Arms Warrior DPS Rotation, Cooldowns, and Abilities — The War Within (11.0.7)
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior rotation.
Arms Warrior Rotation
Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Arms Warrior Single-Target Rotation
The Arms rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that Battle Stance is always toggled on!
Note that the same toggles are used for both the single and multitarget
rotations.
Recommended | Other Options |
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This rotation focuses on the period above 35% health before Execute takes over the rotation, as noted in the following section.
Rend to apply or refresh Rend with 4 seconds remaining
Thunderous Roar
Ravager
Avatar simultaneously with Colossus Smash or Warbreaker
Colossus Smash
Warbreaker
Champion's Spear during Colossus Smash
Mortal Strike
Demolish on cooldown
Execute with three stacks of
Marked for Execution
Bladestorm
Overpower with
Opportunist or two charges available
Mortal Strike
Skullsplitter
Execute to consume Sudden Death procs
Overpower
Slam to fill the rotation
In simple terms, the Arms Warrior rotation revolves around keeping
Mortal Strike on cooldown, while using various talented cooldowns,
Overpower, and
Slam regularly to fill the rotation. While
simple, the difficulty lies in keeping track of various cooldowns, not all of
which always naturally align.
Slayer works in more frequent casts of
Execute and cooldown reduction for
Bladestorm, resulting many more free GCDs and therefore a surplus of Rage in the rotation. This also helps quickly stack and maintain
Juggernaut, enhancing the overall Execute phase, even though Slayer itself cares more about
Sudden Death and
Marked for Execution than normal casts.
Colossus adds
Demolish to the rotation, a short and powerful cooldown that should be used on cooldown as much as possible. The other major difference from Slayer is the use of
Ravager, favored due to its passive damage and extra Rage generation, allowing Mortal Strike and Execute to continue to be used without interruption.
Execute Phase
Execute deals very high damage and refunds a portion of the
Rage spent if the target does not die, helping maintain its higher Rage cost.
Outside of Sudden Death procs, it will become the primary Rage spender once the
target drops below 20% health, or 35%, with
Massacre talented.
Thunderous Roar
Ravager
Avatar
Colossus Smash
Warbreaker
Champion's Spear during Colossus Smash
Demolish during Colossus Smash
Mortal Strike with two stacks of
Executioner's Precision, while Ravager is not active
Bladestorm with two stacks of
Executioner's Precision
Skullsplitter with less than 85 Rage
Mortal Strike with two stacks of
Executioner's Precision
Overpower with
Opportunist, Rage below 80, and less than 2 stacks of
Martial Prowess
Execute with
Sudden Death or more than 40 Rage
Overpower
While Execute appears to have a low priority, it becomes the main rotational
spender, replacing Slam entirely. Mortal Strike is still semi-regularly with
stacks of Executioner's Precision for increased damage, which also
maintains Rend and Deep Wounds. However,
Colossus will avoid
casting Mortal Strike while
Ravager is active, instead preferring to
use Execute and Overpower and let
Unhinged passively consume their
damage buffs.
Opening Rotation for Arms Warrior
The Arms opener is functionally identical to the standard rotation, using
Charge to initiate combat to start with more Rage, applying
Rend, and then opening with cooldowns and Colossus Smash, as outlined in
the single target rotation above.
Multiple-Target Rotation for Arms Warrior
Recommended | Other |
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Two Targets
The two-target rotation is functionally identical to single target, with the
addition of using Sweeping Strikes on cooldown to cleave attacks onto
a secondary target. Because it also applies Colossus Smash to a second target,
Warbreaker is not needed unless there are more targets.
3+ Targets
The most common multitarget talent build is a hybridized setup, which
focuses on Cleave for sustained multitarget damage, but retains
Blunt Instruments instead of
Warbreaker for increased haste
and priority damage.
Cleave while Sweeping Strikes and
Merciless Bonegrinder are active.
Thunder Clap to apply or refresh Rend at 4 seconds remaining
Sweeping Strikes
Thunderous Roar
Avatar
Ravager
Sweeping Strikes
Skullsplitter during Sweeping Strikes
Colossus Smash
Warbreaker
Champion's Spear during Colossus Smash
Cleave
Demolish during Sweeping Strikes
Overpower
Mortal Strike during Sweeping Strikes
Execute during Sweeping Strikes
Overpower during Sweeping Strikes
Bladestorm
Execute with
Sudden Death, or more than 40 Rage, or
Marked for Execution
Mortal Strike during Sweeping Strikes
Overpower
Thunder Clap
Mortal Strike
Arms multi-target rotation is extremely dynamic, changing frequently based on the number of targets, what specific buffs are available, and whether Sweeping Strikes is active. In Season 1, Cleave also helps maintain the powerful tier set bonus in addition to Deep Wounds, almost completely passively, thanks to hitting multiple targets.
