Balance Druid Best Covenants, Soulbinds, and Conduits — Dragonflight 10.2.5
Covenants, Soulbinds, and Conduits are the most important character customization options in Shadowlands. They have a substantial impact on your toolkit and performance as Balance Druid. This page's purpose is to help you pick the right options according to the content you intend to do in Shadowlands.
Dragonflight Disclaimer
Please be aware that as of the Dragonflight Pre-Patch and Dragonflight expansion, all Covenant abilities, Soulbinds, and Conduits will only function while within the Shadowlands. This page will temporarily remain as a reference.
Introduction: Prerequisites
This page assumes that you are already familiar with Covenants, Soulbinds, and Conduits. If that is not the case, we have a number of pages that can help you get up to speed:
- Covenants Guide, which explains what Covenants are, what perks they bring, and how you can join one;
- Druid Covenant Abilities, which lists all the abilities that Druids gain by joining each Covenant;
- How To Change Covenant?, which tells you how you can switch Covenant (rejoining a former Covenant will require you to perform a number of tasks to regain their trusts);
- General Soulbind Guide, which explains what Soulbinds are and how you can pledge yourself to them to open up their Soulbind tree;
- Druid Conduits, which lists all of the Conduits available to Druids.
Selecting a Covenant for Balance Druids
It is important to understand the depth behind selecting a Covenant. When you select a Covenant, you are choosing 2 new abilities, 3 possible Soulbind trees, and a Covenant-specific Conduit to boot.
This page will talk mainly about the all-around optimal choice for entering high-end PvE content. That being said, the remaining options can still be used just at the cost of some throughput.
We cover our thoughts on the Covenants and their Soulbinds in this section further below.
Summary of the Best Covenants, Soulbinds, and Conduits
| Focus | Covenant | Soulbind | Advised Tree | 
|---|---|---|---|
| Raiding & Mythic+ Venthyr | Venthyr | Theotar the Mad Duke | Balance Druid Theotar tree | 
| Raiding & Mythic+ Niya | Night Fae | Niya | Balance Druid Niya tree | 
Covenant Evaluation
Unlike the previous two tiers, we have a selection of competitive Covenants to choose from at all levels of difficulty. Given that you can swap freely between any Covenant you have ready, you may very well find yourself changing Covenants between bosses or dungeons.
For most players, we will be recommending keeping up to date with both Venthyr and Night Fae and below we will cover the strengths and weaknesses of both choices. Kyrian is still a viable Covenant performing on par with the other two options given an ideal partner and fight but with its reliance on others, we would advise prioritizing the less volatile options.
When to Choose Venthyr as a Balance Druid
| Pros | Cons | 
|---|---|
|  Ravenous Frenzy is strong for both single and multi-target | Requires the ability to fully utilize a 30-second damage window | 
| Powerful Legendary synergy | Turns the class into a pure 3-minute cooldown class | 
| Long range blink is great for navigating dangerous abilities | More skill-based than other Covenant choices | 
Patch 9.2 nerfed the powerful  Sinful Hysteria Legendary Power,
bringing the Venthyr Covenant more in-line with the other Covenants.
While nerfed, this Legendary is still a strong ramping tool which helps to deal
a large amount of damage to any target or targets around you.
 Sinful Hysteria Legendary Power,
bringing the Venthyr Covenant more in-line with the other Covenants.
While nerfed, this Legendary is still a strong ramping tool which helps to deal
a large amount of damage to any target or targets around you.
With Patch 9.2.5, we will be
adding a second Legendary Power
and set bonuses to
our kit.  Primordial Arcanic Pulsar is going to be the main secondary
Legendary for almost all situations once you receive your tier set bonus. There
are some limited synergies between all of these overlapping mechanics.
The
 Primordial Arcanic Pulsar is going to be the main secondary
Legendary for almost all situations once you receive your tier set bonus. There
are some limited synergies between all of these overlapping mechanics.
The  Balance Druid 2-Piece (Celestial Pillar) generates extra Astral Power at the
start of each ramp and the
 Balance Druid 2-Piece (Celestial Pillar) generates extra Astral Power at the
start of each ramp and the  Balance Druid 4-Piece (Umbral Infusion) reduces the
Astral Power cost of your spender spells allowing you to spend more time casting
more powerful spells.
