Augmentation Evoker DPS Spec, Builds, and Talents — The War Within (11.0.7)
On this page, you will find out the best talents for each tier for your Augmentation Evoker in World of Warcraft — The War Within (11.0.7). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War Within Talents for Augmentation Evoker
On this page, we cover all the talents you have access to, explaining how each one is to be used. Some of these talents, active or passive, can make a huge difference in how Augmentation Evokers is played, which is explained on our rotation page. Some talents however have a more versatile use in Mythic+ than in raids; if this is more your thing, we strongly recommend that you check the Mythic+ page.
Talent Cheat Sheet for Augmentation Evoker
Augmentation has two viable Hero Talent trees which pros and cons for each. Be sure to read below to see what we say about them!
Recommended Build Import Codes:
Best War Within Talent Builds for Augmentation Evoker
Best
Scalecommander Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
Best
Scalecommander Single-Target Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
For single target, we do not need to take Pupil of Alexstrasza, so we
pick up another utility node instead. The build linked below takes
Arcane Reach, but you could put it in other utility or QOL nodes like
Bestow Weyrnstone,
Draconic Attunements/
Aspects' Favor or
Regenerative Chitin.
Best
Scalecommander Mythic+ Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
For our Spec Tree in Mythic+ and Delve content we move a point from
Spatial Paradox and
Scarlet Adaptation to
Sleep Walk
and
Clobbering Sweep, as this is an incredible piece of utility, and
the crowd control is invaluable. We additionally move
Unravel to
Oppressing Roar as the CC duration increase is more generically
useful.
Unravel is still useful in dungeons with absorb shields. If
you would like
Terror of the Skies, you will have to give up
Clobbering Sweep.
For our Class Tree in Mythic+ and Delve content, we move the point from
Molten Embers to
Ignition Rush as it allows for more smooth
gameplay as it makes your damage less reliant on syncing
Fire Breath
and
Upheaval. Playing
Molten Embers over
Ignition Rush is still powerful and may be the correct option for
players who have high mastery of the class that are playing keys with large
AOE pulls but the difference between both talents is very small.
While this build is our suggested Delving build we do not recommend playing Delves solo as Augmentation Evoker. Playing Delves solo as an Augmentation Evoker significantly increases the difficulty of the content as well as making them take an incredibly long time. We strongly suggest playing Devastation Evoker instead or finding a group.
Best
Chronowarden Build for Augmentation Evoker
We usually run the same Chronowarden Hero Talents for all content.
Running
Time Convergence over
Double-time is an option in
Mythic+ but requires you to change your stat priority away from critical
strike chance and back to primarily mastery.
You can freely swap between Plot the Future and
Molten Embers
depending on preference as they perform extremely close to each other after
the changes to
Molten Embers.
Best
Chronowarden Single-Target Build for Augmentation Evoker
We run the same Chronowarden Hero Talents for all raiding content.
You can freely swap between Plot the Future and
Molten Embers
depending on preference as they perform extremely close to each other after
the changes to
Molten Embers.
For single target, we do not need to take Pupil of Alexstrasza so you
can pick a different talent instead. This point has been left in
Pupil of Alexstrasza but you could put it in other utility or QOL
nodes like
Bestow Weyrnstone,
Aspects' Favor or
Regenerative Chitin.
Best
Chronowarden Mythic+ Build for Augmentation Evoker
In Mythic+ you have the option of running Time Convergence over
Double-time but requires you to change your stat priority away from
critical strike chance and back to primarily mastery. This is because in
Mythic+, your
Ebon Might is weaker due to not buffing 4 DPS
players. The default build linked below runs
Double-time as it will
be the most commonly played, but if you would like to play
Time Convergence just swap the talent over.
You can freely swap between Plot the Future and
Molten Embers
depending on preference as they perform extremely close to each other after
the changes to
Molten Embers.
For our Spec Tree in Mythic+ and Delve content we move a point from
Spatial Paradox and
Scarlet Adaptation to
Sleep Walk
and
Clobbering Sweep, as this is an incredible piece of utility, and
the crowd control is invaluable. We additionally move
Unravel to
Oppressing Roar as the CC duration increase is more generically
useful.
Unravel is still useful in dungeons with absorb shields. If
you would like
Terror of the Skies, you will have to give up
Clobbering Sweep.
While this build is our suggested Delving build for Chronowarden
we do not recommend playing Delves solo as Augmentation Evoker.
Playing Delves solo as an Augmentation Evoker significantly increases the
difficulty of the content as well as making them take an incredibly long
time. We strongly suggest playing Devastation Evoker instead or
finding a group.
