talents for all situations
Talent | Reason for taking |
---|---|
Arcane Familiar | Strong DPS boost both on single-target and AoE. |
Resonance | Strong DPS boost in all situations. |
Slipstream | Very strong mobility tool. It can be skipped for more DPS talents, but generally, we recommend picking it due to its incredible quality of life. |
Evocation | Large DPS boost. |
Touch of the Magi | Very strong DPS boost. |
Dematerialize | Strong DPS boost on both single-target and AoE. Also required to unlock various other important nodes. |
Big Brained | Good DPS boost for both single-target and AoE. |
Impetus | Decent boost for single-target, and smaller for AoE. On its own, it is a relatively good node, but generally always taken because it is required to pick Illuminated Thoughts. |
Illuminated Thoughts | Strong DPS boost on both single-target and AoE. |
Improved Touch of the Magi | Strong DPS boost on both single-target and AoE. |
Eureka | Decent DPS boost in all situations. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Energized Familiar | Taken on single target but skipped in AoE scenarios for stronger options, like Arcing Cleave from the previous tier of talents. |
Consortium's Bauble | Decent DPS increase on single-target, and even a small one on AoE, but weaker than other AoE options. Should be taken on single-target, but generally skipped for AoE to get stronger options. |
Presence of Mind | Does not really provide any DPS at all, and if used incorrectly, can even be a DPS loss. However, it is good for mobility. If you feel like you are moving too much with nothing good to cast, you can take Presence of Mind to help with this. |
Tier 3 (Rows 8-10) Arcane Mage Talents
Talents For All Situations
Below, we list the talents you should always take, regardless of build.
Talent | Reason for taking |
---|---|
Arcane Debilitation (2x) | Strong DPS increase on single-target, while also taken in AoE due to being required for Aether Attunement. |
Arcane Echo | Strong DPS boost in all situations. |
Aether Attunement | Srong DPS boost in all situations. |
Enlightened | Very strong DPS boost. |
Arcane Bombardment | Very strong DPS boost. |
Arcane Harmony | Strong DPS boost. |
Magi's Spark | Strong DPS boost. |
Optional / flexible talents
Talent | Reason for taking |
---|---|
Orb Barrage | Picked in AoE scenarios. |
Time Loop | Picked as Sunfury but skipped as Spellslinger. |
How To Use Arcane Mage Talents
Multiple talents require a change to your rotation to use them optimally. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
If you are looking for in-depth explanations of what each talent does, we suggest reading through the spell summary page.
PvP Talents (War Mode)
Since Battle for Azeroth, there is the option to enable "War Mode." Enabling War Mode grants the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.
Arcane Mage War Mode Talents
In this section, we will rank the War Mode talents for leveling and outdoor content.
- Temporal Shield is off the Global Cooldown, so it can be used without sacrificing any damage and is very strong for when you know damage is incoming. You can simply tank the damage and heal back to full Health when the shield ends.
- Ring of Fire is a great tool for AoE damage in the open world, especially on high-health targets.
- Chrono Shift is an incredible open-world kiting and mobility tool.
Changelog
- 30 Oct. 2024: Updated sunfury talents to pick Lessons in Debilitation instead of Gravity Lapse.
- 22 Oct. 2024: Updated talents based on last minute nerfs. Added single-target spellslinger build.
- 21 Oct. 2024: Updated best talents for 11.0.5. Added multiple AoE builds for Spellslinger and Sunfury.
- 14 Sep. 2024: Updated Delve talents to do slightly more AoE damage.
- 09 Sep. 2024: Removed pre-season talents.
- 05 Sep. 2024: Small improvements to aoe/cleave talents.
- 02 Sep. 2024: Fixed a missing point in the Delve hero tree.
- 24 Aug. 2024: Added Delve Talent Tree.
- 21 Aug. 2024: Updated for The War Within.
- 24 Jul. 2024: Updated suggested talents due to Illuminated Thoughts being fixed on live servers, causing it to be significantly better than on beta & ptr.
- 24 Jul. 2024: Minor update to suggested talents based on bugs on live servers.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated optimal talents for 10.2.
- 04 Sep. 2023: Changed talent layout to be easier to navigate.
- 10 Jul. 2023: Updated suggested talents for after the 10.1.5 Arcane rework.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 16 Jan. 2022: Added information about the mana gem build and when to pick Harmony or Mana gem builds.
- 11 Dec. 2022: Minor change to the suggested talent trees to split them more into raiding vs dungeons instead of single target vs aoe.
- 30 Nov. 2022: Updated Temporal Warp vs Time Anomaly description to be more informative.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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