Arms Warrior PvP Rotation and Playstyle — The War Within (11.0.7)

Last updated on Dec 15, 2024 at 16:00 by Karanze 21 comments

PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as an Arms Warrior, how you should use them, and we explain what your playstyle should be.

This page is part of our Arms Warrior PvP Guide.

1.

Playstyle for Arms Warriors

The Arms Warrior has two roles when in an arena: do as much damage as possible and support your team with your broad utility. The most important part is to always have uptime on your enemy. Should your target get away from you, it is better to hit an enemy closer to you until you can regain uptime on your kill target.

In general, PvP comes down to good judgment and decision-making. There are not two matches that are identical, and you will have to use your toolkit differently vs some enemies than the general guideline. However, the most important part is to master the fundamentals of playing arms warrior, like dealing damage, before thinking about how to outplay your opponents, and you should therefore focus on the information and rotations listed in this section for starters.

1.1.

Before Gates Open

Coordinate with your team who your kill target is going to be and any potential swaps you can do. As the arms warrior, it is often you who determines who your team is focusing.

Though you should save your Intimidating Shout Icon Intimidating Shout and Storm Bolt Icon Storm Bolt for offensive pressure, you should determine and judge for yourself if it is better to save them to aid your team defensively, such as trading it with an enemy Windwalker Monk using Storm, Earth, and Fire Icon Storm, Earth, and Fire.

2.

Offensive Rotation

2.1.

Talent Switch

Use the buttons below to select your talents to see how that changes the rotation. This affects both the single-target and multi-target rotation.

2.2.

Understanding Arms Warrior Damage

Before going into the rotation, it is best to understand how to maximize your damage as an Arms Warrior. Your primary damaging abilities are Mortal Strike Icon Mortal Strike and Overpower Icon Overpower. Mortal Wounds Icon Mortal Wounds must be maintained at all times through Mortal Strike Icon Mortal Strike. Mastery: Deep Wounds Icon Mastery: Deep Wounds amplifies your damaging abilities against affected targets, and must be maintained at all times.

Maintaining Hamstring Icon Hamstring at all times is critical in order to keep up with your target and continue to land damage.

Warbreaker Icon Warbreaker applies Mastery: Deep Wounds Icon Mastery: Deep Wounds and further increases damage done. You should use this for burst damage.

Your filler ability Slam Icon Slam should not be used too much, as the Rage is better spent on Mortal Strike Icon Mortal Strike or Execute Icon Execute. Use it when you are near 100 Rage and, Mortal Strike Icon Mortal Strike is on cooldown, and Execute Icon Execute is unusable.

2.3.

Sustained Damage

This list serves as your sustained damage rotation priority.

  1. Maintain Hamstring Icon Hamstring on your kill target at all times.
  2. Maintain Mortal Wounds Icon Mortal Wounds on your kill target at all times.
  3. If talented, maintain Rend Icon Rend on your kill target and spread it with Sweeping Strikes Icon Sweeping Strikes / Blood and Thunder Icon Blood and Thunder.
  4. Use Avatar Icon Avatar and Warbreaker Icon Warbreaker for when you wish to burst.
  5. Use Mortal Strike Icon Mortal Strike when it is off of cooldown.
  6. Use Skullsplitter Icon Skullsplitter when it is off cooldown, so it can line up with Thunderous Roar Icon Thunderous Roar.
  7. Use Execute Icon Execute when the enemy drops below the threshold or if you get a Sudden Death Icon Sudden Death proc.
    • Hold onto your Sudden Death Icon Sudden Death proc if you are about to burst with Warbreaker Icon Warbreaker.
  8. Use Overpower Icon Overpower to deal damage and empower your next Mortal Strike Icon Mortal Strike.
  9. Use Thunder Clap Icon Thunder Clap as a rage dump.
3.

The Opener

The opener refers to your team's opening CC chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble. There is no reason to hold onto your cooldowns at the start of the match; apply your team's CC chain and burst to gain momentum.

This is the rotation you should use on your target at the beginning of the game.

