Augmentation Evoker Battleground Blitz Guide — The War Within (11.0.7)
This guide will walk you through everything you need to know about playing Augmentation Evoker in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Augmentation Evokers in Battleground Blitz
Playstyle as Augmentation Evoker
The main role of a Augmentation Evoker in battleground blitz is to use relentless single-target damage on enemies to quickly force kills, crowd control healers with Sleep Walk, and buff your team with
Ebon Might. To keep your team offensive, you will use
Fury of the Aspects when your team has cooldowns and follow this up with maximizing your damage output. If teams try to setup kills on you, use
Obsidian Scales to reduce damage on you and
Hover to get away from the fight.
In addition to damage and crowd controlling, you will also be slowing every enemy you can with Azure Strike,
Landslide, and
Disintegrate. This is a crucial part of the Evoker toolkit for battleground blitz. If you are able to slow enemies when they are on their way to a base and your team passes them, your team will likely get the base.
Talent Choices for Augmentation Evoker
Here is the talent build you will be using to maximize your damage output:
Recommended PvP Talents for Augmentation Evoker
Born in Flame
Unburdened Flight
Obsidian Mettle
There are the best 3 PvP talents to play in battleground blitz as a Augmentation Evoker. Although you are considered a support specialization, damage is still important. Born in Flame reduces the cast of time of
Living Flame by 100% after casting
Ebon Might. This will help with maximizing your and your team's damage output.
Unburdened Flight makes it so
Hover makes you immune to movement speed reduction effects. Finally, because there are so many interrupts to deal with in battleground blitz,
Obsidian Mettle is a mandatory choice if you want to maximize your damage and healing output.
For an in-depth guide to Augmentation Evoker talents, read here:
Crowd Control as Augmentation Evoker
In Battleground Blitz, without the Arena Dampening effect, healers, when left alone, are able to sustain against many players with relative ease. The way to counter the high throughput of healers in Battleground Blitz is with the effective use of crowd control.
Evoker has many tools in its kit to aid with this:
Sleep Walk
Landslide
Deep Breath
Azure Strike slows multiple enemies
Disintegrate.
Augmentation Evoker Team Utility
Although Augmentation Evoker is a damage specialization, it still has some healing and utility that can be used to help teammates:
Cauterizing Flame is a 1-minute cooldown that removes all Bleed, Poison, Curse, and Disease effects. This should be used when any of those are active on yourself or a teammate.
Emerald Blossom should be used when
Essence Burst is active, and your team is falling behind. It also extends the duration of
Ebon Might.
Living Flame should be used on a teammate or ally when your team is falling behind.
- Use
Rescue to heal yourself or an ally and reposition around the map.
Bestow Weyrnstone is a niche spell if you are using it. This conjures two portals that can be used by yourself or a teammate. This can help with kiting enemies when they are being targeted.
Blistering Scales is a great talent versus melee. Use this on a teammate who is being targeted to increase their armor and deal damage at the same time.
Augmentation Evoker Defensives
Obsidian Scales is one of your primary defensives. This reduces the damage you take by 30%. If you use the
Obsidian Mettle PvP talent, it will also make you immune to interrupts, silences, and pushbacks.
Renewing Blaze is another defensive you will want to Rotate with your
Obsidian Scales. This will heal 100% of any damage you take while it is up over 8 seconds. It is important to use this right before you start taking damage and not after, or the heal will not be strong.
Breath of Eons deals a large amount of damage to the team and can be used to do damage. However, it is great for avoiding crowd control when the enemy team is pushing toward you. For example, you will want to use this to avoid a Priest's
Psychic Scream when they run towards you.
- Augmentation Evoker's mobility is an incredibly important defensive.
Here are some spells that you should master to help keep your team alive:
Hover launches you forward and increases your movement speed. It also makes you immune to slows with the PvP Talent
Unburdened Flight.
Rescue swoops you to an ally and allows you to bring them to a location. Use this to help your teammate reposition and get away from the enemy team.
Wing Buffet/
Tail Swipe are the Dracthyr racials that will help you get away from the enemy team targeting you. If you take the
Walloping Blow talent turns these two spells into slows as well.
Cauterizing Flame removes all bleeds, points, curses, and diseases from a teammate. This is a crucial spell when you play against specializations like Feral Druids, Assassination, Rogues, or Warlocks.
Augmentation Evoker Stat Priority and Gear
- Intellect;
- Versatility;
- Haste;
- Mastery;
- Critical Strike.
The stat priority for Augmentation Evoker is the same in Battleground Blitz and Arena. If you want an in-depth explanation and suggestions on gear, read our gearing section here:
The Role of Augmentation Evokers in Battlegrounds
Capture the Flag (Warsong Gulch, Twin Peaks)
Due to Augmentation Evoker having high single-target damage and Ebon Might buffing damage to teammates around them, your primary goal in capture the flag maps is to play offense and output as much damage as possible. This means that when an enemy player picks up your flag, you should be trying to kill that flag carrier. Quickly leave the team fight when this happens and setup kills on the enemy team's defense. Utilize tools like
Azure Strike and
Landslide to slow the flag carrier and
Sleep Walk on the enemy healers. If you start to dip low on health, be sure to trade cooldowns, such as
Obsidian Scales and
Hover. Use
Rescue to help teammates cross the map if they are being slowed. For an in-depth guide to Augmentation Evoker damage rotations, read here:
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
On resource race maps, your primary goal is to go to wherever the team fight is and overwhelm enemy players with your damage to secure a node. On these maps there are not many ways for Augmentation Evoker to make plays or solo sit a base. This means you need to focus on winning the crucial team fights that will frequently happen over the course of the game. Here is an example of what your rotation should look like to both maximize your damage output and maintain Ebon Might on your team:
- Use
Ebon Might to increase your and your teammate's stats.
- Use
Eruption to deal damage and increase the duration of
Ebon Might.
- If the enemy team has multiple magic buffs, use
Fire Breath with
Tip the Scales to dispel them if you are using the
Scouring Flame PvP talent.
- Use
Upheaval to deal more damage to the enemy team and increase the duration of
Ebon Might.
- Use
Living Flame as a filler to try to get
Essence Burst. This will make it so
Eruption costs no Essences.
- Use
Eruption if you get an
Essence Burst proc.
- Use
Breath of Eons if you can hit multiple people with it. This will apply
Temporal Wound to any enemies hit and increase the duration of
Ebon Might.
- Note: Use
Landslide if you want to root the enemy team in place before using
Breath of Eons
- Note: Use
Azure Strike does not deal the most damage, but it is instant and is perfect for killing Shaman totems and gives you a chance of an
Essence Burst.
This rotation will surely guarantee an early kill in the team fight. This results in the enemy team falling behind quickly and your team taking the node.For more information on Augmentation Evoker damage rotations, read here:
Hybrid (Eye of the Storm)
Similar to resource race maps, your goal is to maximize your damage output,slow enemies who might be trying to help if they are falling behind, and supporting your team with off-healing/ Ebon Might. The goal on this map, unlike normal Rated Battlegrounds, is to team fight at one node and try to cap both bases. This results in long 7v7 team fights, and the winner will more than likely pull ahead quickly. Trade your defensives when you get low (
Obsidian Scales,
Rescue, etc.) and get value out of
Ebon Might/
Sleep Walk on enemy players.
Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.
King of the Hill (Temple of Kotmogu)
Ranged DPS specializations will always be the best orb carriers on Temple of Kotmogu, so you should be one of the first players to get an Orb if there is one available. The most important part about this map is to win the initial team fight and quickly gain momentum by grabbing 3 orbs and standing in the middle of the map. When the enemy team starts to resurrect, leave middle and kite around the center. Here are some tips for this map:
- Players take more damage the longer they hold the orb. This means that, eventually, the Orb carriers will die. Ideally, your team will only hold 2-3 orbs at a time so that you do not easily wipe when you have high stacks.
- Make sure you die on the correct side of the map! You and your team will resurrect depending on where you died. If you die on purple side, you will resurrect on blue side and vise versa. Ensuring you and your team resurrect together is crucial, this will allow you to regroup faster and quickly wipe the enemy team that will be weak.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 01 Dec. 2024: Updated recommended talents.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- Updated Recommended Talents.
- 15 Sep. 2024: Updated Recommended Talents.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 30 Aug. 2024: Page added.
Other PvP Guides
This guide has been written by Mysticall, a seasoned PvP player who has repeatedly achieved 3000 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.
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