Beast Mastery Hunter DPS Spell List and Glossary — The War Within (11.0.5)
On this page, we present you with all spells and procs that you need to understand as a Beast Mastery Hunter in World of Warcraft — The War Within (11.0.5).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Beast Mastery Hunter spells.
The War Within Spell Glossary for Beast Mastery Hunter
This will cover synergies, cooldowns, and core concepts of the spec to get it working. If you already have experience and are very comfortable with Beast Mastery, it is okay to skip past this, otherwise this is a great point to get a base understanding before moving onto later sections of the guide that covers nuances of gameplay.
Note that this page merely lists the Talents and explains them. For information on the best talents to use for your Beast Mastery Hunter in The War Within, check out our Talents page below.
Main Resource for Beast Mastery Hunter in The War Within
Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.
A Beast Mastery Hunter's Focus has a maximum capacity of 100, and regenerates at a slow rate that varies by spec. In addition to this passive flow of incoming Focus, certain talents and abilities will amplify your Focus regeneration, or simply generate more of it.
Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough Focus to cast your abilities as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Hunter Leveling page, which has detailed information on when you unlock all of these abilities.
The War Within Abilities of Beast Mastery Hunter
Here are all of the active Hunter Abilities in The War Within. Note that some of the cooldowns and Resource costs listed are presuming certain Talent picks that we expect all Hunters to have chosen. Thus, our description can differ slightly from the tooltip.
Damage Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Arcane Shot | AS | An instant shot that deals low Arcane damage. Costs 40 Focus. Never used above the first few levels. |
Barbed Shot | BS | Deals heavy Physical damage over 8 seconds, and applies the Frenzy buff to your pet which increases its attack speed by 30%, stacking up to 3 times. |
Barrage | A 3-second channel that deals heavy Physical damage to all enemies in a cone in front of you. Costs 60 Focus and has a 20-second cooldown. Activates Beast Cleave for 6 seconds. | |
Bestial Wrath | BW | A core mini-cooldown that increases damage done by 25%, and pet critical strike damage done by 35% while also doing a tiny bit of damage. Its cooldown is heavily variable thanks to Barbed Wrath, but generally expect 30-40 seconds. |
Black Arrow | BA | Replaces Kill Shot for Dark Rangers. Deals moderate AoE damage. |
Bloodshed | A powerful 1-minute cooldown that increases pet damage done against a single-target by 15% for 18 seconds. Talents can cause this to be much stronger on a single-target, or hit up to 2 additional targets. | |
Call of the Wild | CoTW | Summons 2 of your active pet slots to auto-attack your target for 20 seconds. Every 4 seconds, a random pet from your stable appears to attack your target for 6 seconds. Every time a pet is summoned, the cooldown of Kill Command and Barbed Shot is reduced by 50%. 2-minute cooldown. |
Cobra Shot | CS | Deals moderate Physical damage for 35 Focus, and reduces the remaining cooldown of Kill Command by 1 second. |
Explosive Shot | ES | Starts a 3-second timer on the target. When it expires, it deals heavy Fire damage to the target, and all nearby enemies. Costs 20 Focus. 30-second cooldown. |
Hunter's Mark | HM | Increases all damage done to the target by 5% while it is above 80% health. Lets you track and see a target through stealth, if applied before stealth. |
Kill Command | KC | Deals heavy Physical damage on a 7.5-second cooldown for 30 Focus. |
Kill Shot | KS | Deals heavy Physical damage for 10 Focus on a 10-second cooldown. It is only usable on targets below 20% health by default. |
Multi-Shot | MS | Deals low Physical damage to your target, and all enemies within 8 yards. Reduced damage beyond 5 targets. 40 Focus. |
Steady Shot | Steady | 1.65-second cast that deals low Physical damage. Never used above the first few levels. Generates 10 Focus. |
Defensive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Aspect of the Turtle | Turtle | Deflects most attacks for 8 seconds, and reduces damage taken by 30%. 2.5-minute cooldown. |
