Blood Death Knight Tank Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Blood Death Knight for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
On this page, you will find Blood Death Knight-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Blood Death Knight and what you can do to deal with each fight as best as possible.
A note on Level 50 talents: The recommendations will show either
 Purgatory or
 Purgatory or  Red Thirst for all bosses.
 Red Thirst for all bosses.  Purgatory will
be used when learning the encounter and the tank damage patterns. Once you are
comfortable with those,
 Purgatory will
be used when learning the encounter and the tank damage patterns. Once you are
comfortable with those,  Red Thirst will yield better results.
 Red Thirst will yield better results.
Talent Cheatsheet
You can easily import the talent tree below into the game with the following string:
- BoPAdLUHklrTr3hBIcYWdbnCGDCJhgk4AiIREJiECkkEJAAAAAAJOQCg0EiEAAQkkkkAAAAA
Vigilant Guardian
We advise you to use the following Legendaries against Vigilant Guardian.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant:Necrolord
Tips
- Phase 1: Swap after 3-4 stacks of  Dissonance. Dissonance.
- Save  Death Grip / Death Grip / Abomination Limb to pull Point Defense
Drones when they start to cast Abomination Limb to pull Point Defense
Drones when they start to cast Searing Ablation as it will interrupt
the cast. Searing Ablation as it will interrupt
the cast.
- Tank mobs near the Automated Defense Matrix you intend to activate.
- When the boss is at full Energy on the secondary resource bar move inside
the barrier created by the Automated Defense Matrix to mitigate damage taken
from  Exposed Core. Exposed Core.
- Phase 2: Swap after 1 stack of  Pneumatic Impact. Pneumatic Impact.
 Anti-Magic Zone is useful during the Anti-Magic Zone is useful during the Exposed Cores in
Phase 1 and Exposed Cores in
Phase 1 and Core Overload in Phase 3. Core Overload in Phase 3.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant:Kyrian / Night Fae
Tips
- Both tanks should be stacked on each other as the boss will hit the closest target in 10 yards to the main tank. If no other player is within 10 yards the main tank will be hit twice.
- At 100 Energy Skolex will cast  Riftmaw and Riftmaw and Rend. Rend.
- Both  Riftmaw and Riftmaw and Rend hit all players in a cone in
front of the boss so the tanks should stand 10 yards apart and swap after each
differing attack. Rend hit all players in a cone in
front of the boss so the tanks should stand 10 yards apart and swap after each
differing attack.
- Use  Rune Tap and Rune Tap and Anti-Magic Shell for Anti-Magic Shell for Riftmaw. Riftmaw.
- At designated points in the encounter (after the second  Retch
usually) the Entire raid, including tanks & melee must stack to move the boss.
This will remove all Retch
usually) the Entire raid, including tanks & melee must stack to move the boss.
This will remove all Ephemera Dust stacks, move the boss and make the
boss deal 5% more damage. Ephemera Dust stacks, move the boss and make the
boss deal 5% more damage.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
We advise you to use the following Legendary against Artificer Xy'mox.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant:Necrolord has a slight advantage
Tips
- During Phase 1 and 2 there will be 1  Genesis Rings, in Phase 3
there will be 2 per cast, and during the final 30% there will be 3 per cast. Genesis Rings, in Phase 3
there will be 2 per cast, and during the final 30% there will be 3 per cast.
- Swap on each  Glyph of Relocation. Glyph of Relocation.
 Glyph of Relocation will grip the entire raid to your location.
This will also trigger anything that players get dragged through (Traps/Portals/Rings). Glyph of Relocation will grip the entire raid to your location.
This will also trigger anything that players get dragged through (Traps/Portals/Rings).
- Use  Rune Tap to mitigate damage for Rune Tap to mitigate damage for Glyph of Relocation
as you will be out of melee range and unable to mitigate otherwise. Glyph of Relocation
as you will be out of melee range and unable to mitigate otherwise.
