Blood Death Knight Tank Spec, Builds, and Talents — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Mandl and Panthea 45 comments
General Information

On this page, you will find out the best talents for each tier for your Blood Death Knight in World of Warcraft — Midnight Pre-Patch (12.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Blood Death Knight talents.

1.

Best The War WithinTalents for Blood Death Knight

Note that these builds are generic recommendations for various content. Certain raid encounters or Mythic+ dungeons favor slight build alterations in order to capitalize on key utility. In all of these cases, you will find builds tailored toward each encounter on the dedicated Raid and Mythic+ pages below:

On this page, we cover all of the talents you have access to, explaining how each one of them is to be used. Some of these talents, active or passive, can make a huge difference in how Blood Death Knights are played, all of which is explained on our rotation page.

2.

Best Talents for Blood Death Knight

Deathbringer
Raid/Mythic+ Build
Deathbringer
Mythic+/Delve Build
Deathbringer
Entry Level Build
3.

General-Purpose Single-Target Talents for Blood Death Knight

Midnight brings Deathbringer back to the spotlight, and with it, a simplified, easier to manage rotation with a predictable set of cooldowns that always line up in exactly the same way.

The only new wrinkle is Consumption Icon Consumption, which you simply line up after Dancing Rune Weapon Icon Dancing Rune Weapon ends.

Be sure to make use of the 'Export Talents' button to import these talents directly into your game!

3.

Mythic+ Talents for Blood Death Knight

Midnight brings Deathbringer back to the spotlight, and with it, a simplified, easier to manage rotation with a predictable set of cooldowns that always line up in exactly the same way.

Our Mythic+ build differs slightly compared to the standard single-target build. It opts for 3 target Death Strike Icon Death Strike cleave and has an additional point available before the second gate. We opted to put it into Lifeblood Icon Lifeblood, but it is freely relocatable — with the most obvious options being Leeching Strike Icon Leeching Strike, Relish in Blood Icon Relish in Blood or even Foul Bulwark Icon Foul Bulwark.

Be sure to make use of the 'Export Talents' button to import these talents directly into your game!

3.

Entry-Level Talents for Blood Death Knight

The entry-level talent build we have opted for is a simplified version of Deathbringer tailored specifically for the pre-patch. Two of the biggest sources of complexity in the rotation stem from Echoing Fury Icon Echoing Fury and Consumption Icon Consumption, and while the former is a large gain, the latter is nowhere near its power.

We opted to take the point out of Consumption Icon Consumption and re-allocate it to Leeching Strike Icon Leeching Strike, but this is a flexible choice. If you would like to move it elsewhere, consider Relish in Blood Icon Relish in Blood, Umbilicus Eternus Icon Umbilicus Eternus or Bloody Reflection Icon Bloody Reflection.

Be sure to make use of the 'Export Talents' button to import these talents directly into your game!

3.

Hero Talents for Blood Death Knight

Blood presents the player with a choice between Deathbringer and San'layn. The former brings with it an extra ability — Reaper's Mark Icon Reaper's Mark — and a follow-up large-hitting proc in the form of Exterminate Icon Exterminate. The latter comes with two maintenance buffs and a short period of significantly stronger burst around Dancing Rune Weapon Icon Dancing Rune Weapon.

Numerically, there are very few reasons to play San'layn in Midnight, as far as current tuning is concerned: it is weaker defensively, weaker offensively and considerably harder to play now that Dancing Rune Weapon Icon Dancing Rune Weapon's cooldown was changed to be a fixed value. Its only remaining niche is 3 target persistent cleave, but even on this, two bugs hamper it enough to recommend not playing it.

4.

Talent Explanations for Blood Death Knights

The talent overhaul of Midnight has streamlined what was already a simplistic talent tree and actively removed almost every active ability from it, leaving you with a choice of passives and procs to augment the spells in your base rotation. On paper, this sounds great; in practice, it gets relatively stale very quickly.

As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the bigger situational talents that are likely only rarely useful. If you would like to see a list of every single talent's effect, as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.

4.1.

Talent Rows 1-4 Talents for Blood Death Knights

These talents give you the core identity of being a Death Knight. You will find a good mix of Utility, Offensive, and Defensive options here.

4.1.1.