 Balance Druid 4-Piece (Umbral Infusion) reduces the
Astral Power cost of your spender spells allowing you to spend more time casting
more powerful spells.
Venthyr has one major problem and it is sustained damage as damage
outside of  Ravenous Frenzy is one of the lowest for DPS classes in the
game. When
 Ravenous Frenzy is one of the lowest for DPS classes in the
game. When  Primordial Arcanic Pulsar is acquired as our second Legendary,
it does help to alleviate some of that painful downtime while we wait for
cooldowns to return.
 Primordial Arcanic Pulsar is acquired as our second Legendary,
it does help to alleviate some of that painful downtime while we wait for
cooldowns to return.
Overall, Venthyr is a more niche Covenant comparatively to
Night Fae. Venthyr is the more optimal multi-target choice assuming
you can land those windows within  Ravenous Frenzy. It has great long
range mobility and still has quite good single-target. However if you find
yourself looking for more consistent damage, have more sporadic multi-target
fights, or are unable to make use of cooldowns in dungeons, you may want to
choose a different Covenant for that encounter.
 Ravenous Frenzy. It has great long
range mobility and still has quite good single-target. However if you find
yourself looking for more consistent damage, have more sporadic multi-target
fights, or are unable to make use of cooldowns in dungeons, you may want to
choose a different Covenant for that encounter.
Explaining Ravenous Frenzy
 Ravenous Frenzy by itself was a more lackluster choice before the
introduction of the Legendary Power
 Ravenous Frenzy by itself was a more lackluster choice before the
introduction of the Legendary Power  Sinful Hysteria. Sinful Hysteria
extends the duration of Ravenous Frenzy by .1 second per spell cast and then
also adds on a 3-second buff which increases your damage and Haste depending on
how many stacks of Ravenous Frenzy you accumulated.
 Sinful Hysteria. Sinful Hysteria
extends the duration of Ravenous Frenzy by .1 second per spell cast and then
also adds on a 3-second buff which increases your damage and Haste depending on
how many stacks of Ravenous Frenzy you accumulated.
The half-minute ramp culminates in a huge amount of damage done and the bulk
of your damage is done here. This long window plays into the Balance Druid Empowerment system
where you stack up your  Wrath buffs for some hard-hitting Wrath casts.
At the tail end of the buff, you utilize the large damage boost to buff several
 Wrath buffs for some hard-hitting Wrath casts.
At the tail end of the buff, you utilize the large damage boost to buff several
 Starsurges and
 Starsurges and  Fury of Elune.
 Fury of Elune.
When to choose Night Fae as a Balance Druid
| Pros | Cons | 
|---|---|
| Strong single-target burst cooldown | Falls off sharply with extra targets | 
| Short-range instant blink | Second Legendary Power spike is lower than most | 
|  Grove Invigoration provides defense and damage | Has some issues scaling with stats like other Covenants | 
Night Fae gives the  Convoke the Spirits class ability, which
is a powerful single-target ability. It casts a total of 16 Druid Spells
over 4-seconds. On average, Convoke the Spirits will cast four
 Convoke the Spirits class ability, which
is a powerful single-target ability. It casts a total of 16 Druid Spells
over 4-seconds. On average, Convoke the Spirits will cast four
 Starsurges and a
 Starsurges and a  Starfall on single target as well as some
additional Balance, Healing, and Melee (if in range) spells.
 Starfall on single target as well as some
additional Balance, Healing, and Melee (if in range) spells.
With the addition of a second Legendary Power as well as the two- and four-piece set bonuses, Night Fae becomes a more fast-paced playstyle able to dish out damage at a regular pace when compared to its Venthyr counterpart.
 Celestial Spirits brings
 Celestial Spirits brings  Convoke the Spirits down to a
1-minute cooldown while making it weaker than the 2-minute counterpart. This
downside is slightly mitigated by
 Convoke the Spirits down to a
1-minute cooldown while making it weaker than the 2-minute counterpart. This
downside is slightly mitigated by  Primordial Arcanic Pulsar and the
resource generation from our set bonuses. Convoke the Spirits will be easily
lined up with every Pulsar activation.
