Beast Mastery Hunter PvP Pets — The War Within (11.0.7)
It is important to make sure you're always using the right pet for a given situation. This guide goes through what you should consider when choosing your pet as well as general recommendations.
This page is part of our Beast Mastery Hunter PvP Guide.
Should I use Exotic pets?
As a Beast Mastery Hunter, you have access to "Exotic" pet families through
your Exotic Beasts passive. The benefit of Exotic pets over regular
pets is that they have an extra, Exotic ability. This is the only benefit, and
their damage is not tuned higher than regular pets.
Counterintuitively, you will not use Exotic pets often in PvP. This is
because there is only one Exotic pet type which has the Mortal Strike
effect, which is Devilsaurs.
Unfortunately, Devilsaurs belong to the Ferocity family, which is
the least useful pet family, and their exotic ability
Feast has no
meaningful benefit over regular pets.
You will always play with the talent Animal Companion, though, which
will give you a second pet at all times. The pet you choose to summon with
Animal Companion is purely cosmetic, and it does not use special abilities or
grant bonuses based on the type of pet.
The pet category of your Animal Companion may make it vulnerable to certain
crowd control spells, but this will rarely make a difference in Arena an enemy
casting crowd control on a secondary pet is unlikely to get any value from it.
It may be worth avoiding using an Undead Animal Companion, though, so
Retribution Paladins cannot accidentally stun it with Wake of Ashes
Basic pets
The explanation of pet choices in this guide goes into a lot of detail, but
the following pet Families have Mortal Strike (also known as Mortal
Wounds) and are your default choices.
- Undead Raptor (default)
- Rodent (if facing a Retribution Paladin).
- Riverbeast (if you are worried about dying in a stun)
- Wasp (if you don't need mobility or survivability in a certain matchup, so
that you can use
Primal Rage with
Kindred Beasts)
You can use other pets when your team already has a Mortal Wounds effect, but doing this does risk your team having slightly lower uptime on the Mortal Strike debuff (e.g., when your partner isn't able to connect or when you switch targets).
Pet Specialisation
Pets do not have talent trees and instead have their own types of specialization (Cunning, Ferocity, or Tenacity).
Each pet specialization gives an active ability and a passive ability.
As a Beast Mastery Hunter, your active pet specialisation ability will be
enhanced when you play the Kindred Beasts PvP talent.
- Cunning pets provide
Pathfinding and
Master's Call
- Tenacity pets provide
Fortitude of the Bear and
Endurance Training
- Ferocity pets provide
Primal Rage (which is not usable in arena unless you have the
Kindred Beasts talent!) and
Predator's Thirst
Usually, your default pet should be of the Cunning specialization. This specialization will keep you the most mobile and help you avoid sustained damage by making it easier to kite enemies.
Importantly, choosing a Cunning pet will also increase your pet's movement
speed and Master's Call will give you the ability to dispel slows or
roots from your pet to keep them on target. You should be aware of when your
pet is rooted and use
Master's Call whenever it is to maintain their damage
and allow you to use your core rotational ability
Kill Command.
When you are facing a composition that can only kill you by bursting during
stun windows, kiting becomes less important, and Tenacity pets become very
powerful. The very common examples of matchups where you would use a tenacity
pet are RMP (Rogue Mage Priest) in 3v3 or Subtlety Rogue + Mage or Priest teams
in 2v2. Be aware that you cannot use Fortitude of the Bear while your pet
is in crowd control (which is particularly relevant when you are facing RMP and
the Mage uses Ring of Frost on your pet).
There are situations when you can also save your teammate using
Fortitude of the Bear when using the
Kindred Beasts talent, as it
will temporarily the health of nearby allies by 10%.
The leech effect from Ferocity pets has little value as Beast Mastery, as
the bulk of your damage is done by pets, and you will not receive much healing
to yourself. Without Kindred Beasts, you also will not be able to use
Primal Rage in Arena.
Occasionally, you may encounter a situation in the Arena where neither the
Cunning or Tenacity effects are useful to you, and in those situations, you can
use a Ferocity pet with Kindred Beasts, as it will make
Primal Rage usable in Arena and reduce the cooldown to three minutes
(although the haste increase is reduced to 12% and the duration reduced to 20
seconds).
