Beast Mastery Hunter PvP Pets — The War Within (11.1.0)
It is important to make sure you're always using the right pet for a given situation. This guide goes through what you should consider when choosing your pet as well as general recommendations.
This page is part of our Beast Mastery Hunter PvP Guide.
Should I use Exotic pets?
As a Beast Mastery Hunter, you have access to "Exotic" pet families through
your Exotic Beasts passive. The benefit of Exotic pets over regular
pets is that they have an extra, Exotic ability. This is the only benefit, and
their damage is not tuned higher than regular pets.
In PvP, the Mortal Wounds effect is essential, and the only Exotic pet
family that has mortal wounds is Devilsaurs. The Devilsaur Exotic ability is
Feast which is not useful in arena, so whether you choose to use a
Devilsaur is a cosmetic choice.
Basic pets
In patch 11.1 pets have been reworked, and you are now able to apply any pet Specialisation to your pet at a Stable Master. This means that the most important consideration is choosing any pet family that has a Mortal Wounds effect.
The other relevant consideration is Category of your pet (e.g. Beast,
Undead, Mechanical) as many crowd control abilities such as Polymorph,
Sap, or
Hex cannot be used on Undead units.
The most versatile pet will be an Undead Raptor, as Undead creatures are
immune to many common crowd control effects ( Polymorph,
Sap,
Hex).
If you are facing a Retribution
Paladin, you should always use a Beast as a pet, because otherwise your pet
may get stunned by Wake of Ashes which will prevent you from being able
to use
Roar of Sacrifice or
Fortitude of the Bear. In those
matchups you should choose any Beast that has a Mortal Strike effect:
- Hyena
- Raptor
- Rodent
- Carrion Bird
- Devilsaur (Beast Mastery only)
- Ravager
- Scorpid
- Wasp
- Direhorn
- Hydra
- Lizard
- Riverbeast
You should have a Cunning, Tenacity and Ferocity Specialisation pet from any of the above pet families so you are able to adapt based on matchup.
Usually you will want to use a Cunning pet, although when you are the kill target and would not be able to kite effectively, using a Tenacity pet will make you more durable.
When you are playing Kindred Beasts with a Ferocity pet, you are
able to use
Primal Rage in Arena (with reduced effectiveness). If you
are using this PvP talent and using a Cunning or Tenacity pet, you should
always summon a Ferocity pet in the Arena startroom and use
Primal Rage
whilst casting
Dismiss Pet when the Arena gates open, so your team
starts each game with additional haste.
You can use other pets when your team already has a Mortal Wounds effect, but doing this does risk your team having slightly lower uptime on the Mortal Strike debuff (e.g., when your partner isn't able to connect or when you switch targets). In the Pet Abilities section below you will find a list of other available active abilities that pet families can have.
In a situation where you know that your partner will always have a mortal
strike effect active on your target, you may want to choose a Pet Family with a
different active ability. Available abilities are listed below. A useful pet
family in these scenarios is Mechanical, as they are immune to all
category-specific crowd control and have an automatic Defense Matrix to
boost their survivability (and reduce how often you need to use
Mend Pet).
Another useful pet family is Aqiri, which has the Exotic passive ability
Dune Strider. This will lead to your pet having higher uptime (and
therefore damage) on your targets. Aqiri pets also provide
Tendon Rip,
which will not always be active as the cooldown is longer than the duration,
but is a nice crowd control on your target that will sometimes save you from
using a global cooldown on
Concussive Shot.
Pet Specialisation
Pets do not have talent trees and instead have a specialization (Cunning, Ferocity, or Tenacity) which you can assign at a Stable Master.
Each pet specialization gives an active ability and a passive ability.
As a Beast Mastery Hunter, your active pet specialisation ability will be
enhanced when you play the Kindred Beasts PvP talent.
- Cunning pets provide
Pathfinding and
Master's Call
- Tenacity pets provide
Fortitude of the Bear and
Endurance Training
- Ferocity pets provide
Primal Rage (which is not usable in arena unless you have the
Kindred Beasts talent!) and
Predator's Thirst
Usually, your default pet should be of the Cunning specialization. This specialization will keep you the most mobile and help you avoid sustained damage by making it easier to kite enemies.
Importantly, choosing a Cunning pet will also increase your pet's movement
speed and Master's Call will give you the ability to dispel slows or
roots from your pet to keep them on target. You should be aware of when your
pet is rooted and use
Master's Call whenever it is to maintain their damage
and allow you to use your core rotational ability
Kill Command.
When you are facing a composition that can only kill you by bursting during
stun windows, kiting becomes less important, and Tenacity pets become very
powerful. The very common examples of matchups where you would use a tenacity
pet are RMP (Rogue Mage Priest) in 3v3 or Subtlety Rogue + Mage or Priest teams
in 2v2. Be aware that you cannot use Fortitude of the Bear while your pet
is in crowd control (which is particularly relevant when you are facing RMP and
the Mage uses Ring of Frost on your pet).
There are situations when you can also save your teammate using
Fortitude of the Bear when using the
Kindred Beasts talent, as it
will temporarily the health of nearby allies by 10%.
