Assassination Rogue PvP Rotation and Playstyle — The War Within (11.0.7)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as an Assassination Rogue, how you should use them, and we explain what your playstyle should be.
This page is part of our Assassination Rogue PvP Guide.
Playstyle for Assassination Rogues
Assassination Rogue has two roles in PvP: controlling the enemy team with
Sap,
Blind,
Cheap Shot,
Garrote,
Dismantle and
Poisoned Knife, and dealing extremely high
damage to the kill target while locking them down with
Kidney Shot.
Assassination Rogues may lack extended control options, other Rogue
specializations offer, but they make up for it by being very disruptive to their
kill target with
Kidney Shot,
Crippling Poison,
Numbing Poison (if talented into
Dragon-Tempered Blades)
and high sustained and burst damage alongside a powerful AoE healing reduction
in the form of
Wound Poison. You should look to
partner with a class that has a lot of crowd control, such as Mages or
Priests.
Before Gates Open
Discuss with your team to have a game plan. Assassination Rogue is a specialization often played in setup comps, which means you and your team need to agree on who to control and who to kill before the game begins. You need to know who will use their offensive cooldowns first. Wasting an entire go because you did not plan and broke each other's crowd control can make you lose the game.
Apply your poisons. Press Stealth, and you are good to go!
Crowd Control
While Assassination Rogues lack control compared to other Rogue
specializations, they still have access to powerful control abilities. In the
opener, since you have access to your Stealth-based abilities, you will aim to
push in and initiate crowd control chains on the healer ( Sap if they
are not in combat,
Blind,
Cheap Shot, and
Gouge). You
will also
Cheap Shot,
Garrote or
Gouge, the DPS you do not want
to kill to allow
your team to follow-up on your crowd control, and then you will move onto
your kill target with a
Kidney Shot. During the game, unless you use
Vanish, you will not be able to help with crowd control aside
from the
Kidney Shot on the kill target. However, you have the ability
Poisoned Knife. Be sure to abuse this ability to
slow an enemy from a distance to allow your team to close in on them and get
crowd control for you. You also have the ability
Dismantle, which
counts as a form of crowd control, albeit a defensive one in most cases. Making
good use of it can negate an enemy kill attempt. It can also be used offensively
sometimes, for example, against an Arms Warrior, as it prevents them
from using
parry, or against a Death Knight, as it prevents them from using Death Strike
to heal.
Offensive Rotation
Generating and Spending Combo Points
Rogues have two resources to manage. The first, Energy, is quite
straightforward. Using a spell costs Energy, and it regenerates over time. The
second resource is Combo Points. Some abilities generate Combo Points, and
powerful abilities called Finishing Moves consume them. To maximize
your damage output and your Energy regeneration, you must use your
Combo Points efficiently. You have several ways to generate Combo Points. Be
aware that if you have the passive Seal Fate, it will award you
additional Combo Points when you critically strike with a Combo Point
builder.
- From
Stealth or when
Subterfuge is active, there are 3 ways to generate Combo Points:
Cheap Shot stuns the target and generates 1 Combo Point.
Ambush can only be used in Stealth or with a
Blindside proc. It deals good damage and generates 2 Combo Points.
Garrote silences the target and generates 1 Combo Point (3 if you have the talent
Shrouded Suffocation.
- When not in Stealth, you generate Combo Points with the following:
Mutilate deals moderate damage and generates 2 Combo Points. It can critically strike with only one hand or with both. That means this ability can generate up to 4 Combo Points with
Seal Fate, one additional Combo Point per hand that critically strikes.
Garrote generates 1 Combo Point.
Shiv generates 1 Combo Point. It will also increase your Nature damage done to the target.
Fan of Knives is an AoE ability and will generate 1 Combo Point plus 1 Combo Point per critical hit with
Seal Fate. It can be used when multiple enemies, including pets, are around you if you want to generate multiple Combo Points. However, it will usually be better to
Mutilate your main target if they are in range. Be careful not to break crown control, such as Polymorph, when using this ability.
Poisoned Knife does very little damage but generates 1 Combo Point and applies all your active poisons to the target. This should be used if you are slowed/rooted and cannot reach your target but are about to overcap Energy or if an enemy at range needs to be slowed.
Now that you know how to generate Combo Points, learning how to spend them is
even more critical. As an Assassination Rogue, you do not have a passive that
makes it better to use your finishers with 5 Combo Points. Still, you should try
to do it regardless, as they deal more damage that way. That being said, if you
are on 4 Combo Points, you will want to use Rupture or
Envenom
instead of
Mutilate as over-capping Combo Points is a damage loss. Here
are the abilities you will be spending Combo Points on and what situations you
will use them in:
Kidney Shot is your stun to set up a kill on your target.
Rupture is a bleed that lasts longer based on how many Combo Points you use. Use this ability whenever it is not active or about to fade unless using
Envenom would kill the target.
