Brewmaster Monk Tank Rotation, Cooldowns, and Abilities — The War Within (11.0.7)
On this page, you will learn how to optimize the rotation of your Brewmaster Monk, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — The War Within (11.0.7).
Rotation for Brewmaster
Welcome to the Rotation section of our Brewmaster Monk guide. If you came here without first checking over the Spell List/Glossary, it is recommended that you do so. Understanding what your spells and abilities do will make it easier to consider where they stand in the topics discussed here.
The rotation for Brewmaster Monk is based on a priority system. That is, you are not using abilities in a strict order so much as you are casting the ability that is highest on the list when it is available for use. However, we will still be using the term "rotation" to describe this behavior throughout the remainder of this guide.
Your best way to think of how to handle this larger priority is to base your
gameplay around the use of Blackout Kick. This ability has a 4-second cooldown
and is not reduced by your Haste. Due to always having a global
cooldown of 1 second between abilities, this means you will only be planning for three
other abilities between each cast of Blackout Kick. Even if the priority lists
below seem daunting, stick to this core idea of breaking things down into
Blackout+3, and you will be well on your way to success!
The priorities below will not account for your active mitigation abilities (which we discuss in depth in a dedicated section) or your survival cooldowns (also discussed separately).
Brewmaster Monk Rotations and Explanations
To begin, please select the options on the following tables that represent your chosen talents. For convenience, all talents suggested in our "Delves & Open-World" build have been pre-selected. Other options not shown in this list are either always taken or will not alter the rotation enough to be mentioned.
The buttons below can also be used to select between curated loadouts from our Talents page.Hero Talents | |
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Single-Target Rotation for Brewmaster Monk
Single-Target Opener
When you are first entering a fight and have access to every one of your
cooldowns, you will initially need to focus on establishing Shuffle
to bolster your defenses before continuing the main priority below. A simple
single-target "opener" can be described as follows:
- Activate
Rushing Jade Wind before entering combat.
- Use
Chi Burst as you start moving to your target.
- Use
Keg Smash while moving to your target.
- Use
Blackout Kick.
- Use
Breath of Fire.
- Activate
Weapons of Order.
- Use
Keg Smash.
- Use
Blackout Kick.
- Use
Rising Sun Kick.
- Refresh your
Rushing Jade Wind.
- Follow the main single-target priority below.
Single-Target Rotation Priority
Reminder: This rotational priority is most helpful when you are in the middle of combat and need to decide what ability to use as your next choice. When entering combat, consider following the sample opening ability sequence above first before utilizing this priority system.
- Use
Touch of Death on an enemy if it can be activated.
- Use
Keg Smash. Do not cast this if you have 10 stacks of
Press the Advantage, unless you are in need of additional defense.
- Use
Breath of Fire.
- Activate
Weapons of Order.
- Use
Blackout Kick.
- Use
Rising Sun Kick, which additionally triggers
Chi Wave.
- Cast
Chi Burst.
- Throw
Exploding Keg at your targets, and ensure
Rushing Jade Wind is active beforehand. Try to cast the ability while having up to 5 stacks of
Balanced Stratagem, using only Physical abilities beforehand to deal increased damage.
- Use
Rushing Jade Wind to maintain its buff.
- Use your second charge of
Keg Smash to effectively "bank" partial recharge time when Keg Smash comes off cooldown in the middle of another ability's cast.
- Use
Tiger Palm if there is nothing else to do, and you will still have enough Energy for your next
Keg Smash.
It is absolutely imperative that you have enough Energy to cast Keg Smash
on cooldown, as this is a large source of damage and the main source of both
cooldown reduction for your Brew-based abilities and
Shuffle to empower
your
Stagger.
AoE Rotation for Brewmaster Monk
AoE Opener
Against multiple targets, it is especially important to establish Shuffle
to bolster your defenses before continuing the main priority below. A basic
multi-target "opener" can be described as follows:
- Activate
Rushing Jade Wind before entering combat.
- Use
Chi Burst as you start moving to your target.
- Use
Keg Smash while moving to your target.
- Use
Blackout Kick.
- Use
Breath of Fire.
- Activate
Weapons of Order.
- Use
Keg Smash.
- Use
Blackout Kick.
- Use
Rising Sun Kick.
- Refresh your
Rushing Jade Wind.
- Follow the main AoE priority below.
AoE Rotation Priority
Brewmaster Monk is a somewhat unique specialization in that your rotation will mostly stay the same whether you are in single-target or multi-target combat. As a reminder, this rotational priority is most helpful when you are in the middle of combat and need to decide what ability to use as your next choice. When entering combat, consider following the sample opening ability sequence above first before utilizing this priority system.
- Use
Touch of Death on an enemy if it can be activated.
- Cast
Chi Burst.
- Use
Breath of Fire.
- Use
Keg Smash. Do not cast this if you have 10 stacks of
Press the Advantage, unless you are facing 4+ targets.
- Activate
Weapons of Order.
- Throw
Exploding Keg at your targets, and ensure
Rushing Jade Wind is active beforehand. Try to cast the ability while having up to 5 stacks of
Balanced Stratagem, using only Physical abilities beforehand to deal increased damage.
- Cast
Blackout Kick.
- Cast
Rising Sun Kick, which additionally triggers
Chi Wave.
- Use
Rushing Jade Wind to maintain its buff.
- Use your
second charge of
Keg Smash to effectively "bank" partial recharge time when Keg Smash comes off cooldown in the middle of another ability's cast.
- Use
Spinning Crane Kick if you will have enough Energy available by the time
Keg Smash is available. Do not use more than once in a row unless fighting 3+ enemies, as this prevents you from gaining stacks of
Press the Advantage. Use
Tiger Palm instead if more Brew cooldown reduction is desired.
