Arms Warrior DPS Rotation, Cooldowns, and Abilities — The War Within (11.0.7)

Last updated on Dec 15, 2024 at 16:00 by Archimtiros 59 comments
General Information

On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.0.7).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior rotation.

1.

Arms Warrior Rotation

Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.

2.

Arms Warrior Single-Target Rotation

The Arms rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations and make sure that Battle Stance Icon Battle Stance is always toggled on! Note that the same toggles are used for both the single and multitarget rotations.

Recommended Other Options
Slayer Colossus
Thunderous Roar Icon Thunderous Roar Champion's Spear Icon Champion's Spear
Skullsplitter Icon Skullsplitter Warbreaker Icon Warbreaker
Bladestorm Icon Bladestorm Ravager Icon Ravager

This rotation focuses on the period above 35% health before Execute takes over the rotation, as noted in the following section.

  1. Rend Icon Rend to apply or refresh Rend with 4 seconds remaining
  2. Thunderous Roar Icon Thunderous Roar
  3. Ravager Icon Ravager
  4. Avatar Icon Avatar simultaneously with Colossus Smash or Warbreaker
  5. Colossus Smash Icon Colossus Smash
  6. Warbreaker Icon Warbreaker
  7. Champion's Spear Icon Champion's Spear during Colossus Smash
  8. Mortal Strike Icon Mortal Strike
  9. Demolish Icon Demolish on cooldown
  10. Execute Icon Execute with three stacks of Marked for Execution Icon Marked for Execution
  11. Bladestorm Icon Bladestorm
  12. Overpower Icon Overpower with Opportunist Icon Opportunist or two charges available
  13. Mortal Strike Icon Mortal Strike
  14. Skullsplitter Icon Skullsplitter
  15. Execute Icon Execute to consume Sudden Death procs
  16. Overpower Icon Overpower
  17. Slam Icon Slam to fill the rotation

In simple terms, the Arms Warrior rotation revolves around keeping Mortal Strike Icon Mortal Strike on cooldown, while using various talented cooldowns, Overpower Icon Overpower, and Slam Icon Slam regularly to fill the rotation. While simple, the difficulty lies in keeping track of various cooldowns, not all of which always naturally align.

  • Slayer works in more frequent casts of Execute Icon Execute and cooldown reduction for Bladestorm Icon Bladestorm, resulting many more free GCDs and therefore a surplus of Rage in the rotation. This also helps quickly stack and maintain Juggernaut Icon Juggernaut, enhancing the overall Execute phase, even though Slayer itself cares more about Sudden Death Icon Sudden Death and Marked for Execution Icon Marked for Execution than normal casts.
  • Colossus adds Demolish Icon Demolish to the rotation, a short and powerful cooldown that should be used on cooldown as much as possible. The other major difference from Slayer is the use of Ravager Icon Ravager, favored due to its passive damage and extra Rage generation, allowing Mortal Strike and Execute to continue to be used without interruption.
2.1.

Execute Phase

Execute Icon Execute deals very high damage and refunds a portion of the Rage spent if the target does not die, helping maintain its higher Rage cost. Outside of Sudden Death procs, it will become the primary Rage spender once the target drops below 20% health, or 35%, with Massacre Icon Massacre talented.

  1. Thunderous Roar Icon Thunderous Roar
  2. Ravager Icon Ravager
  3. Avatar Icon Avatar
  4. Colossus Smash Icon Colossus Smash
  5. Warbreaker Icon Warbreaker
  6. Champion's Spear Icon Champion's Spear during Colossus Smash
  7. Demolish Icon Demolish during Colossus Smash
  8. Mortal Strike Icon Mortal Strike with two stacks of Executioner's Precision Icon Executioner's Precision, while Ravager is not active
  9. Bladestorm Icon Bladestorm with two stacks of Executioner's Precision Icon Executioner's Precision
  10. Skullsplitter Icon Skullsplitter with less than 85 Rage
  11. Mortal Strike Icon Mortal Strike with two stacks of Executioner's Precision Icon Executioner's Precision
  12. Overpower Icon Overpower with Opportunist Icon Opportunist, Rage below 80, and less than 2 stacks of Martial Prowess Icon Martial Prowess
  13. Execute Icon Execute with Sudden Death Icon Sudden Death or more than 40 Rage
  14. Overpower Icon Overpower

While Execute appears to have a low priority, it becomes the main rotational spender, replacing Slam entirely. Mortal Strike is still semi-regularly with stacks of Executioner's Precision Icon Executioner's Precision for increased damage, which also maintains Rend and Deep Wounds. However, Colossus will avoid casting Mortal Strike while Ravager Icon Ravager is active, instead preferring to use Execute and Overpower and let Unhinged Icon Unhinged passively consume their damage buffs.

