Blood Death Knight Best Covenants, Soulbinds, and Conduits — Dragonflight 10.2.5
Covenants, Soulbinds, and Conduits are the most important character customization options in Shadowlands. They have a substantial impact on your toolkit and performance as Blood Death Knight. This page's purpose is to help you pick the right options according to the content you intend to do in Shadowlands.
Dragonflight Disclaimer
Please be aware that as of the Dragonflight Pre-Patch and Dragonflight expansion, all Covenant abilities, Soulbinds, and Conduits will only function while within the Shadowlands. This page will temporarily remain as a reference.
Introduction: Prerequisites
This page assumes that you are already familiar with Covenants, Soulbinds, and Conduits. If that is not the case, we have a number of pages that can help you get up to speed:
- Covenants Guide, which explains what Covenants are, what perks they bring, and how you can join one;
- Death Knight Covenant Abilities, which lists all the abilities that Death Knights gain by joining each Covenant;
- How To Change Covenant?, which tells you how you can switch Covenant (rejoining a former Covenant will require you to perform a number of tasks to regain their trusts);
- General Soulbind Guide, which explains what Soulbinds are and how you can pledge yourself to them to open up their Soulbind tree;
- Death Knight Conduits, which lists all of the Conduits available to Death Knights.
Summary of the Best Covenants, Soulbinds, and Conduits
Blood Death Knights have no strictly superior Covenant; instead, their strengths and the utility they provide varies based on the content, your strategy towards beating said content, and even in some cases the race of your character!
We have summarized some of the strengths and weaknesses of each one in the table below:
Covenant | Focus | Details | Grade |
---|---|---|---|
Kyrian | Raiding | Excels at priority damage and provides 8% Damage Reduction every minute
affecting any target with ![]() ![]() |
S |
M+ | With the addition of ![]() ![]() ![]() |
S | |
Night Fae | Raiding | Despite ![]() ![]() ![]() |
S |
M+ | The addition of ![]() ![]() ![]() |
S | |
Necrolord | Raiding | Provides burst damage on a longer cooldown than Kyrian, the equivalent of
6 runes worth of ![]() ![]() ![]() |
A |
M+ | ![]() ![]() ![]() ![]() |
A | |
Venthyr | Raiding | The ability for this Covenant to scale up to 5 targets for the Runic Power gain is
largely a technical footnote for raiding, as the type of content typically has
smaller target counts than this. It is still valuable, and ![]() |
D |
M+ | Both the Runic Power ![]() ![]() ![]() |
D |
Since Patch 9.1.5 brings the ability to swap Covenants freely (after
reaching Renown 80 on one of them), you will typically be interested in switching
between, at the very least, Necrolord, Kyrian, and Venthyr;
Night Fae will likely rarely see play as they are plentiful, most of what
can be done with Soulshape can be done with
Door of Shadows, and
Death's Due is both punishing and unwieldy. We have prepared a small list of
notorious cases where a certain Covenant has an edge:
Encounter/Dungeon | Covenant | Explanation |
---|---|---|
Anduin Wrynn | Necrolord | The down phase of the encounter features adds that need to be killed before they reach the center of the room, and this has a major effect on your success in Phase 3 (totalling up to 200% extra damage and 90% damage reduction). Based on PTR testing, and since each tank can only do this phase once, we recommend two Necrolord Death Knights for this encounter. |
The Dragonflight Pre-Patch keeps the Soulbind and Covenant systems active; for good or bad, this means that we actually need to care about this, even if just for one month.
Fortunately, for us, the answer is very straightforward -
Night Fae is an absolute winner as most of the
rotational changes brought forward by the new talents (specifically,
hard-casting Death and Decay) all work in their advantage.
Niya is your go-to Soulbind, with Dreamweaver being a throughput choice with a very high risk-reward constraint. As a result, we will just focus on Niya:
Best Conduits for Blood Death Knight
Conduits are very similar to Battle for Azeroth's Azerite Traits in that they
are something that you specifically target to enhance your character. They are
also shared among all Covenants with the exception of one Potency Conduit, which is
Covenant-specific and interact with the Class ability from that Covenant. These
are Proliferation,
Impenetrable Gloom,
Brutal Grasp and
Withering Ground. You will always want one
of these as a Blood Death Knight.
