Arms Warrior DPS Liberation of Undermine Raid Guide — The War Within (11.1.0)
On this page, you will find tips, tricks, and strategies tailored to your Arms Warrior for each boss of the following raid: Liberation of Undermine. All our content is updated for World of Warcraft — The War Within (11.1.0).
Introduction
Below, you can find class and spec-specific advice for every fight in Liberation of Undermine. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Liberation of Undermine Boss guides.
On this page, you will find tips and tricks specifically tailored toward Arms Warriors and its toolkit based on the recommended talent build. It does not include general tips for mechanics, which are included in the full raid guide instead, whereas this page assumes that you are already familiar with most of the major mechanics of each encounter.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Liberation of Undermine Boss Guides for Arms Warrior
Liberation of Undermine Raid Builds, Tips, and Tricks for Arms Warrior
Tips for Vexie Fullthrottle for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
Cooldown Usage
- The first single target burn should happen around 1:45 into the fight, so feel free to use cooldowns on the pull, but save the second use of Avatar.
Mechanical Tips
- Interrupting Repair is crucial to prolong the intermission!
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Cauldron of Carnage for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
Cooldown Usage
- The first Colossal Clash occurs around 1:20 into the fight, so Avatar can be used 5-10 seconds before the pull to better line up with each phase.
- Colossus has better two-target cleave, though Colossal Clash only lasts 20 seconds, which is not long enough to make up the difference from just playing Slayer with
Improved Sweeping Strikes instead of
Bloodborne.
Mechanical Tips
- Flarendo requires high movement to avoid various mechanics, which is typically easy for melee damage dealers.
- Torq requires much more careful movement to avoid getting stunned, though Charge, Heroic Leap, and Intervene can all help.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Rik Reverb for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
Cooldown Usage
- There are no adds on normal difficulty, so treat it as a full single target encounter.
- On Heroic and Mythic difficulty, a set of Pyrotechnic barrels spawns with each Sparkblast Ignition, so time Bladestorm and other cooldowns accordingly. You will not have cooldowns for every set, though Anger Management will allow you to get most of them.
- Avatar can be used around 6 seconds before the pull to line up better with later sets, at the cost of single target damage on the opener.
- If for some reason adds remain a problem, consider swapping to Colossus instead, though boss damage will be reduced as a result.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Stix Bunkjunker for Arms Warrior
Defensive Tips
- Scrap Rockets can be deflected with Spell Reflection.
Cooldown Usage
- There are a lot of periodic adds throughout the fight, though they take extra damage if picked up first by Rolling Rubbish. If your group is coordinated enough to pull this off, try using
Bladestorm then.
- Colossus may be preferred for more add damage on Mythic difficulty, depending on how well controlled the adds are.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Sprocketmonger Lockenstock for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
Cooldown Usage
- Use on cooldown, as long as you will maintain uptime on the boss.
Mechanical Tips
- The encounter features high movement, but is otherwise pure single target with generally very high uptime. Slayer is recommended, but be extra careful of the inability to move while channeling
Demolish if choosing to play Colossus.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for One-Armed Bandit for Arms Warrior
Defensive Tips
- Electric Blast can be deflected with Spell Reflection if it happens to target you.
Cooldown Usage
- Time cooldowns with Spin To Win! as much as possible, since the extra targets adds need to die very quickly.
- Depending on which combination of tokens are deposited, players may have to deal with a large group of bomblets that are perfect for
Bladestorm.
Mechanical Tips
- Because the adds are frequently spread out, it can be hard to hit more than one at a time, so stick with the full single target build and rely on
Sweeping Strikes instead of
Cleave.
- Staying close to the blue Pay-Line beams can get you the High Roller! buff, increasing damage by 10% for 15 seconds after the coin rolls by, just make sure it does not hit you.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Mug'Zee for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
Cooldown Usage
- Despite limited opportunity for cleave, this is a very single target oriented fight with a major Execute phase.
Sweeping Strikes will cover most of the adds that spawn while on the left side of the room, and should be timed for Volunteer Rocketeer spawns in particular, since they start in Execute range. Sweeping these Executes onto the boss will allow players to not only deal a lot of extra damage, but also pre-stack
Juggernaut.
Mechanical Tips
- The boss goes into a burn phase at 40%, which is perfect for
Execute and
Juggernaut.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Chrome King Gallywix for Arms Warrior
Defensive Tips
- There are no particular Spell Reflection mechanics, so use it as a general defensive cooldown.
- This fight has a large emphasis on moving to avoid damage, so there are not a whole lot of places where cooldowns are necessary, unless you will not be able to avoid a mechanic in time.
Cooldown Usage
- The majority of the Normal and Heroic fight is single target, with
predictable set of adds each time the boss reaches 100 energy. During the
following intermission, when the boss has moved to the edge of the room, there
will also be two cleavable adds which
Sweeping Strikes is perfect for.
- On Mythic difficulty, there will instead be much more periodic groups of
short lived adds spawning, so consider dropping
Bloodborne for
Cleave.
Mechanical Tips
- The biggest part of the fight is moving quickly, to both avoid or
accomplish certain mechanics, so
Charge,
Intervene, and
Heroic Leap are all very useful for getting where you need to be as quickly as possible.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
General Offensive Cooldown Usage
Arms Warrior has several powerful offensive cooldowns, which are often used in tandem with one another for maximum effect:
Avatar is a lengthy damage enhancement which combines very well with
Ravager,
Bladestorm,
Thunderous Roar, and other abilities.
Colossus Smash is Arms' main damage cooldown, which should be used on cooldown as much as possible to benefit from
Anger Management cooldown reduction. It also increases Haste through
In For The Kill.
Sweeping Strikes has a very short cooldown and should be used regularly, ideally pre-emptively, whenever there is a second target or more.
Bladestorm has lost a great deal of power over the course of the expansion, making it a rather lacklustre damage cooldown, though it still has a place in the rotation thanks to
Unhinged and
Brutal Finish.
Thunderous Roar serves as both a single and multi-target cooldown.
The main goal of offensive cooldowns is to use them as often as an encounter allows, though not every encounter will facilitate this. Saving cooldowns so that they will hit multiple targets is usually worthwhile, though good judgement is needed to ensure they will actually be effective, since dedicating a 20-second duration cooldown to kill adds in 5 seconds is not particularly efficient.
General Defensive Cooldown Usage
Arms Warrior has several defensive spells that you should plan to use and rotate
throughout mechanics. You should opt to use the smaller cooldown spells often
as needed with incoming mechanics and save bigger cooldowns like Die by the Sword
for large spikes of incoming damage.
Spell Reflection is excellent due to its low cooldown, despite not actually reflecting most raid mechanics.
Defensive Stance is criminally underused due to reducing outgoing damage, though its virtually non-existent cooldown makes it one of the most reliable defensive abilities in the game.
Impending Victory is an extra health potion on a much shorter cooldown, and should be used frequently.
Die by the Sword is rarely used for its parry but provides a good amount of damage reduction which can be layered with other shorter cooldowns.
Changelog
- 17 Mar. 2025: More tips, talent tweaks, and Gallywix information.
- 02 Mar. 2025: Updated with raid tips and talent builds.
- 20 Feb. 2025: Guide added.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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