Balance Druid DPS Nerub-ar Palace Raid Guide — The War Within (11.0.7)
On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the following raid: Nerub-ar Palace. All our content is updated for World of Warcraft — The War Within (11.0.7).
Introduction
Below, you can find class and spec-specific advice for every fight in Nerub-ar Palace. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Nerub-ar Palace guides.
On this page, you will find information specific to Balance Druid assuming you already understand the key mechanics of each encounter, which you can find in the link above. Use this as a quick reference guide for talent builds and quick tips on how to navigate the Season 1 raid. As Balance Druid has two Hero Talent trees that are close enough that they both may see play depending on the boss.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Please note that, for the first few weeks of the season, each section will be more generic while we wait to see how encounters play out on live servers. This is due to the amount of time since testing last happened.
Nerub'ar Palace Boss Guides for Balance Druid
Nerub'ar Palace Raid Builds, Tips, and Tricks for Balance Druid
Tips for Ulgrax the Devourer for Balance Druid
Ulgrax is a two-phase encounter with periodic spread add damage in both of its phases. While boss damage should be prioritized, this is a good opportunity to take advantage of both spread multi-target to free players from cocoons as well as control and kill adds to progress the boss out of the intermission. If the adds are not relevant, play Keeper of the Grove.
Defensive Tips
- Use
Barkskin whenever you are targeted by
Digestive Acid.
Cooldown Usage
Celestial Alignment should be used on pull and then on cooldown. If adds are dying quickly or the boss damage is necessary, save your uses for the second phase 1.
Fight Specific Tips
- Use
Typhoon and
Ursol's Vortex to help keep adds away from yourself and others and controlled for your raid to DPS. You can also shapeshift out of
Stalker's Netting.
Mythic Mode
Ulgrax on Mythic is extremely similar to its Heroic counterpart and all previous advice applies. The main difference is that the raid soak pull-in is extremely strong. You will normally Warlock Gate this, but still save Astral Power to make the most of your forced movement.
Best Talents
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Tips for Bloodbound Horror for Balance Druid
The Bloodbound Horror is a two-sided encounter with adds in one phase and
the boss in the other phase. While killing the adds quickly is important, those
phases do end quickly. We recommend more single target-oriented talents while
also taking Starfall and some cleave talents.
Defensive Tips
- Use
Barkskin after
Goresplatter and you can pair this with
Renewal or use that to help clear
Crimson Rain.
Cooldown Usage
- If you are in group 1, you should use
Celestial Alignment on pull and then on cooldown, and if you are in group 2, use cooldowns on pull but try to save some damage for the adds such as
Force of Nature.
Fight Specific Tips
Ursol's Vortex can keep all any small adds which spawn from the casters from reaching the boss.
Mythic Mode
On Mythic, the add phases have much tighter timings. Even if you are in
the second group, it may be wise to save your cooldowns for your down phase as
that is biggest thing that can wipe your raid. If add killing is not a problem,
cooldown the fight as you normally would. You should be able to line up uses of
Celestial Alignment for each add phase with
Whirling Stars
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Tips for Sikran for Balance Druid
Sikran is a pure single-target boss burn encounter that rotates your raid group around the platform over the one-phase fight. Use mobility spells to get in position quickly, as it directly impacts how much space you will have in the arena to move.
Defensive Tips
- If targeted by
Phase Blades, use
Barkskin or
Bear Form in emergencies as it is about to hit to reduce both the up-front damage and the follow-up DoT.
- Use
Renewal when you are overlapping the
Cosmic Simulacrum DoT with any other mechanic.
Cooldown Usage
- Use
Celestial Alignment on pull and on cooldown after.
Fight Specific Tips
Wild Charge can get you into position easily for
Phase Blades and
Decimate.
Mythic Mode
Sikran on Mythic is also quite similar to its Heroic counterpart and all
previous advice applies. Try to save defensive cooldowns for the high-stack
Decimate debuffs as it is more dangerous than on Heroic.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Rasha'nan for Balance Druid
Rasha'nan is a single-target boss with periodic burst add damage. Due to the nature of the adds, it may be difficult to ramp consistently into them before they are killed by more suitable classes. While we will not ignore these adds, we should prioritize our build towards single target unless add damage is needed.
Defensive Tips
- Use
Barkskin for Infested Spawn casts especially if overlapping other mechanics.
Renewal can be used on the
Erosive Spray DoT to help top off.
Cooldown Usage
- Use cooldowns as they come up and then on cooldown after. If the boss is about to transition, hold until you are settled at your new location on the platform.
- Smaller cooldowns such as
Force of Nature or
Fury of Elune should be saved for each Infested Spawn cast to maximize DPS on these targets.
Fight Specific Tips
Ursol's Vortex and
Typhoon can be used to help control adds.
Stampeding Roar can be used when the boss flies away to get your raid over to the boss more quickly.
Mythic Mode
The big difference on Rasha'nan is the amount of movement. You are traveling across the platform about once every minute so make sure you have a some form of mobility and try to cheat if you know what side the boss is going.
Try to line up Force of Nature with Infested Spawn casts if your group
needs help with adds but you most other classes have better tools to deal with
these.
Best Talents
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Tips for Broodtwister Ovi'nax for Balance Druid
Broodtwister Ovi'nax is a heavy multi-target encounter that revolves around the controlled breaking of various eggs around the room to spawn adds. We will be focusing on multi-target this fight, but try to cleave off the boss where you can.
Defensive Tips
- Use
Barkskin as
Experimental Dosage is expiring to keep your health up while the healing absorb is removed.
Cooldown Usage
Celestial Alignment should be saved when you can properly cleave adds with
Orbital Strike, but you should try to use it on cooldown.