- You can run through a  Genesis Rings with Genesis Rings with Anti-Magic Shell
 active and not die. This can be useful where the tank debuff happens at the same
 time as Anti-Magic Shell
 active and not die. This can be useful where the tank debuff happens at the same
 time as Genesis Rings. Genesis Rings.
- During intermissions the tank add will cast  Massive Blast. This
is a conal attack in the direction the add is facing at the time of casting. Move
 out of it and ensure that you do not point it toward the raid. This cast can
 also be stopped with stuns. Massive Blast. This
is a conal attack in the direction the add is facing at the time of casting. Move
 out of it and ensure that you do not point it toward the raid. This cast can
 also be stopped with stuns.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Any
Tips
- Swap when  Infused Strikes expires and your co-tank has more than
4-6 stacks. Infused Strikes expires and your co-tank has more than
4-6 stacks.
- When  Infused Strikes expires it will explode dealing raid damage
based on the number of stacks you had. Infused Strikes expires it will explode dealing raid damage
based on the number of stacks you had.
- If you are not tanking the boss, tank the Domination Core.
- The Domination Core should be placed away from positions the raid will want
to move to as  Encroaching Dominion pools spawned from it last for two
 minutes. Encroaching Dominion pools spawned from it last for two
 minutes.
- If  Anti-Magic Shell is active when you run through a Anti-Magic Shell is active when you run through a Disintegration Halo
 you will not receive a debuff. Disintegration Halo
 you will not receive a debuff.
- Save  Anti-Magic Zone for when the boss teleports away at 0 Energy as
it will deal pulsing raid damage. Anti-Magic Zone for when the boss teleports away at 0 Energy as
it will deal pulsing raid damage.
- Mythic: When running through  Disintegration Halo if you are within
1 yard of another player, you will both take a lethal amount of damage. Disintegration Halo if you are within
1 yard of another player, you will both take a lethal amount of damage.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
We advise you to use the following Legendaries against Prototype Pantheon.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Any
Tips
- Phase 1: Swap on each stack of  Humbling Strikes from the Prototype
of Duty. Each hit deals damage to the raid based on 30% of the damage taken, and
each stack of the debuff increases damage taken from further Humbling Strikes by 100%. Humbling Strikes from the Prototype
of Duty. Each hit deals damage to the raid based on 30% of the damage taken, and
each stack of the debuff increases damage taken from further Humbling Strikes by 100%.
- Phase 2: Swap on each stack of  Wracking Pain from the
Prototype of Absolution and point it away from other players. Wracking Pain from the
Prototype of Absolution and point it away from other players.
-  The debuff from  Wracking Pain can be prevented with Wracking Pain can be prevented with Anti-Magic Shell. Anti-Magic Shell.
- Phase 3: All bosses are active. One tank will have Duty and one tank will have Absolution. Swap when both tanks have received a debuff from their respective bosses.
- Phase 3:  Wracking Pain also increases damage taken by the
Necromancers and you can hit up to 2 with good aim. Wracking Pain also increases damage taken by the
Necromancers and you can hit up to 2 with good aim.
For more information, please refer to our PrototypePantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Any
Tips
- When you have  Deconstructing Blast move toward motes without
running over them to destroy them. If you run over them it will leave a permanent
pool on the ground. Deconstructing Blast move toward motes without
running over them to destroy them. If you run over them it will leave a permanent
pool on the ground.
 Death's Advance negates the pushback from Death's Advance negates the pushback from Cosmic Shift. Cosmic Shift.
- [Heroic] When the boss casts  Resonance the two tanks should be 20y away
from each other and swap after each hit. Resonance the two tanks should be 20y away
from each other and swap after each hit.
- [Heroic] Use  Rune Tap to mitigate the damage from Rune Tap to mitigate the damage from Kinetic Resonance
if you are on low HP. Kinetic Resonance
if you are on low HP.