Exhilaration | Exhil | Heals you for 30%, plus an additional 16% over 8 seconds, and your pet for 100% of its maximum health. Variable cooldown, usually around a minute. |
Mend Pet | Heals your pet for 50% of its total health over 10 seconds. If your pet is dead, it turns into Revive Pet. | |
Revive Pet | Revives your pet with full health. 3-second cast, 35 Focus. | |
Survival of the Fittest | SoTF | Reduces your damage taken by 30% for 8 seconds, with a 1.5-minute cooldown. It has 2 charges. |
Utility Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Binding Shot | Binding | Places an arrow on the ground. Enemies that pass by the arrow and then move 5 yards away from it are stunned for 3 seconds. |
Bursting Shot | Knocks back all enemies immediately in front of you and snares them by 50% for 6 seconds. Costs 10 Focus, 30-second cooldown. Mutually exclusive with Scatter Shot. | |
Camouflage | Camo | Gives you stealth for 1 minute, and heals you for 2% of your maximum health every second. 1-minute cooldown that begins when the effect ends. Mutually exclusive with Scatter Shot. |
Counter Shot | Kick | Interrupts your target's spell cast, and prevents any spell in that school from being cast for 3 seconds, on a 22-second cooldown. |
Eagle Eye | Lets you see the world from another, targeted location for 1 min. Can only be used outdoors. | |
Eyes of the Beast | EotB | Lets you control and see through your pet's eyes for 1 minute. Very niche, but has occasionally been used to do special aggro tricks in Mythic+. |
Feign Death | FD | Pretends to be dead for 6 minutes, dropping all enemy aggro and threat, removing all Poison and Disease effects from you, and prevents you from body-pulling nearby enemies. 30-second cooldown. |
Flare | Reveals all stealthed enemies caught in the ground-target location. 20-second cooldown. | |
Freezing Trap | Trap | Places a trap on the ground. The first enemy that triggers it will be frozen for 30 seconds. Damage breaks the effect. 30-second cooldown. |
High Explosive Trap | HET | Places a trap on the ground. The first enemy that triggers will activate an AoE knockback effect that also deals low Fire damage to all enemies affected. Mutually exclusive with Implosive Trap. 40-second cooldown. |
Implosive Trap | Places a trap on the ground. The first enemy that triggers will activate an AoE knockup effect that also deals low Fire damage to all nearby enemies. Mutually exclusive with High Explosive Trap. 1-minute cooldown. | |
Intimidation | Pet Stun | Stuns a target for 5 seconds. 1-minute cooldown that can be reduced via Talents. |
Misdirection | MD | Redirects all your threat (not your pet's) to the target for 8 seconds. After casting it, you have 30 seconds to start attacking something, which triggers the 8-second effect, meaning you can pre-cast it. 30-second cooldown. |
Scare Beast | Fears a Beast enemy for 20-seconds. Breaks on damage. 1.5-second cast time, costs 25 Focus. | |
Scatter Shot | Scatter | Removes all harmful DoTs from the target and disorients them for 4 seconds. Breaks from damage and turns off your attack when used. 20-yard range, 30-second cooldown. Mutually exclusive with Bursting Shot. |
Tar Trap | Places a trap on the ground. When an enemy triggers it, it spawns an 8-yard radius circle of tar on the ground that slows all enemies caught by 50%, which lasts 30 seconds. 30-second cooldown. | |
Tranquilizing Shot | Tranq | Removes 1 Enrage and 1 Magic effect from your target on a 10-second cooldown. |
Wing Clip | Slows your target's movement speed by 50% for 15 sec. |
Mobility Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Aspect of the Cheetah | Cheetah | Increases your movement speed by 90% for 3 seconds, and 30% for 9 seconds. 3-minute cooldown. |
Disengage | Leaps you backwards. 20-second cooldown. |
For more information on how to use these abilities together in your rotation, please read our rotation page.
Changelog
- 30 Oct. 2024: Updated for October 29 Hotfixes.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 30 Aug. 2024: Preliminary update pass in preparation for Season 1.
- 22 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
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This guide has been written by Azortharion, a Hunter Guidewriter, Theorycrafter, and top player since 2014, who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
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