Beast Mastery Hunter DPS Mythic+ Guide — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Beast Mastery Hunter in World of Warcraft — The War Within (11.0.7).
Beast Mastery Hunter Mythic+ Guide for The War Within Season 1
In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities in the most optimal way.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Beast Mastery Hunter in The War Within Mythic+
Beast Mastery Hunter specializes in priority- and single-target damage, with its AoE output being relatively weak. It uses the
combination of Black Arrow and the
Basilisk Collar Talent to do significant single-target damage, or singling out a
priority-target in a pack of mobs to focus down.
Best Mythic+ Talents for Beast Mastery Hunter in The War Within
For a more general overview of Talents for Beast Mastery Hunter, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Beast Mastery Hunter
Best
Dark Ranger Mythic+ Talents for Beast Mastery Hunter in The War Within
Dark Ranger offers superior AoE and only slightly inferior single-target and priority-target damage to
Pack Leader, on top of a stronger defensive profile.
The build is highly optimized for a good blend of single-target and AoE. You can sacrifice one to gain the other, but you would always
be sacrificing more than you are gaining in the other department, so I do not recommend deviating from this build, at least as far as the
Spec Tree goes. The only change worth considering would be swapping Master Handler to
Training Expert for a small loss of
AoE, but less emphasis on multidotting/cycling
Barbed Shots between different targets.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best
Pack Leader Mythic+ Talents for Beast Mastery Hunter in The War Within
Pack Leader offers strong single-target, but weak AoE, and is not generally worth picking for Mythic+.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Mythic+ Utility for Beast Mastery Hunter in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Hunter Abilities and Talents, including these, check out our Spells page.
Utility of Beast Mastery Hunter in The War Within
Interrupts, Stuns and Stops
Counter Shot is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Counter Shot
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly, so that you are always able to kick it on cooldown, or in coordination with the rest of your group.
Stunning and "Stops"
Implosive Trap is your "AoE stop". Shortly after arming, it will knock up all targets in a generous radius, stopping
their casts. This is very potent when combined with
Binding Shot cast beforehand, as the knock-up effect will trigger the stun from
Binding Shot, turning your AoE stop into a 3-4 second AoE stun for the cost of a global.
Intimidation is your second-most important utility and is your
single-target "stop" for negating casts that cannot be normally interrupted. We recommend
using this in the same way as your Counter Shot, with the same macro (with
Intimidation swapped in for Counter Shot, of course).
Binding Shot can be used to save your tank in hectic moments by
helping him kite mobs and generate some range. It will most commonly be used in conjunction with
Implosive Trap to enable a stun alongside the knockback offered by the latter.
Freezing Trap can be used as an additional stop alongside
Intimidation, but it has a slow travel time and you will need to be
close to land it before most stunnable casts are finished.
Bursting Shot can be used as an additional stop, like
Implosive Trap, but it will knock enemies back which can be
disruptive and so it should be a last resort. Sometimes, you will use it to knock straggling enemies into the "deathball" of AoE that your
tank has made.
Other Utility
Feign Death can not only be used to drop aggro, but also negate
certain casts and channels on you. In some cases, these mechanics will simply
re-target someone else in the group, but occasionally the mechanic will be
entirely negated with huge benefits. If you notice a cast or effect on you, try
to
Feign Death it! It will also remove all Poisons and Diseases on you, and this WeakAura can help alert you when that is possible.
Tranquilizing Shot can negate beneficial Enrage and Magic effects
from enemy
targets, and with the
Disruptive Rounds Talent, we do not lose
meaningful damage from doing so. If the Dungeon is especially heavy on these dispels, you may choose to change our default Talents into grabbing either
Kodo Tranquilizer or
Devilsaur Tranquilizer.
Tar Trap can be used to aid your tank in kiting by slowing mobs. It is good to reflexively throw down a Tar Trap if your Tank dies, as it gives everyone else a better chance at kiting and surviving.
Dungeon Tips and Tricks for Beast Mastery Hunter for The War Within Season 1
This section has Hunter-specific tips and tricks that may not seem obvious, for all dungeons' bosses and mobs.
Mythic+ Tips for Beast Mastery Hunter in The War Within Season 1
Bosses
Avanoxx
- Keep Starved Crawlers away from the boss via
Binding Shot,
Tar Trap, etc.
Disengage clears
Vile Webbing.
Anub'zekt
Disengage/
Feign Death to clear
Silken Restraints from the Bloodstained Webmage adds.
- You can
Disengage the
Burrow Charge mechanic. Simply build some distance when targeted, and do your Disengage the moment the cast ends.
Ki'katal the Harvester
- You can
Disengage the
Cosmic Singularity entirely; when the mechanic happens, move far away. Then, when being sucked in,
Disengage at approximately 0.7s on the timer. You will essentially "teleport" to a safe position, provided that you were at a reasonable distance when you hit the
Disengage.
Feign Death clears
Venom Volley and
Cultivated Poisons. In the latter case, it will shoot off waves that you must make sure not to hit your teammates with!
