Augmentation Evoker DPS Spec, Builds, and Talents — The War Within (11.1.0)
On this page, you will find out the best talents for each tier for your Augmentation Evoker in World of Warcraft — The War Within (11.1.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War Within Talents for Augmentation Evoker
On this page, we cover all the talents you have access to, explaining how each one is to be used. Some of these talents, active or passive, can make a huge difference in how Augmentation Evokers is played, which is explained on our rotation page. Some talents however have a more versatile use in Mythic+ than in raids; if this is more your thing, we strongly recommend that you check the Mythic+ page.
Talent Cheat Sheet for Augmentation Evoker
Augmentation has two viable Hero Talent trees which pros and cons for each. Be sure to read below to see what we say about them!
Recommended Build Import Codes:
Best War Within Talent Builds for Augmentation Evoker
Best
Scalecommander Universal Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
Best
Scalecommander Raid Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
Our Raid build starts out with a generic talent setup that will work
everywhere but not every boss will need you to have the reduced
Quell cooldown from
Imposing Presence if there are no
interrupts and if the boss is only Single Target then you wont need
Pupil of Alexstrasza. If you are on a boss that does not need these we
suggest moving them to other utility like
Arcane Reach,
Bestow Weyrnstone or
Draconic Attunements.
For pure Single Target you may opt to drop Rumbling Earth and
Interwoven Threads for both
Inferno's Blessing and
Molten Embers for increased DPS.
Best
Scalecommander Mythic+ Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
For our Spec Tree in Mythic+ and Delve content we move two points from
Innate Magic to
Sleep Walk and
Terror of the Skies as
the additional crowd control is invaluable. We additionally move
Unravel to
Oppressing Roar as the CC duration increase is
more generically useful.
Unravel is still useful in dungeons with
absorb shields.
For our Class Tree in Mythic+ and Delve content, we move either
Interwoven Threads to
Overlord.
Overlord provides
a significant amount of AOE dps as a
Scalecommander so we take
the single target hit to pick this up. You also have the option of changing
your utility around if you would like to. We have left the point in
Stretch Time but you could move it to
Timelessness or
Bestow Weyrnstone if you feel like it would be more useful in the
dungeon you are in. Additionally, you could move
Power Nexus to
Regenerative Chitin for a smoother experience at the cost of a small
amount of damage.
While this build is our suggested Delving build we do not recommend playing Delves solo as Augmentation Evoker. Playing Delves solo as an Augmentation Evoker significantly increases the difficulty of the content as well as making them take an incredibly long time. We strongly suggest playing Devastation Evoker instead or finding a group.
Best
Chronowarden Universal Build for Augmentation Evoker
We usually run the same Chronowarden Hero Talents for all content.
Running
Time Convergence over
Double-time is an option in
Mythic+ where your
Ebon Might is weaker.
Best
Chronowarden Raid Build for Augmentation Evoker
We run the same Chronowarden Hero Talents for all raiding content.
Our Raid build starts out with a generic talent setup that will work
everywhere. This build changes Plot the Future and
Interwoven Threads to
Inferno's Blessing and
Molten Embers when compared to the univeresal build which results in
slightly more DPS but higher rotational complexity. Also, you may want to
change the utility this tree takes as not every boss will need you to have
the reduced
Quell cooldown from
Imposing Presence if there
are no interrupts and if the boss is only Single Target then you wont need
Pupil of Alexstrasza. If you are on a boss that does not need these
we suggest moving them to other utility like
Arcane Reach,
Bestow Weyrnstone or
Draconic Attunements.
Best
Chronowarden Mythic+ Build for Augmentation Evoker
In Mythic+ you have the option of running Time Convergence over
Double-time. This is because in
Mythic+, your
Ebon Might is weaker due to not buffing 4 DPS
players. The default build linked below runs
Double-time as it will
be the most commonly played, but if you would like to play
Time Convergence just swap the talent over.
For our Spec Tree in Mythic+ and Delve content we move two points from
Innate Magic to
Sleep Walk and
Terror of the Skies as
the additional crowd control is invaluable. We additionally move
Unravel to
Oppressing Roar as the CC duration increase is
more generically useful.
Unravel is still useful in dungeons with
absorb shields.
For our Class Tree in Mythic+ and Delve content we do not move any talents
around although you have the options of changing your utility around if you
would like to. You can opt to further specialise in AoE damage by moving the
point from Plot the Future to
Overlord but this will reduce your
Single Target. We also set
Stretch Time as a good default but you could
move the point to
Timelessness or
Bestow Weyrnstone if you feel
like it would be more useful in the dungeon you are in. Additionally, you could
move
Power Nexus to
Regenerative Chitin for a smoother
experience at the cost of a small amount of damage.
While this build is our suggested Delving build for Chronowarden
we do not recommend playing Delves solo as Augmentation Evoker.
Playing Delves solo as an Augmentation Evoker significantly increases the
difficulty of the content as well as making them take an incredibly long
time. We strongly suggest playing Devastation Evoker instead or
finding a group.