 Primordial Arcanic Pulsar and the
resource generation from our set bonuses. Convoke the Spirits will be easily
lined up with every Pulsar activation.
Night Fae is a versatile Covenant with a steady output of good DPS
and strong defensive capabilities. All Soulbinds have some use with
Niya being our standard go-to when we do not need a cheat death or
sporadic add waves. Night Fae has some incredible mobility with
 Stellar Drift getting value twice-fold with the free
 Stellar Drift getting value twice-fold with the free  Starfall
from
 Starfall
from  Convoke the Spirits. Night Fae is easy to play without knowing any
fight timings, but you may want to look to other Covenants if you need more burst
damage or burst multi-target.
 Convoke the Spirits. Night Fae is easy to play without knowing any
fight timings, but you may want to look to other Covenants if you need more burst
damage or burst multi-target.
Explaining Convoke the Spirits
 Convoke the Spirits is a "RNG" spell. This means that the damage it
deals between pulls can be different for no apparent reason. However, we can
often times manipulate the RNG in our favor. Here are some things to look for
before casting Convoke.
 Convoke the Spirits is a "RNG" spell. This means that the damage it
deals between pulls can be different for no apparent reason. However, we can
often times manipulate the RNG in our favor. Here are some things to look for
before casting Convoke.
- Be within 40-yards of your target or it will not cast Balance spells. This
is important because we can sometimes outrange our  Convoke the Spirits
since we have a 45-yard range. Convoke the Spirits
since we have a 45-yard range.
- Have  Moonfire applied to your target. If a Moonfire is on the
target, it will not try to cast Moonfire and use that slot instead on a better
Balance ability. Moonfire applied to your target. If a Moonfire is on the
target, it will not try to cast Moonfire and use that slot instead on a better
Balance ability.
- When used with  Balance of All Things, be sure to use Convoke within
the increased Critical Strike window. When used with Balance of All Things, be sure to use Convoke within
the increased Critical Strike window. When used with Primordial Arcanic Pulsar, save Convoke for a cooldown proc. Primordial Arcanic Pulsar, save Convoke for a cooldown proc.
- With  Celestial Spirits, avoid standing in melee of your target while
casting Celestial Spirits, avoid standing in melee of your target while
casting Convoke the Spirits. Convoke the Spirits.
Conduit Rankings
In the below sections, we will be talking about all the usable Balance Druid Conduit choices separated by type. You get up to three Potency slots per Soulbind tree their availability is tied to Renown. For a more comprehensive list of all Conduits, check out our Conduit page below.
Potency Conduits
Potency Conduits increase damage dealt. You get three Potency nodes with every Soulbind and every Covenant has their own Covenant specific Potency Conduit as well. Keep in mind that some Soulbinds do not use all of their Potency Conduits and instead have other options.
Balance Druid Potency Conduits
Balance Druid has four spec specific Potency Conduit choices. Balance Druid Potency slots are often minor upgrades that are more specific to the type of content you are doing. Keep in mind that you have a limited number of swaps so plan out swapping carefully if you are running low.
 Fury of the Skies is probably the best overall sustained choice for
Balance Druid. This is a great raiding Conduit as it facilitates better
sustained damage. In dungeons where mobs can die quicker, other Conduits can be
better. Fury of the Skies is probably the best overall sustained choice for
Balance Druid. This is a great raiding Conduit as it facilitates better
sustained damage. In dungeons where mobs can die quicker, other Conduits can be
better.
 Precise Alignment is a staple Conduit choice for Empowerment damage
and to better line up with Precise Alignment is a staple Conduit choice for Empowerment damage
and to better line up with Ravenous Frenzy. Not great if you do not get
full value of the extra duration. Ravenous Frenzy. Not great if you do not get
full value of the extra duration.
 Umbral Intensity is a good all around Potency Conduit which buffs
the starting bonus of our base Eclipse. This is a good secondary option in most
cases, especially on multi-target where you cast significantly fewer Umbral Intensity is a good all around Potency Conduit which buffs
the starting bonus of our base Eclipse. This is a good secondary option in most
cases, especially on multi-target where you cast significantly fewer Starsurges. Starsurges.