- You can
Disengage to remove
Grasping Blood. Do not do so during the pull from
Cosmic Singularity as you want the root to keep you in place. You can also break your teammates free by CC'ing their Bloods, but be careful not to get them sucked into the Singularity, or you will be very unpopular.
Trash
Disengage/
Feign Death to clear
Silken Restraints from Bloodstained Webmage, similarly to the boss.
Tranquilizing Shot to clear
Unnatural Bloodlust from Bloodstained Assistants.
Intimidation-stun Sentry Stagshells before they can finish
Alarm Shrill. Using
Bursting Shot to knock them into packs is also very useful.
Disengage/
Feign Death to clear the
Grasping Blood root. You can help break your teammates out by CC'ing the Bloods with
Intimidation,
Implosive Trap,
Bursting Shot, or
Freezing Trap.
Bosses
Orator Krix'vizk
- No specific tips, I will update this section if I find any.
Nx/Vx
- Nothing Hunter-specific, though I will update this if I discover anything.
The Coaglamation
Aspect of the Turtle to speed-soak
Viscous Darkness Orbs with no healing absorb.
Izo, the Grand Splicer
Disengage to clear
Umbral Weave.
- Draw Ravenous Scarabs under the boss and use
Binding Shot/
Tar Trap to keep them there.
Trash
Feign Death to cancel
Silk Binding from Sureki Silkbinder.
Tranquilizing Shot to remove
Asperity from Reposing Knights.
Feign Death to clear
Venomous Spray from Royal Venomshells.
Disengage to clear
Umbral Weave from Elder Shadeweaver.
Bosses
Speaker Shadowcrown
Disengage the
Burning Shadows slow, and
Exhilaration to heal off resulting
Shadow Shroud.
Anub'ikkaj
Feign Death to cancel the
Animate Shadows cast.
Rasha'nan
- Expect to be asked to handle
Arathi Bombs, so be prepared to do a bit of running for this.
Trash
Disengage to clear
Ensnaring Shadows from Nightfall Shadowmages.
Tranquilizing Shot the
Darkblade and
Abyssal Howl from Nightfall Curseblade and Nightfall Commanders respectively.
Feign Death the
Tormenting Beam from Nightfall Darkcasters.
Intimidation or
Freezing Trap the Nightfall Darkcasters before their
Umbral Barrier cast finishes.
Bosses
General Umbriss
- Nothing specific. I will update this section with whatever I can find.
Forgemaster Throngus
- Nothing specific. I will update this section with whatever I can find.
Drahga Shadowburner
- You can
Freezing Trap the Invoked Shadowflame Spirits in Phase 2. Coordinate with a teammate so that you can hard-CC all of them.
Exhilaration to heal off
Curse of Entropy absorb.
- Remember to re-
Hunter's Mark Valiona in Phase 2, and consider saving cooldowns for her.
Erudax
Aspect of the Turtle to clear Void Tendrils to get your group more space, as needed.
Trash
- Consider
Tranquilizing Shotting the
Reckless Tactic from Twilight Overseer. They take increased damage during it, so you may want to keep it up if your Tank/Healer are okay with it. Communication is key.
Feign Death or
Freezing Trap (or both) if
Sear Mind is on you from a Twilight Beguiler. I recommend doing both because if you were too slow on the Feign, the Trap will still land.
Tranquilizing Shot the
Rage from Twilight Enforcer to remove it.
Feign Death the
Corrupt cast from Faceless Corruptor.
Bosses
Blightbone
- Use
Binding Shot/
Tar Trap to keep Carrion Worms under the boss. Alternate them, as you likely cannot
Binding Shot every set.
Amarth
Tranquilizing Shot whenever
Unholy Frenzy is on the boss.
Bursting Shot to knock any straggling adds into the boss so that they can be killed before
Final Harvest goes off.
- Adds that are hard-CC'd with things like
Freezing Trap do not explode when
Final Harvest goes off. You can use this to your advantage either in an emergency, or as a pre-planned thing where you Trap an add the moment it spawns. Just be careful its CC does not break right before the cast ends..
Surgeon Stitchflesh
Feign Death the
Morbid Fixation fixate.
- Save cooldowns for Stitchflesh is active.
Nalthor the Rimebinder
Disengage to clear
Frozen Binds. You can also use
Master's Call from a Cunning pet to free somebody else.
- You can also feign
Dark Exile, but use this only when you know that you are going to be the highest DPS for the next 30 seconds or so, or if the boss is close to dying.
Trash
- Keep
Bursting Shot handy for Corpse Collector and Harvesters to get them into the group, as they tend to stand still.
Feign Death off
Disgusting Guts from Blight Bag.
Tranquilizing Shot the
Seething Rage off Stitched Vanguards.
Tranquilizing Shot the
Dark Shroud buff — you can pre-cast it right before the cast ends to dispel it even quicker to make sure you only get 1 tick at most.
- Inside the Ziggurat/Necropolis/Upstairs, you can
Freezing Trap the Corpse Collector that leads the patrol, to stop the entire patrol from moving.
Feign Death the
Drain Fluids cast from Corpse Collectors if it is on you.