Slice and Dice increases your attack speed. Slice and Dice should almost have 100% uptime during an arena match. You shouldn't use this ability too much if you picked
Cut to the Chaseas it will refresh itself when you use
Envenom.
Envenom is your primary damaging ability. This will deal more damage based on the Combo Points used for it.
The Opener
The opener refers to your team's opening CC chain and damage done as soon as you exit the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble.
The opener is a key part of the game as Rogue. Stealth gives you
the advantage as you choose how the fight begins. Because people will
not be in combat right after the gates open, you will be able to
Sap a
target, already providing your team with numerical superiority. If you manage
to get stuns or silences on the other enemies, you can create a situation where
your kill target is stunned for you and your team to deal damage without any
external help.
If you forced a trinket in the opener, you are on the right track to winning the
game. If the enemy healer used their trinket, you could go with a Blind
on them, followed by a
Sap or a
Gouge while you kill the
enemy DPS. If the enemy DPS uses their trinket, you will be able to do a go on
them with a
Kidney Shot followed by a
Smoke Bomb to prevent the
healer from helping and hopefully kill the DPS in that stun.
There are a few different openers as Assassination Rogue depending on whether the enemy can use spells while silenced. Below is an example of a very basic opener on a target that can use abilities while silenced and thus needs to be stunned with your first GCD.
Sap the enemy healer.
- Use
Cheap Shot on your kill target.
- Use
Garrote.
- Use
Shiv.
- Use
Rupture.
- Use
Mutilate (or
Ambush if it is available) until 5 Combo Points or more.
- Use
Envenom.
- Repeat the last two steps.
Rogues no longer have a way to instantly generate 5 Combo Points, so if you need a stun in the opener, it forces you to use Cheap Shot. You will then either keep your Kidney Shot for the next go on your target, or use it on another target that you also want to attack (as a reminder, Assassination is at its best when attacking multiple targets).
Below is an example of an opener on a target that cannot use any ability while silenced, such as a Mage. Such a target allows you to apply bleeds before using a stun.
Sap the enemy healer.
- Use
Garrote on your kill target.
- Use
Rupture with 3 Combo Points.
- Use
Cheap Shot.
- Use
Shiv
- Use
Mutilate (or
Ambush if it is available) until 5 Combo Points or more.
- Use
Envenom.
- Repeat the last two steps.
Both of these openers aren't extremely bursty, and using burst cooldowns during them would be a mistake. Assassination requires a few moments to apply its bleeds on the target before dealing damage. You can open differently to generate more pressure and even create a scenario in which you can burst the enemy down. Below is an example of such an opener.
Sap the enemy healer.
- Use
Garrote on your kill target.
- Use
Rupture with 3 Combo Points.
- Use
Garrote on your kill target again, while you still have the
Improved Garrote buff.
- Use
Mutilate (or
Ambush if it is available).
- Use
Kidney Shot.
- Use
Shiv.
- Use
Mutilate (or
Ambush if it is available) until 5 Combo Points or more.
- Use
Envenom.
- Repeat the last two steps.
Performing a spell sequence like this one guarantees that your first Kidney Shot will pressure the enemy team, because the target will already have all your bleeds on them, and you will be able to focus on dealing damage with Envenom. Note that it gives someone in the enemy team time to react between the moment you leave stealth, and the moment you secure crowd-control on the last target, so players who are aware and play the right comp will be able to try and break your opener.
Burst Damage
When you have the enemy healer in crowd control and are trying to kill
an enemy, you use your burst damage. As Assassination, there are a number of
requirements you need to meet in order to perform the ideal burst rotation.
In the examples below, it is assumed that you already have your Garrote
and
Rupture active on the target, with a timer long enough that you
will not need to waste time reapplying them right in the middle of your burst.
Also, ideally, you want
Slice and Dice up too, but you shouldn't delay a
kill attempt if the situation is good solely because you don't have Slice and
Dice.
- Use
Kidney Shot on your kill target.
- Use
Deathmark.
- Use
Shiv.
- Use
Kingsbane if talented.
- Use
Mutilate (or
Ambush if it is available) until 5 Combo Points or more.
- Use
Envenom.
- Repeat the last two steps.
- If you have it, you may use your second charge of
Shiv as the first runs out. That way your Deathmark and your Kingsbane will be empowered for their entire duration if the target is still alive.
- Use
Mutilate (or
Ambush if it is available) until 5 Combo Points or more.
- Use
Envenom.
- Repeat the last two steps.
Deathmark and Kingsbane will not always be available, but you can perform the same rotation without these abilities every Kidney Shot.
Vanish usage
Vanish is primarily a defensive spell. However, due to
Subterfuge
lasting for 6s and Assassination, having gained a second charge of Vanish, you can use it
offensively if you don't need it to survive. The 6s Subterfuge it triggers will then
act as a pseudo-Shadow Dance.