Noteworthy Talents

Talent Description/Effect
Death Strike Icon Death Strike Your main Runic Power spender and does not cost any talent points for Blood Death Knights. When cast, you will heal for 25% of all of the damage taken in the past 5 seconds or whenever you last used Death Strike Icon Death Strike, whichever time is shorter.
Raise Dead Icon Raise Dead Summon a pet ghoul for 1 minute. It deals damage to your current target, but can be enhanced with Enfeeble Icon Enfeeble to reduce the damage the target deals to you.
Heart Strike Icon Heart Strike Your main Runic Power builder. Additionally Heart Strike Icon Heart Strike generates 15 Runic Power for a single rune spent (other spells generate 10 Runic Power per Rune spent). The amount of Runic Power generated can be increased more with Heartbreaker Icon Heartbreaker.
Mind Freeze Icon Mind Freeze Mind Freeze Icon Mind Freeze is your interrupt; as a melee interrupt with a 15 yard range, it is particularly strong. You can grab Coldthirst Icon Coldthirst to reduce its cooldown to 12 seconds and grant you 10 Runic Power when you successfully interrupt a target.
Anti-Magic Shell Icon Anti-Magic Shell Can prevent magic debuffs from being applied and also acts as a magic damage absorb shield.
Blood Boil Icon Blood Boil Mainly used as your AoE threat generation tool, it also applies Blood Plague Icon Blood Plague to all targets hit. This talent can be enhanced further with Hemostasis Icon Hemostasis to increase the power of your Death Strike Icon Death Strike.
Gloom Ward Icon Gloom Ward This buffs all absorbs you generate and receive by 15% per rank. This works out to an effective 13% buff to Mastery: Blood Shield Icon Mastery: Blood Shield, Anti-Magic Shell Icon Anti-Magic Shell, Anti-Magic Zone Icon Anti-Magic Zone and Permafrost Icon Permafrost, but does not raise their respective absorb caps.
Runic Attenuation Icon Runic Attenuation For a single talent point, this gives you a large amount of Runic Power. It works out to a neat 50RP (+ haste) per minute in completely free, no-strings-attached, bonus Runic Power.
Anti-Magic Barrier Icon Anti-Magic Barrier This both increases the amount of damage that Anti-Magic Shell Icon Anti-Magic Shell can absorb and reduces the cooldown of it by 20 seconds. If you do not need the size or frequency increases, then skip this talent.
Vampiric Blood Icon Vampiric Blood When used, this will increase your maximum health by 30% and increase all of your healing and absorbs received by 30%. This will start as a 1.5-minute cooldown, but it can be reduced with Red Thirst Icon Red Thirst.
Veteran of the Third War Icon Veteran of the Third War What was once a Death Knight passive effect is now a talent. This increases your stamina by 20% and should not be skipped.
Icebound Fortitude Icon Icebound Fortitude 30% damage reduction on use as well as a stun immunity. It can also be used to remove stuns after you have been stunned.
Ossuary Icon Ossuary This talent makes Bone Shield Icon Bone Shield management important as whilst you are above 5 stacks of Bone Shield Icon Bone Shield the cost of your Death Strike Icon Death Strike will be reduced.
Death's Caress Icon Death's Caress One of very few ranged spells for Blood Death Knights. It costs 1 Rune, generates 2 charges of Bone Shield Icon Bone Shield. This will be used quite rarely but it is your only efficient spell option to use when you are not in melee range.
4.1.2.

Situational Talents

Talent When to Consider
Blinding Sleet Icon Blinding Sleet This spell was previously only available for Frost Death Knights, but now, it's available for all 3 specs. It disorients and soft-interrupts all targets in a 12-yard cone in front of you for up to 5 seconds. As one of three such disorients in the game (Dragon's Breath Icon Dragon's Breath and Blinding Light Icon Blinding Light being the other two), its usefulness cannot be understated.
Control Undead Icon Control Undead Unfortunately, this talent may not see much play in The War Within as there are fewer Undead enemies present. However, when there are Undead enemies it can prove to be useful as you can make them your temporary pet and use their abilities.
March of Darkness Icon March of Darkness This provides a noticeable speed boost for the first three seconds of Death's Advance Icon Death's Advance. It is a convenience you can choose to pick with one of the numerous utility points that Blood Death Knights can spend on its class tree.
4.2.