  1. Use Charge Icon Charge to close the gap between you and the target.
  2. Use Hamstring Icon Hamstring on the enemy to slow them.
  3. Use Storm Bolt Icon Storm Bolt on your kill target.
    • If Shockwave Icon Shockwave is talented, use Storm Bolt Icon Storm Bolt on their healer and Shockwave Icon Shockwave for the kill target.
  4. Use Avatar Icon Avatar.
  5. Use Warbreaker Icon Warbreaker for burst.
  6. Use Thunderous Roar Icon Thunderous Roar.
  7. Use Skullsplitter Icon Skullsplitter.
  8. Use Mortal Strike Icon Mortal Strike to apply Mortal Wounds Icon Mortal Wounds.
  9. Use Execute Icon Execute if you get a Sudden Death Icon Sudden Death proc.
  10. Use Bladestorm Icon Bladestorm.
  11. Use Mortal Strike Icon Mortal Strike empowered by Sharpen Blade Icon Sharpen Blade if the enemy has sustained damage and your CC chain is about to end.
  12. Use Overpower Icon Overpower to deal damage.
  13. Use Thunder Clap Icon Thunder Clap if talented.
  14. Use Intimidating Shout Icon Intimidating Shout as a follow-up to any CC applied by your team or to start your team's CC chain. This point takes priority anywhere in the rotation if you judge that you can keep up the pressure to potentially land the kill.
3.1.

Burst Damage

When you have the enemy healer in crowd control, and you are trying to kill an enemy, you use your burst damage.

  1. Use Storm Bolt Icon Storm Bolt on your kill target.
    • If Shockwave Icon Shockwave is talented, use Storm Bolt Icon Storm Bolt on their healer and Shockwave Icon Shockwave for the kill target.
  2. Use Avatar Icon Avatar.
  3. Use Warbreaker Icon Warbreaker.
  4. If the enemy team is stacked and it will not slow you down enough for the enemy to stop your burst rotation, use Sweeping Strikes Icon Sweeping Strikes.
  5. Thunderous Roar Icon Thunderous Roar.
  6. Use Skullsplitter Icon Skullsplitter.
  7. Use Mortal Strike Icon Mortal Strike on cooldown.
  8. Use Execute Icon Execute if your kill targets drop below the threshold or if Sudden Death Icon Sudden Death procs.
  9. Use Bladestorm Icon Bladestorm.
  10. Use Sharpen Blade Icon Sharpen Blade as soon as the enemy healer leaves CC or uses healing cooldowns.
  11. Use Overpower Icon Overpower.
4.

Defensive Techniques

Die by the Sword Icon Die by the Sword is your main defensive cooldown. This is a very powerful defensive against melee teams and offers a decent damage reduction against casters as well. PvP is all about trading cooldowns, and you should primarily aim to use this as a response to either the enemy team landing a CC-chain on your healer/team, or big offensive cooldowns like Avenging Wrath Icon Avenging Wrath. In doing so, you will be preventing the most damage possible, and you will allow your team to catch up to rescue you.

Defensive Stance Icon Defensive Stance is a great talent, despite the nerfs to this ability, which can be the difference between life and death. The general rule of thumb for this ability is to try only to have it active while sustaining more damage than you can deal or when you anticipate a setup from the enemy team. Avoid sitting in it for excessive amounts of time, as the penalty is greater on you than the enemy team.

It is important to master the ability to preemptively put yourself in Defensive Stance Icon Defensive Stance before you get hit by dangerous abilities like Kidney Shot Icon Kidney Shot.

Heroic Leap Icon Heroic Leap has great pursuit potential but can be equally powerful when trying to survive. Breaking the line of sight of enemies will nullify most of their damage, and is a great way to prevent being killed by unstoppable cooldowns like Combustion Icon Combustion.

Rallying Cry Icon Rallying Cry is a great defensive for you and your team, especially when in conjunction with Master and Commander Icon Master and Commander and Inspiring Presence Icon Inspiring Presence. Beware, as the health gained is lost at the end of the duration and can surprise kill you or your teammates.

