Blood Death Knight Tank Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Blood Death Knight for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
On this page, you will find Blood Death Knight-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Blood Death Knight and what you can do to deal with each fight as best as possible.
A note on Level 50 talents: The recommendations will show either
Purgatory or
Red Thirst for all bosses.
Purgatory will
be used when learning the encounter and the tank damage patterns. Once you are
comfortable with those,
Red Thirst will yield better results.
Talent Cheatsheet
You can easily import the talent tree below into the game with the following string:
- BoPAdLUHklrTr3hBIcYWdbnCGDCJhgk4AiIREJiECkkEJAAAAAAJOQCg0EiEAAQkkkkAAAAA
Vigilant Guardian
We advise you to use the following Legendaries against Vigilant Guardian.
Superstrain
Unity
Recommended Covenant:Necrolord
Tips
- Phase 1: Swap after 3-4 stacks of
Dissonance.
- Save
Death Grip /
Abomination Limb to pull Point Defense Drones when they start to cast
Searing Ablation as it will interrupt the cast.
- Tank mobs near the Automated Defense Matrix you intend to activate.
- When the boss is at full Energy on the secondary resource bar move inside
the barrier created by the Automated Defense Matrix to mitigate damage taken
from
Exposed Core.
- Phase 2: Swap after 1 stack of
Pneumatic Impact.
Anti-Magic Zone is useful during the
Exposed Cores in Phase 1 and
Core Overload in Phase 3.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
Superstrain
Unity
Recommended Covenant:Kyrian / Night Fae
Tips
- Both tanks should be stacked on each other as the boss will hit the closest target in 10 yards to the main tank. If no other player is within 10 yards the main tank will be hit twice.
- At 100 Energy Skolex will cast
Riftmaw and
Rend.
- Both
Riftmaw and
Rend hit all players in a cone in front of the boss so the tanks should stand 10 yards apart and swap after each differing attack.
- Use
Rune Tap and
Anti-Magic Shell for
Riftmaw.
- At designated points in the encounter (after the second
Retch usually) the Entire raid, including tanks & melee must stack to move the boss. This will remove all
Ephemera Dust stacks, move the boss and make the boss deal 5% more damage.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
We advise you to use the following Legendary against Artificer Xy'mox.
Superstrain
Unity
Recommended Covenant:Necrolord has a slight advantage
Tips
- During Phase 1 and 2 there will be 1
Genesis Rings, in Phase 3 there will be 2 per cast, and during the final 30% there will be 3 per cast.
- Swap on each
Glyph of Relocation.
Glyph of Relocation will grip the entire raid to your location. This will also trigger anything that players get dragged through (Traps/Portals/Rings).
- Use
Rune Tap to mitigate damage for
Glyph of Relocation as you will be out of melee range and unable to mitigate otherwise.
- You can run through a
Genesis Rings with
Anti-Magic Shell active and not die. This can be useful where the tank debuff happens at the same time as
Genesis Rings.
- During intermissions the tank add will cast
Massive Blast. This is a conal attack in the direction the add is facing at the time of casting. Move out of it and ensure that you do not point it toward the raid. This cast can also be stopped with stuns.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
Superstrain
Unity
Recommended Covenant: Any
Tips
- Swap when
Infused Strikes expires and your co-tank has more than 4-6 stacks.
- When
Infused Strikes expires it will explode dealing raid damage based on the number of stacks you had.
- If you are not tanking the boss, tank the Domination Core.
- The Domination Core should be placed away from positions the raid will want
to move to as
Encroaching Dominion pools spawned from it last for two minutes.
- If
Anti-Magic Shell is active when you run through a
Disintegration Halo you will not receive a debuff.
- Save
Anti-Magic Zone for when the boss teleports away at 0 Energy as it will deal pulsing raid damage.
- Mythic: When running through
Disintegration Halo if you are within 1 yard of another player, you will both take a lethal amount of damage.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
We advise you to use the following Legendaries against Prototype Pantheon.
Superstrain
Unity
Recommended Covenant: Any
Tips
- Phase 1: Swap on each stack of
Humbling Strikes from the Prototype of Duty. Each hit deals damage to the raid based on 30% of the damage taken, and each stack of the debuff increases damage taken from further Humbling Strikes by 100%.
- Phase 2: Swap on each stack of
Wracking Pain from the Prototype of Absolution and point it away from other players.
- The debuff from
Wracking Pain can be prevented with
Anti-Magic Shell.
- Phase 3: All bosses are active. One tank will have Duty and one tank will have Absolution. Swap when both tanks have received a debuff from their respective bosses.
- Phase 3:
Wracking Pain also increases damage taken by the Necromancers and you can hit up to 2 with good aim.
For more information, please refer to our PrototypePantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
Superstrain
Unity
Recommended Covenant: Any
Tips
- When you have
Deconstructing Blast move toward motes without running over them to destroy them. If you run over them it will leave a permanent pool on the ground.
Death's Advance negates the pushback from
Cosmic Shift.
- [Heroic] When the boss casts
Resonance the two tanks should be 20y away from each other and swap after each hit.
- [Heroic] Use
Rune Tap to mitigate the damage from
Kinetic Resonance if you are on low HP.
