Arms Warrior Battleground Blitz Guide — The War Within (11.0.5)
This guide will walk you through everything you need to know about playing Arms Warrior in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Arms Warrior in Battleground Blitz
Playstyle as Arms Warrior
In Battleground Blitz, Arms Warrior is a powerful juggernaut running rampant in team fights, dealing strong cleave damage and providing excellent utility with talents such as Storm of Destruction, Master and Commander, Disarm etc. Arms Warrior thrives in packed fights, offering excellent cleave output and high survivability to apply pressure with Sharpen Blade. In general, Arms Warrior has historically been rather bad when alone, so your most efficient play is to play together with the team, where you can make the most of your kit and combine your high mitigations with a healer.
What makes Arms Warrior very strong is its strong finishing power through Demolish, Execute and Sharpen Blade, allowing you to secure fights and run flag carriers over.
Colossus Arms Warrior has a unique sub-trait in being able to be the flag carrier on maps where it is required; however, a tank specilization or a druid with Bear Form is a better candidate. If your team has none of those, you can step up and be the flag carrier, allowing you more control in being able to carry a team to victory.
You should not play solo defense as Arms Warrior; your kit is horrible for defending objectives, as a single Rogue can CC you long enough to capture them by themselves. Instead, stick with where the fights are and push aggressively for new objectives, and rush to defend objectives that are under siege.
A unique strength of Arms Warrior is its incredible peeling kit, along with its utility. When with squishy teammates, like healers, or even if you are not the one holding the flag; your kit is amazing for stopping damage with Intervene, Disarm, Shockwave, Storm Bolt, Intimidating Shout and Safeguard. Make use of it, alongside your strong survivability, to survive enemy cooldowns.
The Role of Arms Warrior in Battlegrounds
Capture the Flag (Warsong Gulch, Twin Peaks)
On flag maps, you should first identify what your team composition is. Find out whether your team has a suitable flag carrier specilization, like a tank or druid, and if not, prepare to be the one running with the flag.
As the flag carrier, you want to stay in Defensive Stance and make use of Heroic Leap to cross the map and get back to your base fast. You are durable as Arms Warrior, but you are not nearly as durable as a tank specilization, so focus on getting back as fast as you can and making use of your defensive toolkit to stay alive.
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
Before a Resource Race battleground starts, you should decide with your team which base you should focus on first.
Teamfights are frequent on these maps, and you should make sieges or defend against sieges with your team to maximize your kit as an Arms Warrior. Always chase for having at least more than half the available bases, to accumulate points faster than the enemy team. Once you have done your offensive push and secured the bases, you stay on the lookout to see where the enemy team is making a push and then respond.
Hybrid (Eye of the Storm)
You want to be spending most of your time in the middle of the map, focusing on the teamfight that occurs to take control of the flag. You can spend time sieging or defending bases when there is downtime in the middle, but for the most part, it is where you want to spend your energy and maximize your cleave damage output.
Be mindful that you should try to keep your Heroic Leap off of cooldown, and be wary of spending it, as it is your only reliable way to make it back onto steady ground if you get knocked off of the map.
When none of your team are attempting to pick up the flag at mid and you are able to, you should pick it up yourself and carry it back to a friendly base.
King of the Hill (Temple of Kotmogu)
Temple of Kotmogu is a situational good map for Arms Warrior, the constant skirmishing and team fighting appeals to you, but the battleground relies heavily on ranged specilizations and healers. You can quickly get dismantled if you lack sufficient healing on this map, but if you happen to queue into a melee-heavy opposition, you will shine on this map.
Once the team fight is won, you should move to the center of the map. Your team gains victory points faster when they are holding orbs towards the centre, and if you are standing away from your team, you will be line of sighting your healers and at risk of being isolated or killed by the enemy team.
You should always chase to hold all four orbs, but you are not the best candidate for being an orb holder. As an Arms Warrior, you are very durable, but no specilization in the game can sustain the damage you take as an orb holder. Instead, if possible, let the ranged classes on your team hold the orbs. Whenever you are holding an orb, your goal is to always have friendly players between yourself and wherever the opposing team is grouping up. This makes it more difficult for enemy players to reach you.
Changelog
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Page added.
Other PvP Guides
This guide has been written by Karanze, an experienced Gladiator Warrior player who has been a Stormforged/trusted member in the popular Warrior class discord Skyhold. You can watch his stream on Twitch.
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