Although Spinning Crane Kick deals enough damage to
normally justify being a high-priority ability, it is too expensive on Energy
to use when there are plenty of other free abilities. It
will also cause you to gain stacks of
Press the Advantage more slowly due
to pausing your auto attack timer during its channel.
Stagger and Active Mitigation Explained for Brewmaster Monk
Brewmaster Monks rely on a specific ability ( Stagger) to smooth
out the damage they take throughout fights. This is a somewhat complex
ability and is explained in-depth in the sections that follow.
Stagger
In addition to dodging and parrying attacks, Brewmaster Monks have an
additional means of mitigating the damage that they take, called
Stagger. This is a key element in your survivability as a tank, so it
is important to understand it correctly.
Stagger causes all attacks made against you to have their damage
split into two portions:
- An instant portion will immediately deal its damage to you in the moment of the attack.
- A
Staggered portion, which does its damage to you every 0.5 seconds for 10 seconds (or 13 seconds with
Bob and Weave talented).
The amount of Physical damage Staggered is based on your Agility,
and 58% of that amount applies to
Magical attacks, including any
other DoT effects. While you are Staggering
damage, you will have one of three debuffs to represent how intense its DoT is:
Light Stagger (green),
Moderate Stagger (yellow), and
Heavy Stagger (red). If you are in Heavy Stagger, then that means you
are taking at least 60% of your Maximum Health as damage over its duration.
However, you are likely to regularly exceed this amount in some forms
of content.
Beyond that, the division between the instant and Staggered portions of
damage your damage taken depends on other factors, namely
whether or not you have the
High Tolerance talent — which
increases the Staggered portion — and whether or not you have
Shuffle or
Fortifying Brew with the special
Fortifying Brew: Determination
talent active. There is also the
Bob and Weave talent, which increases
the duration of the Stagger DoT by 3 seconds, slightly reducing the amount of
damage dealt to you during each 0.5-second tick.
As you might have already noticed, Stagger does not by itself
provide any form of damage reduction, mitigation, or avoidance. This is where
Purifying Brew comes into play. Purifying Brew has 2 charges with a
20-second recharge time, and using it instantly Purifies 50% of the Staggered
damage (the damage you are due to take over the next 10 seconds).
A simple example, assuming a Stagger amount of 40%, is as follows:
- An attack of 100,000 Physical damage is performed against you.
- 60,000 damage is dealt to you instantly.
- A
Stagger DoT is applied to you, which deals 40,000 damage over 10 seconds — essentially, 2,000 damage every 0.5 seconds.
- With the
Bob and Weave talent, this is instead 1,540 damage every 0.5 seconds over 13 seconds!
- With the
- You cast
Purifying Brew after 5 seconds, removing 50% of the
Stagger DoT's 20,000 remaining damage: 10,000.
- After 10 seconds, you have sustained 60,000 instant damage and 30,000 in
Staggered damage, for a total of 90,000. You avoided 10,000 damage of the original hit with the help of
Purifying Brew!
- If you had cast
Purifying Brew after only 1 second, you would have instead avoided 18,000 damage of the hit or even 18,460 with the
Bob and Weave talent. Using Purifying Brew closer to the original hit will result in more mitigation! In addition,
Master of Harmony players have access to an even stronger
Purifying Brew with the
Mantra of Purity passive, resulting in an extra 3,160 damage avoided here.
- If you had cast
Stagger Enhancements
Beyond this basic loop of Stagger and
Purifying Brew,
there are a number of additional effects that interact with how much damage you
can delay, along with how to reduce that amount. The most important of these
abilities is a passive called
Shuffle. This buff increases
the amount of damage you Stagger, and you are given 5 and 3 seconds of it when you
Keg Smash or
Blackout Kick, respectively, along with up to 4 seconds
when casting
Spinning Crane Kick. Shuffle can be
extended until it reaches 15 seconds. Note, however, that Shuffle has no impact
on "old" damage you have already Staggered, instead affecting new
damage you take while the buff is active.
In a similar vein, the Ox Stance talent also works to increase the
amount of damage you
Stagger, but in a much more limited manner. Rather
than being a buff that is easily maintained like
Shuffle, this talent
instead builds up charges from casting
Purifying Brew. These charges are
then consumed against sufficiently large hits based on your current Health
to buff your Stagger against those hits only. As a result, this talent
gives you extra defense when you need it the most!
Shuffle and
Ox Stance are not the only effects that reward
you for actively making use of your other abilities when it comes to
Stagger.
There are further effects that can be used to additionally remove some of your
delayed damage, such as the
Staggering Strikes,
Tranquil Spirit,
and
Quick Sip talents, or even heal you for a portion of the damage with
Gai Plin's Imperial Brew. These talents exist alongside additional options
that provide you with benefits for reaching ever-higher levels of
Stagger
as well, including
High Tolerance,
Training of Niuzao, and
Dragonfire Brew.
There is one more ability that indirectly works with your
Stagger:
Celestial Brew. Although the absorb it provides for
only 8 seconds may seem small at first, it can be increased to up to three times
its original size with the
Improved Celestial Brew talent! This is caused
by the
Purified Chi buff, which you
will gain stacks of with every use of
Purifying Brew: one stack is gained
from Purifying while at
Light Stagger, two stacks from Purifying in
Moderate Stagger, and three from
Heavy Stagger. Each stack
increases the size of your next Celestial Brew shield by 20% per stack, going up
to +200% at the stack cap of 10.
Finally, it is important to remember that the recharge time of Purifying Brew —
along with the remaining cooldowns of
Celestial Brew and
Fortifying Brew — are reduced by 1 second each time you use
Tiger Palm and by 3 seconds each time you use
Keg Smash.