- [Heroic] Use
Anti-Magic Shell in addition to
Rune Tap to mitigate the damage from
Sundering Resonance
- Grip together Degeneration Automa when they are close to the raid. This will both cancel their current cast and be easier to kill.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
Superstrain
Unity
Recommended Covenant: Any
Tips
- Run into any Ephemeral Motes that are close to the boss to knock them away. If any Motes hit the boss you wipe.
- Swap after each hit of
Lightshatter Beam.
- [Heroic] Keep an eye out for
Seismic Tremors with White Lines. These will require you to aim
Lightshatter Beam at them to break the
Fractal Shell on them.
- [Heroic] If
Anti-Magic Shell is active you will take no damage from the
Planetcracker Beam.
Death's Advance will negate the knockback in the intermissions'
Shatters.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
We advise you to use the following Legendaries against Anduin Wrynn.
Superstrain
Unity
Recommended Covenant: Necrolord
Recommended Talent Swaps: Change Bloodshot for
Gorefiend's Grasp.
Tips
- When you are inside the
Kingsmourne Hungers phase move the Anduin's Despair add on top of the Anduin's Doubt adds for more efficient DPS.
- Grip Anduins Doubt adds together for more efficient cleave DPS.
- Necrolord Death Knights should aim to go into the first group of
Kingsmourne Hungers as you can use
Abomination Limb here and it will be available again for the intermissions and the next
Kingsmourne Hungers Phase if you use it on cooldown.
Anti-Magic Shell can be used to negate the silence from
Wicked Star and the debuff from
Rain of Despair.
- Make use of your ranged kick
Mind Freeze to interrupt the adds in Phase 2
Anti-Magic Zone is very useful in Phase 3 to mitigate raid damage from
Empowered Hopebreaker.
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
Superstrain
Unity
Recommended Covenant: Preferably Kyrian or Necrolord
Tips
- Use your AoE abilities during the
Unto Darkness phase as both bosses will take increased damage from AoE abilities such as
Blood Boil and
Abomination Limb.
- Both
Leeching Claws and
Anguishing Strike cleave. Point them in different directions away from the raid and your co-tank.
- Swap on every cast of
Leeching Claws. If it hits a player with the debuff Mal'ganis will heal.
- When the Inchoate Shadow reaches full Health it will lose their
Incomplete Form buff. Grip it into the raid and kill it.
- Move the bosses around the room after each cast of
Slumber Cloud as one will spawn on melee each time.
- Avoid the slow moving green pools after a player has had
Cloud of Carrion removed. If you are hit
Cloud of Carrion will be triggered on you.
For more information, please refer to our Lords of Dread guide.
Rygelon
We advise you to use the following Legendaries against Rygelon.
Superstrain
Unity
Recommended Covenant: Kyrian
Tips
- Any damage not mitigated from
Corrupted Strikes will apply
Corrupted Wound on you. Swap on 2 stacks.
Anti-Magic Shell will prevent
Corrupted Wound from applying on you.
- Avoid standing in
Collapsing Quasar Field as a Tank.
- Move Rygelon toward an
Unstable Matter when he is on ~90 Energy as the raid will need to kill it at this point to trigger
Unstable Matter Field.
- Move into an
Unstable Matter Field on the ground to avoid dying from
Massive Bang. Only one person can be in each of these!.
- Heroic: Move the boss and raid into an Unstable Core. Once it reaches 0 HP it
will trigger
Gravitational Collapse which needs to be soaked by a tank.
- Heroic: To survive
Gravitational Collapse you should use
Vampiric Blood,
Rune Tap, and either
Lichborne (with the
Hardened Bones Conduit) or
Icebound Fortitude. Trinkets and Externals can also be used for an additional safety buffer.
- You can spread
Shackle the Unworthy to Quasars for bonus runes in the upstairs phases.
For more information, please refer to our Rygelon guide.
The Jailer
We advise you to use the following Legendaries against The Jailer.
Superstrain
Unity
Recommended Covenant: Kyrian or Necrolord
Tips
- Phase 1: Swap on each cast of
Martyrdom.
- Phase 1:
Martyrdom is a three part combo. Part 1 is a large Physical hit and a Physical Damage Taken Debuff. Part 2 is a raid-wide Bleed. Part 3 is a soak that requires at least 5 players to be in it (if 5 players are not in it, you will wipe).
- Phase 1: The raid can be inside the ring from
Martyrdom instantly as Parts 1 and 2 do not cleave.
- Phase 1:
Death's Advance will negate the pull from
Chains of Oppression.
- Phase 2: Run to a pillar with
Shattering Blast to destroy it.
- Phase 2: If three pillars in a row connect Phase 3 will begin.
- Phase 2: Grip and slow players affected with
Rune of Compulsion. These players will have an absorb shield which needs to be destroyed while they attempt to jump off the edge.
- Phase 3: Soak
Rune of Domination with the raid and heal off your debuff.
- Phase 3: Move the boss away from
Defile.
- Phase 3: When the Jailer casts
Desolation stand in the beam to mitigate the damage taken by Azeroth.
- Phase 3: Snap
Chains of Anguish when it is applied to you.
- Mythic, Phase 4:Point the Meteor Cleave so it does not go into any open holes or off the edge.
For more information, please refer to our The Jailer guide.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and Blood Death Knight theorycrafter.
Panthea raids in Catalyst and is the author of TankNotes. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
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