- [Heroic] Use  Anti-Magic Shell in addition to Anti-Magic Shell in addition to Rune Tap to mitigate the
damage from Rune Tap to mitigate the
damage from Sundering Resonance Sundering Resonance
- Grip together Degeneration Automa when they are close to the raid. This will both cancel their current cast and be easier to kill.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Any
Tips
- Run into any Ephemeral Motes that are close to the boss to knock them away. If any Motes hit the boss you wipe.
- Swap after each hit of  Lightshatter Beam. Lightshatter Beam.
- [Heroic] Keep an eye out for  Seismic Tremors with White Lines.
These will require you to aim Seismic Tremors with White Lines.
These will require you to aim Lightshatter Beam at them to break the Lightshatter Beam at them to break the Fractal Shell on them. Fractal Shell on them.
- [Heroic] If  Anti-Magic Shell is active you will take no damage from the Anti-Magic Shell is active you will take no damage from the Planetcracker Beam. Planetcracker Beam.
 Death's Advance will negate the knockback in the intermissions' Death's Advance will negate the knockback in the intermissions' Shatters. Shatters.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
We advise you to use the following Legendaries against Anduin Wrynn.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Necrolord
Recommended Talent Swaps: Change  Bloodshot for
 Bloodshot for  Gorefiend's Grasp.
 Gorefiend's Grasp.
Tips
- When you are inside the  Kingsmourne Hungers phase move the Anduin's Despair
add on top of the Anduin's Doubt adds for more efficient DPS. Kingsmourne Hungers phase move the Anduin's Despair
add on top of the Anduin's Doubt adds for more efficient DPS.
- Grip Anduins Doubt adds together for more efficient cleave DPS.
- Necrolord Death Knights should aim to go into the first group of  Kingsmourne Hungers
as you can use Kingsmourne Hungers
as you can use Abomination Limb here and it will be available again for the intermissions and
the next Abomination Limb here and it will be available again for the intermissions and
the next Kingsmourne Hungers Phase if you use it on cooldown. Kingsmourne Hungers Phase if you use it on cooldown.
 Anti-Magic Shell can be used to negate the silence from Anti-Magic Shell can be used to negate the silence from Wicked Star and
the debuff from Wicked Star and
the debuff from Rain of Despair. Rain of Despair.
- Make use of your ranged kick  Mind Freeze to interrupt the adds in
Phase 2 Mind Freeze to interrupt the adds in
Phase 2
 Anti-Magic Zone is very useful in Phase 3 to mitigate raid damage from Anti-Magic Zone is very useful in Phase 3 to mitigate raid damage from Empowered Hopebreaker. Empowered Hopebreaker.
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Preferably Kyrian or Necrolord
Tips
- Use your AoE abilities during the  Unto Darkness phase as both bosses
will take increased damage from AoE abilities such as Unto Darkness phase as both bosses
will take increased damage from AoE abilities such as Blood Boil and Blood Boil and Abomination Limb. Abomination Limb.
- Both  Leeching Claws and Leeching Claws and Anguishing Strike cleave.
Point them in different directions away from the raid and your co-tank. Anguishing Strike cleave.
Point them in different directions away from the raid and your co-tank.
- Swap on every cast of  Leeching Claws. If it hits a player with the debuff
Mal'ganis will heal. Leeching Claws. If it hits a player with the debuff
Mal'ganis will heal.
- When the Inchoate Shadow reaches full Health it will lose their  Incomplete Form buff.
Grip it into the raid and kill it. Incomplete Form buff.
Grip it into the raid and kill it.
- Move the bosses around the room after each cast of  Slumber Cloud
 as one will spawn on melee each time. Slumber Cloud
 as one will spawn on melee each time.
- Avoid the slow moving green pools after a player has had  Cloud of Carrion
removed. If you are hit Cloud of Carrion
removed. If you are hit Cloud of Carrion will be triggered on you. Cloud of Carrion will be triggered on you.
For more information, please refer to our Lords of Dread guide.
Rygelon
We advise you to use the following Legendaries against Rygelon.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Kyrian
Tips
- Any damage not mitigated from  Corrupted Strikes will apply Corrupted Strikes will apply Corrupted Wound on you. Swap on 2 stacks. Corrupted Wound on you. Swap on 2 stacks.