However, combining a Ferocity pet with Kindred Beasts is an
exceptionally powerful tactic in Battlegrounds, when the effect will hit many
allies at once at the start of a fight and give your team a noticeable
advantage.
Recommended Cunning Families
If your team doesn't already have a Mortal Wounds effect:
- Raptor Family (choose an undead raptor)
Use an Undead Raptor against teams that have a Mage, Shaman, Druid, or
Hunter (so your pet is immune to Polymorph,
Hex,
Hibernate and
Scare Beast).
- Rodent Family
Use a Rodent against a team that has a Priest or Paladin (so your pet is
immune to Wake of Ashes,
Turn Evil and
Shackle Undead).
If your team already has a Mortal Wounds effect:
- Aqiri Family
Use an Aqiri pet because it has the Exotic passive ability
Dune Strider, this will lead to your pet having higher uptime (and
therefore damage) on your targets. Aqiri pets also provide
Tendon Rip,
which will not always be active as the cooldown is longer than the duration,
but is a nice crowd control on your target that will sometimes save you from
using a global cooldown on
Concussive Shot.
- Mechanical Family
Use a mechanical pet when you think your pet is likely to take damage and
require maintenance with Mend Pet. Mechanical pets are immune to all
category-specific crowd control and have the automatic
Defense Matrix
to boost its survivability.
Recommended Tenacity Families
If your team doesn't already have a Mortal Wounds effect:
- Riverbeast Family
Use a Riverbeast because it is a Tenacity pet with Mortal Wounds.
If your team already has a Mortal Wounds effect:
Spirit Beast Family
Use a Spirit Beast, which has the Spirit Mend ability to provide
additional healing to your team. This can be used whilst you are in crowd
control as long as your pet is not crowd-controlled, which can help you survive
stuns. I recommend that you include Spirit Mend in your
Fortitude of the Bear and
Roar of Sacrifice macros rather than
leaving it on auto-cast. This saves you a keybind and ensures that the heal is
only used when a teammate actually needs it (rather than potentially being
wasted when a friendly target who is not going to die reaches low health). Even
if
Fortitude of the Bear or
Roar of Sacrifice are on cooldown, you can
use the macros to cast Spirit Mend when Spirit Mend is off cooldown.
- Beetle Family
Use a Beetle pet when you think your pet is likely to take damage and
require maintenance with Mend Pet because it has the automatic
defensive
Harden Carapace to boost its survivability.
Recommended Ferocity Families
If your team doesn't already have a Mortal Wounds effect:
- Wasp Family
Use a Wasp because it is a Ferocity pet with Mortal Wounds and the smaller model makes it less visible than a Devilsaur.
If your team already has a Mortal Wounds effect:
- Clefthoof Family
Use a Clefthoof if you expect your pet to take consistent damage throughout
an arena game, as it has increased armor and healing received through
Blood of the Rhino.
- Scalehide Family
Use a Scalehide pet if you expect your pet to take burst damage during an
arena game because it has the automatic defensive Scale Shield to boost
its survivability.
Pet Abilities
Pets have their own ability based on their pet family. Some families have the same ability with a different name, but they all have the same effect as the categories below.
- Defence: eg.
Bristle
- Dodge: eg.
Agile Reflexes
- Magic Defence: eg.
Shimmering Scales
- Mortal Wounds: eg.
Infected Bite
- Pet Cure / Dispel: eg.
Serenity Dust
- Slow: eg.
Tendon Rip
- Triggered Defence: eg.
Hardy
If your team does not have a Mortal Wounds effect, you should always use a pet that has mortal wounds.
If your team already has a mortal wounds effect, you're free to pick from
families with the other abilities. When that is the case, you almost always
want to use a pet with the defense family ability, which makes it much harder
for the enemy team to kill your pet. You can set the ability to auto-cast, and
it will automatically use the defense ability (e.g., Bristle) when it
gets to low health.
Exotic Pet Family Abilities
The advantage of Exotic Pets is that they each have a special Family ability which is unique to that family of pets and is in addition to their Specialisation abilities and pet abilities.