Managing
Shuffle,
Purifying Brew, and
Celestial Brew
The hardest part of playing a Brewmaster Monk is remembering to maintain 100%
uptime on Shuffle while trying to find the best time to make use of
Purifying Brew and
Celestial Brew. The latter two abilities have
extremely valuable effects, but they have long initial cooldown periods between
uses; however, as you continue to perform your rotation, their cooldowns will be substantially
reduced. As such, you have to find an appropriate time to use them without letting the
abilities sit off-cooldown and waste the cooldown reduction effects your
rotation is naturally providing.
Fortunately, Shuffle is not too hard to keep up, nor is the decision on which
Brew to use and when too complicated. So long as you are following the
Single-Target or
AoE priorities above, you should generate
plenty of Shuffle time. As for your usage of
Purifying Brew,
there is a fairly simple set of rules to follow:
- Do not have both charges of
Purifying Brew off-cooldown. This also includes
Celestial Brew for
Master of Harmony players due to their
Endless Draught passive.
- Keep one charge available for an emergency to use right after taking a big hit.
- Use a charge as the second charge is about to come off cooldown or if you
are about to lose your
Purified Chi buff.
You may notice that this set of rules more or less involves you pretending
that the ability has only one charge instead of two. This is intentional due to
how frequently Purifying Brew will be available during your standard rotation.
What this also means is that there may be times when you end up having to purify
in only
Light Stagger or
Moderate Stagger rather than heavy, and
that is okay so long as you still have that second charge ready for a
sudden spike of damage.
By having access to an abundance of Purifying Brew usage and making
use of it directly after taking large amounts of damage, you will
also have built up plenty of stacks of
Purified Chi
to give you larger
Celestial Brew absorbs. As a result, this ability is also
often used on cooldown. It will usually be better to create more shields over
time rather than possibly wasting Purified Chi stacks and cooldown reduction. There
is one small thing to consider, however. You may not want to Purify any
Staggered damage if you will not take enough to eat away at the entire
absorb. Since Celestial Brew's shield only lasts for 8 seconds, any amount of
absorption afterward is effectively wasted. As this absorb can soak up any
damage — including Stagger — you can think of it as a stronger form
of Purifying Brew.
If nothing else, you only need to remember to never let your
Purifying Brew or
Celestial Brew be unused and off-cooldown.
Talented Active Ability Usage Tips for Brewmaster Monk
There are potentially 10 or more active abilities and passive effects that need to be considered in the rotation priority among your chosen talents, and many provide very different effects.
Rising Sun Kick should essentially be used on cooldown. Although it does not directly interact with the defensive parts of the Brewmaster kit without the help of talents like
Spirit of the Ox and
Strike At Dawn, it deals plenty of damage and has no cost, making it an excellent ability to help you avoid running out of Energy.
Chi Burst is another ability with no cost and deals massive amounts of damage in addition to a small amount of healing. While plenty strong in single-target, it has incredible value in AoE and still allows you to dodge while casting.
Chi Wave is a passive alternative with no cost that will only be triggered once every 15 seconds when you cast
Rising Sun Kick or
Vivify. Its "smart" nature will choose to bounce to injured allies over those with full Health.
Rushing Jade Wind allows you to passively deal damage around you and has no Energy cost to maintain, so long as you remember to regularly activate the ability due to its low cooldown.
Exploding Keg operates as one of the few tools of burst available to Brewmasters. This is due to its secondary effect of dealing bonus damage on direct hits to targets that were originally hit by the ability over a 3-second window. Due to how this ability interacts with both
Rushing Jade Wind and
Spinning Crane Kick, it is possible to achieve 10 or more additional hits to an enemy during this time.
- While
Weapons of Order does reset the cooldown of
Keg Smash, bear in mind that it only resets the cooldown of one charge if using the
Stormstout's Last Keg talent. In addition, there is functionally little difference in how you apply the bonus damage debuff. So long as Keg Smash and
Rising Sun Kick are being used on cooldown, you can largely ignore the bonus damage effect, as it will not cause a major change in rotation, nor will it buff the damage of trinkets or consumables. At most, you should aim to cast
Exploding Keg while your enemies have four stacks of the increased damage taken debuff.
Press the Advantage
Although it is a passive talent at its core, Press the Advantage substantially
alters the flow of your rotation as a Brewmaster Monk and features
massive opportunities to maximize its potential. This is primarily achieved
through simply consuming your 10 stacks of the Press the Advantage buff on
Rising Sun Kick whenever you can, even if it means leaving
Keg Smash
off-cooldown for a few seconds at a time — though it can still be useful if
you are in need of a large amount of Brew cooldown reduction. Done correctly,
roughly every third Rising Sun Kick will trigger Press the Advantage's extra attack!
Where the real potential of this talent comes into play is when its interactions
with other talents are considered. The bonus attack of Press the Advantage
works with all talents that affect
Tiger Palm or
Weapons of Order.
These talents are:
Face Palm — A 50% chance to deal 50% additional damage and gain additional Brew cooldown reduction.
Counterstrike — After dodging an attack, gain 100% increased damage to your next
Spinning Crane Kick or 50% to your
Press the Advantage ability.
Blackout Combo — Casting
Blackout Kick immediately before consuming your 10 stacks of
Press the Advantage on
Rising Sun Kick increases its damage by 50%.
Chi Surge — Consuming your 10 stacks of
Press the Advantage applies a massive DoT, split among all targets hit. This DoT is only 50% as strong as when cast by
Weapons of Order.
Call to Arms — Consuming your 10 stacks of
Press the Advantage has a chance to summon
Invoke Niuzao, the Black Ox for 12 seconds.