Augmentation Evoker Talents Explained
Due to the nature of The War Within's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the more considerable niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
The War Within Augmentation Evoker Hero Talents
Scalecommander
Talent | Description/Effect |
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Chronowarden
Ability | Description/Effect |
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Rows 1-4 Class Talents for Augmentation Evokers
Noteworthy Talents
Talent | Description/Effect |
---|---|
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One of your few defensive abilities as an Evoker. Needed for
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Gives you the ability to dispel poisons. |
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An easy-to-acquire cast speed increase for ![]() |
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A very strong instant-cast heal. You can use it on yourself or another player. If used on another player, you will fly to them, which can be handy for mobility, too. |
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This talent acts as one of the main drivers for letting your offhealing
count for damage. The damage of your next ![]() ![]() ![]() ![]() |
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A second charge of ![]() ![]() |
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Your interrupt ability. This paths to ![]() |
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The core spell of Augmentation Evoker. Most of Augmentations talents and spells interact in some way with Ebon Might. |
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This is your only spender unless you talent ![]() ![]() ![]() ![]() |
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These allow ![]() ![]() ![]() ![]() |
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This makes ![]() |
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This increases the maximum cap of ![]() |
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This makes ![]() ![]() ![]() |
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This makes ![]() ![]() ![]() ![]() |
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Your second empowered Spell is one of your hardest-hitting spells. This
will deal the same damage at all empowerment levels. Empowering this ability increases
the radius. Casting Upheaval extends ![]() ![]() |
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Breath of Eons is Augmentation's main cooldown. Only allies with Ebon Might contribute to Breath of Eons. You want to pair Breath of Eons with your allies' main DPS cooldowns. While optimal timings may change depending on encounters, a good default timing for using it is every 2 minutes, as a lot of classes have 2-minute cooldowns. |
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This is a cheat death effect that also heals allies when it triggers. Incredibly potent. |
Niche Talents
Talent | When to Consider |
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Dungeon scenarios if you need additional crowd control. |
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If using ![]() |
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If your group needs additional dispels. Can remove Bleeds. Recommended in Mythic+. |
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Lets you cast ![]() |
Rows 5-7 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
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Increases cast speed of ![]() ![]() ![]() ![]() |
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An easy-to-obtain damage boost for all abilities. |
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This makes your next Empowered Spell an instant cast and at the maximum
empowerment level. ![]() |
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4% Magic damage reduction for 2 points. Very good talent. |
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An extra 6% stamina. Always take this talent! It is a huge survivability boost. |
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Increases the duration of ![]() |
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Increases the duration of your ![]() |
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This boosts the healing of ![]() ![]() |
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Reduces the essence cost of ![]() |
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Gives a shield to allies that dealt damage during ![]() |
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This is an incredibly powerful effect that provides you and your 4 nearest
allies either ![]() ![]() ![]() |
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Another Buff Augmentation can Provide. This increases an allies Critical strike
chance by 3%. Additionally, ![]() |
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This talent makes ![]() |
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This is a fairly essential talent due to Evokers not having many
defensive abilities. ![]() |
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This makes ![]() |
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This makes ![]() |
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This makes you cast your empower spells faster, providing a small damage
gain. Additionally, the extra maximum rank of ![]() ![]() |
Niche Talents
Talent | When to Consider |
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Very strong CC spell for Mythic+ as this is a true CC that does not put you or your allies in combat if you walk near the monster, which is good for skipping trash mobs. |
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Increases the healing of ![]() ![]() |
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Makes it significantly easier to land a ![]() ![]() |
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Increased movement speed when you are above 75%. Useful for some transmog farm content. |
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Makes landslide stun midair enemies for 2s per rank. This is a very strong AOE stun however Augmentation talents are very competitive point-wise. This could be useful in Mythic+ or PVP. |
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Gives a 50% ![]() ![]() ![]() |
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Grants you and another ally a ![]() |
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This talent is now significantly weaker after being nerfed to 1% Maximum Health increase per point. This may still see niche play at the highest level of content where you absolutely need every last drop of survivability. |
Rows 8-10 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
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This talent means your ![]() |
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Allows you to pick up a friendly player and fly them to a location you select. Quite useful for getting group members out of danger quickly or assisting a player behind the group. |
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Provides decent passive mana to healers. More importantly, ![]() |
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This adds an additional powerful defensive and external to ![]() |
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Zephyr provides damage reduction against area of effect abilities to you and 4 nearest allies. This is another nice defensive utility. |
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This talent makes ![]() ![]() |
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Time Skip is a channeled spell that increases the cooldown recovery rate of all
your skills by 1000% for 2 seconds. 3 seconds with ![]() |
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This is a 3-minute cooldown that increases the cast range of you and a healer by 100% and lets you both cast while moving. This is going to be incredibly useful for progression raid encounters where it can let healers free cast during heavy movement periods. |
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This talent makes ![]() ![]() |
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This talent makes ![]() ![]() ![]() ![]() |
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This talent increases damage enemies take from black spells
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Niche Talents
Talent | When to Consider |
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If you are going to fight enemies with absorb shields. ![]() |
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3+ Target scenarios. |
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This is used in dungeons that have important enrages to dispel. |
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When you need additional stuns such as in Mythic+. |
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you to use PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Augmentation Evokers
There are no PvP talents for Evokers that increase your total damage output. Therefore, the PvP talents you choose are entirely down to personal preference.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Updated for Patch 11.0.5 with new class trees due to changes.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 21 Sep. 2024: Update for new Scalecommander builds and change to Molten Embers.
- 09 Sep. 2024: Update incorrect talent links and add information about Time Convergence in Mythic+
- 27 Aug. 2024: Add comments about Delve
- 22 Aug. 2024: Correct M+ Talent Build (Was missing Oppressing Roar and Sleep walk)
- 22 Aug. 2024: Fix incorrect Spell Links
- 21 Aug. 2024: Updated for The War Within Launch adding Hero Talents.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated and Reviewed for Dragonflight Season 4.
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Default builds updated.
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Builds updated for this weeks changes.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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