Augmentation Evoker DPS Mythic+ Tips — The War Within (11.0.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Augmentation Evoker in World of Warcraft — The War Within (11.0.5).
Augmentation Evoker in Mythic+
Augmentation Evoker is a support-focused specialization that brings value to the group by buffing the other members. The 25-yard range might take some getting used to, but the rest of the class has been designed to be as simple and smooth to play as possible!
This guide will focus on getting the most out of the utility that Augmentation brings. If you are interested in how the rotation works in For Mythic Plus, we suggest reading the Rotation Guide and the rotation changes for the Mythic+ section below.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
In 5-man content, most of your buffs will automatically target the correct targets always for you. For example, Ebon Might will always hit the entire group, Prescience will auto-target the other two damage dealers before targeting the healer or tank, Blistering Scales will always go on the tank. This helps alleviate any burdens for you and lets you focus on the enemies in the Keys. However, if both DPS have Prescience then auto-targeted casts may choose the target suboptimally. Ideally, you would prefer for the Prescience to be on both damage dealers and the tank, but auto-targeting may give it to the healer. It is approximately a 1% DPS gain in keys to manually target Prescience to maximize uptime on the DPS and tanks.
The Close as Clutchmates passive has been removed for The War Within. Augmentation Evoker no longer gets 10% stronger Ebon Might and Breath of Eons in dungeon content.
Best Mythic+ Talents for Augmentation Evoker in The War Within
Some dungeons may require a different set of talents. Still, in general, you should start with the following talents and only make changes if you know that you will need a different talent for a specific reason in a dungeon. For a description of all talents, please refer to our Augmentation Evoker talents page.
For a more general overview of Talents for Augmentation Evoker, please visit our dedicated Talents page.
Best Talents for Augmentation Evoker
Scalecommander Mythic+ Build for Augmentation Evoker
This is the default recommended build for Mythic+. Scalecommander
provides very high personal damage throughput while still bringing potent
buffs and support effects to the group.
This build outperforms Chronowarden due to being less reliant on
Ebon Might which is weaker in Mythic+ relative to Raid as you do not
have 4 DPS receiving the buff.
Finally, this build heavily favours investing in haste to get high uptime on
Bombardments as possible to maximise Cooldown Reduction from
Wingleader and outside of haste is less sensitive to what secondary
stats you have allowing you to more easily flex between Devastation Evoker and
Augmentation.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Chronowarden and Double-time Mythic+ Build for Augmentation Evoker
This is the default recommended Chronowarden build for Mythic+. This build has most of the utility talents for dealing with any affixes or dungeon mechanics, as well as having a well-rounded choice. Since this build runs Double-time it is ideal for players who have statted their character for raids with high Critical Strike Chance.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Chronowarden and Time Convergence Mythic+ Build for Augmentation Evoker
This is the alternate Chronowarden build for Mythic+. This build does not want as high critical strike chance as the default Double-time build but may be useful if you would rather have higher haste or Versatility in Mythic+.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Augmentation Evoker Rotation Changes
In Mythic+, you will be fighting against groups of enemies. Augmentation has very few adjustments to its playstyle on AoE, which are listed below.
- You will empower Upheaval to a higher stage than Rank 1 to fit as many enemies as you can within its AoE.
- Without the talent Pupil of Alexstrasza you would use Azure Strike over Living Flame from 2t+.
- You should save Ebon Might near the end of trash packs unless you think there will be thirty seconds until the tank pulls and groups the next enemies.
- You should still try to use Breath of Eons with other classes' cooldowns, but often in Mythic+, it will be fine to just use it on trash packs without other classes' major CDs to be efficient with the cooldown. It is still preferred to sync it to other class cooldowns!
- As a Scalecommander you can more or less entirely ignore syncing Breath of Eons as you have enough talents that make Breath of Eons strong enough to be worth using as much as possible and getting more uses over a dungeon outweighs using it as a 2 minute cooldown. It is still a damage gain to do short syncing adjustments to time to your co-dps.
Utility of Augmentation Evoker in The War Within
Interrupt, Stuns, Stops, and other CC
Quell is your interrupt ability and is always taken on the class tree for pathing reasons. We also take Imposing Presence on the Augmentation tree to lower the cooldown to 20 seconds.
Upheaval is one of your primary rotational damage abilities but it also knocks all enemies into the air. For most enemies, this stops their cast. Some enemies will recast after they land, but some won't; this is inconsistent and something you will have to learn on a mob-by-mob basis. You fairly often over-empower Upheaval or delay it for an extra few GCDs in order to cancel important spells to allow your group interrupts to come back off cooldown and stop the spells.
Wing Buffet knocks enemies away from you, which can let you reposition enemies or cancel their spells. The knockback will stop most casts. Some enemies will recast after they land, but some won't; this is inconsistent and something you will have to learn on a mob-by-mob basis.
Tail Swipe knocks enemies up into the air. For most enemies this stops their current cast. Some enemies will recast after they land but some won't; this is inconsistent and something you will have to learn on a mob by mob basis.
Sleep Walk is an incredible ST CC that is on a 15-second cooldown. Thiscounts as a true CC, which means it will not put you or your allies in combat ifyou walk past the monster CC'd, making it invaluable for skips; additionally, itcan also be used to stop casts in a pinch or to reduce the pressure of aspecific pull.
Landslide is a 90s cooldown AOE root. This is fairly infrequently usedbut it is nice as an option to fallback on especially in cases of disaster suchas when a tank dies.
Terror of the Skies makes your Breath of Eons stun enemies for 3 seconds. This is not always useful in every group composition if there are a lotof other classes with stuns but can be situationally useful.