Between all of these effects, it is possible to massively inflate the
damage of the extra attack from spending your 10 stacks of Press the Advantage,
though it will also require incredible attention on your part to do so and still
not be able to rival
Weapons of Order's power. However, due to stacks of
Press the Advantage buff only being generated from auto attacks with
your main hand weapon, it is a substantial damage gain to receive the
Windfury Totem buff from an Enhancement Shaman or even
Power Infusion from a Priest when talented!
However, there is a hidden downside to this talent removing access to Tiger Palm.
Without this ability, you will need to incorporate more casts of
Spinning Crane Kick
into your rotation, even in single-target. Ordinarily, this would not matter much,
but because Spinning Crane Kick is a channeled ability, you are unable to perform
auto attacks while spinning. This means that you will delay building up your stacks
of
Press the Advantage, and significantly so if you cast Spinning Crane
Kick multiple times in a row. To get around this, make sure that you do not
repeatedly use this ability unless you are fighting 3 or more targets.
Black Ox Brew
If you have chosen Black Ox Brew, you should always make sure to
have consumed both of your
Purifying Brew charges and that
Celestial Brew is on cooldown before using it. Remember that you will
also need to use another Purifying Brew charge afterward to avoid wasting any
cooldown reduction and will likely put up a Celestial Brew shield that does not
have many stacks of
Purified Chi improving it. Since Black Ox Brew also
refills all your Energy, you may also wish to cast
Keg Smash or
Tiger Palm/
Spinning Crane Kick at the same time. If your
priority does not allow for this, however, then it is okay to waste a little bit
of Energy regeneration.
Defensive Cooldown Ability Usage for Brewmaster Monk
As a Brewmaster, you have a number of talented defensive abilities with long
cooldowns. You also have two offensive cooldowns that also provide some
defensive effects as a bonus. Compared to the reactive nature of Purifying
any Stagger you have built up with the help of
Shuffle, these
cooldowns are best used before you have taken damage in the first place.
Fortifying Brew increases your current and maximum Health by 20% while also reducing all damage taken by 20% for 15 seconds. You can further alter it with the
Fortifying Brew: Determination and
Ironshell Brew talents to increase your base
Stagger amount by 15% or provide you with even more damage reduction and Health. Note that its 6-minute cooldown is reduced by 1 and 3 seconds when you use
Tiger Palm and
Keg Smash, respectively. This cooldown can also be reduced with the
Expeditious Fortification talent. It should be used in planned moments where you are about to take a large amount of damage. Alternatively, it can be used as an emergency cooldown when your Health is low, although it is less effective in this way.
Zen Meditation is a very powerful defensive cooldown. It reduces damage taken by 60% for 8 seconds, but the effect is canceled prematurely if you are the victim of a melee attack or move. This cooldown allows you to greatly mitigate the damage dealt by abilities with a cast time in particular since the cast allows you to time Zen Meditation perfectly. Alternatively, it can reduce the first melee attack or boss ability that hits you while channeling it.
Diffuse Magic is a powerful defensive cooldown that you can use to counter magic damage in particular. One of its more unique effects is the ability to both dispel and reapply a variety of potent magic debuffs to enemies.
Dampen Harm is a survival cooldown that you can use to mitigate the damage from powerful boss attacks. It is most useful if used preemptively. A further breakdown of its damage reduction can be found in the Spell Summary.
Invoke Niuzao, the Black Ox takes on a portion of the damage you are
Staggering during the time he is present while also dealing a small amount of damage. If you are not making use of the
Improved Invoke Niuzao, the Black Ox talent, then this damage is largely negligible, and the cooldown's defensive bonuses are more useful to consider.
Touch of Death is to be used when an enemy's Health is low enough to allow it. While the damage it deals will also remove a portion of your
Stagger, you are usually using it against something that is nearly dead and cannot harm you anymore. This cooldown is, therefore, more useful offensively, but you may rarely be able to plan around its defensive benefit as well.
The War Within Season 1 Tier Set Bonus for Brewmaster Monk
Season 1 of The War Within features a new set of Monk-themed gear to collect, known as the Gatecrasher's Fortitude set. Pieces of this armor can be earned from bosses in the Nerub-ar Palace raid, alongside any of the nine slots in the weekly Great Vault, and can also gradually be made at the Matrix Catalyst as a catchup system. This armor, when enough pieces of it are worn, unlocks two special bonuses for Brewmasters:
-
Monk Brewmaster Season 1 2pc —
Blackout Kick and
Keg Smash deal 20% additional damage, and
Shuffle also grants 3% damage reduction.
Shuffle should have 100% uptime when playing a Brewmaster, meaning a permanent 3% damage reduction is present with this bonus.
-
Monk Brewmaster Season 1 4pc —
Blackout Kick increases your damage dealt by 1% for 15 sec, stacking up to 3, and has a chance to reset the cooldown of
Keg Smash and make its next cast cost no Energy.
- The damage buff is shown through a buff called
Flow of Battle
- This reset chance is approximately 30%, and shown through the
similarly-named
Flow of Battle buff when it triggers.
- The damage buff is shown through a buff called
Set Bonuses Explained
For the most part, these bonuses need no further explanation. 20% additional
damage to Blackout Kick and
Keg Smash, two of your most frequently
used Brewmaster abilities, is always welcome, and using them correctly translates
to always having the
Shuffle buff active. This means you should always
have the extra 3% damage reduction provided by the
Monk Brewmaster Season 1 2pc
bonus. Likewise, you can simply spend your
Flow of Battle Keg Smash reset
buffs as they occur, and there's an opening in your rotation with minimal adjustment.
However, although these bonuses are fairly simple and self-explanatory, they have the potential to impact your talent choices as a Brewmaster. Due to being a specialization that features a lot of smaller buffs to individual abilities, adding just one more can suddenly push entirely different talent builds to the level of being not only viable but even preferred...