 Stellar Inspiration is a poor single target option and a passable
multi-target option. It fills its niche best on sustained multi-target where we
may need some additional DoT extension. Stellar Inspiration is a poor single target option and a passable
multi-target option. It fills its niche best on sustained multi-target where we
may need some additional DoT extension.
There are also four Conduits that are locked behind their respective Covenants that interact with their abilities.
 Endless Thirst is the Venthyr Potency Conduit. This buffs
your Critical Strike chance per stack and becomes incredibly strong when
combined with the duration increase from Endless Thirst is the Venthyr Potency Conduit. This buffs
your Critical Strike chance per stack and becomes incredibly strong when
combined with the duration increase from Sinful Hysteria. Sinful Hysteria.
 Conflux of Elements is the best Potency Conduit for Night Fae.
Night Fae Druids rely on Conflux of Elements is the best Potency Conduit for Night Fae.
Night Fae Druids rely on Convoke the Spirits for a good chunk of their
damage, and this buffs that ability by a flat damage percentage; best on
single-target. Convoke the Spirits for a good chunk of their
damage, and this buffs that ability by a flat damage percentage; best on
single-target.
 Evolved Swarm makes Evolved Swarm makes Adaptive Swarm buff our DoT damage
further while it is on the target. This is just a single-target Conduit on our
worst Covenant choice. Adaptive Swarm buff our DoT damage
further while it is on the target. This is just a single-target Conduit on our
worst Covenant choice.
 Deep Allegiance is powerful when combined with Deep Allegiance is powerful when combined with Kindred Affinity's stat gain, allowing for higher uptime on the double
stat benefit. Kindred Affinity's stat gain, allowing for higher uptime on the double
stat benefit.
Balance Druid Endurance Conduits
Endurance Conduits should help with survivability against various mechanics. Balance Druids have access to three Balance specific Conduits as well as an additional fourth Conduit from the Guardian Endurance section.
 Well-Honed Instincts offers a nice layer of
protection in damage heavy fights. This is the best overall of the four Conduits
unless there is a specific mechanic you are looking to address. Well-Honed Instincts offers a nice layer of
protection in damage heavy fights. This is the best overall of the four Conduits
unless there is a specific mechanic you are looking to address.
 Tough as Bark is another versatile go-to Endurance Conduit. Allowing
you to cooldown more often reducing your damage intake. Tough as Bark is another versatile go-to Endurance Conduit. Allowing
you to cooldown more often reducing your damage intake.
 Ursine Vigor will be the one shot avoiding Conduit. Potentially good
to help soak raid mechanics or high level keys with one shot bosses. Ursine Vigor will be the one shot avoiding Conduit. Potentially good
to help soak raid mechanics or high level keys with one shot bosses.
 Innate Resolve is the most underwhelming of this Conduit set.
Self-healing is often the worst of our survivability options, however it can
also buff the healing from Innate Resolve is the most underwhelming of this Conduit set.
Self-healing is often the worst of our survivability options, however it can
also buff the healing from Well-Honed Instincts if both other options are
not necessary. Well-Honed Instincts if both other options are
not necessary.
Finesse Conduits
Finesse Conduits provide some increased utility, mobility, or sometimes even both.
 Front of the Pack will be the safe choice in most raid encounters.
Increasing the range and duration on Front of the Pack will be the safe choice in most raid encounters.
Increasing the range and duration on Stampeding Roar which is already
one of the top group movement bonuses in the game. Stampeding Roar which is already
one of the top group movement bonuses in the game.
 Tireless Pursuit is a huge quality of life benefit on heavy movement
bosses. Allowing you to keep up or get ahead while still doing damage even if it
is even reapplying DoTs. Tireless Pursuit is a huge quality of life benefit on heavy movement
bosses. Allowing you to keep up or get ahead while still doing damage even if it
is even reapplying DoTs.
 Born of the Wilds could be broken on Born of the Wilds could be broken on Mass Entanglement add
management fights but otherwise the cooldown reduction will be largely unneeded. Mass Entanglement add
management fights but otherwise the cooldown reduction will be largely unneeded.
