Blood Death Knight Tank Stat Priority — The War Within (11.2.7)
On this page, you will find out the optimal stat priority for your Blood Death Knight. We first present the stat priority, before delving into more complex explanations. Our content is updated for World of Warcraft — The War Within (11.2.7).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Blood Death Knight stat priority.
The Basics of Stats for Blood Death Knight
The general stat priority on armor pieces
for
Deathbringer Blood Death Knights is as follows:
- Item Level;
- Critical Strike, Versatility or Mastery
- Haste
The general stat priority on armor pieces
for
San'layn Blood Death Knights is as follows:
- Item Level;
- Haste
- Critical Strike, Versatility or Mastery
The reason Haste is rated higher than other stats for
San'layn is due
to the multiplicative scaling of Haste from
Essence of the Blood Queen and the importance
of getting as many Runes spent as possible inside of your
Vampiric Blood window.
The benefit of Armor, Strength, and to a lesser extent Stamina from higher item level gear generally outpaces the benefit from optimal secondary stats. Do not consistently sacrifice item level to chase Haste (or any other secondary stat!) — outside of rings and trinkets, practically any item that provides a 10+ item level increase should be treated as an upgrade.
The uptime on
Dancing Rune Weapon has drastically shot up thanks to the
combination of
Everlasting Bond and
Insatiable Blade, and while it was
nerfed slightly during The War Within, it is still active on average 40-45% of the time.
This, in turn, massively increases the relative defensive value of
Critical Strike, as the bonus parry from
Dancing Rune Weapon is
additive and without diminishing returns. This makes every single point
of avoidance (dodge, parry, miss) 35% more appealing while
Dancing Rune Weapon is up while also providing a very significant
amount of damage reduction against physical damage.
Generally, all secondaries are so close together in value defensively and offensively that most gear adjustments should be made by simming rather than chasing certain secondaries. You can use Raidbots' Droptimizer feature to allow you to discover potential upgrades worth farming by looking at their value for your character right now instead of trying to justify an item solely based on what flavor of green text it provides.
Can I Sim Myself? Should I?
The Blood Death Knight module for SimulationCraft is well-maintained and can generally be relied upon to help understand the effect to the damage output your gear, talent, and Conduit choices can have.
That having been said, SimulationCraft cannot be used to evaluate defensive choices. Do not consider simulations in a vacuum; a choice having the highest damage potential does not make it the best choice, and cooldown planning always takes precedence.
It is also worth noting that simulations assume optimal play; improper/sub-par performance should be corrected first.
Getting a Better Understanding of Blood Death Knight Stats
Strength is your primary statistic as a Death Knight. It increases
the armor bonus of
Bone Shield increases your damage, increases your
chance to parry attacks, and provides a small increase to your self-healing
through several Leech abilities available to Blood Death Knights.
Mastery increases the size of your
Blood Shield, which
gives
Death Strike a damage-smoothing component, with numerous
talents (such as
Gloom Ward or
Iron Heart
impacting the value of each point of mastery). This
Blood Shield is
directly tied to damage taken and works purely off physical damage. Mastery also
increases the damage dealt by all your attacks through
Mastery: Blood Shield.
Mastery: Blood Shield is capped at 50% of the
Death Knight's maximum HP before any max HP modifiers (
Vampiric Blood does
not raise this cap).
Critical Strike increases your chance for your abilities to deal 100% more damage, and all of your Critical Strike chance is converted into parry chance. This, in practice, is very appealing, particularly in Mythic+ - where 95-99% of your damage taken is parryable auto-attacks. While each individual swing's chance to get parried is somewhat random, the combination across multiple swings coming from multiple enemies is very reliable and smooth - with the odds of reduction across a number of swings being very easy to quantify using probabilities and working out to significantly better odds than on individual swings.
Versatility increases all your damage and healing done, and decreases all damage taken.
Haste increases your attack speed and Rune regeneration while also reducing your Global Cooldown. This, in practice, leads to a very slight compression effect, where the resources you would generate and be able to spend are compressed over a slightly shorter interval. It is not the panacea rookie death knights think it is - but it is definitely still nice and absolutely not worth avoiding.
The moment you pick
Improved Bone Shield, you instantly gain 10%
multiplicative haste - making each percentage of Haste effectively
10% better.
Most encounters have abilities that cannot be mitigated or avoided. Also, you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you. As such, you need a minimum amount of Stamina. This amount will, in most cases, simply come from the Stamina found innately on your gear. Therefore, item level is the determining factor in keeping your health pool growing.
Changelog
- 30 Nov. 2025: Small update to include the FAQ elements in the page.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Launch. Seperated out stat priorities for the different Hero Talent Trees.
- 23 Jul. 2024: Adjusted for TWW pre-patch, updated with yesterday's hotfixes.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Patch 10.2.6.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Prepared for 10.2.
- 04 Sep. 2023: Clarified stats.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and an avid Blood
Death Knight theorycrafter.
Panthea raids in the Hall of Fame guild Catalyst.
He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord.
You can follow him on Twitter.
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