Augmentation Evoker DPS Mythic+ Tips — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Augmentation Evoker in World of Warcraft — The War Within (11.0.7).
Augmentation Evoker in Mythic+
Augmentation Evoker is a support-focused specialization that brings value to the group by buffing the other members. The 25-yard range might take some getting used to, but the rest of the class has been designed to be as simple and smooth to play as possible!
This guide will focus on getting the most out of the utility that Augmentation brings. If you are interested in how the rotation works in For Mythic Plus, we suggest reading the Rotation Guide and the rotation changes for the Mythic+ section below.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
In 5-man content, most of your buffs will automatically target the correct
targets always for you. For example, Ebon Might will always hit
the entire group,
Prescience will auto-target the other two damage
dealers before targeting the healer or tank,
Blistering Scales will
always go on the tank. This helps alleviate any burdens for you and lets
you focus on the enemies in the Keys. However, if both DPS have
Prescience then auto-targeted casts may choose the target suboptimally.
Ideally, you would prefer for the Prescience to be on both damage dealers and
the tank, but auto-targeting may give it to the healer. It is approximately a 1%
DPS gain in keys to manually target
Prescience to maximize uptime on
the DPS and tanks.
The Close as Clutchmates passive has been removed for The War Within.
Augmentation Evoker no longer gets 10% stronger
Ebon Might and
Breath of Eons in dungeon content.
Best Mythic+ Talents for Augmentation Evoker in The War Within
Some dungeons may require a different set of talents. Still, in general, you should start with the following talents and only make changes if you know that you will need a different talent for a specific reason in a dungeon. For a description of all talents, please refer to our Augmentation Evoker talents page.
For a more general overview of Talents for Augmentation Evoker, please visit our dedicated Talents page.
Best Talents for Augmentation Evoker
Scalecommander Mythic+ Build for Augmentation Evoker
This is the default recommended build for Mythic+. Scalecommander
provides very high personal damage throughput while still bringing potent
buffs and support effects to the group.
This build outperforms Chronowarden due to being less reliant on
Ebon Might which is weaker in Mythic+ relative to Raid as you do not
have 4 DPS receiving the buff.
Finally, this build heavily favours investing in haste to get high uptime on
Bombardments as possible to maximise Cooldown Reduction from
Wingleader and outside of haste is less sensitive to what secondary
stats you have allowing you to more easily flex between Devastation Evoker and
Augmentation.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Chronowarden and
Double-time Mythic+ Build for Augmentation Evoker
This is the default recommended Chronowarden build for Mythic+.
This build has most of the utility talents for dealing with any affixes or
dungeon mechanics, as well as having a well-rounded choice. Since this build
runs
Double-time it is ideal for players who have statted their
character for raids with high Critical Strike Chance.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Chronowarden and
Time Convergence Mythic+ Build for Augmentation Evoker
This is the alternate Chronowarden build for Mythic+. This build
does not want as high critical strike chance as the default
Double-time build but may be useful if you would rather have higher
haste or Versatility in Mythic+.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Augmentation Evoker Rotation Changes
In Mythic+, you will be fighting against groups of enemies. Augmentation has very few adjustments to its playstyle on AoE, which are listed below.
- You will empower
Upheaval to a higher stage than Rank 1 to fit as many enemies as you can within its AoE.
- Without the talent
Pupil of Alexstrasza you would use
Azure Strike over
Living Flame from 2t+.
- You should save
Ebon Might near the end of trash packs unless you think there will be thirty seconds until the tank pulls and groups the next enemies.
- You should still try to use
Breath of Eons with other classes' cooldowns, but often in Mythic+, it will be fine to just use it on trash packs without other classes' major CDs to be efficient with the cooldown. It is still preferred to sync it to other class cooldowns!
- As a
Scalecommander you can more or less entirely ignore syncing
Breath of Eons as you have enough talents that make
Breath of Eons strong enough to be worth using as much as possible and getting more uses over a dungeon outweighs using it as a 2 minute cooldown. It is still a damage gain to do short syncing adjustments to time to your co-dps.