 Born Anew provides a better stat bonus than even most food
buffs. This should be a default choice if you do not need the additional mobility or
cooldown reduction. Born Anew provides a better stat bonus than even most food
buffs. This should be a default choice if you do not need the additional mobility or
cooldown reduction.
Covenants for Balance Druid
Venthyr - Ravenous Frenzy
Venthyr grants  Ravenous Frenzy, which is the best all-around
option for Balance Druid. The long cooldown makes it an all-or-nothing sort of
ability. You have to have some knowledge or plan on when and how
you will be utilizing this cooldown as it will end early if you ever stop
casting for too long.
 Ravenous Frenzy, which is the best all-around
option for Balance Druid. The long cooldown makes it an all-or-nothing sort of
ability. You have to have some knowledge or plan on when and how
you will be utilizing this cooldown as it will end early if you ever stop
casting for too long.
Door of Shadows
 Door of Shadows is a long-range channeled blink. While a
blink-like ability is strong, Door of Shadows' utility exists in the same vein as
 Door of Shadows is a long-range channeled blink. While a
blink-like ability is strong, Door of Shadows' utility exists in the same vein as
 Soulshape. Druids already have access to an arsenal of movement
abilities, most of which can clear the distance of Door of Shadows in the cast
time. The cast time also does not scale with Haste.
 Soulshape. Druids already have access to an arsenal of movement
abilities, most of which can clear the distance of Door of Shadows in the cast
time. The cast time also does not scale with Haste.
Night Fae - Convoke the Spirits
Night Fae is a strong Covenant for single-target and remains
competitive up to three or so targets. It does an immense amount of
single-target burst but only if there is one target. The biggest downside
 Convoke the Spirits is the targeting. You do not get to choose which
targets get hit by your spells meaning this loses power on fights with priority
targets.
 Convoke the Spirits is the targeting. You do not get to choose which
targets get hit by your spells meaning this loses power on fights with priority
targets.
Soulshape
 Soulshape shapeshifts you into a spectral fox which immediately
casts a short distance blink as well as also increasing our movespeed. This
ability is a nice mobility increase which can help get out of pinch. Soulshape
does not cost a global to return to
 Soulshape shapeshifts you into a spectral fox which immediately
casts a short distance blink as well as also increasing our movespeed. This
ability is a nice mobility increase which can help get out of pinch. Soulshape
does not cost a global to return to  Moonkin Form either as you can cast
a Balance spell to shift back instantly.
 Moonkin Form either as you can cast
a Balance spell to shift back instantly.
Kyrian: Kindred Spirits
Kyrian grants the spell  Kindred Spirits which
is just a flexible, easy-to-use spell you can normally just hit on cooldown.
You do somewhat rely on another player for best results so make sure to link
with the highest-DPS player.
 Kindred Spirits which
is just a flexible, easy-to-use spell you can normally just hit on cooldown.
You do somewhat rely on another player for best results so make sure to link
with the highest-DPS player.
Summon Steward
 Summon Steward grants a potion which cleanses most non-magic debuffs
and heals you for 20% of your Health. This could be particularly useful on a
variety of Raid and Dungeon mechanics with potentially otherwise-undispellable
debuffs.
 Summon Steward grants a potion which cleanses most non-magic debuffs
and heals you for 20% of your Health. This could be particularly useful on a
variety of Raid and Dungeon mechanics with potentially otherwise-undispellable
debuffs.
Necrolord - Adaptive Swarm
Necrolord is primarily a single-target Covenant with the
 Adaptive Swarm ability. This can be maintained on a few targets but at the
end of the day it pays the hybrid tax for its healing properties. This Covenant
begins to drop off rapidly after 3-targets.
 Adaptive Swarm ability. This can be maintained on a few targets but at the
end of the day it pays the hybrid tax for its healing properties. This Covenant
begins to drop off rapidly after 3-targets.
Fleshcraft
 Fleshcraft can potentially have some interesting uses on fights with
single large hits. You can swap to
 Fleshcraft can potentially have some interesting uses on fights with
single large hits. You can swap to  Bear Form and even use Conduits like
 Bear Form and even use Conduits like
 Ursine Vigor to further increase the long duration damage absorb.