The leech effect from Ferocity pets has little value as Beast Mastery, as
the bulk of your damage is done by pets, and you will not receive much healing
to yourself. Without Kindred Beasts, you also will not be able to use
Primal Rage in Arena.
Occasionally, you may encounter a situation in the Arena where neither the
Cunning or Tenacity effects are useful to you, and in those situations, you can
use a Ferocity pet with Kindred Beasts, as it will make
Primal Rage usable in Arena and reduce the cooldown to three minutes
(although the haste increase is reduced to 12% and the duration reduced to 20
seconds).
However, combining a Ferocity pet with Kindred Beasts is an
exceptionally powerful tactic in Battlegrounds, when the effect will hit many
allies at once at the start of a fight and give your team a noticeable
advantage.
Pet Abilities
Pets have their own ability based on their pet family. Some families have the same ability with a different name, but they all have the same effect as the abilities below.
- Defence: eg.
Bristle
- Dodge: eg.
Agile Reflexes
- Magic Defence: eg.
Shimmering Scales
- Mortal Wounds: eg.
Infected Bite
- Pet Cure / Dispel: eg.
Serenity Dust
- Slow: eg.
Tendon Rip
- Triggered Defence: eg.
Hardy
If your team does not have a Mortal Wounds effect, you should always use a pet that has mortal wounds.
If your team already has a mortal wounds effect, you're free to pick from
families with the other abilities. When that is the case, you almost always
want to use a pet with the defense family ability, which makes it much harder
for the enemy team to kill your pet. You can set the ability to auto-cast, and
it will automatically use the defense ability (e.g., Bristle) when it
gets to low health.
Exotic Pet Family Abilities
The advantage of Exotic Pets is that they each have a special Family ability which is unique to that family of pets and is in addition to their Specialisation abilities and pet abilities.
The Exotic Ability of each Exotic Pet Family is listed below with the Specialisation of that Pet Family.
Molten Hide (Core Hound)
Froststorm Breath (Chimaera)
Feast (Devilsaur)
Blood of the Rhino (Clefthoof)
Calcified Carapace (Carapid)
Eternal Guardian (Stone Hound)
Spirit Mend,
Spirit Walk (Spirit Beast)
Burrow Attack (Worm)
Calcified Carapace (Krolusk)
Shimmering Shale (Shale Beast)
Dune Strider (Aqiri)
Surface Trot (Water Strider)
Ancient Hide (Pterrordax)
Unfortunately, the only Exotic Pet with Mortal Wounds is a Devilsaur, which has a relatively useless Exotic Ability, so does not have a power advantage over regular pets.
The most noteworthy Exotic pets in Arena are:
Spirit Beasts that will give you a small amount of bonus healing that can
be used whilst you are crowd-controlled (you can either have Spirit Mend set to
auto-cast, and it will heal any friendly target who is low health, or you can
macro it with abilities such as Fortitude of the Bear,
Exhilaration, or
Roar of Sacrifice if you want it to only be
used when you or a teammate are in danger).
Aqiri, who have greatly increased movement speed and will therefore be more difficult for enemies to avoid in Arena.
Pet Categories
All NPCs in World of Warcraft have a category (e.g., humanoid, beast, undead, demon, or mechanical). Certain crowd control abilities will only be able to affect certain categories.
For example:
Polymorph can only be cast on humanoids and beasts
Scare Beast and
Hibernate can only be cast on beasts
Shackle Undead can only be cast on undeads
Turn Evil can only be cast on undead and demons
Pets can be of the categories Beast, Undead, Demon, Mechanical, or Dragonkin.
Ideally, if you are facing a team that can only use a crowd control ability
on certain categories of pets, you would use a pet with a different category.
This is because the other team can potentially crowd-control your pet before a
setup, and you will not be able to use important pet abilities and utility (eg.
Roar of Sacrifice,
Master's Call,
Fortitude of the Bear or
Intimidation).
For example:
- To avoid
Polymorph
Hibernate, or
Scare Beast, you would use an Undead/Demon/Mechanical pet
- To avoid
Wake of Ashes,
Turn Evil, or
Shackle Undead, you would use a Beast/Mechanical pet
The main moment that this is relevant is against Retribution Paladins. When
a Retribution Paladin is bursting; they will use Wake of Ashes, and if
you are using an Undead pet, you will not be able to use
Roar of Sacrifice on the burst.
The other time it may be relevant is into Mages, who may Polymorph
your pet before bursting, so you are unable to use
Roar of Sacrifice.
Note that if a Mage uses
Polymorph on your pet, they are unable to
also
Polymorph your healer, so it is not vital to avoid running Beast
pets into Mages if it means that you lose a more important pet bonus (e.g., not
being able to use a Tenacity pet into a setup comp like Rogue Mage Priest,
where you need to survive burst while stunned).
Changelog
- 24 Feb. 2025: Updated for patch 11.1.
- 15 Dec. 2024: Reviewed for patch 11.0.7.
- 21 Oct. 2024: Updated for 11.0.5 rework.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within Launch.
- 26 Jul. 2024: Page created.
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This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
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