Blood Death Knight Tank Spec, Builds, and Talents — The War Within (11.1.0)
On this page, you will find out the best talents for each tier for your Blood Death Knight in World of Warcraft — The War Within (11.1.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War WithinTalents for Blood Death Knight
Note that these builds are generic recommendations for various content. Certain raid encounters or Mythic+ dungeons favor slight build alterations in order to capitalize on key utility. In all of these cases, you will find builds tailored toward each encounter on the dedicated Raid and Mythic+ pages below:
On this page, we cover all of the talents you have access to, explaining how each one of them is to be used. Some of these talents, active or passive, can make a huge difference in how Blood Death Knights are played, all of which is explained on our rotation page.
Hero Talent Choice | |||
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Best Talents for Blood Death Knight
General-Purpose Single-Target Talents for Blood Death Knight
AoE/Mythic+/Delve Talents for Blood Death Knight
Talent Explanations for Blood Death Knights
The advent of The War Within has consolidated and streamlined the Blood talent tree on both the class and specialization sides. While a lot of the talent choices before were a matter of pathing or oppressive strength, the new talent tree has pushed some of the worst-tuned contenders out of the way of the main path.
As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the bigger niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect, as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
Talent Rows 1-4 Talents for Blood Death Knights
These talents give you the core identity of being a Death Knight. You will find a good mix of Utility, Offensive, and Defensive options here.
Noteworthy Talents
Talent | Description/Effect |
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Your main Runic Power spender and does not cost any
talent points for Blood Death Knights. When cast, you will heal for 25% of
all of the damage taken in the past 5 seconds or whenever you last used
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Summon a pet ghoul for 1 minute. It deals damage to your current target, but
can be enhanced with ![]() |
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Your main Runic Power builder. Additionally ![]() ![]() |
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Can prevent magic debuffs from being applied and also acts as a magic damage absorb shield. |
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Mainly used as your AoE threat generation tool, it also applies
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For a single talent point, this gives you a large amount of Runic Power. It works out to a neat 50RP (+ haste) per minute in completely free, no-strings-attached, bonus Runic Power. |
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This both increases the amount of damage that ![]() |
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When used, this will increase your maximum health by 30% and increase
all of your healing and absorbs received by 30%. This will start as a 1.5-minute
cooldown, but it can be reduced with ![]() |
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What was once a Death Knight passive effect is now a talent. This increases your stamina by 20% and should not be skipped. |
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30% damage reduction on use as well as a stun immunity. It can also be used to remove stuns after you have been stunned. |
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This talent makes ![]() ![]() ![]() |
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One of very few ranged spells for Blood Death Knights. It costs 1 Rune,
generates 2 charges of ![]() |
Niche Talents
Talent | When to Consider |
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This spell was previously only available for Frost Death Knights, but
now, it's available for all 3 specs. It disorients and soft-interrupts
all targets in a 12-yard cone in front of you for up to 5 seconds. As one
of three such disorients in the game (![]() ![]() |
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Unfortunately, this talent may not see much play in The War Within as there are fewer Undead enemies present. However, when there are Undead enemies it can prove to be useful as you can make them your temporary pet and use their abilities. |
Talent Rows 5-7 Talents for Blood Death Knights
This area of the tree is where you will find most of the core cooldowns and strong passives.
Noteworthy Talents
Talent | Description/Effect |
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This increases your auto-attack speed. We take it
primarily to get access to ![]() ![]() ![]() |
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Your big raid cooldown. You will likely only pick this in raiding scenarios, but it is a very powerful defensive cooldown for the Raid. |
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This is a powerful single-target execute ability. This should only be
used
on targets below 35% HP, and when it expires, it will deal a large amount of
damage
to the target. If the target dies with ![]() ![]() |
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This gives you 40% Parry and spawns an additional weapon which copies
your attacks. The copied attacks also provide you with benefits.
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When you cast ![]() ![]() |
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This buffs all absorbs you generate and receive by 15%. This
works out to an effective 15% buff to ![]() ![]() ![]() ![]() ![]() |
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This modifies ![]() |
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10% Haste while you have ![]() |
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This modifies ![]() ![]() ![]() |
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This makes ![]() ![]() ![]() ![]() ![]() ![]() |
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This summons a second Rune Weapon and increases the duration of
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One of two new buffs to manage as a Blood Death Knight. Every time you
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Niche Talents
Talent | When to Consider |
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If you need additional grip utility. |
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If you are interested in Mythic+ and need the specific utility, you can
grab ![]() ![]() |
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If you are looking for a potent snare, ![]() ![]() |
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This gives you the ability to generate 1 Rune on demand. The biggest issue with this talent is its placement on the spec tree. |
Talent Rows 8-10 Talents for Blood Death Knights
This area of the talent tree rounds off your character and makes the spec feel more complete.
Noteworthy Talents
Talent | Description/Effect |
---|---|
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This slows the auto-attack speed of enemies that you auto-attack.
