Arms Warrior DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as an Arms Warrior in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Arms Warrior spells.
Spell Summary of Arms Warrior
This page describes the basic spells and passives all Arms Warriors have at Level 70. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling an Arms Warrior, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Main Resource for Arms Warrior
Warriors use a unique resource called Rage, which works very similar to Hunter Focus and Rogue Energy, except Rage does not regenerate on its own. It always starts at zero and is built up during combat through auto attacks and certain abilty casts, with important damaging abilities consuming the resource. Outside of combat, Rage slowly depreciates back down to zero.
Warrior Rage has a default maximum capacity of 100,
although this can be modified by unique talents. While the resource is only
generated in combat, there are certain abilities such as
Charge
which will help jumpstart that flow of incoming Rage, while other talents and
abilities can increase your Rage generation further.
As a general rule, you should want to both avoid Rage starving or overcapping the resource, so that you do not find yourself in situations where you are either unable to cast important abilities on cooldown, or waste resource generation due to maximum capacity.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Baseline Arms Warrior Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Passively increases Rage generation and the value of Critical Strike. | |
| - | A passive damage increase. | |
| BS | Very important group buff which will increase the attack power of all players and should always be applied. | |
| BzR | Removes incapacitate and fear effects. | |
| - | An important Rage generating and mobility ability used to close distances with and engage moving targets. | |
| VR | A very useful healing ability, which triggers when an enemy is defeated. Instrumental for self-sustain in solo content. | |
| WW | The main multi-target attack, which can be enhanced with various talents to allow other attacks to hit multiple targets as well. | |
| Exe | A powerful Rage spending attack meant to increase damage towards the end of an encounter. | |
| - | A basic damage-dealing attack, which serves as Arms' main spender. | |
| - | A basic single-target snare. | |
| - | A ranged pull with little to no practical damage impact. | |
| - | Forces the target to attack you! Seldom used by DPS specializations. | |
| - | A basic attack which will only be used during the initial leveling process before choosing a specialization. | |
| - | A basic defensive ability which will only be used during the initial leveling process before choosing a specialization. | |
| - | Enables two target cleave. |
Talented Abilities
As part of the Midnight update, every specialization has received numerous new passive effects and active abilities throughout the new Class and Specialization talent trees.
If you would like to know more about which of these talents to select for your own Arms Warrior, please see the builds and talents section of our guide.
Warrior Class Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Increases Critical Strike chance. | |
| - | Reduces damage taken at the cost of dealing less. | |
| IV | Replaces Victory Rush with a more reliable version that costs Rage. | |
| - | Provides increased Rage generation and a minor burst of movement speed. | |
| - | Charge an ally, though be wary of targeting tanks. | |
| - | Charge an ally, without taking melee swings in the process. | |
| Rally | A very important group defensive tool used in most organized raid content. | |
| - | Removes fear from the entire party, though very rarely necessary. | |
| - | Enhances Berserker Rage to remove movement impairing effects, but not roots. | |
| - | A strong AoE snare, which now also increases allied movement speed. | |
| - | Passive speed increase. | |
| - | Very useful for reducing damage taken, dealing some back to an enemy, and occasionally ignoring debuff applications entirely! | |
| - | Passive leech increase. | |
| - | Provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal situationally overpowered. | |
| - | Provides a small irregular Rage refund, though not enough to greatly influence the rotation. | |
| Leap | Burst mobility tool. | |
| - | More often used as a pseudo-interrupt, it tends to scatter enemy groups. | |
| TC | No longer used by Arms, outside of some PvP situations. | |
| - | Rarely useful when enemies have absorption shields. | |
| - | Even more rarely useful when enemies have breakable immunities. | |
| - | A passive damage increase for |
|
| - | A small amount of passive self-healing, which can add up over the course of a long encounter. | |
| - | A ranged single-target stun on a short cooldown. | |
| - | Increasing maximum Rage increases performance by reducing resource waste due to overcapping. | |
| - | A notable defensive boost, which synergizes with another talent converting armor into strength. | |
| - | Allows Heroic Leap to be used more frequently. | |
| - | Not particularly useful to Arms. | |
| - | A moderate damage increase for Slam, Whirlwind, and Cleave. | |
| - | Reduces the cooldown of several defensive and utility abilities. | |
| - | A must-have increase in mobility, which leads to an even more important talent. | |
| - | A surprisingly strong damage increase and additional avenue of Warrior gear scaling. | |
| - | A very powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from triggering too often. | |
| - | A must have passive damage increase that now also slightly increases survivability. | |
| - | A small Execute damage increase, which synergizes well with other talents. | |
| Spear | A moderate AoE attack, with a lingering DoT, which tethers enemies in place and can be reactivated to leap to them. | |
| SW | An AoE stun, very useful in small group situations. | |
| - | A very strong talent which makes Shockwave much more frequently useable. | |
| - | Inherited from the spec tree, it now hits targets in an area instead of just one. | |
| - | Increases incoming heals both from the player and allies. | |
| - | The damage increase is not overly important, but allows Wrecking Throw to silence from range. | |
| - | Increases the duration of shouts by an insignificant amount. | |
| BCmdr | A minor bonus to shouts. Mainly used for the attack power increase, it only applies to the player, not their allies. | |
| - | A very powerful defensive bonus and very weak offensive one, further devalued by encouraging players to spend more time in Defensive Stance. | |
| AM | Inherited from the spec tree, reduces the cooldown of Colossus Smash and Avatar. |