Fight Specific Tips
Typhoon and
Ursol's Vortex are good crowd control for Blood Parasites.
Mythic Mode
On Mythic, consider swapping to Leech enchants to help heal off the numerous healing absorbs on the boss.
Boomkins are considered a reliable source of knockback along with Evokers on this boss. When you are going to knock, let the adds spawn, take a few steps back, and knock them forward. This should get the adds close enough to the tanks to allow them to be gripped.
Best Talents
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Tips for Nexus-Princess Ky'veza for Balance Druid
Nexus-Princess Ky'veza is a full single-target fight focusing on proper positioning and good DPS to beat the boss enrage.
Defensive Tips
Renewal and
Barkskin should be used liberally to stay healthy as you have less health on this boss than you usually do. There are not many high-damage dangerous hits, but there are a lot of mechanics to dodge, and it is better to be prepared.
Cooldown Usage
- Use
Celestial Alignment on pull and then on cooldown after.
Fight Specific Tips
Dash can be used to bring
Assassination out of the raid. You can then
Bear Form if you are low on the way back.
Mythic Mode
On Mythic, Health management is much more important as the damage ramps up
significantly compared to Normal and Heroic. Plan out good cooldowns for
intermissions, normally starting with a Barkskin on the first hit of
Regicide. This normally means having to use
Bear Form
during the first phase or calling for externals. As this is a DPS check boss,
considering coordinating additional help from your Healers if you are feeling
squishy.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for The Silken Court for Balance Druid
The Silken Court is a two-target encounter with some small adds and multiple single target burst windows requiring a flexible talents to make the most of both scenarios.
Defensive Tips
- Use
Barkskin and
Renewal on each intermission, prioritizing the latter half to maximize the effectiveness of your damage reduction on the ramping pulse damage.
Cooldown Usage
- Cooldowns should be used on pull and either on the intermission shields or on cooldown, as you can hit both targets reliably.
- Anub'arash takes double damage following
Reckless Charge, save small cooldowns like
Force of Nature or
Fury of Elune for these windows..
Fight Specific Tips
- Use
Ursol's Vortex to keep adds in one place and talent
Typhoon if you need additional crowd control.
Wild Charge and
Dash can be used to quickly reposition
Binding Webs to stop
Reckless Charge.
Mythic Mode
You should be able to cooldown every single debuff phase with the choice between using cooldowns twice in phase one or twice in phase two. This is dependent on your lust timings.
This fight is more about learning the mechanics than Balance Druid-specific
tips. As always, keep your distance from the adds spawned in phase one and limit
your debuffs to one or two stacks so that you can save Barkskin for
later applications of
Stinging Swarm
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Queen Ansurek for Balance Druid
Unfortunately, Queen Ansurek was not tested on the Beta realms at all, so exactly how the fight plays out and what is most important is unknown. This page will be updated upon testing of the boss.
Defensive Tips
- Rotate cooldowns during each soak of
Reactive Toxin.
Barkskin add casts in phase 3 or when targeted with
Royal Condemnation.
Cooldown Usage
- Cooldowns should be used on pull, on the first intermission, and at the start of phase 3. If intermission damage is not needed, use on cooldown in phase 1.
- Time uses of
Force of Nature with adds like webs in phase 1 and spiders in phase 3.
Fight Specific Tips
Wild Charge can be used on each cast of
Wrest to negate the pull-in, even on the edge of platforms.
- Phase 1 roots can be shifted out of. Just make sure to move away afterward.
Ursol's Vortex can be used to control the spiderlings in phase 3.
Mythic Mode
Use your cooldowns as they come up for the entire first phase and then save
a charge of Celestial Alignment for the second platform of the
intermission. Then continue use these on cooldown in phase three.
Balance Druids are great at killing the acolytes in phase three. You can determine if you would like to use a full set of cooldowns on the second add set or if you would rather put it into the boss depending on your raid needs.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
General Defensive Usage Notes
Balance Druid has a handful of defensive tools with different cooldowns to tackle dangerous situations if you are proactive. Your active tools are:
Barkskin (1 minute cooldown)
Renewal (90-second cooldown)
Bear Form
Due to the low-cooldown nature of our defensive skills, you can have some
sort of defensive up for most bad overlaps in fights, and then you also have
Bear Form, Healing Potions, and Healthstones for other nasty timings.
Bear Form is a powerful tool used best as a deliberate response to
damage as you retain more percent Health when swapping your form. You are not
able to cast any meaningful damaging spells in
Bear Form, so it is best
used quickly. If you are sitting in Bear Form for a long time, consider
rearranging your defensives or asking for an external if one is available.
General Cooldown Usage
Celestial Alignment is your primary cooldown, and the talent you run
with it is
Orbital Strike. It is your main damage-dealing window and
should be used well to maximize damage. Always try to layer cooldowns on top of
each other, especially with Celestial Alignment.
Convoke the Spirits is taken on single-target fights. Best used when
you need to burst a target shield or a quick add spawn. If this is not the case,
it should be used on cooldown with
Celestial Alignment.
Fury of Elune and
Force of Nature are some of the lower
cooldown spells that provide a high damage output. Fury of Elune is used on
multi-target, and if cast on adds, you should try to guarantee that
Boundless Moonlight procs. Force of Nature buffs you with
Dream Burst allowing for more single target burst. As with
Convoke the Spirits, if there is an amplify damage or important burst
window, try to save these spells for those windows; otherwise, get the most
uses out of them as you can.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 talent rework.
- 07 Oct. 2024: Updated boss guides.
- 09 Sep. 2024: Guide added.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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