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This allows you to gain a massive amount
of cooldown reduction on ![]() ![]() |
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5% healing and damage is
just too good to pass up, and it also is the only way towards
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This amplifies the effect of your runeforges. |
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This passive effect will do 10-15% of your damage in all content,
and the main condition of it (being in ![]() |
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This increases the duration of your Blood Shield by 2 seconds and increases the amount it absorbs by 20%. Very powerful talent, and it only costs 1 point! |
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You essentially always take this unless the content you are doing is so trivial
that ![]() ![]() |
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This will deal AoE damage, grip targets towards you, and generate
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This will provide you with a boost to your Physical damage whilst you have Blood Shield active (Mastery). |
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This has been changed to consume five ![]() This deals a large amount of periodic damage, does a decent amount of healing in AoE, triggers ![]() ![]() ![]() ![]() |
Niche Talents
Talent | When to Consider |
---|---|
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If you need a Cheat Death for safety on Progression Raid Encounters or high end Mythic+ Key Pushing. |
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On high target count scenarios where you need additional survival. |
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A pretty good talent point, but by far not a core or necessary one. Every
time you use ![]() ![]() |
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This talent is, to put it simply, bait of the highest order. In any
theoretical case where the debuff cleanse would be worthwhile, the
added 20-second cooldown on ![]() ![]() ![]() ![]() |
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This talent provides ~1.4 resets per minute on either ![]() ![]() ![]() |
San'layn Hero Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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VS | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | When you use ![]() |
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- | The movement speed of ![]() ![]() |
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- | While you are standing in your ![]() ![]() |
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- | Your leech is increased by 2%. When you cast ![]() |
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- | Increases the damage reduction of ![]() ![]() |
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- | When ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Increases the maximum amount of stacks of ![]() ![]() |
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- | ![]() |
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- | When you consume a ![]() |
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- | This debuff increases shadow damage taken by the enemy by 1% per stack for 15 seconds (up to 5 stacks, and each stack refreshes
the duration of the debuff). ![]() ![]() ![]() ![]() |
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- | Blood Beasts will now store 50% of the Shadow damage you deal. |
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- | The chance to trigger ![]() |
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- | While ![]() ![]() ![]() ![]() ![]() |
Deathbringer Hero Talents
Ability | Abbreviation | Description/Effect |
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- | ![]() If the target affected by ![]() ![]() |
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- | Applying ![]() ![]() |
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- | ![]() ![]() ![]() |
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- | ![]() |
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- | When ![]() |
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- | Applying ![]() ![]() ![]() |
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- | All ![]() ![]() ![]() ![]() |
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- | Once every 2 minutes you can trigger ![]() ![]() ![]() |
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- | Gain up to 7.5% damage reduction against Physical and Magic damage (1.5% per stack). Spending a rune will give a stack of magic damage reduction for 5 seconds and regenerating a rune will give a stack of physical damage reduction. Obtaining a stack of either effect will refresh the duration. With optimal play, you can maintain 5 stacks of this effect at all times. |
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- | In single target, ![]() ![]() ![]() |
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- | ![]() ![]() ![]() ![]() ![]() |
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- | Reduces the cost of ![]() ![]() |
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- | The cooldown of ![]() ![]() |
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- | If an enemy directly hits you with a Magic spell (no DoTs, no AoE) while ![]() |
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- | When ![]() ![]() ![]() ![]() ![]() |
PvP Talents for Blood Death Knight
Since Battle for Azeroth, there is the option to go into "War Mode". Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents (War Mode) for Blood Death Knight
Death Chain is a nice damage increase when pulling 3 or more enemies, though the 30-second cooldown prevents it from being used on every pull.
Necrotic Aura and
Murderous Intent can be very strong when completing open-world content in a group but have very limited value in solo play.
Dark Simulacrum,
Decomposing Aura,
Strangulate,
and
Walking Dead all have limited value in PvE content.
Last Dance is a trap talent and should never be picked. You gain
no additional uptime on
Dancing Rune Weapon at the cost of one more
global cooldown every minute due to the reduced cooldown.
While PvPing as Blood Death Knight can certainly be fun, you might also want to try out PvPing as either Frost or Unholy. Both of these specs will deal a lot more damage while being squishier.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Added all the san'layn builds and cleaned up the page for 11.0.5
- 09 Sep. 2024: Updated for The War Within Season 1.
- 27 Aug. 2024: Added description for M+ talents to also be used for Delves.
- 21 Aug. 2024: Updated for The War Within Launch. Hero Talents added. Builds updated.
- 24 Jul. 2024: Correcting talent hashes.
- 23 Jul. 2024: Prepared for War Within. New talents added, builds changed.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Swapped build orders to suggest Soul Reaper as default in raid.
- 04 Sep. 2023: New template for 10.1.7. Also added SR build.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Clarified talents.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and Blood Death Knight theorycrafter.
Panthea raids in Catalyst and is the author of TankNotes. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
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