Due to the many stacking buffs to Keg Smash's damage available
between these set bonuses and the
Shado-Pan talents, you may
switch from the
Sal'salabim's Strength talent to
Scalding Brew
for a significant boost to your output. If doing so, bear these slight playstyle
shifts in mind:
- You must use
Charred Passions to maintain the debuff from
Breath of Fire, not only for its damage reduction but for
Scalding Brew's bonus damage. This also means you will want to carefully make use of
Blackout Kick's cleaving effect from
Shadowboxing Treads while tabbing between targets to maintain Breath of Fire's DoT in AoE.
Spinning Crane Kick will not be used to refresh the DoT unless there are 5 or more targets present.
Blackout Combo should also be talented, with its combo buffs being exclusively consumed on casts of
Tiger Palm, even in AoE.
- You should be playing with the
Shado-Pan Hero Talents to fully enable this build, otherwise it will only perform as well as a more traditional one in the hands of a
Master of Harmony.
As a final note, be aware that the 3% Flow of Battle damage buff only
applies to damage from your abilities. It will not empower your trinket damage or
any other gear effects'.
If you would like to learn more about which pieces of the tier set to focus on acquiring from Awakened raids, please see the gearing section of this guide, linked below.
Other Brewmaster Abilities Explained
Ring of Peace
Ring of Peace is fairly unique among enemy-moving abilities, allowing
you to deny access to an area they may be trying to reach or to use it as an
emergency interrupt by knocking the target away. If placed in a corner, an enemy
may be forced to bounce against the wall repeatedly. Be warned, however, that
some enemies and all raid bosses are immune to its effects. Otherwise, you can
find plenty of creative uses for this talent.
Summon Black Ox Statue
Summon Black Ox Statue is a one-of-a-kind ability. Having all of your
enemies running to the same place can make everything so much easier when trying
to get their attention. Do not forget that you can also use
Provoke on
your Black Ox Statue to taunt all the mobs near it. However, remember that the
statue is killable and only has half of your max Health, so you should be quick
to summon another one if it has been attacked recently.
This WeakAura can help you keep track
of your statue's Health.
Roll
Roll is an ability that allows you to quickly move 15 yards in
front of you. It is a useful mobility ability, which you should use
extensively for quickly traversing short distances. Here are a few facts about
Roll:
- Roll has no resource cost and no cooldown. It is based on a charge
system.
- It has a baseline maximum of 2 charges, and these charges have a 20-second recharge time.
- The
Celerity talent grants an additional charge and reduces recharge time to 15 seconds.
- The
Lighter Than Air talent adds 2 seconds to the recharge time, but allows you to temporarily dash forward once per Roll by double-jumping shortly afterward.
- Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.
- Roll will always send you in the direction that your character is currently moving (including backward). If your character is stationary, Roll will send you in the direction your character is facing.
- You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.
- Your movement speed while rolling is greater than while running, so rolling off a cliff will push you further than if you were just running and jumping.
Transcendence
Transcendence allows you to place a copy of yourself at your current
location for up to 15 minutes. If you then use
Transcendence: Transfer, you
will instantly switch places with your copy's location. This can be useful in a
wide range of situations, typically those where you know you will have to
return to a certain location after moving away from it. It can also be
used to save you from most knockback effects that would otherwise send you flying
off of an edge, even if you need to resort to placing your spirit in midair!
Transcendence can also be used to reset most raid encounters. If
placed outside the room before engaging the boss, you can taunt the boss and use
Transcendence: Transfer. Should the boss follow you outside of its
encounter area, it will despawn. This can save your raid a substantial amount of
time and gold in a progression environment. As such, if Transcendence is not
being used already in an encounter, this unique behavior can be very desirable.
Touch of Death
Touch of Death offers a fairly unique way to execute a target, but the
damage it deals can vary wildly due to the restrictions on when you are allowed
to use it. Ordinarily, this ability can only be activated if your target's current
Health is lower than your current maximum Health. In other words, you can potentially
deal hundreds of thousands of damage in an instant if you time this ability well,
bypassing tons of combat time against weaker enemies in particular. Alternatively,
with the
Improved Touch of Death talent, you can instead use this ability
on any target that has reached 15% of its maximum Health, dealing 35% of your own
maximum Health as damage. However, even with this talent, there is still a way
to deal the "full" amount of damage this ability can offer.
When facing an enemy with plenty of Health, you can instead wait for them to
reach a point that is less than your current maximum Health, and triple the
damage your Touch of Death will do to them. Furthermore, any temporary
Stamina buffs, such as a Priest's
Power Word: Fortitude or your own
Fortifying Brew will increase this threshold. Of course, when
trying to use this technique against enemies suffering millions of damage per
second, it can be difficult to perform this "sniping" technique, in which case
it may be wiser to just utilize
Improved Touch of Death's more forgiving
conditions.
If you are willing to take a chance, you can create a substantial increase
in your overall damage by "sniping" with Touch of Death in this way.
However, if you are not comfortable with this approach, do not feel forced to try it
and instead take the more guaranteed damage of
Improved Touch of Death.
Provoke
Provoke is your single-target taunt, forcing an enemy to attack you
for up to 3 seconds at a time. Be aware. However, that multiple taunt effects within
a short period can result in your target gradually becoming immune to its
effects! In addition, if you have taken the
Summon Black Ox Statue talent,
you can also cast Provoke on your statue to force all enemies within 8 yards of
it to attack you. This constitutes a sort of AoE taunt. It is worth noting that
taunting a target while talented into
Hasty Provocation also increases
its movement speed by 50% for three seconds, which is useful when you have to
quickly change the positioning of an enemy. However, it can also be dangerous
when you are trying to keep an enemy from attacking you, but you need to maintain your
Threat against it.