Utility of Augmentation Evoker in The War Within
Interrupt, Stuns, Stops, and other CC
Quell is your interrupt ability and is always taken on the
class tree for pathing reasons. We also take
Imposing Presence on
the Augmentation tree to lower the cooldown to 20 seconds.
Upheaval is one of your primary rotational damage abilities
but it also knocks all enemies into the air. For most enemies, this stops
their cast. Some enemies will recast after they land, but some won't; this
is inconsistent and something you will have to learn on a mob-by-mob
basis. You fairly often over-empower
Upheaval or delay it for
an extra few GCDs in order to cancel important spells to allow your group
interrupts to come back off cooldown and stop the spells.
Wing Buffet knocks enemies away from you, which can let
you reposition enemies or cancel their spells. The knockback will stop
most casts. Some enemies will recast after they land, but some won't; this
is inconsistent and something you will have to learn on a mob-by-mob
basis.
Tail Swipe knocks enemies up into the air. For most
enemies this stops their current cast. Some enemies will recast after they
land but some won't; this is inconsistent and something you will have to
learn on a mob by mob basis.
Sleep Walk is an incredible ST CC that is on a 15-second
cooldown. Thiscounts as a true CC, which means it will not put you or your
allies in combat ifyou walk past the monster CC'd, making it invaluable
for skips; additionally, itcan also be used to stop casts in a pinch or to
reduce the pressure of aspecific pull.
Landslide is a 90s cooldown AOE root. This is fairly
infrequently usedbut it is nice as an option to fallback on especially in
cases of disaster suchas when a tank dies.
Terror of the Skies makes your
Breath of Eons stun enemies
for 3 seconds. This is not always useful in every group composition if
there are a lotof other classes with stuns but can be situationally
useful.
Oppressing Roar is a 2-minute cooldown that increases the
duration ofcrowd controls on an enemy by 50%. This is often paired with
Vengeance DemonHunters sigils to CC monsters for a long time or with
long-duration AoE Stuns.
Seismic Slam is an incredibly niche and rarely taken talent
that allows
Landslide to stun enemies that are in mid-air. This
is relatively difficult to land and requires you to use one of your other
CCs, such as
Upheaval or
Tail Swipe. In most
cases, using either of these spells would have already stopped the spell
going off, making the followup stun unnecessary.
Group Survivability Cooldowns
Draconic Attunements grants you and your entire party 2%
increased maximum health.
Zephyr grants you and your entire party 20% reduced damage
taken from area of effect attacks.
Rescue with
Twin Guardian grants you and the player you
rescue an absorb shield for 30% of each of your Maximum Health for a short
duration. This is a very powerful defensive tool and can help keep people
alive against high-damage moments. Try to avoid using it on the tank
unless they are expecting it, as the forced movement can often disorient
them, turn them so they get hit in the back, or otherwise make it
challenging for them to continue their own rotation to sustain their
health. Additionally, monsters often have frontal cleaves which means
there is a high chance you get hit while trying to save them.
Chrono Ward gives your entire group an absorb shield based on
the damage they deal during
Breath of Eons up to 30% of their
health. This can often eat a large amount of an upcoming dangerous
ability, making your healer's life easier.
Molten Blood is a niche talent that makes
Blistering Scales give a small shield to the target. This is not
often taken due to the shield being too insignificant in most content.
This is sometimes taken in extremely high level keys because someone in
the group needs the small absorb to survive a mechanic.
Support Buffs
Ebon Might provides 5% of your primary stat to all of your
allies while it is up. In Mythic+, this makes the tank and healer
stronger, as well as the DPS, making it easier to stay alive.
Prescience grants 3% increased critical strike chance to the
players who have the buff. Additionally, players with
Prescience
get an another approximately 3% increased damage and healing from
Fate Mirror. This is typically placed on your fellow DPS as the
effect it gives to healers is minimal.