Feign Death the
Morbid Fixation from Separation Assistants, similarly to the boss. Do not Feign
Throw Cleaver, though, which you want to aim into the other Assistant!
Bosses
Ingra Maloch
- Generally speaking, I recommend you hold cooldowns for
Droman's Wrath, but many cooldown strategies exist and different groups may ask you to do different things. this video goes into expert detail.
Mistcaller
Feign Death to cancel
Freeze Tag on us. You have to be quick to do this, so keep an eye on the timer and the boss target.
Tred'ova
Binding Shot whoever is targeted by
Accelerated Incubation to immediately stun the resulting Gormling Larvae.
Trash
Feign Death the Overgrowth channel from Tirnenn Villagers.
- At the beginning, there is a particular Drust Harvester you can skip, like this;
Freezing Trap, go close to it until you are in combat, but be careful not to pull anything else. Then, let the rest of the group pass. Then, walk away and
Feign Death. No one will be in combat and you have successfully skipped it.
- We can use our pets to pull mobs through the maze, as they are not limited by the maze walls. Simply send your pet to a mob behind a wall and watch it get aggro (and possibly die). The mobs will then come to the group through the wall.
Tranquilizing Shot the
Stimulate Resistance and
Nourish the Forest casts if they go through, which they really shouldn't!
Feign Death
Debilitating Poison from Spinemaw Reaver.
Feign Death to cancel the
Harvest Essence channel from Drust Harvester.
Tranquilizing Shot shot on Mistveil Defenders to remove
Bramblethorn Coat (should be kicked, though!) and
Enraged.
Bosses
Chopper Redhook
- Do not
Feign Death the
Iron Gaze fixate, as you want the boss to pass through
Heavy Ordnance to increase his damage taken.
Aspect of the Turtle to clear any leftover
Heavy Ordnances that are about to explode.
Dread Captain Lockwood
- Use
Freezing Trap on the spawn location of a Ashvane Deckhand to Trap it when it spawns in the intermission. When you first do the dungeon, note the spawn location and remember it for pre-trapping that spot in the future.
Hadal Darkfathom
- Nothing in specific, though I will update this section if I find anything.
Viq'Goth
- Nothing in specific, though I will update this section if I find anything.
Trash
- Blacktar Bombers are slow to move, so you can use
Bursting Shot to help them along and into the group.
Tranquilizing Shot the
Watertight Shell if your group has missed this kick.
- You can
Aspect of the Turtle +
Aspect of the Cheetah through the Irontide Powdershot "gauntlet" to end it early and let your teammates pass more quickly.
Tranquilizing Shot on
Ferocity from Ashvane Destroyers.
Tranquilizing Shot on
Bolstering Shout, this is EXTREMELY important to do as often as possible due to the damage reduction this buff gives the mobs.
Feign Death to cancel
Azerite Charge on you, from Ashvane Commander.
Bosses
E.D.N.A
Aspect of the Turtle-clear the
Volatile Spikes on the ground to clear them without triggering their damage.
Skarmorak
- Be prepared to
Aspect of the Turtle if a lot of Crystal Shards are dying at once.
The Master Machinists
- Expect to have to kick
Molten Metal.
Disengage the
Molten Metal to get rid of the slow if the kick gets missed.
Void Speaker Eirich
Aspect of the Turtle can be used prior to
Void Corruption to immune it.
Trash
Disengage to clear the
Ground Pound slow from Earth Infused Golem. The ability has a 30-yard range that you can simply outrange as well.
- The
Earth Burst Totems summoned by Cursedforge Stoneshaper cannot be AoE'd by conventional means, so make sure you target-swap to them.
Affix Tips, Tricks and Management for Beast Mastery Hunter in The War Within Season 1
This section has Hunter-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Beast Mastery Hunter in The War Within
Ascendant Affix Management for Beast Mastery Hunter
Our default build includes Kodo Tranquilizer which is excellent for this Affix.
Oblivion Affix Management for Beast Mastery Hunter
You might want to spec Moment of Opportunity for an extra source of movement speed which will help you soak
Shattered Essence crystals more easily.
Devour Affix Management for Beast Mastery Hunter
Feign Death's Poison/Disease dispel is a source of dispel type for removing
Void Rift.
How To Sim Mythic+ for Beast Mastery Hunter
MDT Sim
MDT Sim is the best way to sim Mythic+ for Beast Mastery Hunter. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Beast Mastery Hunter that also apply to Mythic+.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 31 Oct. 2024: Updated note on what talents you could be flexible with for Beast Mastery Dark Ranger M+.
- 30 Oct. 2024: Updated for October 29 Hotfixes.
- 25 Oct. 2024: Updated Hero Talent recommendation and information.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 08 Oct. 2024: Updated Talent Builds for the October 8th Hotfixes.
- 27 Sep. 2024: Updated Ara-Kara Tips.
- 13 Sep. 2024: Updated and clarified some tips.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 30 Aug. 2024: Preliminary update pass in preparation for The War Within Season 1.
More Hunter Guides
Guides from Other Classes
This guide has been written by Azortharion, a Hunter Guidewriter, Theorycrafter, and top player since 2014, who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
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