Best Potency Conduits for Blood Death Knight
Proliferation,
Impenetrable Gloom,
Brutal Grasp, or
Withering Ground
Withering Plague
Eternal Hunger
Adaptive Armor Fragment
Best Endurance Conduits for Blood Death Knight
Meat Shield
Condensed Anima Sphere
Reinforced Shell
Best Finesse Conduits for Blood Death Knight
Fleeting Wind
Spirit Drain
Chilled Resilience
Conduits for Blood Death Knight
The Conduits mentioned under each sub-section are ranked from best to worst.
Blood Death Knight Potency Conduits
Proliferation (Kyrian) increases the duration of
Shackle the Unworthy by 3 seconds and increases the damage dealt quite significantly — a must have for any Kyrian Blood Death Knight.
Impenetrable Gloom (Venthyr) increases the dodge of
Swarming Mist by an additional 3% and increases the damage dealt by a sizable amount — must have for any Venthyr Blood Death Knight.
Withering Ground (Night Fae) increases the damage dealt by
Death's Due by a large amount — a must have for any Night Fae Blood Death Knight.
Brutal Grasp (Necrolord) simply makes
Abomination Limb deal increased damage — a must have for any Necrolord Blood Death Knight.
Withering Plague increases the damage done by
Heart Strike; nice and simple. At 226 item level this is a 24% increase!
Adaptive Armor Fragment is new for Patch 9.1 and will increase your Strength by a set percentage of your total Strength (3.2% at 226 item level) when you are healed by another player. However, at the level it is set to at the moment you would only use this Conduit if you wanted a bit more DPS and had to pick three Potency Conduits in your chosen Soulbind path.
Eternal Hunger is a surprise stemming from a hidden feature (bug?) in World of Warcraft:
Dancing Rune Weapon is considered a minion. With the
Blood DK 2-Piece equipped, and particularly once you have acquired
Blood DK 4-Piece as well, this is a 12.6% increase on all the damage
Dancing Rune Weapon does. It also buffs
Bloodworms and your ghoul from
Raise Dead, but those are footnotes compared to a ~7% DPS gain on a given fight.
Debilitating Malady increases the damage done by
Blood Plague by a quite small margin. At 226 item level this equates to a 1.8% increase (stacking 3 times) on a spell that deals 8% Attack Power on its own. Small increase to a small damage dealing spell.
As you can see from the list of Conduits above, there is not really much to pick from, which is why it is not essential for a Blood Death Knight to use 2/3x Potency where available.
Blood Death Knight Endurance Conduits
Meat Shield increases the duration of
Dancing Rune Weapon by 3 seconds. This seems like a potency Conduit, but it is classed as Endurance, so that is a free win for us! It will also increase your health by 2% each time you parry within the active time of
Dancing Rune Weapon for 15 seconds (stacking up to 2 times).
Reinforced Shell increases the size of
Anti-Magic Zone by 15% and the duration based on Conduit rank. This Conduit is great if you
Anti-Magic Zone will not expire before the max duration and you require it to be active for longer.
Blood Bond adds a party wide heal when you use
Rune Tap. A nice bonus but you would never go out of your way to spend a rune to heal the group. The heal is not large enough to attract this kind of play, so it is simply a perk rather than anything special to drastically change the way the ability functions.
Condensed Anima Sphere is new for Patch 9.1 and will heal you for a small percentage of your maximum health when you take damage every 10 seconds. The total amount of healing provided by this Conduit is not worthwhile enough to consider.
Insatiable Appetite. This Conduit increases the MINIMUM healing of
Death Strike. This would be of value in scenarios where you have taken no damage in the last 5 seconds and in a majority of gameplay scenarios this is not going to be the case as when you need healing... you have taken damage. Such is the way of how the spec works. Avoid.
Hardened Bones is permanently disabled in the Dragonflight pre-patch, even if you have not selected
Unholy Endurance as a talent. As a result, you should just not use it.
Blood Death Knight Finesse Conduits
Spirit Drain allows your interrupt to generate Runic Power. Embrace your inner demon hunter and generate resources when you interrupt! At Rank 11 (Empowered Mythic Sanctum of Domination) this will generate 20 Runic Power (5 Runic Power more than a standard
Heart Strike for free).
Chilled Resilience reduces the cooldown of
Icebound Fortitude. This is yet another Conduit that should be Potency but is classed as something else. At Rank 11 (Empowered Mythic Sanctum of Domination), it reduces the cooldown by 40 seconds!