Oppressing Roar is a 2-minute cooldown that increases the duration ofcrowd controls on an enemy by 50%. This is often paired with Vengeance DemonHunters sigils to CC monsters for a long time or with long-duration AoE Stuns.
Seismic Slam is an incredibly niche and rarely taken talent that allows Landslide to stun enemies that are in mid-air. This is relatively difficult to land and requires you to use one of your other CCs, such as Upheaval or Tail Swipe. In most cases, using either of these spells would have already stopped the spell going off, making the followup stun unnecessary.
Group Survivability Cooldowns
Draconic Attunements grants you and your entire party 2% increased maximum health.
Zephyr grants you and your entire party 20% reduced damage taken from area of effect attacks.
Rescue with Twin Guardian grants you and the player you rescue an absorb shield for 30% of each of your Maximum Health for a short duration. This is a very powerful defensive tool and can help keep people alive against high-damage moments. Try to avoid using it on the tank unless they are expecting it, as the forced movement can often disorient them, turn them so they get hit in the back, or otherwise make it challenging for them to continue their own rotation to sustain their health. Additionally, monsters often have frontal cleaves which means there is a high chance you get hit while trying to save them.
Chrono Ward gives your entire group an absorb shield based on the damage they deal during Breath of Eons up to 30% of their health. This can often eat a large amount of an upcoming dangerous ability, making your healer's life easier.
Molten Blood is a niche talent that makes Blistering Scales give a small shield to the target. This is not often taken due to the shield being too insignificant in most content. This is sometimes taken in extremely high level keys because someone in the group needs the small absorb to survive a mechanic.
Support Buffs
Ebon Might provides 5% of your primary stat to all of your allies while it is up. In Mythic+, this makes the tank and healer stronger, as well as the DPS, making it easier to stay alive.
Prescience grants 3% increased critical strike chance to the players who have the buff. Additionally, players with Prescience get an another approximately 3% increased damage and healing from Fate Mirror. This is typically placed on your fellow DPS as the effect it gives to healers is minimal.
Shifting Sands grants players Versatility based on your Mastery. This is incredible as it both contributes a lot of your damage done but also increases the survivability of players with Shifting Sands because Versatility grants damage reduction.
Breath of Eons is your primary cooldown. This effectively reads as your party does 10% more damage for 10 seconds. This is usually used as a 2-minute cooldown (synced to your party members' cooldowns) despite having a slightly shorter cooldown because of Interwoven Threads.
Source of Magic alongside Potent Mana buff your healer, giving them 3% increased healing and damage done. When combined with Ebon Might means you make healers 8% stronger in total!
Blistering Scales provides a tank with 20% of your armour. The amount of damage reduction this grants depends on the tank, but for most tanks, it's approximately 7% extra physical damage reduction.
Threads of Fate is a buff granted by Chronowarden during Temporal Burst. This works like a super-powered Fate Mirror and effectively boosts the damage and healing of the players with it by 5% for the duration.
Other Utility
Fury of the Aspects provides your party with a Time Warp/ Heroism/ Bloodlust effect. This is incredibly strong and most groups want at least one class that can provide this.
Expunge is your dispel and lets you remove all Poison effects. This is extremely useful in Season 1 because there are a lot of Poisons in these dungeons. Additionally, this lets you dispel someone affected by Void Rift during Xal'atath's Bargain: Devour weeks.
Cauterizing Flame is one of the best Evoker utility spells and lets you remove all Bleed, Poisons, Curses, and Diseases on a target. You always want this in Mythic+. Use this to remove important debilitating debuffs from your allies. Additionally, this lets you dispel a second person affected by Void Rift during Xal'atath's Bargain: Devour weeks.
Spatial Paradox gives a buff to both you and your healer, doubling the range of all of your spells by 100% and letting you both cast while moving. This is situationally useful and can make it easier for some healers to keep you alive during hard mechanics.
Time Spiral gives everyone in your group an additional use of their major movement ability. This is niche, but tanks often appreciate the extra mobility to help them group packs quickly.
Mythic+ Affixes
For general information about affixes, see our general Mythic+ guide. Below we will mention some of the affixes where you need to be mindful of your utility as an Evoker.
Affix Guide for Augmentation Evoker in The War Within
Ascendant Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Ascendant weeks orbs of cosmic energy will periodically spawn near your group.As a Augmentation Evoker, you can use the following spells to get rid of these orbs:
- Upheaval
- Quell - This is usually best used on the monsters in the pack not the affix.
- Tail Swipe
- Wing Buffet
- Breath of Eons with Terror of the Skies. Make sure toalso hit the enemy mobs.
Voidbound Affix Management for Augmentation Evoker
When the Voidbound affix spawns, you should immediately swap targets to focus this down. During Xal'atath's Bargain: Voidbound weeks, we suggest swapping Oppressing Roar with Unravel to help kill them faster.
Oblivion Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Oblivion weeks Be sure to pay attention to these orbs and intercept them before they reach mobs.
Devour Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Devour be prepared to use your Expunge and Cauterizing Flame to remove the debuffs from your party members. It is important to note this is *not* an Absorb despite looking like one and simply tracks healing dealt to the target. Healers will typically heal the mechanic off but it can be good to remove them quickly with dispels if its better for DPS burst or if the debuff is about to expire. If the debuff expires all nearby monsters get healed which is very bad.
Changelog
- 21 Oct. 2024: Updated for Patch 11.0.5 changing the class talent tree.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 09 Sep. 2024: Update for The War Within Season 1.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 19 Jul. 2024: Reviewed for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Use Regenerative Chitin in the default M+ Build.
- 15 Jan. 2024: Reviewed for patch 10.2.5
- 13 Nov. 2023: Updated for Hotfixes
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Update Build for this weeks patch.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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