2.2.

Opening Rotation for Arms Warrior

The Arms opener is functionally identical to the standard rotation, using Charge Icon Charge to initiate combat to start with more Rage, applying Rend, and then opening with cooldowns and Colossus Smash, as outlined in the single target rotation above.

3.

Multiple-Target Rotation for Arms Warrior

There are two multi-target Arms rotations, a two-target setup similar to the single target rotation and another using Cleave to focus on sustained damage against a high number of targets. Use the checkboxes below to make the appropriate customizations.
Recommended Other
Slayer Colossus
Bladestorm Icon Bladestorm Ravager Icon Ravager
Thunderous Roar Icon Thunderous Roar Champion's Spear Icon Champion's Spear
Skullsplitter Icon Skullsplitter Warbreaker Icon Warbreaker
3.1.

Two Targets

The two-target rotation is functionally identical to single target, with the addition of using Sweeping Strikes Icon Sweeping Strikes on cooldown to cleave attacks onto a secondary target. Because it also applies Colossus Smash to a second target, Warbreaker is not needed unless there are more targets.

3.2.

3+ Targets

The most common multitarget talent build is a hybridized setup, which focuses on Cleave Icon Cleave for sustained multitarget damage, but retains Blunt Instruments Icon Blunt Instruments instead of Warbreaker Icon Warbreaker for increased haste and priority damage.

  1. Cleave Icon Cleave while Sweeping Strikes and Merciless Bonegrinder Icon Merciless Bonegrinder are active.
  2. Thunder Clap Icon Thunder Clap to apply or refresh Rend at 4 seconds remaining
  3. Sweeping Strikes Icon Sweeping Strikes
  4. Thunderous Roar Icon Thunderous Roar
  5. Avatar Icon Avatar
  6. Ravager Icon Ravager
  7. Sweeping Strikes Icon Sweeping Strikes
  8. Skullsplitter Icon Skullsplitter during Sweeping Strikes
  9. Colossus Smash Icon Colossus Smash
  10. Warbreaker Icon Warbreaker
  11. Champion's Spear Icon Champion's Spear during Colossus Smash
  12. Cleave Icon Cleave
  13. Demolish Icon Demolish during Sweeping Strikes
  14. Overpower Icon Overpower
  15. Mortal Strike Icon Mortal Strike during Sweeping Strikes
  16. Execute Icon Execute during Sweeping Strikes
  17. Overpower Icon Overpower during Sweeping Strikes
  18. Bladestorm Icon Bladestorm
  19. Execute Icon Execute with Sudden Death Icon Sudden Death, or more than 40 Rage, or Marked for Execution Icon Marked for Execution
  20. Mortal Strike Icon Mortal Strike during Sweeping Strikes
  21. Overpower Icon Overpower
  22. Thunder Clap Icon Thunder Clap
  23. Mortal Strike Icon Mortal Strike

Arms multi-target rotation is extremely dynamic, changing frequently based on the number of targets, what specific buffs are available, and whether Sweeping Strikes is active. In Season 1, Cleave also helps maintain the powerful tier set bonus in addition to Deep Wounds, almost completely passively, thanks to hitting multiple targets.

4.

Mastering your Arms Warrior

4.1.

Aligning Cooldowns

Arms cooldowns align fairly naturally, thanks to Anger Management Icon Anger Management. Still, it is important to ensure that Colossus Smash and Deep Wounds are active on as many targets as possible before going into the cooldown cycle.

4.1.1.

Avatar

Avatar Icon Avatar is a potent cooldown in its own right, though its follow-on Tormented talents have changed considerably. Warlord's Torment Icon Warlord's Torment is directly depowered with reduced Rage generation and no longer activated by Colossus Smash, while Blademaster's Torment Icon Blademaster's Torment now increases Sweeping Strikes and Cleave uptime, instead of extra casts of Bladestorm.

4.1.2.

Ravager and Bladestorm

Bladestorm and Ravager are both strong AoE cooldowns, which generate a high amount of Rage and even contribute meaningful single target damage through Unhinged Icon Unhinged. The choice between them is largely dictated by Hero Talent choice, with Slayer requiring Bladestorm, and Colossus favoring Ravager for more Mortal Strike casts and resulting Colossal Might Icon Colossal Might stacks.