Talent Rows 5-7 Talents for Blood Death Knights

This area of the tree is where you will find most of the core cooldowns and strong passives.

4.2.1.

Noteworthy Talents

Talent Description/Effect
Icy Talons Icon Icy Talons This increases your auto-attack speed. We take it primarily to get access to Gloom Ward Icon Gloom Ward and to path further down the left side of the class tree, but it has value on its own; it is a 9% buff to Permafrost Icon Permafrost and additional statistical chances to get Runic Attenuation Icon Runic Attenuation procs.
Anti-Magic Zone Icon Anti-Magic Zone

Your big raid cooldown. This reduces the damage taken by anybody in the zone by 15%. Its cooldown and duration can be enhanced with Assimilation Icon Assimilation.

In raid, you should pre-assign it to help the raid with certain mechanics; in Mythic+, you can also assign it for the group, or in a pinch, assign it for yourself in rare cases where a tankbuster is magical damage and there is no reason to save it for the group.

Dancing Rune Weapon Icon Dancing Rune Weapon This gives you 20% Parry and spawns an additional weapon which copies your attacks. The copied attacks also provide you with benefits. Marrowrend Icon Marrowrend and Death's Caress Icon Death's Caress generate Bone Shield Icon Bone Shield charges for you, Heart Strike Icon Heart Strike generates 3 bonus Runic Power points for you, Consumption Icon Consumption's damage is copied, and Blood Boil Icon Blood Boil applies additional Blood Plague Icon Blood Plagues to the target.
Hemostasis Icon Hemostasis When you cast Blood Boil Icon Blood Boil, each target hit will give you 1 stack of this buff. Each stack will increase the damage and healing of your next Death Strike Icon Death Strike by 8% (up to 40%).
Unholy Endurance Icon Unholy Endurance This modifies Lichborne Icon Lichborne to significantly extend its duration. The damage reduction this provided has been removed in Midnight.
Improved Bone Shield Icon Improved Bone Shield 10% Haste while you have Bone Shield Icon Bone Shield active.
Insatiable Blade Icon Insatiable Blade Reduces the cooldown of Dancing Rune Weapon Icon Dancing Rune Weapon to 90 seconds, and causes it to grant 5 Bone Shield Icon Bone Shield charges when you cast it. This does not trigger from Apex talent procs.
Everlasting Bond Icon Everlasting Bond This summons a second Rune Weapon and increases the duration of Dancing Rune Weapon Icon Dancing Rune Weapon to a total of 12 seconds. As with the main rune weapon, this will also replicate your attacks and give you the benefits.
Coagulopathy Icon Coagulopathy One of two buffs to manage as a Blood Death Knight. Every time you Death Strike Icon Death Strike, you gain a stack of Coagulopathy Icon Coagulopathy, which lasts for 15 seconds. Each stack increases the damage of your Blood Plague Icon Blood Plague by 10%.
Gorefiend's Grasp Icon Gorefiend's Grasp Pulls every enemy near your target (which can be friendly or hostile) and silences anything it attempts to grip for 3 seconds. We recommend not using this on yourself, as enemies will instantly fan out around you when used.
Asphyxiate Icon Asphyxiate If you are interested in Mythic+ and need the specific utility, you can grab Asphyxiate Icon Asphyxiate to gain a stun on a short cooldown.
4.2.2.

Situational Talents

Talent When to Consider
Abomination Limb Icon Abomination Limb You have to pick Abomination Limb Icon Abomination Limb or Gorefiend's Grasp Icon Gorefiend's Grasp to path down the tree. You should pick Abomination Limb Icon Abomination Limb if you specifically have a number of adds spawning around you at different times and your goal is to progressively grip them to you. There are two raid encounters in the first season of Midnight where this will likely shine, but it is otherwise an opt-in pick when Gorefiend's Grasp Icon Gorefiend's Grasp is massively stronger by default.
Grip of the Dead Icon Grip of the Dead If you are looking for a potent snare, Grip of the Dead Icon Grip of the Dead is available. Any enemy that steps into Death and Decay Icon Death and Decay is snared by 90%, decaying by 10% every second.
Unholy Bond Icon Unholy Bond

This amplifies the effect of your runeforges in the following way:

  • Rune of the Fallen Crusader Icon Rune of the Fallen Crusader: 3% more Strength while it is active, and the healing it provides is increased by 20%
  • Rune of Sanguination Icon Rune of Sanguination: 20% more damage on Death Strike Icon Death Strike, and 1.3% more damage per percent of missing health on your target.
  • Rune of the Stoneskin Gargoyle Icon Rune of the Stoneskin Gargoyle: Strength and armor bonus increased to 6% (from 5%)
  • Rune of Hysteria Icon Rune of Hysteria: Bonus RP generation increased to 24%, maximum Runic Power increased by 23
4.3.