Fleeting Wind gives a small speed boost to the start of your
Death's Advance. The power of the above Finesse Conduits mean that this one unfortunately will not see regular play.
Unending Grip adds a slow to your
Death Grip, a slow that using
Heart Strike does too as a standard interaction. Only useful at high ranks in PvP really, as you do not really grip something to you in PvE that is trying to escape. It is usually you trying to escape from them and bringing them to you is not the right move.
Choosing the right Covenant
Before going more in depth about Covenants, it is important to understand that any of the 4 Covenants can be played as Blood Death Knight. There will definitely be situationally better and worse options, but the choice will not be hindering your daily activities.
We have quickly highlighted the strengths of each Covenant below:
- Kyrian — Good for all content styles and highest single-target DPS
- Venthyr — Strong AoE damage and on-demand full Runic Power
bar in M+. Loses steam once you acquire
Blood DK 2-Piece.
- Night Fae — Great at everything, with very few rotational changes brought along from the Dragonflight pre-patch talent changes. Very straightforward with no changes to rotational priorities or additional abilities to manage.
- Necrolord — Strong damage in AoE + Generates
Bone Shield charges.
Due to the relatively unlimited swapping enabled in Patch 9.1.5, we are now in a situation where we can finally pick a Covenant based on the content we are doing!
Kyrian For Blood Death Knight
Kyrian is a great option for Blood Death Knights.
Shackle the Unworthy deals a large amount of damage over time,
provides you with 8% damage reduction and has as a small chance to spread from
Rune Spending Attacks (
Heart Strike and
Marrowrend). It will
spread the debuff at the remaining duration and will spread to a target within
8 yards of you without a debuff.
Summon Steward summons an owlkin steward. You can speak with your
steward and he will offer you a range of services, the most important of which
are
Phial of Serenity. This potion restores 20% of your health and more
importantly removes all diseases, poisons, curses and bleeds on you. Being able
to remove any of these is a huge benefit of being a Kyrian.
Kyrian Soulbinds
While Pelagos, Kleia, and Forgelite Prime Mikanikos all provide
their own strengths, when fully unlocked, Forgelite Prime Mikanikos will be your
go-to Soulbind across all content types. The sheer strength of Shackle the Unworthy
makes the cooldown reduction
Effusive Anima Accelerator provides (along with its
additional DoT!) a very strong option. Supporting traits such as
Hammer of Genesis
whenever adds are involved, or
Soulglow Spectrometer when HPS is not strictly required,
turn this owl steward into your new, favorite best friend.
When raiding, this path will be preferable:
When doing Mythic+, you will instead prefer this path:
As an alternative you can also use Kleia. All of her benefits are
tied to group play. Valiant Strikes,
Mentorship, and
Pointed Courage all tie into this. This, however, is a niche pick you will
typically only reserve for
Necrotic Weeks.
Venthyr For Blood Death Knight
While Kyrian's focus was single-target, Venthyr's focus is AoE. It really shines in high-target situations such as Mythic+.
Swarming Mist functions very similarly to
Bonestorm where
you are surrounded by a mist that will deal damage and generate runic
power. The Runic Power generated is as follows: 10 for the Rune spent to
cast it, and each tick grants 3 Runic Power per enemy hit (up to 15 Runic Power
per hit). 9 ticks total. This means that it will generate 37-145 Runic Power
per cast. It also gives you the ability dodge when you use it!
Door of Shadows is a targeted teleport. If you have played
Overwatch before you know what to expect. Pick a location that is within
Line of Sight and after a 1.5-second cast you are teleported there. Typical
uses of this are to cover large distances of space, traverse vertically, skip
packs in M+, etc.; possibilities are endless!
Venthyr Soulbinds
Nadjia the Mistblade provides you with a mini bloodlust in the form of
Thrill Seeker and increases the effectiveness of consumables with
Exacting Preparation.
Sinful Preservation is new in
Patch 9.1 and this will provide you with an absorb shield when you use a
Health Potion or Healthstone; this will be very powerful (as long as you remember
to use them!). Nadija will be your default choice as a Venthyr.
New final trait — Fatal Flaw, granting you 20% Critical Strike
or Versatility after The Euphoria effect from
Thrill Seeker ends for 10
seconds. If you are going for parses, you will likely get the gigantic
amount of Critical Strike. If you are doing high keys, you will almost always
trigger the Versatility. Since both are percentage ratings, they are unaffected by
diminishing returns making it a blatantly ludicrous amount of stats.
