Assassination Rogue Guide for The War Within
Welcome to our comprehensive guide on the Assassination Rogue changes in World of Warcraft's latest expansion, The War Within. This page is intended to help you navigate the new changes and help you know what to expect from Assassination Rogue in the War Within.
In this guide, you will find detailed breakdowns of the new Hero Talent Trees for Assassination Rogue. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Assassination Rogue or new to the spec, this page will be useful in knowing what to expect come launch in late August.
Assassination Rogue: The War Within Expansion Preview
Welcome to our War Within expansion guide for Assassination Rogue. Prior to the expansion's launch, this page will detail everything you need to know about Assassination Rogue in the upcoming The War Within expansion, including class and spec changes, Hero Talent Trees, and some very light predictions on the state of the spec.
This page is a constantly evolving work in progress, as there will likely be regular changes to parts of the spec's kit, talents and abilities throughout the TWW Beta process. This is not meant to be a launch guide for Assassination Rogue. The purpose of this page is to serve as a resource for you to keep up to date with how the spec is evolving on Beta and what you can expect from its playstyle and feel on launch.
The War Within Changes for Assassination Rogue
Core Changes
Assassination Rogue has received a number of changes to it's talent trees, which includes the shuffling of some talents, as well as changes to a handful of talents and abilities throughout. The most impactful ones in the class tree are:
Acrobatic Strikes no longer grants increased melee attack range. It was reworked to now grant additional auto-attack damage, and movement speed.
Cut to the Chase is now baseline for all Rogue specs.
Subterfuge now lasts 6 seconds, and is a 2-point talent right before the right-most capstone in the class tree.
Shadow Dance was moved into the Subtlety spec tree, and replaced with a new capstone that grants an additional charge of
Vanish instead.
Nightstalker was removed.
There have also been many changes in the spec tree. The most notable ones include:
Sanguine Stratagem was introduced to the Assassination spec tree, allowing for a maximum of 7 Combo Points in combination with
Deeper Stratagem
Serrated Bone Spike is now a passive ability that will be cast whenever you use
Rupture. This casts 3 SBS if you cast 3 Ruptures with
Indiscriminate Carnage, immediately filling up your Combo Points.
Kingsbane has had its cap reduced from 99 stacks to 50 stacks. We will now reach the maximum damage per tick much faster. This reduces its importance in our damage profile, removes our reliance on
Power Infusion for optimal DPS, and allows for a better DPS distribution across all other abilities and damage sources.
Improved Garrote now lasts 6 seconds, instead of 3.
Sepsis and
Venom Rush were removed.
Overall, these changes move the spec in the right direction, removing any
need for snapshotting due to the removal of Nightstalker, removing our
reliance on
Power Infusion, and making our damage profile less about the
15 second burst windows, instead focusing more on the sustained damage niche again.
Systems Changes
The War Within has major implications for all specs thanks to the Hero Talent Tree system, new tier sets, and the natural reduction in secondary stats when entering a new expansion.
Assassination Rogue gets to choose between the Deathstalker and Fatebound Hero Talent Trees. In the sections below, we will take a small dive into the design and benefits of these Hero Talent Trees for the spec, and offer some thoughts on their potential performance and gameplay implications.
Hero Talent Trees for Assassination Rogue in The War Within
Deathstalker Hero Talents for Assassination Rogue
The Deathstalker Hero Tree is centered on the Deathstalker's Mark
ability, and the capstone that further boosts its value. The remaining talents
are largely damage increases to individual abilities, with little to no
interaction with the Deathstalkers Mark itself. The entire Hero Talent tree is
very random, with each ability getting one talent to barely buff its damage.
This feels like a major lack of direction and theme, with most of the power
simply being locked behind the capstone.
Gameplay-wise, it is difficult to tell how these new talents will affect our rotational priorities. The fact of the matter is that the spec was added very late into the TWW Alpha cycle, and is a very buggy and nonfunctional mess. We will have to wait for Blizzard to address the bugs to get a better understanding of what the direction is supposed to be for its gameplay before we can draw any conclusions and work with simulations to figure out the best way to play with this new set of passives.
What we can tell so far, is that Deathstalker will be awkward to play in
Mythic+, as the Deathstalker's Mark is locked onto a single target. Since
moving it to a different target requires a stealth-cast
Ambush, swapping
it will largely rely on monitoring
Darkest Night procs instead. This
directly clashes with our desire to spend Combo Points on
Rupture and
Crimson Tempest instead.