Shield Block Icon Shield Block is kind of a niche ability that Warriors got back with Shadowlands. It blocks any non-enhanced melee attack and ranged attack (Hunters). It does not work against abilities like Templar's Verdict Icon Templar's Verdict or Obliterate Icon Obliterate that is frost enhanced. This ability can serve as a last line of defense if you are hitting into abilities like Evasion Icon Evasion and you have nothing to use or cannot swap targets, then you can switch weapons to Shield Block Icon Shield Block.

Impending Victory Icon Impending Victory is your only on-demand heal and should be taken advantage of when you can.

5.

Good Bladestorm/Avatar usage

Bladestorm Icon Bladestorm and Avatar Icon Avatar are great burst cooldowns, but they are just as valuable for their anti-CC components. Against Mage, Restoration Shaman, Druid, and other similar classes with roots, it may be better to use these abilities to break out of these roots instead of for burst damage. We advise learning the cooldowns of enemy roots so you get an idea of when you can use your abilities for burst and when you should use it to cleanse yourself.

Similarly, Bladestorm Icon Bladestorm makes you immune to all CC and can be very effective at ruining the enemy's attempt to kill you with abilities such as Kidney Shot Icon Kidney Shot if timed correctly. You have about a 0.25 sec grace period, where using Bladestorm Icon Bladestorm after being hit with CC will still activate it and break you out of the CC.

6.

Good Intimidating Shout usage

Intimidating Shout Icon Intimidating Shout is a very powerful ability that can make or break your game. This ability is as strong offensively as it is defensively. For this reason, this ability can be the hardest to determine how to use best. Good ways to use it offensively is to use it as a follow-up CC, to an already applied CC on the enemy healer, or to start a CC chain. The enemy team will try to stop your team from applying other forms of CC like Polymorph Icon Polymorph or Hex Icon Hex. If you can land an Intimidating Shout Icon Intimidating Shout onto all of the enemy team, your team will be in a prime position to burst and apply CC without having to worry about being stopped. This way, you can turn the tides of a fight by, for an example, using it on a Windwalker Monk with Storm, Earth, and Fire Icon Storm, Earth, and Fire during Fists of Fury Icon Fists of Fury, to nullify his/her offensive burst and letting you Storm Bolt Icon Storm Bolt your kill target to counter pressure with your team.

7.

Intervene

Intervene Icon Intervene is one of the best tools Arms Warrior has for the team. It allows you to quickly reposition to your chosen teammate and then redirect all melee and ranged attacks onto you. Keep in mind that this ability does not do anything against spells. Use it frequently and in response to enemy attempts to kill your teammate. Do not be afraid to combine it with Die by the Sword Icon Die by the Sword if you suspect the redirected damage is strong enough to kill you.

8.

Macros

It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.

9.

Changelog

  • 15 Dec. 2024: Reviews for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Updated for The War Within
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4
  • 19 Mar. 2024: Updated for Patch 10.2.6
  • 15 Jan. 2024: Updated for Patch 10.2.5
  • 06 Nov. 2023: Updated for Patch 10.2
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5
  • 09 May 2023: Updated for Dragonflight Patch 10.1.
  • 21 Mar. 2023: Updated for Patch 10.0.7.
  • 30 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Updated for Dragonflight Season 1.
  • 22 Nov. 2022: Updated for Dragonflight pre-patch.
  • 31 Jul. 2022: Updated for Shadowlands season 4.
  • 31 May 2022: Reviewed for Patch 9.2.5.
  • 28 Feb. 2022: Page reviewed and approved for Patch 9.2.
  • 08 Nov. 2021: Page reviewed for Patch 9.1.5.
  • 13 Oct. 2021: Mentioned the importance of maintaining Hamstring.
  • 02 Jul. 2021: Updated for Patch 9.1.
  • 27 Dec. 2020: Rewritten by Karanze for Shadowlands season 1
  • 05 Dec. 2020: Updated Burst Rotation to include Covenant Ability.
  • 29 Nov. 2020: Removed outdated Traits and Essences.
  • 22 Oct. 2020: Updated Defensives section.
  • 14 Oct. 2020: Updated for Shadowlands pre-patch.
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