Balance Druid DPS Mythic+ Tips — The War Within (11.2.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Balance Druid in World of Warcraft — The War Within (11.2.5).
Balance Druid in Mythic+
Balance Druid is a strong ranged contender for higher-level Mythic+. While it
does come with ramp-up, making it worse for lower-level content, once the pull is
in full swing,
Starfall and
Starfire are unparalleled in their
uncapped multi-target damage.
In addition to our good throughput at higher key levels, we have a large utility toolkit.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Best Mythic+ Talents for Balance Druid
Elune's Chosen Talents for Balance Druid
The
Elune's Chosen build focuses on sustained throughput which caps out
at a higher end than
Keeper of the Grove. It can be harder to use in lower
keys (this could vary based on level of group play).
You will not be able to enter Solar Eclipse due to the Hero Talent
Lunar Calling.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Keeper of the Grove Talents for Balance Druid
The
Keeper of the Grove build focuses on doing quick bursts of damage
at the start of the pull utilizing
Force of Nature buffs such as
Treants of the Moon and
Dream Surge. It is a bit easier to play than
Elune's Chosen,
and thus the recommended build when not pushing high-keys.
Take
Convoke the Spirits when you want to prioitize boss damage.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Flexible Talents for Balance Druid
On the class tree, there are a few flexible talents based on your key level and dungeon choice.
Ursine Vigor for
Matted Fur when you are using
Bear Form to prevent one shots.
Remove Corruption and
Rejuvenation can be removed if you
are not dispelling.
Feline Swiftness can be taken if there are no other utility talents
needed.
Innervate and
Nature's Vigil can be taken at a Healer's
request.
Balance Druid Tips
One of the most important things to do in Mythic+ is to pool your Astral Power towards the end of every trash pull to reduce the ramp-up time needed to reach your maximum output. Being able to get directly into your rotation pack-to-pack is extraordinarily helpful when bursting down priority targets.
Use all of your cooldowns liberally. Treat the whole time you are in the dungeon as though it were a raid encounter. You never lose uses in raid if you can help it, and you should work to do the same in Dungeons. Exceptions are the occasional massive pull or important DPS race boss.
With
Whirling Stars, it is important to keep one charge on cooldown
at almost all times to maximize usage in the key.
Elune's Chosen Tips
The
Elune's Chosen Hero Talent build focuses on Arcane-based spells such as
Starfire and
Fury of Elune. Starfire is your primary damage
dealer with talents such as
Umbral Intensity,
Umbral Embrace,
and
Soul of the Forest adding several multipliers of damage to our
primary filler spell.
Focus on ramping into each pack quickly by applying your DoTs and then
stack
Starlord with
Starfall.
Lunation paired with
Radiant Moonlight allows you to have
Fury of Elune up every pack and sometimes multiple times each pack. Use
these smaller cooldowns as they come up, with the exception of if a pack is going
to die before the end of the effect.
Orbital Strike works with Lunation
and resets your Fury of Elune extremely quickly.
Keeper of the Grove Tips
Keeper of the Grove does quick burst damage and also has shorter ramp times
to get into the standard DPS rotation.
Treants of the Moon allows you
to focus on applying
Sunfire and then go right into Eclipse or cooldowns.
This means you can
Sunfire into
Force of Nature and then
Orbital Strike a pack for massive damage.
Control of the Dream gives some flexibility to your main cooldowns,
allowing you not feel the need to use each one as it comes up and but as each
feels best to use. Sometimes holding a cooldown at the end of one pack, will
let you get off two uses in the next pack.
Balance Druid Utility
Balance Druid provides support for the party through damage, healing, and other additional effects such as dispels and mob management.
Specialization Tree Utility
Solar Beam is one of the strongest silences in the game. Solar Beam
can be used to silence a large number of mobs for 8 seconds in a small radius.
This can enable pulls that would otherwise be impossible due to an interrupt
requirement.
Force of Nature acts as an artificial taunt that relieves the tank
of all melee damage. Ask your group before starting if this is needed, as it
comes at a damage loss.
Crowd Control Spells
Typhoon is an iconic Balance Druid spell. This will knock
enemies in front of you away in the direction the cast was aimed. Use this to
knock enemies away from the tank, yourself, or away from special mob-specific
mechanics.
Ursol's Vortex is another group of crowd control that can assist in
kiting mobs.
Mighty Bash is a strong 5-second single target stun. This does
require
you to be in the melee range of the target.
Incapacitating Roar can be used to stop a group of enemies from
casting.
Entangling Roots can be used to root patrols or crowd control immune
packs. In those packs, the main target can normally be rooted, allowing you to
handle the leftovers more easily.
Cyclone can be used to block healing, as a last-resort interrupt,
or block the application of dangerous enemy buffs.
Mass Entanglement can root a group of enemies. It can sometimes be used
in niche strategies for bosses.
Dispels and Other Utility
Soothe will dispel all enrage buffs applied to enemies.
Remove Corruption will dispel Curses and Poisons.
Innervate is best used on heavy group damage boss encounters.
This will allow you to expand your healer's Mana pool and allow them to extend
the duration of the encounter if needed.
Stampeding Roar provides some additional mobility for skips or just
to get through the dungeon faster.
Nature's Vigil can provide valuable healing, especially on
Tyrannical bosses with constant damage.
Changelog
- 05 Oct. 2025: Reviewed for Patch 11.2.5
- 04 Aug. 2025: Reviewed for Patch 11.2.0
- 15 Jun. 2025: Reviewed for Patch 11.1.7
- 21 Apr. 2025: Updated and Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Reviewed and Updated for Patch 11.0.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 talent rework.
- 07 Oct. 2024: Added additional affix notes.
- 09 Sep. 2024: Updated for Season 1.
- 19 Jul. 2024: Updated for The War Within PrePatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6. Adjusted talent recommendations.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.0.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 08 May 2023: New Mythic Plus Season launch.
- 01 May 2023: Updated for new talents in Patch 10.1.0.
- 20 Mar. 2023: Updated some builds and clarified Starweaver and Rattle the Stars viability.
- 24 Jan. 2023: Reviewed and updated for Patch 10.0.5.
- 21 Dec. 2022: Added some notes on Orbital Strike and Pulsar.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Updated talent recommendations.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Country Club. You can watch him on his Twitch channel or find him in the Dreamgrove Discord server.
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