Power-wise, taking the current functionality, spell data and tooltip descriptions by its word, Deathstalker is a very large DPS increase, more than anticipated. This is unlikely to remain, especially once the Hero Talents are fully functional, but the design goal seems to be to offer a strong single-target DPS increase through the Deathstalker Hero Talents.
The biggest concern is how much of the overall damage gain of the entire set
of talents is just locked behind the capstone, Darkest Night. Many
of the talents throughout this Hero Talent tree are very low impact, with only
minor DPS benefits, while most of its power is tied to Darkest Night. Whether
this is intentional or not remains to be seen.
As for utility, Deathstalker offers a very useful cooldown reduction to
Shadowstep, as well as additional defensive benefits through either
Ethereal Cloak or
Bait and Switch, which further supplements our
already strong survivability.
Fatebound Hero Talents for Assassination Rogue
The Fatebound Hero Tree Talents are largely centered around the idea of
flipping coins through Hand of Fate, offering either a percentage-based
damage increase or a cosmic damage proc. Everytime you spend 5+ Combo Points
on a finishing move, you either add a stack to the already existing buff, or have
it swap over to the opposite one instead. Monitoring and managing the buffs will
be key to optimizing the benefits of the Fatebound Hero Talents.
Gameplay-wise, Fatebound is very much a passive kit that offers only very few skill expression opportunities. This is not a bad thing at all, as it allows for a very predictable damage increase to the Assassination damage profile. While the entire concept is very much centered on RNG, many talents offer additional control over the outcome of these Hand of Fate rolls, which will help you build higher stacks on either of the buffs throughout the fight. Due to how many finishers we end up casting during a 5+ minute encounter, the RNG will even out fairly reliably, so there is no need to worry about this Hero Talent tree adding a lot of DPS variance.
Power-wise, Fatebound needs some major adjustmetns to be competitive with
Deathstalker right now, which is an easy task once class tuning goes into full
motion in the TWW Beta. There are a few bugs that still need ironing out as well,
but Fatebound looks to be in a very comfortable position right now with many of
the talents offering small DPS increases or making the rotation slightly more
fluid, like Deal Fate. While it is not the most interesting, flashy or
exciting Hero Talent theme, it is a solid choice for anyone who wants to focus
on learning the ins and outs of their chosen spec first without the choice of
Hero Talents overcomplicating things.
Defensively, Fatebound adds further bonuses to the already strong toolkit we
have. Death's Arrival will allow us to cast
Shadowstep a second
time within quick succession, which could be used to stick to the boss just a
little longer before having to run away from it for a mechanic, as you could just
step to a friendly player who is already in a save position, and then immediately
jump back to the boss a second or two later. It also offers some minor defensive
benefits, with
Chosen's Revelry giving you some additional Leech, while
Tempted Fate has a chance to make you take less damage. Neither of these
choices are incredible, but with how strong our mobility and survivability
already are, they don't have to be.
Assassination Rogue Tier Set in The War Within
Below are the Tier Set Bonuses for Assassination Rogue in The War Within.
-
Rogue Assassination Season 1 2pc — When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 seconds, increasing your poison damage by 1% per stack (up to 10 stacks).
-
Rogue Assassination Season 1 4pc — While you have 5 or more stacks of Vile Tincture, Garrote, Rupture, and Crimson Tempest deal 10% additional damage.
Both set bonuses are completely passive and are not expected to have any gameplay impact. The proc-rate is incredibly low at the moment, leading this bonus to offer less than a single percent of extra DPS. This will hopefully be fixed prior to the expansion's release.
Assassination Rogue Strengths and Weaknesses
No longer reliant on externals like
Power Infusion for optiomal DPS.
Less focus on burst DPS, instead focusing on sustained DPS once again.
Changes to class and spec trees add some variety in talent-choices from the old playstyle.
Incredibly bugged Hero Talent implementation for Deathstalker makes testing, practicing and simming difficult.
Abilities like
Ambush and
Slice and Dice are once-a-fight button presses, which feels very awkward.
Lack of interesting animations makes Deathstalker and Fatebound feel anything but "heroic".
Changelog
- 17 Jun. 2024: Page added.
More Rogue Guides
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This guide has been written and reviewed by Seliathan, who has been playing Rogue since the first day of Classic. He currently raids in Familiar with Drama, and is one of the foremost Mythic+ Rogue players. You can often find him streaming on Twitch, or follow him on his personal Discord server.
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