Mastering your Arms Warrior
Aligning Cooldowns
Arms cooldowns align fairly naturally, thanks to Anger Management.
Still, it is important to ensure that Colossus Smash and Deep Wounds are active
on as many targets as possible before going into the cooldown cycle.
Avatar
Avatar is a potent cooldown in its own right, though its follow-on
Tormented talents have changed considerably.
Warlord's Torment is
directly depowered with reduced Rage generation and no longer activated by
Colossus Smash, while
Blademaster's Torment now increases Sweeping
Strikes and Cleave uptime, instead of extra casts of Bladestorm.
Ravager and Bladestorm
Bladestorm and Ravager are both strong AoE cooldowns, which generate a high
amount of Rage and even contribute meaningful single target damage through
Unhinged. The choice between them is largely dictated by Hero Talent
choice, with
Slayer requiring Bladestorm, and
Colossus
favoring Ravager for more Mortal Strike casts and resulting
Colossal Might stacks.
Skullsplitter
Skullsplitter applies a debuff which causes Rend and Deep Wounds
to tick twice as quickly, allowing them to deal more damage in a shorter
amount of time that better fits into increased damage windows such as
Colossus Smash and
Thunderous Words. While this does result in
refreshing Rend more often, the tradeoff is typically worth it.
Managing Deep Wounds
Maintained by Mortal Strike,
Colossus Smash,
Bladestorm, and
Cleave, keeping
Deep Wounds on the target or targets is paramount to maximizing
damage, as it can significantly increase the damage taken from your
abilities. Because the debuff lasts a minimum of 12 seconds, this should happen
naturally throughout the rotation, but when facing multiple targets,
take care to keep the debuff on as many targets as possible for maximum
benefit.
Rage Management
Arms generates Rage purely from auto-attack swings and Charge
casts, and nearly all abilities cost Rage to use. Ensuring you always have
enough Rage to use
Mortal Strike on cooldown is paramount, both for
damage and to keep
Deep Wounds on the target. Choosing not to spend
Rage on a filler ability and letting a global cooldown go unfilled is better
than letting the debuff drop off.
The overall Rage economy has been significantly reduced in The War Within,
but so too has the amount of Rage spent by most abilities, resulting in
generating and spending in much smaller amounts. This makes it harder to Rage
starve, but also harder to dump Rage quickly, though that is not necessarily a
bad thing, as it creates more room to use Ignore Pain without
infringing on the normal rotation.
Cycle Charging
A small optimization can be made by moving out of range of the target and
using Charge to generate extra Rage during your rotation. Care
should be taken to do this between autoattack swings when
Colossus Smash is not active.
Heroic Leap can also be
used to create enough room to Charge for bosses with large hitboxes, which is
sometimes specifically referred to as Heroic Charge.
Movement and Mobility
Warriors have several active tools through Charge and
Heroic Leap that allow for instant movement across large distances.
Finding ways to maximize your uptime on a target through the intelligent use of
these is crucial, as downtime is extremely detrimental to the flow of the
rotation. The talents
Double Time and
Bounding Stride are
particularly useful in any encounter that demands heavy movement.
Defensive Abilities
Arms' primary survivability tool is Die by the Sword, which is
exceptionally useful for immuning direct physical damage and can even be used
to tank raid bosses for a short time.
Defensive Stance and
Ignore Pain can be used for more mitigation when expecting more
frequent spike damage, though be mindful that both come at a small cost of
damage output. Finally,
Spell Reflection is an extremely useful tool
for mitigating or outright immuning many sources of magical damage.
Warriors also have access to Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Arms also brings Battle Shout, increasing all party and raid
members' Attack Power by 5%, which should be applied before combat begins. 5%
Attack Power translates to roughly 5% damage for melee classes and Hunters. However,
the actual impact is slightly reduced due to the prevalence of
non-scaling sources of damage, such as trinkets and potions.
Mythic+ Rotation
For information about Mythic+ as an Arms Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Arms Warriors
WeakAuras can tremendously affect your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we dedicated a page to it.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 23 Sep. 2024: Minor single target and execute rotation updates.
- 09 Sep. 2024: Additional note regarding toggles.
- 22 Aug. 2024: Fixed error with Colossus toggle.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 26 Jul. 2024: Minor clarification for Skullsplitter.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
- 27 Feb. 2023: Fixed misnaming of Bladestorm.
- 02 Feb. 2023: Updated rotation tool.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Update Fervor of Battle use and description.
- 09 Nov. 2022: Corrected Overpower's position in the rotation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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