There is no set rotation alongside an offensive Vanish, but you want to make sure
that during the 6s of Subterfuge you spend most of your globals on stunning multiple
enemies for your team with Cheap Shot and on reapplying your empowered
Garrote on as many enemies as possible. Keep in mind that if you are talented
into
Indiscriminate Carnage your Garrote and your Rupture will apply to
several enemies at once, making it very easy to bleed everybody if you catch them close
to each other with your Cheap Shots.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not
available and when your enemies cannot be crowd-controlled because of
diminishing returns. Assassination Rogues have powerful sustained damage,
so unless you need to retreat because you are under pressure or because
you know the enemy is about to set up a kill of their own, you will want to
keep doing damage to ensure the kill target is low on health before your
next Kidney Shot. The spells you will use during your sustained
damage window must follow the priority list below.
- Use
Rupture if it is about to fade. The Combo Points spent on Rupture only increase its duration, not its damage per tic, so while you should always try to use it with as many Combo Points as possible, you can use it with only 3 or 4 if you badly need to apply it to regain Energy with
Venomous Wounds.
- Use
Garrote if it is about to fade.
- Use
Slice and Dice with 5 Combo Points or more.
- Use
Envenom with 5 Combo Points or more.
- Use
Mutilate 5or
Ambush if it is available) to generate Combo Points.
Try to always keep one charge of Shiv for your
Kidney Shot windows
unless are certain to force an important cooldown with a Shiv in between your stuns.
If you are playing some 2v2 match-ups, or if you are
playing a rot comp in 3v3, then you will want to apply your bleeds to secondary
targets before using Envenom.
You may wonder, where does Fan of Knives fit in all of this ? The answer
is simple. If there are at least two targets you want to cleave, and you will not
break any CC, then Fan of Knives is more valuable than Mutilate. It deals more
damage, costs less Energy, and thanks to the passive
Seal Fate it can
fill your Combo Point bar if you hit enough enemies.
Defensive Techniques
Vanish is one of your main defensive cooldowns. Use Vanish to avoid
damage and get away from the enemy team. It can also be used offensively
to land crowd control with
Sap,
Cheap Shot, and
Garrote in order
to close a game. Note that the talent
Without a Trace provides a second charge
of Vanish, a solid defensive improvement.
Cloak of Shadows is a strong defensive cooldown when playing against
casters. Use this when in trouble against caster teams and run to safety. You
can also use it to mitigate incoming magic crowd control abilities, such as
Mortal Coil or
Hammer of Justice. Note that with the honor talent
Veil of Midnight you can use Cloak of Shadows to get rid of physical debuffs
and to dodge attacks.
Evasion is a strong defensive cooldown when playing against melees
and Hunters. Use this when the enemy team is using offensive cooldowns on you.
You can also use it to dodge incoming physical crowd-control abilities, such as
Kidney Shot or
Mighty Bash.
Feint (with the
Elusiveness talent) is the trickiest but
most useful defensive ability a Rogue has. It grants you a flat 20% damage
reduction from everything for 6 seconds on a 15-second cooldown. This is
a potent tool to mitigate incoming damage. A Rogue is weak against stuns,
so preemptively using Feint when a stun is coming your way greatly increases
your chance of surviving heavy damage from the enemy team. Of course, it can be
used when the enemy team is using cooldowns on you, even if there is no
stun.
Crimson Vial is a minor healing over time effect. It can be used the
same way as Feint, either when you are about to get stunned or when the enemy
is using cooldowns on you, and your healer needs extra help.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Season 1.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updqted for Dragonflight Season 4.
- 18 Mar. 2024: Updated for Dragonflight Patch 10.2.6.
- 15 Jan. 2024: Updated for Dragonflight Patch 10.2.5.
- 06 Nov. 2023: Updated for Dragonflight Patch 10.2.
- 04 Sep. 2023: Updated for Dragonflight Patch 10.1.7.
- 10 Jul. 2023: Updated for Dragonflight Patch 10.1.5.
- 30 Apr. 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Dragonflight Patch 10.0.7.
- 25 Jan. 2023: Updated for Dragonflight Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 28 Jul. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 05 Apr. 2022: Updated he burst rotation for Patch 9.2.
- 21 Feb. 2022: Updated for Patch 9.2.
- 10 Nov. 2021: Already up to date with Patch 9.1.5.
- 21 Jul. 2021: Updated the Poison of choice.
- 03 Jul. 2021: Updated the rotation slightly for Patch 9.1.
- 28 Apr. 2021: Added Serrated Bone Spike to the rotation.
- 06 Apr. 2021: Rewritten by Shadenox and further updated for Patch 9.0.5.
- 08 Mar. 2021: No Updates needed for Patch 9.0.5.
- 17 Dec. 2020: Updated Opening and Burst damage rotations.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 29 Nov. 2020: Removed outdated Traits and Essences.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Shadenox, an experienced Gladiator player who has achieved over 3,000 rating on Rogue. You can find him on his YouTube channel, where he creates guides and other informational content regarding Arenas.
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