Balance Druid DPS Crucible of Storms Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the following raid: Crucible of Storms. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Balance Druid in Crucible of Storms
Balance Druids, as well as the other popular multi-DoT specializations, look extremely strong for this two boss raid. Balance Druid utility may also come in handy through possible boss tanking, off-healing, and other basic Balance Druid spells.
Talent Cheatsheet
The Restless Cabal
Tips
If you are ranged tanking Zaxasj the Speaker, consider talenting
spells such as Renewal and
Guardian Affinity to keep yourself
safe from the high periods of raid damage. You should only run Guardian Affinity
if you have
Switch Hitter. Swapping to
Bear Form and using
Frenzied Regeneration will nearly cap your Avoidance with one trait.
Avoidance will reduce the damage from both
Witness the End,
Tempest Caller and
Crushing Doubt.
Gemhide can cap your
Avoidance if you have only a single Switch Hitter.
The most dangerous times for a ranged tank is during Void Empowerments and
Storm Empowerments. Be sure to be fully topped or have a personal or external
from your healers if you are not. For each Witness the End phase, be sure
to use
Barkskin in addition to your
Switch Hitter. For an
added layer of protection, you can talent
Renewal to keep yourself
healthy as the ranged tank only has a few large movements in which you can utilize
Warlock Gate or
Dash.
When you are not tanking, you will be managing your Promises of Power
stacks in relation to the raid damage that happens during the encounter. Either
have a large shield in addition to a damage reduction or have yourself dispelled.
Do not soak
Void Crashes while under the effects of the health reduction
and only soak the large circle with
Barkskin if you feel so inclined.
You can use
Solar Beam to interrupt
Witness the End on
Heroic difficulty.
Mythic Mode
The Balance Druid role on Mythic is largely unchanged from Heroic. When
tanking, you will need to follow the above guide. A single
Switch Hitter and
Guardian Affinity is
mandatory on Mythic as it blocks all receivable damage dealt during the fight.
Frenzied Regeneration should be used to proc the damage reduction
before every boss special except the Ocean relic, which only needs to be used
during the
Witness the End casts.
Uu'nat, Harbinger of the Void
Tips
Uu'nat is a three phase fight with distinct mechanics during each phase. In
the first phase, position yourself along the edges of the room to bait
Oblivion Tears, but beware of the cast
Gift of N'Zoth: Obscurity, as it
will shrink the room and can possibly catch you off-guard. Use
Wild Charge to
find the safe spots during
Maddening Eyes of N'Zoth and to get towards the
first beam of
Piercing Gaze of N'Zoth. Be sure to only get hit by one every
4-seconds, but if you get hit by both, use a personal and help heal yourself.
Keep the adds DoTed up but focus primarily on boss damage during all phases of the
fight.
In phase two, dodge out of the Unknowable Terror zones that spawn
throughout this phase. Keep the Undying Guardians multi-DoTed and utilize
your extra range to
Solar Beam the Primordial Mindbender that
spawns furthest away. These mobs are affected by all forms of Crowd Control on
the Tier 45 Talent Row.
In phase three, Piercing Gaze of N'Zoth makes a return. Continue baiting
Oblivion Tears on the outside of the room and assist players afflicted
by
Insatiable Torment. If you have the debuff, stand near players and
sap Health off of them when needed. During
Gift of N'Zoth: Lunacy, do not
cast
Sunfire and be careful with other abilities that cleave. Pooling
before the gift should allow you to cast
Starsurge for two globals
during the 4-second mind control. Try to work your cooldowns to come up during
the phase three
Bloodlust.
Mythic Mode
Balance Druid on Mythic also has very few changes from Heroic. While the
fight changes significantly, our role does not. Our job on this fight is
dependent on the rest of the raid, but the top priority should be single target
boss damage. Avoid putting DoT globals into the melee adds in Phase 1 unless
asked or you have empty globals during movement. Balance Druids are also rather
tanky with a short cooldown on Barkskin to soak the medium and small
Void Crash.
In Phase 2, Balance Druids provide a large amount of damage to the caster and melee adds that need to die quickly. Focus on using your range to maintain good bait distance and fully apply all of your DoTs. Your first cooldown usage in this phase can either be aimed towards boss damage or add damage, depending on what you need. Be aware of when your guild plans on using Bloodlust in Phase 3, as you may need to cooldown immediately to have it up for Bloodlust.
Phase 3 is a single target burn with occasional add focus. Much like
Phase 1, avoid putting damage into the adds unless asked or it is called for.
Avoid cleaving on the boss during the mind control by either canceling your
Solar Empowerment, pooling for
Starsurge, or healing
yourself. Do your best to help keep your raid healthy with frequent
Wild Growths as the damage check is not that high to be unable to assist
your healers once every 40-seconds.
Changelog
- 24 Jun. 2019: Added Mythic Mode.
- 25 Apr. 2019: Added tips for Heroic mode and below.
- 16 Apr. 2019: Page added.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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