Augmentation Evoker Talents Explained
Due to the nature of The War Within's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the more considerable niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
The War Within Augmentation Evoker Hero Talents
Scalecommander
Talent | Description/Effect |
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Chronowarden
Ability | Description/Effect |
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Rows 1-4 Class Talents for Augmentation Evokers
Noteworthy Talents
Talent | Description/Effect |
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One of your few defensive abilities as an Evoker. Needed for
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Gives you the ability to dispel poisons. |
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An easy-to-acquire cast speed increase for ![]() |
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A very strong instant-cast heal. You can use it on yourself or another player. If used on another player, you will fly to them, which can be handy for mobility, too. |
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This talent acts as one of the main drivers for letting your offhealing
count for damage. The damage of your next ![]() ![]() ![]() ![]() |
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A second charge of ![]() ![]() |
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Your interrupt ability. This paths to ![]() |
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The core spell of Augmentation Evoker. Most of Augmentations talents and spells interact in some way with Ebon Might. |
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This is your only spender unless you talent ![]() ![]() ![]() ![]() |
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These allow ![]() ![]() ![]() ![]() |
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This makes ![]() |
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This increases the maximum cap of ![]() |
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This makes ![]() ![]() ![]() |
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This makes ![]() ![]() ![]() ![]() |
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Your second empowered Spell is one of your hardest-hitting spells. This
will deal the same damage at all empowerment levels. Empowering this ability increases
the radius. Casting Upheaval extends ![]() ![]() |
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Breath of Eons is Augmentation's main cooldown. Only allies with Ebon Might contribute to Breath of Eons. You want to pair Breath of Eons with your allies' main DPS cooldowns. While optimal timings may change depending on encounters, a good default timing for using it is every 2 minutes, as a lot of classes have 2-minute cooldowns. |
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This is a cheat death effect that also heals allies when it triggers. Incredibly potent. |
Niche Talents
Talent | When to Consider |
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Dungeon scenarios if you need additional crowd control. |
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If your group needs additional dispels. Can remove Bleeds. Recommended in Mythic+. |
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Lets you cast ![]() |
Rows 5-7 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
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Increases cast speed of ![]() ![]() ![]() ![]() |
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An easy-to-obtain damage boost for all abilities. |
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This makes your next Empowered Spell an instant cast and at the maximum
empowerment level. ![]() |
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4% Magic damage reduction for 2 points. Very good talent. |
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An extra 6% stamina. Always take this talent! It is a huge survivability boost. |
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Increases the duration of ![]() |
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Increases the duration of your ![]() |
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This boosts the healing of ![]() ![]() |
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Reduces the essence cost of ![]() |
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Gives a shield to allies that dealt damage during ![]() |
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This is an incredibly powerful effect that provides you and your 4 nearest
allies either ![]() ![]() ![]() |
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Another Buff Augmentation can Provide. This increases an allies Critical strike
chance by 3%. Additionally, ![]() |
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This talent makes ![]() |
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This is a fairly essential talent due to Evokers not having many
defensive abilities. ![]() |
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This makes ![]() |
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This makes ![]() |
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This makes you cast your empower spells faster, providing a small damage
gain. Additionally, the extra maximum rank of ![]() ![]() |
Niche Talents
Talent | When to Consider |
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Very strong CC spell for Mythic+ as this is a true CC that does not put you or your allies in combat if you walk near the monster, which is good for skipping trash mobs. |
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Increases the healing of ![]() ![]() |
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Increased movement speed when you are above 75%. Useful for some transmog farm content. |
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Gives a 50% ![]() ![]() ![]() |
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Grants you and another ally a ![]() |
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This talent is now significantly weaker after being nerfed to 1% Maximum Health increase per point. This may still see niche play at the highest level of content where you absolutely need every last drop of survivability. |
Rows 8-10 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
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This talent means your ![]() |
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Allows you to pick up a friendly player and fly them to a location you select. Quite useful for getting group members out of danger quickly or assisting a player behind the group. |
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Provides decent passive mana to healers. More importantly, ![]() |
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This adds an additional powerful defensive and external to ![]() |
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Zephyr provides damage reduction against area of effect abilities to you and 4 nearest allies. This is another nice defensive utility. |
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This talent makes ![]() ![]() |
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Time Skip is a channeled spell that increases the cooldown recovery rate of all
your skills by 1000% for 2 seconds. 3 seconds with ![]() |
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This is a 3-minute cooldown that increases the cast range of you and a healer by 100% and lets you both cast while moving. This is going to be incredibly useful for progression raid encounters where it can let healers free cast during heavy movement periods. |
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This talent makes ![]() ![]() |
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This talent makes ![]() ![]() ![]() ![]() ![]() ![]() |
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This talent increases damage enemies take from black spells
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Niche Talents
Talent | When to Consider |
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If you are going to fight enemies with absorb shields. ![]() |
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3+ Target scenarios. |
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This is used in dungeons that have important enrages to dispel. |
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When you need additional stuns such as in Mythic+. |
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you to use PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Augmentation Evokers
There are no PvP talents for Evokers that increase your total damage output. Therefore, the PvP talents you choose are entirely down to personal preference.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 24 Feb. 2024: Updated for Patch 11.1 for the new talent changes.
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Updated for Patch 11.0.5 with new class trees due to changes.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 21 Sep. 2024: Update for new Scalecommander builds and change to Molten Embers.
- 09 Sep. 2024: Update incorrect talent links and add information about Time Convergence in Mythic+
- 27 Aug. 2024: Add comments about Delve
- 22 Aug. 2024: Correct M+ Talent Build (Was missing Oppressing Roar and Sleep walk)
- 22 Aug. 2024: Fix incorrect Spell Links
- 21 Aug. 2024: Updated for The War Within Launch adding Hero Talents.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated and Reviewed for Dragonflight Season 4.
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Default builds updated.
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Builds updated for this weeks changes.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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