Balance Druid Guide for The War Within
Welcome to our comprehensive guide on the Balance Druid changes in World of Warcraft's latest expansion, The War Within. This page is intended to help you navigate the new changes and help you know what to expect from Balance Druid in the War Within.
In this guide, you will find detailed breakdowns of the new Hero Talent Trees for Balance Druid. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Balance Druid or new to the spec, this page will be useful in knowing what to expect come launch in late August.
Balance Druid: The War Within Expansion Preview
Welcome to our War Within expansion guide for Balance Druid. Ahead of launch, this page will contain everything you need to know about the Balance Druid spec in the forthcoming The War Within expansion, including changes, Hero Talent Trees, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the War Within Beta. This is not meant to be a launch guide for Balance Druid, but instead serves as a resource for you to keep up to date with how the spec is evolving on Beta, and what you can expect from its playstyle and feel on launch.
The War Within Changes for Balance Druid
Core Changes
Balance Druid has received a minor rework to the specialization
tree as well as the class tree. The largest change coming with The War Within is
the removal of Primordial Arcanic Pulsar, a staple playstyle since its
introduction as an Azerite Power back during Battle for Azeroth. However, with
this removal comes no major replacement for the core gameplay loop of recent
expansions.
While there are some talent changes, nothing in the core kit has changed.
The Eclipse system is still the primary playstyle. The builder-spender
playstyle is the primary playstyle as of this point in the Beta.
Systems Changes
The War Within brought two new Talent Trees in the Hero Talent Tree update. The two talent trees are Elune's Chosen and Keeper of the Grove. In addition to these, there are also new tier sets that will be introduced in the first season of The War Within.
In sections below, we will talk more deeply about the implications of these Hero Talent Trees for the spec, and some thoughts on what looks strong and weak ahead of launch.
Hero Talent Trees for Balance Druid in The War Within
Elune's Chosen Hero Talents for Balance Druid
The Elune's Chosen Hero Talent Tree focuses on buffing your Lunar based spells.
Adding additional effects, increased Astral Power generation, and increased
damage. Primarily, this is buffing Fury of Elune or
New Moon.
The first and last Talents are Boundless Moonlight and
The Eternal Moon. Boundless Moonlight adds increased multi-target burst to
Fury of Elune and increased damage and Astral Power Generation to
New Moon while further increasing these bonuses with The Eternal Moon.
These talents just serve to make commonly chosen talents for multi-target and
single-target much better.
Gameplay-wise, there will be a focus on optimizing talents such as
Lunation to get more benefit of the lower cooldown spells and all of the
bonus buffs from the Talent Tree. You will be playing with nicely increased
Astral Power generation, including some random procs of Astral Power through
the normal rotation.
Power-wise, this seems to be the more well-rounded and easy to execute of the
two Talent Trees. There are good single and multi-target Talents in the tree that
allow good flexibility depending on the type of content. If Lunar Calling
were to be the most optimal talent, it could be a sluggish single-target
playstyle but there could still be changes in the coming build.
Defensively, The Elune's Chosen focuses more on damage reduction. There
is only one talent in Glistening Fur, which is a conditional damage
reduction, but since it is on magic damage as a whole, this will normally be
helpful in some way. It also can increase your mobility or slow enemies to
help kiting.
Keeper of the Grove Hero Talents for Balance Druid
The Keeper of the Grove Hero Talents focus primarily around the spell
Force of Nature. This does require you to always take this talent early
on which can limit your points later. Unlike in Elune's Chosen, where you are
normally defaulting to
Fury of Elune/
New Moon, this does require
some sacrifice.
The Keeper of the Groves main bonus is Dream Surge which turns
Force of Nature into a damage window making the skill usage more important
than in previous expansions. The last talent
Harmony of the Grove, plays
into this damage window playstyle as well.
Gameplay-wise, there is a focus on builders and Force of Nature. Most
of the talents are passive buffs such as increasing Astral Power capacity and
Haste. There is also a talent that buffs the primary cooldown talent you choose
for your
Celestial Alignment.
Power-wise, the Keeper of the Grove Talent Tree is just as flexible as the
Elune's Chosen. Force of Nature is a tough trade-off as this was an
extremely niche talent in most expansions or rarely used as a pure DPS upgrade.
With the current talent layout, Force of Nature will always force an extra
point into the early talents and does not fit seamlessly into the normal talent
flow. This could make it more difficult to make more powerful as you will always
have that off-set Talent point.
Defensively, this Talent Tree focuses on healing spells. However,
Protective Growth puts on a solid damage reduction. This, combined with
Blooming Infusion could allow for an on-demand damage reduction to stack
with
Barkskin or just used independently.
Balance Druid Tier Set in The War Within
Below are the Tier Set Bonuses for Balance Druid in The War Within. After the wording of the bonus, you will find a brief note/commentary that is italicized.
-
Druid Balance Season 1 2pc —
Starsurge damage increased by 8%.
Starfall damage increased by 8%. This is just a flat damage increase to our spenders, which increases single and multi-target evenly.
-
Druid Balance Season 1 4pc — Lunar Eclipse and Solar Eclipse each increase the Astral Power
Wrath generates by 1 and
Starfire generates by 2. This increases Astral Power generation smoothly throughout the rotation.
There is not much to be said about these bonuses as Blizzard intentionally designed them to not impact gameplay for the first season of The War Within.
How Good is the Balance Druid Tier Bonus in The War Within?
The 2pc bonus is about a pretty negligible damage bonus and numerically weak. The 4pc is also extremely underwhelming, sometimes not even adding more than a few extra spends over the course of a dungeon or raid.
The total expected value is between 3-5% and is weak in power.
Balance Druid Strengths and Weaknesses
Strong sustained multi-target with ability to abuse spread out enemies and
encounters.
Both Hero Talents introduce shorter cooldown damage windows making Balance Druid
less reliant on long cooldown spells.
Provides strong utility in all parts of the kit.
Balance Druid remains a squishier ranged class with reliance on external Heals
and Bear Form.
Lacks a strong primary cooldown which is appararent with the loss of Pulsar.
Changelog
- 19 Jul. 2024: Reviewed for The War Within PrePatch.
- 18 Jun. 2024: Page added.
More Druid Guides
Guides from Other Classes
This was written by Borabank, a Balance Druid theorycrafter and raider in Muscle Memory. You can watch him on his Twitch channel or in the Dreamgrove Discord server.
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