Gift of the Ox
Although Gift of the Ox claims to offer a chance to summon a healing
sphere when taking damage, it actually follows a consistent set of rules. One of
these spheres will spawn for every 100% of your maximum Health you have taken as
damage before accounting for absorbs (including damage delayed from
Stagger).
These healing spheres will persist on the ground until you either walk
over them or they time out after 30 seconds and automatically provide you with
their healing. There can only be up to 5 active spheres at a time. Any further
spawns beyond that will cause the least-recent sphere to heal you and be
consumed.
If you can predict when you will take higher than usual damage, you can save up some spheres around you and use them all when you need the extra healing.
Since they can sometimes be hard to spot, Gift of the Ox spheres can
also be gathered using your
Expel Harm ability. Expel Harm costs 15
Energy and will immediately heal you for a small baseline amount, plus the value
of all of your existing spheres, along with dealing damage to an enemy equal to
10% of the amount healed. In addition, your
Spinning Crane Kick
will slowly draw them toward your position while it is being channeled.
Your healing spheres are precious, and you should try to save up at least 3
of them before you either pick them up or use Expel Harm. With this said, you
should only use the spheres when you are dropping low on Health or need to get
topped off before a dangerous hit occurs.
Further Brewmaster Monk Optimizations
The information presented until now will allow you to tank successfully as a Brewmaster Monk, in the vast majority of situations. However, there are further aspects of your class and spec that require a very deep understanding if you wish to take full advantage of your character. Some of these explanations can also be found in our Spell List and Glossary, linked below.
Brewmaster Monk Optimizations
When to Use
Shado-Pan or
Master of Harmony Talents
While some specializations may have Hero Talents that make a major impact on
their rotations, Brewmaster Monk's Shado-Pan and
Master of Harmony
both are ultimately small in their changes to gameplay. However, there are still
some strengths and weaknesses in each, resulting in times when one may be the
preferred choice over the other.
If you would like to learn more about what these Hero Talents do, consult our full section of the guide below.
Shado-Pan
When playing as a Shado-Pan Brewmaster, the main rotational change
you will likely feel is exclusively in the more frequent use of
Weapons of Order
due to the cooldown reduction provided by the
Efficient Training passive.
Otherwise, its buffs to
Tiger Palm and
Keg Smash do not make a real
difference, as these abilities were already fairly high-priority, particularly
with
Blackout Combo talented.
With limited rotational adjustments, what is there to draw a Brewmaster to
play with the Shado-Pan talents? The answer lies in the pursuit of
offensive power. While the damage gap between Brewmaster's Hero Talents is smaller
than it is for many specializations, there is nevertheless an edge in
Shado-Pan's favor for maximizing damage, particularly in single-target.
Its defenses, though strong when
Predictive Training
can regularly trigger and there is Energy to spare on
Vivifys empowered by
Vivacious Vivification/
Protect and Serve, may be more limited
in their use-cases.
As an additional downside, Shado-Pan's AoE performance can have a
large amount of variance based on when you trigger
Flurry Strikes. If you
are not able to regularly trigger
High Impact or the bonus Shadow damage
from
Wisdom of the Wall when it is active, your damage will not reach its
true potency and may make the talents feel less compelling.
Master of Harmony
A Master of Harmony Brewmaster plays a similarly passive game,
though it does come with the extra consideration of needing to press
Celestial Brew
to trigger
Aspect of Harmony and start spending
vitality. In addition, due to your
self-healing similarly building vitality, areas
where you are triggering
Gift of the Ox more frequently will result in reaching
the full potential of this tree.
There is, however, a major flaw in how Aspect of Harmony works:
vitality cannot be built while in the spending
state of
Aspect of Harmony. Unfortunately, this means that
you can feel punished for needing to use
Celestial Brew while damage
cooldowns such as
Weapons of Order are active. At the same time, if you
want to make full use of
Coalescence's damage buff, then you will still
want to trigger Aspect of Harmony at some point while your enemies are debuffed.
Finally, a
Master of Harmony Brewmaster will also want to consider
the
Balanced Stratagem passive, aiming to reach a full 25% buff on
Exploding Keg or
Chi Burst by not casting other Fire or Nature
abilities leading up to it.
This all results in the Master of Harmony tree frequently having a higher
ceiling on its defensive potential. Although its single-target damage does suffer
and end up being lower than
Shado-Pan, sometimes substantially, it is
still a viable choice when you have need of its power.
When to Use
Special Delivery or
Rushing Jade Wind
Despite being a very early choice node in the Brewmaster specialization tree,
your decision between Special Delivery and
Rushing Jade Wind will
make a large difference in the pacing and feel of your rotation. Indeed, this node
represents a very real choice, where one option is sometimes better than the
other depending on how well you can use either of them and how many targets are being fought.
Special Delivery acts as a "simpler" option between these two talents,
being a passive damage increase that also offers a hefty 50% snare to targets that
are hit by all of the falling kegs. It is also somewhat unique among AoE damage
sources in that it does not deal reduced damage until hitting a massive 20
targets or more. The main thing to bear in mind when using this talent, however,
is that you may have more "empty" moments in the rotation where you will need to
not press any abilities while waiting to restore Energy. In addition, there may
be times when a crowd-controlled enemy is accidentally freed by a stray falling
keg.
Rushing Jade Wind, meanwhile, is the much more "active" option of the
two talents, requiring you to press its button very frequently in the rotation.
However, in exchange, it provides a useful amount of passive damage and Threat,
particularly in the opening moments of a pull; note that compared to
Special Delivery,
this talent instead begins dealing reduced damage beyond 5 targets. It is
also uniquely powerful with effects that trigger from dealing damage, as each of
its hits may count as activators.