Theotar the Mad Duke is a bit of a mix of Nadjia and Draven but focuses purely
on providing these benefits to others. Soothing Shade provides you
with a random chance to spawn a Parasol which grants you Mastery and
Wasteland Propriety provides you and the group with Versatility when
Swarming Mist is used.
It's Always Tea Time attaches a damage reduction
to the
Soothing Shade Parasol.
New final trait — Party Favors will provide you with an Augment
Rune-style item once per day. When used you will gain a 4-hour buff (which persists through
death) that provides either Strength or a random secondary stat. This item will
have a 1-hour cooldown allowing you to change what benefit you get each time.
If you change your Soulbind to Nadija or Draven the buff will disappear.
General Draven provides you with more personal, defensive utility than the
others. Service In Stone stacks with
Will of the Necropolis,
Enduring Gloom provides you with a health shield when you use
Door of Shadows, and
Hold Your Ground provides you with
more Stamina when standing still. Draven will be picked when you need more
Effective Health for Raid Progression — during the last season of content the
benefits of Draven were not necessary as a reference — however it comes at the
cost of losing DPS.
New final trait — Battlefield Presence provides you with up to
3% damage reduction based on the amount of enemies nearby. This is quite minor
when compared to other Soulbinds.
Night Fae Blood Death Knight
Night Fae is the generic pick for Blood Death Knights, it works well in both single-target and AoE environments.
Death's Due replaces
Death and Decay and provides it with a
new benefit! When you use
Heart Strike on a target within your
Death's Due, it will gain a stacking debuff, which reduces the damage it
will deal to you by 2% per stack, and you will gain a stacking buff which will
increase your Strength by 2% per stack. Both the buff and debuff stack to 8% and
have a 12-second duration. Each additional stack applied refreshes the
duration back to 12 seconds, this means that you will need to cast
Heart Strike at the end of
Death's Due to make sure the
buff/debuff does not reset.
Soulshape is very similar to
Ghost Wolf but accessible to
all! Whilst you are in the travel form you are unable to cast spells, but if
you press
Soulshape again you will blink a short distance!
Night Fae Soulbinds
Niya will be your go-to Soulbind choice as a Night Fae.
Grove Invigoration provides you with additional health/Mastery whenever
you cast
Death's Due, which is a nice bonus. For reasons that will be
mentioned in the sections for Dreamweaver and Korayn, it is
your only competitive option as Blood.
New final trait — Bonded Hearts, causing you to effectively heal up
to 5 nearby friendly targets for 2% of their health every 15s. If you heal somebody
from another Covenant — which is kind of difficult considering that 95% of
the DPS are Night Fae these days — each stack of
Grove Invigoration
is amplified by 50%.
Dreamweaver has the unfortunate effect of having Podtender
as an inevitable pick, which ultimately makes it a less-than-ideal choice.
When Podtender triggers, you lose all threat, are unable to be
resurrected until the effect is over, and, worst of all, you just have to sit there
and watch whatever killed you kill others. The defensive aspects of Dreamweaver
are relatively unimpactful as a Blood Death Knight as you will rarely overheal
for
Empowered Chrysalis and
Waking Dreams has a long cooldown
associated with the effect.
New final trait — Dream Delver is a very simple damage/healing benefit
which increases your damage/healing to targets by 1% per event for 4 seconds,
stacking up to 3%. The uptime on this effect is near 100%.
Korayn is similar to General Draven as it is a strictly
defensive option, however similar to Draven it comes at the cost of DPS.
Face Your Foes is a consistent damage reduction as you are always facing
your foe! Alternatively you can use
Hold the Line for a larger amount of
damage reduction, however it is only Physical damage that is reduced
(this is a majority of your damage taken in many scenarios).
You are also able to make Korayn into a Damage-oriented Soulbind by
capitalizing on First Strike windows and playing around
Wild Hunt Strategem,
however it typically comes at a lower total DPS amount than Niya.
New final trait — Wild Hunt Strategem allows you to gain a small amount
of execute damage whenever you trigger
First Strike. However, to trigger
Wild Hunt Stratagem you will require another target on low health, therefore
in many realistic scenarios it will be very difficult or impossible to trigger.
Necrolord For Blood Death Knight
Necrolord is our last Covenant. Whilst it does not have the clear PvE benefits of the other Covenants, it can still be strong when used correctly.
