Balance Druid Frequently Asked Questions — The War Within (11.0.7)
On this page, we go over several of the most frequently asked questions regarding Balance Druid in World of Warcraft — The War Within (11.0.7). This will be updated as more common repeated questions surface over the course of the expansion.
How good is Balance Druid in The War Within?
In raid encounters, Balance Druids excel at dealing sustained damage to
a single target and have strong AoE damage as well. They bring utility to the raid
group through their crowd control abilities like Typhoon,
Solar Beam, as well as their Innervate ability that can restore mana to
healers.
Overall, Balance Druids are a versatile class that can adapt to a variety of situations and playstyles. They require a moderate level of skill to play effectively but can be very rewarding in the right hands.
One drawback of the Balance Druid class is its ineffectiveness in what can be referred to as "lower difficulty content." This mainly applies to dungeons, as raid encounters can only get so short. Many classes have many instant damage spells and abilities at their disposal that Balance Druid does not. If you are running content that is outgeared or of lower level, you may not find Balance Druid as competitive with other classes.
What are the best Balance Druid races?
On Horde, Zandalari Troll performs better on the Horde side, and Night Elf is the best for Alliance. There are some more utility-driven choices, such as Highmountain Tauren or Worgen for additional mobility.
Is There A Haste Cap for Balance Druids?
There are no Haste caps for Balance Druids. All damage-over-time effects
scale dynamically with your Haste and other stats. Due to a limited duration
buff in Eclipse, there can be minor Haste breakpoints, but they happen
so frequently that they can largely be ignored.
You can learn more about Haste and the other stat priority for Balance Druid on our stats page.
What is "Double-Dipping" and Astral Damage?
Double-dipping is when a spell or ability gets to gain the same benefit twice. The reason this is relevant to Balance Druid is because of our Mastery effect and the Astral damage type.
Our Mastery increases the damage of our Eclipse, but it only affects the
active damage Eclipse type. So, in Lunar Eclipse, you gain an Arcane damage buff, and in Solar, you gain a Nature damage buff. When you use
Celestial Alignment, you gain the benefits of both Eclipses
simultaneously.
Astral damage is the combination of both Arcane and Nature damage, meaning
when we have both Eclipses up, we gain the Mastery effect twice, thus
"Double-dipping". Starsurge,
Starfall,
Stellar Flare,
Shooting Stars,
Fury of Elune, and
New Moon are all
considered Astral damage.
Do DoTs Snapshot?
DoTs such as Moonfire,
Sunfire, and
Stellar Flare
do not snapshot with any ability or buff. They update dynamically meaning
that entering or leaving Eclipse or gaining or losing buffs will apply increases
or decreases depending on the power of your character at the moment of the DoT
tick.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Added a footnote to the the first question.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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