Arms Warrior Specialization Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| MS | Arms main attack, which forms the basis of its rotation. | |
| OP | A free filler, which helps manage the Rage economy. | |
| - | Rotationally buffs Mortal Strike. | |
| DbtS | Arms' major defensive cooldown very useful for its automatic parry. | |
| - | A must-have talent in order to Execute efficiently. | |
| - | A passive damage increase for its namesake. | |
| - | Not as good as Broad Strokes, and redundant when used together. | |
| - | A strong damage increase during Sweeping Strikes. | |
| - | Yet another passive damage increase. | |
| - | Helps passively generate Rage, scaling up in multitarget situations. | |
| - | A minor heal, but can contribute a great deal over the course of a long encounter. | |
| IP | A minor defensive cooldown that can be layered with others to reduce incoming damage. | |
| SD | A powerful proc allowing Execute to be used outside its normal phase. | |
| FoB | Increases the direct damage of Whirlwind and Cleave, while also allowing them to contribute to Collateral Damage. | |
| - | A must-have talent, which resets the cooldown on Overpower. | |
| CS | Arms major offensive cooldown, which now hits in an area by default. | |
| - | A moderate damage increase, which also increases the value of Critical Strike. | |
| - | Allows Execute to be used much more frequently. | |
| - | A must-have talent in sustained multi-target content, replacing Whirlwind as the main attack. | |
| - | A passive bleed damage increase. | |
| DN | Adds a significant amount of damage to Overpower, which also hits in an AoE and duplicates during Sweeping Strikes. | |
| CD | Synergizes well with Fervor of Battle to repeatedly buff Cleave, no matter what ability is cast. | |
| - | Causes Execute to refund even more Rage, helping sustain the rotation. | |
| - | Makes sustaining Rend and Deep Wounds much easier while also serving as a damage increase for bleeds. | |
| - | Creates an engaging proc loop with Tactician, though unfortunately limited by Rage issues. | |
| BS | Arms major offensive multi-target cooldown, used predominantly by Slayer. | |
| Rav | An alternative to Bladestorm, which deals damage passively while buffing Cleave, used by Colossus. | |
| - | A passive Mortal Strike, Cleave, and Execute damage increase. | |
| EP | Adds Mortal Strike back into the Execute rotation. | |
| - | No longer hits only once per combat, it is now routinely applied and consumed throughout combat. | |
| Ava | Inherited from the class tree, though it no longer breaks roots or has any follow-on talents. | |
| - | A passive multitarget damage increase. | |
| - | A passive damage increase for Overpower. | |
| - | Unfortunately of limited value, due to Slam being superceded by Execute. | |
| - | Unfortunately of limited value, due to Slam being superceded by Execute. | |
| - | Low value, yet still impactful due to the underwhelming Rage economy. | |
| - | Allows effectively 100% uptime on Sweeping Strikes, so long as the two abilities are not used together. | |
| - | Of moderate value, since Tactician already has a base chance to proc. | |
| - | Allows regularly spamming Cleave, synergizing well with other effects. | |
| - | A new vehicle for the previous mastery, stacking the bleed with each cast of Execute. | |
| - | Another avenue of applying and stacking Deep Wounds. | |
| - | More Tacitican procs. |
Arms Warrior Colossus Hero Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| Demo | Very powerful three-hit combo, slowing movement speed by 99%. Defensive and mobility abilities do not interrupt the attack. | |
| - | Grants cooldown reduction and applies a debuff that increases all damage dealt, including that of the Demolish that applies it. | |
| - | More of a PvP talent than a PvE one, as larger slows are easy to come by. | |
| - | Very useful for its reduced cooldown, while the knock-up allows disruption in spite of diminishing returns. | |
| - | Very powerful multi-target damage bonus, greatly contributing to the value of Cleave. | |
| - | Variable, though passive damage increase, better used against single-targets. | |
| - | Increases the value of Ignore Pain, though the ability itself is rather small. | |
| - | Small automatic emergency heal, though it combines well with other effects. | |
| - | One of several critical strike damage boosts. | |
| - | Effectively doubles the damage of Demolish. | |
| - | Variable Overpower damage increase. | |
| - | General damage increase. | |
| - | Further emphasizes using Mortal Strike regularly and getting critical strikes. | |
| - | General damage/defense, and almost unnoticeable size increase. | |
| - | Allows applying Deep Wounds in an area. | |
| - | Regularly provides a moderate bleed damage increase, as crits as common enough to maintain the effect with high uptime. | |
| - | Grants Haste after Demolish, synergizing with Dominance of the Colossus. |
Arms Warrior Slayer Hero Tree Talents
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Random but frequent single-target damage proc that grants a small |
|
| - | Typically desyncs |
|
| - | Very useful for keeping up with moving targets, especially when charging on the pull. | |
| - | Less regularly useful outside of specific encounter timing, though slightly better for open world content. | |
| - | Increases the single-target value of Bladestorm, but does not further increase damage by hitting multiple targets. | |
| - | Better against multiple targets due to the damage bonus applying to each target hit. | |
| - | Only triggers off crits against the primary target, though the resulting damage bonus affects every target. | |
| - | High value due to the frequency of Tactician procs. | |
| - | Makes Bladestorm much more powerful, and synergizes well with |
|
| - | Universal damage increase with a very high uptime. | |
| - | Very minor and largely random, which means it will not always be effective healing. | |
| - | Another damage increase tied to Executioner and Sudden Death procs. | |
| - | Powerful multitarget proc that also helps apply and maintain |
|
| - | Passive Overpower and Execute damage increase. | |
| - | Low value, yet still impactful due to the underwhelming Rage economy. | |
| - | Extends the new Executioner buff, allowing for much more stack overlap. | |
| - | Causes Bladestorm and Ravager to automatically cast Mortal Strike several times, greatly increasing the single target effectiveness. |
Further Reading
Since nearly every single major ability for Arms Warrior interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page will help you balance your rotation, cooldowns, and Rage bar effectively!
For more information on the best combination of talents and how to use them, please read our talent page.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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