Abomination Limb is the Necrolord Class Ability. When activated it
will deal damage to all targets to nearby targets and attempt to grip a target
that is 8-20 yards away from you. Each target can only be gripped once per 4
seconds. You will also generate 3
Bone Shield charges on cast, 6 seconds
after casting, and when the effect ends.
Abomination Limb is the
highest damaging Covenant ability however it has a much longer cooldown
than the rest.
Fleshcraft is a 3-second channel granting you a
shield for 40% of your Maximum Health, with 20% damage reduction bolted on to it
for good measure. You are still able to dodge and parry during it, and its
cooldown is reduced by 1 second every time you walk past a corpse you helped
kill.
It is worth noting that each tick of the channel snapshots your maximum HP.
As such, it may be preferable to use it during Vampiric Blood, although
it is not worth using Vampiric Blood for this purpose.
Necrolord Soulbinds
Plague Deviser Marileth provides you with some interesting effects.
Volatile Solvent passively soaks up corpses and grants you buffs related
to the enemy type it came from: 120 Mastery for Humanoids, 2% Primary Stat for
Beasts, 5% Stamina for Demons, and a 5% heal for Undead. In Mythic+, this means
you will almost always have 120 Mastery, and get relatively frequent 5% max HP
heals at the end of packs.
Ooz's Frictionless Coating provides you with a 15% shield every 30
seconds (it triggers when below 50% health, but as part of normal play as a
Blood Death Knight it is every 30 seconds at least).
Ultimate Form will
allow you to regenerate Health during and after
Fleshcraft and be
immune to Crowd Control.
Undulating Maneuvers is new in Patch 9.1. This works as a
reduced version of a Brewmaster Monk's
Stagger. It is an absorb and
can proc off itself, which is kind of amusing and good news since it
means it counts "double" into the
Death Strike healing calculation.
New final trait — Kevin's Oozeling will spawn when you use
Abomination Limb. It will spawn a pet guardian that melees whatever you
autoattacked last. Whenever somebody nearby takes real damage (i.e. not absorbed),
they gain a small shield. You gain 2% extra damage to anything the oozeling
touched while it was up. When it despawns, all the effects go away.
Emeni will be your go-to pick. Lead by Example provides you
and nearby allies with primary stat when you use
Abomination Limb.
Emeni's Magnificent Skin provides you with a max health buff for 30
seconds after using
Fleshcraft.
Gnashing Chompers provides you
with stacking Haste when an enemy is defeated — great in Mythic+,
not so great in most raiding scenarios.
Resilient Stitching
will provide you with a shield that absorbs 15% of your max health of magic damage
every minute. It is simple and powerful.
New final trait — Pustule Eruption triggers when you cast
Fleshcraft.
You will generate 3 pustules per second you channeled
Fleshcraft. When you
take damage a pustule will detonate and deal some damage to nearby enemies
and heal nearby allies as well.
Bonesmith Heirmir is a more DPS-oriented Soulbind choice with Serrated Spaulders
reflecting damage taken and
Heirmir's Arsenal: Marrowed Gemstone further enhancing
your damage output.
Waking Bone Breastplate provides you with a 5% health buff
when you are surrounded by 3 or more enemies which can be quite frequently, even in
raid scenarios.
If you are in a scenario where you can damage targets that are above 90% health
on a regular basis such as Mythic+ or Raid Encounters which have adds that spawn,
we would recommend changing the final choice to Carver's Eye as it is a very
high amount of Mastery. The Endurance Conduit you would use here would be
Blood Bond.
New final trait — Mnemonic Equipment is a fairly simple damage buff
to targets below 35% health.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and Blood Death Knight theorycrafter.
Panthea raids in Catalyst and is the author of TankNotes. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
- MoP Classic Upgrade Packs Now Available in Battle.Net Shop
- Slightly Rising: Mythic+ Runs Per Week and Data Round-up for the Penultimate Week of The War Within Season 1
- Twitch Drop: Get Tock the Clocker Spaniel Pet
- Meet C.H.E.T.T.: Your New Key to Farming Valorstones in The War Within Season 2
- Time-Lost Proto-Drake Vanishes! A Painful Lesson for Dragon Hunters
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Patch 11.1 PTR Hotfixes: More Updates to Season 2 Dungeons & Mythic+ Tuning
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning