Arcane Mage PvP Rotation and Playstyle — The War Within (11.0.7)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as an Arcane Mage, how you should use them, and we explain what your playstyle should be.
This page is part of our Arcane Mage PvP Guide.
Playstyle for Arcane Mages
The Arcane Mage has two important roles in a 3v3 environment.
- Crowd control. Arcane not only has access to
strong kiting tools for getting away from enemies, but they have strong tools
to cast and apply crowd control on enemy players. Don't forget to use
Spellsteal, as it is one of the biggest parts of controlling the enemy team.
Polymorph, the major Arcane Mage crowd control, can be used offensively (when trying to get a kill) or defensively (when trying to keep a teammate alive).
- Strong burst cooldowns. With relatively short major cooldowns, Arcane Mages have very strong, consistent damage. Arcane Mages typically have good, consistent damage even without their offensive cooldowns being up, so you will be able to provide consistent damage and pressure to the enemy team most times.
Arcane Mage is also typically categorized as one of the niche caster
specializations, relying on outwitting the enemy with heavy crowd control and
mobility. Having access to almost unlimited Spellsteals, you are able
to lock down and control how the enemy team plays.
For more information about team compositions, see our Arena compositions page for Arcane Mages.
Before Gates Open
Set a table for your team with Conjure Refreshment. Mage food actually restores
health and Mana faster than normal food and water from vendors. Make sure to use
Arcane Intellect
on your teammates.
Be prepared to be the focus of many teams. This can be frustrating and make
people shy away from Arcane. That said, Arcane Mages have a lot of utility to
get away from enemy teams, so make sure to use this to your advantage. With the use of Greater Invisibility and
Invisibility, you often have
ways to avoid crowd control or taking damage. Combined with
Blink and
Alter Time, the mobility as an Arcane Mage is unmatched by any other
specialization. Talents like
Chrono Shift also give high base movement, making you a hard target to connect to. Make sure to use
Arcane Intellect on your teammates. It can be dispelled by abilities
like
Purge or
Spellsteal, so be prepared to apply it often.
Crowd Control
This is where Mage has always shined in PvP. There is no other class/spec that can crowd-control a team as well as a Mage can, not to mention the large amount of utility at their disposal.
If you want to guarantee crowd control in the opener, you can use
Greater Invisibility and open with a
Polymorph on the
enemy healer. If they manage to get behind a pillar, you can
Shimmer to their location and still get your Polymorph off.
Offensive Rotation
Unlike the Fire and Frost Mage specs, Arcane only has one casting school,
Arcane. What this means is if you are interrupted at any time as an Arcane
Mage, there is very little you can do (whereas, if your Polymorph was
interrupted as a Frost Mage, you could still cast Frost-School abilities).
Fortunately, Arcane Mages have received back
Frostbolt and
Fire Blast, so you
can at least cast an ability whilst you are locked out. However, it is sometimes better to not get
any crowd control on the enemy healer (so as not to risk being locked out) and let your teammates
do that while you focus on dealing damage.
Understanding Arcane Charges
Arcane Charges are a secondary resources that Arcane Mages that are consumed
after using Arcane Barrage. Understanding how to generate Arcane
Charges is crucial to maximizing your damage. Here are the abilities that you
can use to generate them:
Arcane Blast generates 1 Arcane Charge and is your primary damage-dealing ability. Each time you use this, the damage and Mana cost increases, so you cannot use this ability too often. It will primarily be used when the enemy team is letting you cast spells.
Arcane Explosion generates 1 Arcane Charge for each enemy that it hits. You should use this if the enemy team has pets or if they are stacked.
Arcane Orb generates 1 Arcane Charge when it is used and an additional Arcane Charge for each enemy that it hits. Similar to Arcane Explosion, use this if the enemy team has pets or if they are stacked.
Touch of the Magi generates 4 Arcane Charges and puts a DoT on the enemy that will explode for 25% of the damage you dealt to them after 12 seconds. This will primarily be used in combination with
Arcane Surge in your burst rotation.
When you finally have 4 Arcane Charges, use them on Arcane Barrage.
You want to use it at 4 because it deals more damage based on each one used. It
will also deal some of the damage to a nearby enemy.
The Opener
The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer uses their trinket in the opener, they are in trouble. With the amount of crowd control and damage that Mages have, you can force cooldowns (trinkets and defensives) without having to use any cooldowns.
- Start the arena by using
Greater Invisibility.
- Use
Mass Invisibility, this is important for multiple reasons:
- You can use
Shimmer while
Mass Invisibility is active.
- This will guarantee a
Polymorph or
Ring of Frost on the enemy healer (if you are focusing the enemy healer, Polymorph a DPS that can heal/peel for the healer).
- You can use
- Maintain
Slow on your primary target, especially if they are a melee class.
- Use
Spellsteal to steal any important buffs the enemy player has.
- If the enemy team is focusing you, use
Arcane Explosion and
Arcane Orb to generate Arcane Charges.
- Use
Arcane Barrage at 4 Arcane Charges.
- Use
Arcane Missiles when you get a
Clearcasting proc.
- Use
Ring of Fire if you get interrupted on any of your Arcane spells.
- Use
Frost Nova and
Cone of Cold to get away from melee enemies. These spells can also be used if you get interrupted on any Arcane spells.