Talent Rows 8-10 Talents for Blood Death Knights

This area of the talent tree rounds off your character and makes the spec feel more complete.

4.3.1.

Noteworthy Talents

Talent Description/Effect
Insidious Chill Icon Insidious Chill This slows the auto-attack speed of enemies that you auto-attack. Insidious Chill Icon Insidious Chill will stack and total a 20% attack speed reduction on whatever you auto-attack, which, if they are a melee, implies a 20% statistical damage taken reduction for you and whoever else happens to be tanking!
Will of the Necropolis Icon Will of the Necropolis Will of the Necropolis Icon Will of the Necropolis absorbs an amount of damage equal to 35% of the damage you would take while below 30% if the ability went through with no absorbs up. You do not need to be below 30% for this to activate, and the caveat highlighted in italic matters: absorb effects will not factor into the calculation and allow Will of the Necropolis Icon Will of the Necropolis to absorb a significantly larger amount than it normally would.
Sanguine Ground Icon Sanguine Ground 6% more damage and 5% more healing received from all sources while standing in your Death and Decay Icon Death and Decay is a very worthwhile choice, particularly since you will already be maintaining near-100% uptime on this. It is also the most effective way to path to Red Thirst Icon Red Thirst.
Iron Heart Icon Iron Heart This increases the duration of your Blood Shield by 2 seconds and increases the amount it absorbs by 20%.
Red Thirst Icon Red Thirst You essentially always take this unless the content you are doing is so trivial that Vampiric Blood Icon Vampiric Blood uptime can be traded for even more raw damage. This effectively reduces Vampiric Blood Icon Vampiric Blood's cooldown to 30-35 seconds under proper play.
Bloodshot Icon Bloodshot This will provide you with a boost to all your damage whilst you have Blood Shield active (Mastery). Death Strike Icon Death Strike always benefits from this effect.
4.3.2.

Situational Talents

Talent When to Consider
Purgatory Icon Purgatory If you need a Cheat Death for safety on Progression Raid Encounters or high end Mythic+ Key Pushing.
Umbilicus Eternus Icon Umbilicus Eternus On high target count scenarios where you need additional survival.
Unyielding Will Icon Unyielding Will This talent is, to put it simply, bait of the highest order. In any theoretical case where the debuff cleanse would be worthwhile, the added 20-second cooldown on Anti-Magic Shell Icon Anti-Magic Shell means that you could have just used Anti-Magic Shell Icon Anti-Magic Shell instead. It also does not apply to any Lesser Anti-Magic Shell Icon Lesser Anti-Magic Shell applied by Vestigial Shell Icon Vestigial Shell
Carnage Icon Carnage This talent is non-functional as of the Midnight pre-patch. Assuming it function as the tooltip suggests, its main draw would be to generate Mastery: Blood Shield Icon Mastery: Blood Shield for free from your Blood Plague Icon Blood Plagues when casting Consumption Icon Consumption. The resets are nice, but not exactly noteworthy.
4.4.