The Exotic Ability of each Exotic Pet Family is listed below with the Specialisation of that Pet Family.
Molten Hide (Core Hound: Ferocity)
Froststorm Breath (Chimaera: Ferocity)
Feast (Devilsaur: Ferocity)
Blood of the Rhino (Clefthoof: Ferocity)
Calcified Carapace (Carapid: Tenacity)
Eternal Guardian (Stone Hound: Tenacity)
Spirit Mend,
Spirit Walk (Spirit Beast: Tenacity)
Burrow Attack (Worm: Tenacity)
Calcified Carapace (Krolusk: Tenacity)
Shimmering Shale (Shale Beast: Tenacity)
Dune Strider (Aqiri: Tenacity)
Surface Trot (Water Strider: Tenacity)
Ancient Hide (Pterrordax: Tenacity)
Unfortunately, the only Exotic Pet with Mortal Wounds is a Devilsaur, which has a relatively useless Exotic Ability, so does not have a power advantage over regular pets, and is of the Ferocity Specialisation, so is not used often in Arena either way.
The most noteworthy Exotic pets in Arena are:
Spirit Beasts that will give you a small amount of bonus healing that can
be used whilst you are crowd-controlled (you can either have Spirit Mend set to
auto-cast, and it will heal any friendly target who is low health, or you can
macro it with abilities such as Fortitude of the Bear,
Exhilaration, or
Roar of Sacrifice if you want it to only be
used when you or a teammate are in danger).
Aqiri, who have greatly increased movement speed and will therefore be more difficult for enemies to avoid in Arena.
Pet Categories
All NPCs in World of Warcraft have a category (e.g., humanoid, beast, undead, demon, or mechanical). Certain crowd control abilities will only be able to affect certain categories.
For example:
Polymorph can only be cast on humanoids and beasts
Scare Beast and
Hibernate can only be cast on beasts
Shackle Undead can only be cast on undeads
Turn Evil can only be cast on undead and demons
Pets can be of the categories Beast, Undead, Demon, Mechanical, or Dragonkin.
Ideally, if you are facing a team that can only use a crowd control ability
on certain categories of pets, you would use a pet with a different category.
This is because the other team can potentially crowd-control your pet before a
setup, and you will not be able to use important pet abilities and utility (eg.
Roar of Sacrifice,
Master's Call,
Fortitude of the Bear or
Intimidation).
For example:
- To avoid
Polymorph
Hibernate, or
Scare Beast, you would use an Undead/Demon/Mechanical pet
- To avoid
Wake of Ashes,
Turn Evil, or
Shackle Undead, you would use a Beast/Mechanical pet
The main moment that this is relevant is against Retribution Paladins. When
a Retribution Paladin is bursting; they will use Wake of Ashes, and if
you are using an Undead pet, you will not be able to use
Roar of Sacrifice on the burst.
The other time it may be relevant is into Mages, who may Polymorph
your pet before bursting, so you are unable to use
Roar of Sacrifice.
Note that if a Mage uses
Polymorph on your pet, they are unable to
also
Polymorph your healer, so it is not vital to avoid running Beast
pets into Mages if it means that you lose a more important pet bonus (e.g., not
being able to use a Tenacity pet into a setup comp like Rogue Mage Priest,
where you need to survive burst while stunned).
Changelog
- 15 Dec. 2024: Reviewed for patch 11.0.7.
- 21 Oct. 2024: Updated for 11.0.5 rework.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within Launch.
- 26 Jul. 2024: Page created.
Other PvP Guides
This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
- MoP Classic Upgrade Packs Now Available in Battle.Net Shop
- Slightly Rising: Mythic+ Runs Per Week and Data Round-up for the Penultimate Week of The War Within Season 1
- Twitch Drop: Get Tock the Clocker Spaniel Pet
- Meet C.H.E.T.T.: Your New Key to Farming Valorstones in The War Within Season 2
- Time-Lost Proto-Drake Vanishes! A Painful Lesson for Dragon Hunters
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Patch 11.1 PTR Hotfixes: More Updates to Season 2 Dungeons & Mythic+ Tuning
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning