Augmentation Evoker DPS Easy Mode — The War Within (11.0.5)

Last updated on Oct 21, 2024 at 21:00 by Saeldur 19 comments
General Information

On this page, we explain how to easily play Augmentation Evoker in World of Warcraft — The War Within (11.0.5), using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.

1.

Foreword

This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialization without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.

2.

The Basics of Augmentation Evoker in The War Within

The Augmentation Evoker playstyle is very fluid, revolving around buffing others then casting your damaging spells to extend your buffs.

Blizzard implemented auto-targeting features for Augmentations buffs to make the class as welcoming as possible for newer players. For example, while targeting an enemy, casting Prescience Icon Prescience will default to the nearest DPS and Blistering Scales Icon Blistering Scales will target the enemies current target.

In Mythic+, you do not have to worry about target selection of your buffs at all, as they will mostly automatically cast on the correct targets. Manual targeting of your buffs in Mythic+ is at most a 1% DPS gain, for more information see the Mythic+ Guide linked below:

While optimization of who you buff in a raid is possible, it is definitely not necessary to enjoy the class. For more information on who to buff if you wish to optimize, see our page on Buff Targeting linked below:

For more information on what each spell does for Augmentation Evoker, we have linked the page below, which goes into more detail on this:

2.

Talent Choice for Augmentation Evokers

These choices are optimized for ease of use.

Two default builds are detailed below. These provide a balance of throughput and unique utility. You can import these talent trees in-game by pressing the "Copy Export String" button on the calculator and Importing the string as a new talent layout in game.

Generic All Rounder Build Mythic+ Basic Rotation Defensive Spells
2.1.

Generic All Rounder Build:

Universal Build - Scalecommander
CEcBAAAAAAAAAAAAAAAAAAAAAwMLzsNzMzYZgZWmxYYmNAAAAAAAAMzADMmaMzMDAAAAmxMbjZmtxMDM2mxgFYZMM2GAzgYDzMA
2.2.

Mythic+:

Mythic+ Build - Scalecommander
CEcBAAAAAAAAAAAAAAAAAAAAAwMLzsNzMzYZgZWmxYGzsBAAAAAAAgZGMDjxUDzMDAAAAMmZbMzYMzAjtZMYBWGDjtBwMI2wYG
3.

Basic Rotation for Augmentation Evokers

The priority system for Augmentation Evoker is not very complicated as a whole, as you are focusing on several short cooldown abilities and filling the gaps with Living Flame Icon Living Flame. However, delaying casts of Prescience Icon Prescience or Ebon Might Icon Ebon Might can lead to large DPS losses quickly. It is important to only use Empower spells during Ebon Might Icon Ebon Might.

  • Cast Prescience Icon Prescience
  • Cast Ebon Might Icon Ebon Might
  • Cast Breath of Eons Icon Breath of Eons
  • Cast Tip the Scales Icon Tip the Scales
  • Cast Fire Breath Icon Fire Breath at empower level 3 if Ebon Might Icon Ebon Might is up.
  • Cast Upheaval Icon Upheaval at empower level 1 if Ebon Might Icon Ebon Might is up.
  • Cast Eruption Icon Eruption if Ebon Might Icon Ebon Might is up or you have 2 Essence Burst Icon Essence Burst or capped Essence.
  • Cast Living Flame Icon Living Flame
  • If you need to move whilst casting, use Hover Icon Hover. If you have no charges of Hover Icon Hover left, then use Azure Strike Icon Azure Strike.
4.

Defensive Spells for Augmentation Evoker

All of Augmentation Evokers Defensive spells are proactive. You need to use them before damage happens to get maximum effect and do not do anything if used afterward.

Defy Fate Icon Defy Fate is a cheat death effect that will save you from dying once every six minutes.

Obsidian Scales Icon Obsidian Scales is your bread and butter defensive, offering 30% damage reduction on a 90s cooldown with 2 charges thanks to Obsidian Bulwark Icon Obsidian Bulwark.

Renewing Blaze Icon Renewing Blaze is your other main defensive cooldown. Renewing Blaze heals you for damage you take during the effect which is a very powerful effect vs anything that does not outright kill you. This ability is incredible vs DOT effects.

Rescue Icon Rescue acts as another defensive and an external due to the talent Twin Guardian Icon Twin Guardian providing both you and the player you Rescue a 30% health absorb for 5 seconds. This ability is harder to use than your other defensives but when used well can be a huge boon to any team you play with.

Zephyr Icon Zephyr reduces the area damage taken by you and the 4 nearest allies by 20%. Due to affecting 5 people this is incredibly strong even if it only applies to AOE damage. Most encounters have heavy-hitting AOEs that this is very good against.

Warp Icon Warp with Temporality Icon Temporality ( Chronowarden Hero Talents) provides 20% decaying Damage Reduction, losing 2% every 0.3s.

5.

Best Talents for Augmentation Evoker in The War Within

This is the Easy Mode page which presents things in a simplified manner with simplified builds. For our detailed, fully-fledged Talent and Rotation guides, click below!

6.

Stat Choice for Augmentation Evokers

The stats page will go into more detail on exactly what exactly each stat does for Augmentation Evoker.

Scalecommander Chronowarden
6.1.

Stats as a Scalecommander

Currently, item level is by far the most important aspect of gearing. Following that, Mastery is approximately equal to Critical Strike Chance and Haste. If at all possible, you would want to prioritize your stats like this:

  1. Item Level;
  2. Haste (until about 20%);
  3. Critical Strike = Mastery = Haste (over 20%)
  4. Versatility.

On Jewelry (and pieces without Intellect on them), the priority is as follows:

  1. Haste (until about 20%);
  2. Item Level;
  3. Critical Strike = Mastery = Haste (over 20%);
  4. Versatility.
6.1.

Stats as a Chronowarden

Currently, item level is by far the most important aspect of gearing. Following that, Mastery is approximately equal to Critical Strike Chance and Haste. If at all possible, you would want to prioritize your stats like this:

  1. Item Level;
  2. Mastery;
  3. Critical Strike = Haste
  4. Versatility.

On Jewelry (and pieces without Intellect on them), the priority is as follows:

  1. Mastery;
  2. Item Level;
  3. Critical Strike = Haste;
  4. Versatility.
7.

Changelog

  • 21 Oct. 2024: Reviewed for Patch 11.0.5
  • 21 Sep. 2024: All recommendations swapped to Scalecommander.
  • 09 Sep. 2024: Updated for The War Within Season 1.
  • 21 Aug. 2024: Minor adjustments to the rotation for The War Within Launch as well as additions of Hero Talents.
  • 23 Jul. 2024: Updated for The War Within Prepatch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed and updated for Dragonflight Season 4
  • 19 Jan. 2024: Reviewed for Patch 10.2.6
  • 08 Mar. 2024: Update default builds.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5
  • 06 Nov. 2023: Reviewed for patch 10.2
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Page added.
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