4.1.3.

Skullsplitter

Skullsplitter Icon Skullsplitter applies a debuff which causes Rend and Deep Wounds to tick twice as quickly, allowing them to deal more damage in a shorter amount of time that better fits into increased damage windows such as Colossus Smash Icon Colossus Smash and Thunderous Words Icon Thunderous Words. While this does result in refreshing Rend more often, the tradeoff is typically worth it.

4.1.4.

Managing Deep Wounds

Maintained by Mortal Strike Icon Mortal Strike, Colossus Smash Icon Colossus Smash, Bladestorm Icon Bladestorm, and Cleave Icon Cleave, keeping Deep Wounds Icon Deep Wounds on the target or targets is paramount to maximizing damage, as it can significantly increase the damage taken from your abilities. Because the debuff lasts a minimum of 12 seconds, this should happen naturally throughout the rotation, but when facing multiple targets, take care to keep the debuff on as many targets as possible for maximum benefit.

4.2.

Rage Management

Arms generates Rage purely from auto-attack swings and Charge Icon Charge casts, and nearly all abilities cost Rage to use. Ensuring you always have enough Rage to use Mortal Strike Icon Mortal Strike on cooldown is paramount, both for damage and to keep Deep Wounds Icon Deep Wounds on the target. Choosing not to spend Rage on a filler ability and letting a global cooldown go unfilled is better than letting the debuff drop off.

The overall Rage economy has been significantly reduced in The War Within, but so too has the amount of Rage spent by most abilities, resulting in generating and spending in much smaller amounts. This makes it harder to Rage starve, but also harder to dump Rage quickly, though that is not necessarily a bad thing, as it creates more room to use Ignore Pain Icon Ignore Pain without infringing on the normal rotation.

4.3.

Cycle Charging

A small optimization can be made by moving out of range of the target and using Charge Icon Charge to generate extra Rage during your rotation. Care should be taken to do this between autoattack swings when Colossus Smash Icon Colossus Smash is not active. Heroic Leap Icon Heroic Leap can also be used to create enough room to Charge for bosses with large hitboxes, which is sometimes specifically referred to as Heroic Charge.

4.4.

Movement and Mobility

Warriors have several active tools through Charge Icon Charge and Heroic Leap Icon Heroic Leap that allow for instant movement across large distances. Finding ways to maximize your uptime on a target through the intelligent use of these is crucial, as downtime is extremely detrimental to the flow of the rotation. The talents Double Time Icon Double Time and Bounding Stride Icon Bounding Stride are particularly useful in any encounter that demands heavy movement.

4.5.

Defensive Abilities

Arms' primary survivability tool is Die by the Sword Icon Die by the Sword, which is exceptionally useful for immuning direct physical damage and can even be used to tank raid bosses for a short time. Defensive Stance Icon Defensive Stance and Ignore Pain Icon Ignore Pain can be used for more mitigation when expecting more frequent spike damage, though be mindful that both come at a small cost of damage output. Finally, Spell Reflection Icon Spell Reflection is an extremely useful tool for mitigating or outright immuning many sources of magical damage.

Warriors also have access to Rallying Cry Icon Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.

4.6.

Group Buffs

Arms also brings Battle Shout Icon Battle Shout, increasing all party and raid members' Attack Power by 5%, which should be applied before combat begins. 5% Attack Power translates to roughly 5% damage for melee classes and Hunters. However, the actual impact is slightly reduced due to the prevalence of non-scaling sources of damage, such as trinkets and potions.

5.

Mythic+ Rotation

For information about Mythic+ as an Arms Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.

6.

WeakAuras for Arms Warriors

WeakAuras can tremendously affect your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we dedicated a page to it.

7.

Changelog

  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 23 Sep. 2024: Minor single target and execute rotation updates.
  • 09 Sep. 2024: Additional note regarding toggles.
  • 22 Aug. 2024: Fixed error with Colossus toggle.
  • 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
  • 26 Jul. 2024: Minor clarification for Skullsplitter.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
  • 15 Jan. 2024: Updated for Patch 10.2.5.
  • 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
  • 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
  • 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Updated for Patch 10.1.5.
  • 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
  • 27 Feb. 2023: Fixed misnaming of Bladestorm.
  • 02 Feb. 2023: Updated rotation tool.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Fix talent selector formatting.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 18 Nov. 2022: Update Fervor of Battle use and description.
  • 09 Nov. 2022: Corrected Overpower's position in the rotation.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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