Overall, this makes the choice between Special Delivery and
Rushing Jade Wind
rather complicated. If you are having a hard time managing your rotation or just
want to deal the most damage, then
Special Delivery will usually be better,
though you will have to be more careful about managing
your Energy. On the other hand, the continuous AoE threat of Rushing Jade Wind
can still be an advantage, especially in open-world content or areas where you
are concerned about Threat. Feel free to experiment and use which of the two
you prefer, based on your own comfort level!
When to Use
Dragonfire Brew or
Charred Passions
Continuing the trend of many choice talent nodes representing genuine decisions,
both Charred Passions and
Dragonfire Brew are each viable talents
where one may be superior over the other in certain circumstances.
Dragonfire Brew again acts as the "passive" option between the two,
minimally impacting the rotation beyond potentially encouraging you to use
Breath of Fire when beginning a pull (assuming you are using the
always-recommended
Sal'salabim's Strength talent) rather than
Keg Smash.
The unique strength of this talent, likewise, comes from its damage not being
reduced until hitting 20 targets or more. This makes the talent very
powerful at all target counts while still remaining competitive in specifically
single-target scenarios.
Charred Passions, on the other hand, makes a larger impact on your
rotation as a Brewmaster. More specifically, it further emphasizes the use of
Blackout Kick on cooldown, regardless of target count. In addition, due
to frequent recommendation of
Sal'salabim's Strength, its effect will
almost always be active due to the low cooldown of
Keg Smash resulting in
always being able to cast another
Breath of Fire before the
Charred Passions buff expires. However, this does result in a rotation where you
are heavily punished for failing to reliably press Blackout Kick.
What the distinction between these two talents boils down to is primarily
one of comfort with Brewmaster Monk's complex rotation. Due to the
overall damage gap being small when both choices are played optimally, you
can certainly get away with using Dragonfire Brew at all times if you
wish.
Charred Passions, meanwhile, acts as a choice to help gain every
possible bit of damage-dealing you can while punishing you more heavily for failing
to press
Blackout Kick on cooldown. As such, you may choose whichever
of the two you prefer, with one exception...
Charred Passions and
Scalding Brew
If you have talented into Scalding Brew rather than
Sal'salabim's Strength,
then you are no longer able to maintain the debuff from
Breath of Fire
at all times. This would also result in Scalding Brew losing value by not always
having
Keg Smash cast on enemies suffering from the Breath of Fire DoT.
Fortunately,
Charred Passions refreshes this debuff when it is active
and you are casting
Blackout Kick or
Spinning Crane Kick.
However, this means that you must select Charred Passions rather than
Dragonfire Brew if you have opted into Scalding Brew!
When to Use
Sal'salabim's Strength or
Scalding Brew
Although seemingly a no-brainer of a decision, the choice between
Sal'salabim's Strength and
Scalding Brew is another one that is
worth considering in figuring out how simple or complex you want your rotation to
be as a Brewmaster Monk.
Sal'salabim's Strength is frequently considered the "default" choice of
this talent pair, providing a complete reset on the cooldown of
Breath of Fire
every time you cast
Keg Smash. This results in maintaining the 5% damage
reduction effect attached to its DoT at all times, as its 12-second duration is
normally shorter than the 15-second cooldown of the ability. In addition, these
resets of Breath of Fire fill in potential gaps of the rotation where you otherwise
may have nothing to do or would attempt to cast an extra
Tiger Palm/
Spinning Crane Kick and risk starving yourself
of Energy.
Scalding Brew attempts to act as a more simple alternative, providing
a substantial buff to
Keg Smash's damage when hitting any target affected
by the debuff of
Breath of Fire. With other talents potentially able to
handle Breath of Fire's debuff instead, such as
Celestial Flames or
Charred Passions, Scalding Brew theoretically results in a noteworthy
damage gain. However, its impact on your greater rotation and the creation of
additional gaps where there is nothing to press results in a less satisfying
experience.
Ordinarily, this set of talents has a fairly standard default answer:
select Sal'salabim's Strength at all times for better rotational flow and
identical damage. With that being said, due to the
Monk Brewmaster Season 1 4pc
bonus providing additional casts of
Keg Smash in the rotation, you may instead
switch to
Scalding Brew with this bonus equipped for a noteworthy damage
gain. All the while, there will be minimal impact to your playstyle, so long as
a talent like
Charred Passions is used to maintain
Breath of Fire's
debuff.
When to Use
Tiger Palm or
Spinning Crane Kick
At first, choosing between Tiger Palm and
Spinning Crane Kick seems like a decision with an obvious
answer: use Tiger Palm against one target and switch to Spinning Crane Kick if
there are two or more. However, the actual choice is not so simple. Spinning
Crane Kick also generates additional
Shuffle time with every target
hit and attracts your
Gift of the Ox spheres to you, while Tiger Palm
reduces the cooldown of your Brew abilities by 1 second.
Even though it is a channeled ability, Spinning Crane Kick deals
damage longer than a Brewmaster Monk's global cooldown. In fact, if you use
another ability as soon as you can, Spinning Crane Kick will finish its damage
even though you have "stopped" channeling to cast something else. Plus, if using
Spinning Crane Kick twice in a row, the two casts' channel times will
combine to prevent any potential damage being wasted. Finally, when making
use of the
Walk with the Ox talent, its effects will trigger four
times due to each tick of damage individually granting
Shuffle.
Spinning Crane Kick is not without its downsides, however.
While it may seem convenient for your Spinning Crane Kick to draw in
Gift of the Ox orbs, this also means that you are not able to easily save
them up for a large heal with
Expel Harm in an emergency. You also
already should have maximum uptime on
Shuffle by using both
Keg Smash and
Blackout Kick on cooldown. In addition, while
channeling Spinning Crane Kick, your auto attacks — which are still an
important part of your overall damage — do not occur. This means
that all of the supposed defensive benefits of Spinning Crane Kick do not really
help you out as a Brewmaster, and it may actually reduce your damage if
used inappropriately.