- When the healer is in crowd control, use your burst rotation.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill an enemy, you should use your burst damage.
- If you are low on Mana from
Spellstealing or dealing damage, make sure to use
Evocation.
Evocation increases your Mana regeneration and grants
Clearcasting.
- While channeling
Evocation, your Intellect is increased by 2% every 0.4 seconds. This affect lasts for 20 seconds. This gives you an increase to your overall damage output.
- Cast
Arcane Surge on your primary target.
- Use
Touch of the Magi.
- Use
Blood Fury (if you are an Orc).
- Use
Arcane Barrage.
- Use
Arcane Missiles when you get a
Clearcasting proc.
- Use
Arcane Orb to generate Arcane Charges.
- Use
Ring of Fire if you get interrupted on any of your Arcane spells.
- Use
Presence of Mind.
- Use
Arcane Blast.
- Use
Arcane Blast.
- Use
Arcane Barrage.
- Use
Arcane Missiles if you get a
Clearcasting proc.
- Cast
Arcane Orb.
- Use
Arcane Barrage if you have 4 stacks of Arcane Charges.
- Use
Arcane Missiles if you get a
Clearcasting proc.
Sustained damage
After using your burst cooldowns, your job as an Arcane Mage is to
help keep your team alive. Use abilities like Polymorph,
Slow,
and
Frost Nova to stop the enemy team's momentum.
- Maintain
Slow on your primary target, especially if they are a melee class. If you are using the PvP talent
Chrono Shift, you can also use
Arcane Missiles to slow enemies.
Touch of the Magi only has a much shorter than
Arcane Surge, so you can use it in between your full burst rotation. Use this when your team's kill target is stunned and the enemy healer is in a
Polymorph or other crowd control.
- If you can cast, use
Arcane Blast to generate Arcane Charges.
- If you cannot cast or the team is stacked, use
Arcane Explosion and
Arcane Orb to generate Arcane Charges.
- Use
Arcane Missiles if you get a
Clearcasting proc.
- Use
Arcane Barrage when you have 4 Arcane Charges.
- Use
Fire Blast to kill totems if you are playing against a Shaman.
- Use
Ring of Fire if you get interrupted on any of your Arcane spells.
- Use
Frost Nova and
Cone of Cold if you need to root or slow enemies and help your teammates get away. These spells can also be used if you get interrupted on any Arcane spells.
- Use
Polymorph to peel for your teammates and help keep your team alive.
Defensive Techniques
Ice Block is your main defensive ability. If you have run out of
Shimmers and have no other ways to kite or survive, use this spell.
This will protect you from all damage.
A Mage's crowd control is effectively a defensive technique for them. If the
enemy team is using their offensive cooldowns, you can kite them by using
Slow or by casting
Polymorph and
Blinking away.
Temporal Shield is one of the best defensive cooldowns Arcane Mages
have. Use this when you are being focused and when at high health. Once
Temporal Shield expires, you will be healed for all the damage you took while
it was active. It is important to use this right before a stun or right when
the enemy team is using their burst cooldowns. Do not use it too late, though,
as if you are at low health, you will probably die before you are healed.
Be aware this ability is also affected by dampening.
Alter Time may seem like a confusing ability at first, but it
is really straightforward. The first time you press this ability, it remembers
how much health you have and your location. The second time you press it, it
will return to the same location with the exact health you had when you first
pressed it. This should be used when you feel like you are about to take damage
or about to be stunned.
Although Mirror Image deals damage and slows enemies,
it should primarily be used a defensive cooldown. While the images
are active, you take 20% less damage. Taking direct damage will break 1 of the 3 mirrors.
If the images stay alive for the entire duration, you will get this damage
reduction for 40 seconds! Use this when you do not have Alter Time, and you see
the enemy using their burst cooldowns.
Prismatic Barrier has also been given to Arcane Mages. This is very strong
against caster teams, reducing all harmful magic damage dealt to you and reducing the
duration of harmful magic effects by 35%. You can also give this affect to your team
with
Mass Barrier.
Blast Wave is a knockback that gives Mages an additional way to get away
from melee players. Use this when melee have connected you with heavy damage cooldowns
or you need to kite and run. Talented into the
Volatile Detonation talent
allows
Blast Wave to send enemies extremely far away and can even be used to
knock off maps like Blade's Edge or Mugambala.
Remove Curse removes all curses from a friendly target. This can
remove important debuffs like
Hex or
Agony.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 25 Nov. 2024: Updated all damage rotations.
- Updated opener rotation.
- Updated burst rotation.
- Updated sustained damage rotation.
- Updated defensives section.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight Pre-patch.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Paged reviewed and approved for Patch 9.2.
- 17 Nov. 2021: Page reviewed for Patch 9.1.5.
- 04 Jul. 2021: Updated for Patch 9.1 of Shadowlands.
- 19 Mar. 2021: Reviewed for Patch 9.0.5.
- 18 Oct. 2020: Updated all damage rotation sections.
- Updated Defensives section.
- 11 Feb. 2020: Updated Burst and Sustained damage rotations.
- 20 Jan. 2020: This page was checked for Patch 8.3 and no update was deemed necessary.
- 26 Dec. 2019: Page added.
Other PvP Guides
This guide has been written by Mysticall, a seasoned PvP player who has repeatedly achieved 3000 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.
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