 Ursine Vigor to further increase the long duration damage absorb.
Soulbinds for Balance Druid
Soulbinds are an important aspect to Covenant selection providing flavor, throughput, survival, and utility options throughout the tree. The Soulbind talent trees are time gated meaning that the final nodes of each Soulbind could take months to unlock.
Venthyr Soulbinds
- Nadjia the Mistblade is the best pure single-target Soulbind with three Potency
Conduits and a powerful buff combinaton in  Thrill Seeker and the
eventual Thrill Seeker and the
eventual Fatal Flaw. Fatal Flaw.
- Theotar the Mad Duke is a bit more well-rounded but its main attraction,
 Soothing Shade, does require you to remain relatively stationary to
maintain the Mastery buff. As an added bonus, you can get a permanent stat boost
of your choice with the final node on his tree. Soothing Shade, does require you to remain relatively stationary to
maintain the Mastery buff. As an added bonus, you can get a permanent stat boost
of your choice with the final node on his tree.
- General Draven can still be competitive with the other options but does
require you to fill out his whole Soulbind. Even still,  Built for War
requires you to maintain above 50% Health or you lose uptime. You then need to
wait 12 seconds to fully restack the Intellect buff. Built for War
requires you to maintain above 50% Health or you lose uptime. You then need to
wait 12 seconds to fully restack the Intellect buff.
Night Fae Soulbinds
- Niya has a strong starting traint, which increases our max Health as well as our Mastery. This is the best Soulbind option for Night Fae.
- Korayn is a decent reverse execute burst choice with
 Wild Hunt Tactics. Wild Hunt Tactics. First Strike is very powerful during bosses or
encounters with waves of enemies where you can keep a high uptime on the Critical
Strike buff. First Strike is very powerful during bosses or
encounters with waves of enemies where you can keep a high uptime on the Critical
Strike buff.
- Dreamweaver is similar in throughput to Korayn when their talent
tree is maxed out but it does have  Podtender which gives an edge in
the defensive department. Podtender which gives an edge in
the defensive department. Dream Delver is a basic damage increase on a
single target and not particularly noteworthy. Dream Delver is a basic damage increase on a
single target and not particularly noteworthy.
Kyrian Soulbinds
- Pelagos is far and away the strongest Soulbind with
 Combat Meditation. As mentioned previously, the Mastery boost synergizes
well with Combat Meditation. As mentioned previously, the Mastery boost synergizes
well with Kindred Spirits in addition to being our best
secondary stat. Kindred Spirits in addition to being our best
secondary stat. Newfound Resolve can grant a Intellect and Stamina boost
but requires you to interact with the ability as a caster when you generally
want to remain stationary. Newfound Resolve can grant a Intellect and Stamina boost
but requires you to interact with the ability as a caster when you generally
want to remain stationary.
- Kleia is significantly worse than Pelagos in single-target but
 Pointed Courage can make it somewhat with more available targets. Pointed Courage can make it somewhat with more available targets.
- Forgelite Prime Mikanikos is only powerful when you get value out of
the  Kindred Spirits cooldown reduction but when you can get a
viable melee partner, this becomes the strongest Soulbind. Kindred Spirits cooldown reduction but when you can get a
viable melee partner, this becomes the strongest Soulbind.
NecroLord Soulbinds
- Emeni is the best choice for Necrolords and goes for both Potency
Conduits in all situations.  Pustule Eruption would be rather unutilized
in raid but the rest of the tree is very defensivly-oriented. Pustule Eruption would be rather unutilized
in raid but the rest of the tree is very defensivly-oriented.
- Bonesmith Heirmir is the second choice but requires a full talent
tree to be filled.  Heirmir's Arsenal: Marrowed Gemstone, Heirmir's Arsenal: Marrowed Gemstone, Carver's Eye,
and Carver's Eye,
and Mnemonic Equipment all offer some various passive damage increases,
but nothing extraordinary. Mnemonic Equipment all offer some various passive damage increases,
but nothing extraordinary.
- Plague Deviser Marileth is a low-impact Soulbind and is the worst of the three options.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Country Club. You can watch him on his Twitch channel or find him in the Dreamgrove Discord server.
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