Shifting Sands grants players Versatility based on your Mastery.
This is incredible as it both contributes a lot of your damage done but
also increases the survivability of players with
Shifting Sands
because Versatility grants damage reduction.
Breath of Eons is your primary cooldown. This effectively reads
as your party does 10% more damage for 10 seconds. This is usually used as
a 2-minute cooldown (synced to your party members' cooldowns) despite
having a slightly shorter cooldown because of
Interwoven Threads.
Source of Magic alongside
Potent Mana buff your healer,
giving them 3% increased healing and damage done. When combined with
Ebon Might means you make healers 8% stronger in total!
Blistering Scales provides a tank with 20% of your armour. The
amount of damage reduction this grants depends on the tank, but for most
tanks, it's approximately 7% extra physical damage reduction.
Threads of Fate is a buff granted by
Chronowarden
during
Temporal Burst. This works like a super-powered
Fate Mirror and effectively boosts the damage and healing of the
players with it by 5% for the duration.
Other Utility
Fury of the Aspects provides your party with a
Time Warp/
Heroism/
Bloodlust effect. This is
incredibly strong and most groups want at least one class that can provide
this.
Expunge is your dispel and lets you remove all Poison effects.
This is extremely useful in Season 1 because there are a
lot of Poisons in these dungeons. Additionally, this lets you dispel
someone affected by
Void Rift during
Xal'atath's Bargain: Devour weeks.
Cauterizing Flame is one of the best Evoker utility spells and
lets you remove all Bleed, Poisons, Curses, and Diseases on a target. You
always want this in Mythic+. Use this to remove important debilitating
debuffs from your allies. Additionally, this lets you dispel a second
person affected by
Void Rift during
Xal'atath's Bargain: Devour weeks.
Spatial Paradox gives a buff to both you and your healer,
doubling the range of all of your spells by 100% and letting you both cast
while moving. This is situationally useful and can make it easier for some
healers to keep you alive during hard mechanics.
Time Spiral gives everyone in your group an additional use of
their major movement ability. This is niche, but tanks often appreciate
the extra mobility to help them group packs quickly.
Mythic+ Affixes
For general information about affixes, see our general Mythic+ guide. Below we will mention some of the affixes where you need to be mindful of your utility as an Evoker.
Affix Guide for Augmentation Evoker in The War Within
Ascendant Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Ascendant weeks orbs of cosmic energy will
periodically spawn near your group. As a Augmentation Evoker, you
can use the following spells to get rid of these orbs:
Upheaval
Quell - This is usually best used on the monsters in the pack not the affix.
Tail Swipe
Wing Buffet
Breath of Eons with
Terror of the Skies. Make sure to also hit the enemy mobs.
Voidbound Affix Management for Augmentation Evoker
When the Voidbound affix spawns, you should immediately swap targets
to focus this down. During Xal'atath's Bargain: Voidbound weeks,
we suggest swapping
Oppressing Roar with
Unravel to help
kill them faster.
Oblivion Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Oblivion weeks Be sure to pay attention to
these orbs and intercept them before they reach mobs.
Devour Affix Management for Augmentation Evoker
During Xal'atath's Bargain: Devour be prepared to use your
Expunge
and
Cauterizing Flame to remove the debuffs from your party
members. It is important to note this is not an Absorb despite looking like
one and simply tracks healing dealt to the target. Healers will typically heal
the mechanic off but it can be good to remove them quickly with dispels if its
better for DPS burst or if the debuff is about to expire. If the debuff expires
all nearby monsters get healed which is very bad.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Updated for Patch 11.0.5 changing the class talent tree.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 09 Sep. 2024: Update for The War Within Season 1.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 19 Jul. 2024: Reviewed for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Use Regenerative Chitin in the default M+ Build.
- 15 Jan. 2024: Reviewed for patch 10.2.5
- 13 Nov. 2023: Updated for Hotfixes
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Update Build for this weeks patch.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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