San'layn Hero Talents

Ability Description/Effect
Vampiric Strike Icon Vampiric Strike Death Strike Icon Death Strike has a 35% chance to change Heart Strike Icon Heart Strike into Vampiric Strike Icon Vampiric Strike. Vampiric Strike Icon Vampiric Strike will deal Shadow damage instead of Physical (meaning that you gain no value from Bloodshot Icon Bloodshot), heal you for 1% of your maximum health, and give you 1 stack of Essence of the Blood Queen Icon Essence of the Blood Queen. Essence of the Blood Queen Icon Essence of the Blood Queen is the central focus of the San'layn tree. Every time you gain a stack of Essence of the Blood Queen Icon Essence of the Blood Queen you will get 1% Haste for 20 seconds, and each stack refreshes the duration (up to 5 stacks, 7 with Frenzied Bloodthirst Icon Frenzied Bloodthirst). The Haste gained from this effect is multiplicative, so the more Haste you have, the better this buff will be.
Newly Turned Icon Newly Turned (Choice Node 1) When you use Raise Ally Icon Raise Ally, both you and the person resurrected will gain a 20% health absorption shield.
Vampiric Speed Icon Vampiric Speed (Choice Node 1) The movement speed of Death's Advance Icon Death's Advance and Wraith Walk Icon Wraith Walk are increased by 10%. Casting either spell will give the four nearest friendly players a 20% movement speed buff for 5 seconds.
Blood-Soaked Ground Icon Blood-Soaked Ground (Choice Node 2) While you are standing in your Death and Decay Icon Death and Decay, you will take 5% less Physical damage and have a 5% increased chance to trigger Vampiric Strike Icon Vampiric Strike.
Desecrate Icon Desecrate (Choice Node 2)

Every time Death and Decay Icon Death and Decay ticks on an enemy affected by Blood Plague Icon Blood Plague, it has a chance to collapse, dealing 150% of its remaining damage to all enemies inside it. This proc chance is per target, does not fall off based on target count, and contributes to both a small amount of damage and a slightly higher uptime on Visceral Strength Icon Visceral Strength through more frequent Crimson Scourge Icon Crimson Scourge procs.

It is worth noting that when Death and Decay Icon Death and Decay collapses like this, it grants you all of the buffs it normally would have for the entire duration, including Cleaving Strikes Icon Cleaving Strikes' extension. It also instantly clears any Grip of the Dead Icon Grip of the Dead debuff on any of the targets inside it.

Vampiric Aura Icon Vampiric Aura (Choice Node 3) Your leech is increased by 2%. When you cast Lichborne Icon Lichborne, it doubles, and the 4% bonus will be given to the four nearest friendly players.
Bloody Fortitude Icon Bloody Fortitude (Choice Node 3) Increases the damage reduction of Icebound Fortitude Icon Icebound Fortitude by up to 20%, snapshotting its value depending on your current HP at time of hit. This bonus is at full value at 0% health. Additionally, if you get the killing blow on an enemy the cooldown of Icebound Fortitude Icon Icebound Fortitude is reduced by 3 seconds.
Thrill of Blood Icon Thrill of Blood Essence of the Blood Queen Icon Essence of the Blood Queen also grants you 0.2% Blood Shield mastery and 0.1% bonus AP per stack. This is tripled during Gift of the San'layn Icon Gift of the San'layn.
Infliction of Sorrow Icon Infliction of Sorrow When Vampiric Strike Icon Vampiric Strike hits an enemy with Blood Plague Icon Blood Plague the duration of Blood Plague Icon Blood Plague is increased by 3 seconds and instantly deals 20% of the damage of Blood Plague Icon Blood Plague.
Frenzied Bloodthirst Icon Frenzied Bloodthirst Increases the maximum amount of stacks of Essence of the Blood Queen Icon Essence of the Blood Queen by 2. You will also deal 6% more damage per stack with Death Strike Icon Death Strike.
The Blood is Life Icon The Blood is Life Vampiric Strike Icon Vampiric Strike has a chance to spawn a Blood Beast. The Blood Beast will attack your target for 10 seconds and explode for a potion of the damage it dealt. This explosion will also heal you.
Visceral Strength Icon Visceral Strength When you consume a Crimson Scourge Icon Crimson Scourge proc, you are given 12% Strength for 12 seconds.
Inevitable Icon Inevitable Blood Plague Icon Blood Plague deals up to 30% bonus damage based on the target's missing health.
Incite Terror Icon Incite Terror This debuff increases shadow damage taken by the enemy by 1% per stack for 15 seconds (up to 5 stacks, and each stack refreshes the duration of the debuff). Incite Terror Icon Incite Terror is applied from casting Vampiric Strike Icon Vampiric Strike or Heart Strike Icon Heart Strike on the target. Vampiric Strike Icon Vampiric Strike itself will deal 4% more damage per stack.
Pact of the San'layn Icon Pact of the San'layn (Choice Node 4) Blood Beasts will now store 10% of the Shadow damage you deal.
Sanguine Scent Icon Sanguine Scent (Choice Node 4) The chance to trigger Vampiric Strike Icon Vampiric Strike is increased by 15% if the target is below 35% health.
Transfusion Icon Transfusion Casting Vampiric Strike Icon Vampiric Strike increases the damage of any active Dancing Rune Weapon Icon Dancing Rune Weapon by 20% for 8 seconds. Individual applications can overlap, and this is a buff on the Dancing Rune Weapon Icon Dancing Rune Weapon unit itself.
Gift of the San'layn Icon Gift of the San'layn While Dancing Rune Weapon Icon Dancing Rune Weapon is active Heart Strike Icon Heart Strike is replaced with Vampiric Strike Icon Vampiric Strike. The Haste bonus of Essence of the Blood Queen Icon Essence of the Blood Queen, the damage bonus of Frenzied Bloodthirst Icon Frenzied Bloodthirst and the mastery bonus of the Patch 11.2 tier set are increased by 200% whilst Dancing Rune Weapon Icon Dancing Rune Weapon is active.
4.5.