 Anti-Magic Shell will prevent Anti-Magic Shell will prevent Corrupted Wound from
applying on you. Corrupted Wound from
applying on you.
- Avoid standing in  Collapsing Quasar Field as a Tank. Collapsing Quasar Field as a Tank.
- Move Rygelon toward an  Unstable Matter when he is on ~90 Energy
as the raid will need to kill it at this point to trigger Unstable Matter when he is on ~90 Energy
as the raid will need to kill it at this point to trigger Unstable Matter Field. Unstable Matter Field.
- Move into an  Unstable Matter Field on the ground to avoid dying
from Unstable Matter Field on the ground to avoid dying
from Massive Bang. Only one person can be in each of these!. Massive Bang. Only one person can be in each of these!.
- Heroic: Move the boss and raid into an Unstable Core. Once it reaches 0 HP it
will trigger  Gravitational Collapse which needs to be soaked by a tank. Gravitational Collapse which needs to be soaked by a tank.
- Heroic: To survive  Gravitational Collapse you should use Gravitational Collapse you should use Vampiric Blood, Vampiric Blood, Rune Tap, and either Rune Tap, and either Lichborne (with the Lichborne (with the Hardened Bones Conduit) or Hardened Bones Conduit) or Icebound Fortitude. Trinkets and
Externals can also be used for an additional safety buffer. Icebound Fortitude. Trinkets and
Externals can also be used for an additional safety buffer.
- You can spread  Shackle the Unworthy to Quasars for bonus runes in the upstairs phases. Shackle the Unworthy to Quasars for bonus runes in the upstairs phases.
For more information, please refer to our Rygelon guide.
The Jailer
We advise you to use the following Legendaries against The Jailer.
 Superstrain Superstrain
 Unity Unity
Recommended Covenant: Kyrian or Necrolord
Tips
- Phase 1: Swap on each cast of  Martyrdom. Martyrdom.
- Phase 1:  Martyrdom is a three part combo. Part 1 is a large
Physical hit and a Physical Damage Taken Debuff. Part 2 is a raid-wide Bleed.
Part 3 is a soak that requires at least 5 players to be in it (if 5 players are not in it, you will wipe). Martyrdom is a three part combo. Part 1 is a large
Physical hit and a Physical Damage Taken Debuff. Part 2 is a raid-wide Bleed.
Part 3 is a soak that requires at least 5 players to be in it (if 5 players are not in it, you will wipe).
- Phase 1: The raid can be inside the ring from  Martyrdom instantly as Parts 1 and 2 do not cleave. Martyrdom instantly as Parts 1 and 2 do not cleave.
- Phase 1:  Death's Advance will negate the pull from Death's Advance will negate the pull from Chains of Oppression. Chains of Oppression.
- Phase 2: Run to a pillar with  Shattering Blast to destroy it. Shattering Blast to destroy it.
- Phase 2: If three pillars in a row connect Phase 3 will begin.
- Phase 2: Grip and slow players affected with  Rune of Compulsion.
These players will have an absorb shield which needs to be destroyed while they
attempt to jump off the edge. Rune of Compulsion.
These players will have an absorb shield which needs to be destroyed while they
attempt to jump off the edge.
- Phase 3: Soak   Rune of Domination with the raid and heal off your debuff. Rune of Domination with the raid and heal off your debuff.
- Phase 3: Move the boss away from  Defile. Defile.
- Phase 3: When the Jailer casts  Desolation stand in the beam to
mitigate the damage taken by Azeroth. Desolation stand in the beam to
mitigate the damage taken by Azeroth.
- Phase 3: Snap  Chains of Anguish when it is applied to you. Chains of Anguish when it is applied to you.
- Mythic, Phase 4:Point the Meteor Cleave so it does not go into any open holes or off the edge.
For more information, please refer to our The Jailer guide.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and an avid Blood Death Knight theorycrafter.
Panthea raids in the Hall of Fame guild Catalyst. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
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