Deathbringer Hero Talents

Ability Description/Effect
Reaper's Mark Icon Reaper's Mark Reaper's Mark Icon Reaper's Mark is a DoT placed on an enemy that lasts 12 seconds. Each time Shadow or Frost damage is dealt to the target it gains a stack, stacking up to 40 times (55 times with the Patch 11.2 tier set). If it reaches 40 stacks or times out on the target it will explode, dealing damage based on the number of stacks it had.

If the target affected by Reaper's Mark Icon Reaper's Mark dies, it is re-applied to the nearest enemy; if there are not enemies left alive, it instead fizzles (but still grants Exterminate Icon Exterminate stacks).
Wave of Souls Icon Wave of Souls Applying Reaper's Mark Icon Reaper's Mark to a target will fire Wave of Souls Icon Wave of Souls from you to your target and then back to you. Enemies hit will take 5% increased damage (per stack, stacking up to 2 times) to enemies if they are critically hit by this ability, when the wave returns to you, it will always critically strike.
Wither Away Icon Wither Away Blood Plague Icon Blood Plague will deal damage every 1.5 seconds instead of every 3 seconds, and the second scythe from Exterminate Icon Exterminate will apply Blood Plague Icon Blood Plague to all enemies it hits.
Bind in Darkness Icon Bind in Darkness

Blood Boil Icon Blood Boil's damage is now Shadowfrost and is recoloured to be Blue (in line with the asthetic of the tree).

Any Shadowfrost damage source grants two stacks to Reaper's Mark Icon Reaper's Mark, four if it crits

Frigid Resolve Icon Frigid Resolve Permafrost Icon Permafrost stacks twice as fast (but its cap is not increased), and also tallies up 10% of any damage dealt by Exterminate Icon Exterminate.
Soul Rupture Icon Soul Rupture When Reaper's Mark Icon Reaper's Mark explodes, 10% of the damage dealt to the target will be dealt to nearby enemies.
Grim Reaper Icon Grim Reaper Applying Reaper's Mark Icon Reaper's Mark grants 3 stacks of Bone Shield Icon Bone Shield. When Reaper's Mark Icon Reaper's Mark explodes, it will deal up to 30% additional damage based on the missing health of the target.
Pact of the Deathbringer Icon Pact of the Deathbringer (Choice Node 1) Once every 2 minutes you can trigger Death Pact Icon Death Pact at 50% effectiveness. When Reaper's Mark Icon Reaper's Mark the cooldown of this effect (and Death Pact Icon Death Pact) is reduced by 5 seconds.
Rune Carved Plates Icon Rune Carved Plates (Choice Node 1) Gain up to 7.5% damage reduction against Physical and Magic damage (1.5% per stack). Spending a rune will give a stack of magic damage reduction for 5 seconds and regenerating a rune will give a stack of physical damage reduction. Obtaining a stack of either effect will refresh the duration. With optimal play, you can maintain 5 stacks of this effect at all times as long as you do not get forced off a target.
Deathly Blows Icon Deathly Blows Death Strike Icon Death Strike deals 5% bonus damage.
Swift and Painful Icon Swift and Painful In single target, Reaper's Mark Icon Reaper's Mark grants you 10% strength for 8 seconds when it detonates.

Wave of Souls Icon Wave of Souls is 100% more effective against the target Reaper's Mark Icon Reaper's Mark was cast on.
Dark Talons Icon Dark Talons (Choice Node 3)

Marrowrend Icon Marrowrend and Heart Strike Icon Heart Strike randomly cause you to gain 3 more Icy Talons Icon Icy Talons stacks.

Death Strike Icon Death Strike now grants 2 stacks of Reaper's Mark Icon Reaper's Mark, 4 if it critically strikes, as long as Icy Talons Icon Icy Talons is active.

Reaper's Onslaught Icon Reaper's Onslaught (Choice Node 3) Reduces the cooldown of Reaper's Mark Icon Reaper's Mark to 30 seconds, but causes it to only grant one Exterminate Icon Exterminate stack.
Death's Messenger Icon Death's Messenger (Choice Node 4) The cooldown of Lichborne Icon Lichborne and Raise Dead Icon Raise Dead is reduced by 30 seconds.
Expelling Shield Icon Expelling Shield (Choice Node 4) If an enemy directly hits you with a Magic spell (no DoTs, no AoE) while Anti-Magic Shell Icon Anti-Magic Shell is active, their casting speed will be reduced by 10% for 6 seconds.
Echoing Fury Icon Echoing Fury Casting Dancing Rune Weapon Icon Dancing Rune Weapon grants you one Exterminate Icon Exterminate charge. This is currently bugged and grants two. Apex talent procs do not trigger this talent.
Exterminate Icon Exterminate When Reaper's Mark Icon Reaper's Mark explodes, your next two Marrowrend Icon Marrowrend (one with Reaper's Onslaught Icon Reaper's Onslaught) are empowered by Exterminate Icon Exterminate. Each Marrowrend Icon Marrowrend costs 1 rune and triggers two scythes — the first deals very heavy damage to your target, while the second cleaves all enemies in front of you for a moderate amount of shadowfrost damage, and applies Blood Plague Icon Blood Plague to them.
5.

PvP Talents for Blood Death Knight

Since Battle for Azeroth, there is the option to go into "War Mode". Enabling War Mode provides the following benefits:

  • PvP talents enabled in the outdoor world.
  • 10% increase in World Quest rewards at maximum level.
  • 10% more experience gained while leveling.
  • Earn Conquest Points, which can reward gear every week.

With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.

5.1.

PvP Talents (War Mode) for Blood Death Knight

  1. Death Chain Icon Death Chain is a nice damage increase when pulling 3 or more enemies, though the 30-second cooldown prevents it from being used on every pull.
  2. Necrotic Aura Icon Necrotic Aura and Murderous Intent Icon Murderous Intent can be very strong when completing open-world content in a group but have very limited value in solo play.

Dark Simulacrum Icon Dark Simulacrum, Decomposing Aura Icon Decomposing Aura, Strangulate Icon Strangulate, and Walking Dead Icon Walking Dead all have limited value in PvE content.

Last Dance Icon Last Dance is a trap talent and should never be picked. You gain no additional uptime on Dancing Rune Weapon Icon Dancing Rune Weapon at the cost of one more global cooldown every minute due to the reduced cooldown.

While PvPing as Blood Death Knight can certainly be fun, you might also want to try out PvPing as either Frost or Unholy. Both of these specs will deal a lot more damage while being squishier.

6.

Changelog

  • 19 Jan. 2026: Updated for Midnight pre-patch.
  • 30 Nov. 2025: Updated for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 01 Sep. 2025: Clarified a few entries.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 25 Jun. 2025: Reviewed for Patch 11.2; removed all limb references and adjusted talent buids.
  • 15 Jun. 2025: Reviewed for Patch 11.1.7.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Added all the san'layn builds and cleaned up the page for 11.0.5
  • 09 Sep. 2024: Updated for The War Within Season 1.
  • 27 Aug. 2024: Added description for M+ talents to also be used for Delves.
  • 21 Aug. 2024: Updated for The War Within Launch. Hero Talents added. Builds updated.
  • 24 Jul. 2024: Correcting talent hashes.
  • 23 Jul. 2024: Prepared for War Within. New talents added, builds changed.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Swapped build orders to suggest Soul Reaper as default in raid.
  • 04 Sep. 2023: New template for 10.1.7. Also added SR build.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Clarified talents.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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