Knowing all of this, your actual choice between the two abilities only becomes a
little more complicated. Even if you do not need extra cooldown reduction on your
Brews and do not need to use a stronger Expel Harm,
Spinning Crane Kick will still not provide you with more damage
unless you are fighting multiple targets.
Even then, if you use it, remember that though the channel is longer than your global
cooldown, other abilities can be used without the channel being broken early! Using Spinning
Crane Kick multiple times in a row will also combine the channel durations to avoid
any of the damage being "wasted." On the other hand, if you need more defensive
power are fighting only a single target, or have talented into
Blackout Combo,
then
Tiger Palm makes more sense to use.
Charred Passions and
Spinning Crane Kick
If you have chosen to make use of the Charred Passions talent,
the decision between
Tiger Palm and
Spinning Crane Kick
does not change. While the Charred Passions buff is present
after using
Breath of Fire, you will still only make use of Spinning Crane
Kick in substantially large AoE. With
Blackout Combo, you may even avoid
casting it there in favor of more
Tiger Palms!
Press the Advantage and
Spinning Crane Kick
On a similar level, if you have chosen to talent into Press the Advantage,
you will not have access to
Tiger Palm at all and therefore need something to
utilize your excess Energy on. Ordinarily, this would mean you simply replace
every potential cast of Tiger Palm with Spinning Crane Kick, no matter how many
enemies you are facing. However, while channeling Spinning Crane Kick, you will
not be able to perform auto attacks with your weapons and may miss out on hits
entirely. This can substantially slow down your ability to build up stacks of
Press the Advantage's buff, which could even result in a loss of damage overall!
With this warning in mind, you will still want to utilize Spinning Crane Kick
at least some of the time when playing with
Press the Advantage. You will,
however, want to avoid casting it twice in a row to limit the chance of missing
auto attacks. Fortunately, once you are fighting larger groups of enemies, you may
again safely cast Spinning Crane Kick multiple times without fear of it being
a loss of damage, which mirrors how the ability is normally used without
Press the Advantage.
Properly Using
Blackout Combo
Blackout Combo empowers your next ability and, therefore, changes
your rotation somewhat. However, it can be a tricky talent to properly incorporate
into your playstyle and optimize its effectiveness. Most importantly, you must
continue to prioritize casting
Blackout Kick on cooldown to maximize the
amount of abilities empowered.
If you are feeling up to the challenge, then the main thing that needs to be
noted is that every Blackout Combo buff from casting
Blackout Kick
should be consumed by a
Tiger Palm for more offensive power
(particularly a Tiger Palm that has been empowered by either the
Face Palm or
Counterstrike talents),
Breath of Fire for
extra defense
(or damage against 3+8+ targets),
or
Keg Smash for additional cooldown reduction of your "Brew" abilities.
If you are regularly consuming your Blackout Combos on
Purifying Brew or
Celestial Brew — an easy mistake to make since Purifying Brew, in
particular, is not on the global cooldown — then this talent will
rapidly drop in value. Your survival may also suffer if you regularly
cast a "normal" Breath of Fire and overwrite the additional damage reduction of
an empowered one.
However, when performing your rotation with this talent, remember that
Blackout Combo does not have an interaction with
Spinning Crane Kick,
Rising Sun Kick
(outside of
Press the Advantage),
Rushing Jade Wind, or
Chi Burst, in addition to all of your cooldown abilities,
allowing them to be effective "gap-fillers" that can safely be used as necessary
while still maximizing your casts of
Blackout Kick to enable further combos.
A key part of properly utilizing Blackout Combo is often delaying consuming
the Combo's buff and instead using these other abilities. Depending on what
abilities are coming off cooldown, do not forget this behavior!
Watching
Wisdom of the Wall (
Shado-Pan)
Wisdom of the Wall is the capstone passive of the
Shado-Pan
Hero Talents. Although it may provide its effects in the background as you
continue to do your regular rotation, there are two noteworthy ways to optimize
its effects, particularly with regards to the bonus Shadow damage effect to
Flurry Strikes.
Wisdom of the Wall Deck Tracking
Although Wisdom of the Wall claims to trigger its buffs at random when
10
Flurry Strikes occur, this is only partially true. Instead, this passive
functions using a system known as a "deck of cards". The rules of it are as such:
- All four
Wisdom of the Wall buffs are treated as "cards" in a "deck".
- Whenever you trigger a
Wisdom of the Wall buff, one "card" is "drawn", and will not happen again until all remaining buffs in the deck have also been drawn.
- When the deck is empty, it will be "shuffled" and all four
of the
Wisdom of the Wall buffs can again be triggered.
- When logging into your character— or starting a Mythic+ dungeon— the deck is automatically reshuffled. The deck will otherwise remember its available cards between times of combat and even if you die.
The biggest consequence of Wisdom of the Wall's buffs working this way
is that it becomes very difficult to see the same effect twice in a row, as
that would mean it is both the final card in one deck and the first card of the
next. Instead, what you can do is make use of
WeakAuras for deck-tracking to know when
the next chance for the bonus Shadow damage effect on
Flurry Strikes
(the substantially more powerful buff) is likely to occur. Then, you can potentially
delay your Flurry Strikes trigger until adds appear to result in a massive swing
of well-timed damage. While this is ultimately a small, thought-intensive
optimization, it is quite potent in content with planned moments of AoE.
Managing
Flurry Charge Stacks
In addition to "deck-tracking" for Wisdom of the Wall, there is a
second, easier optimization for bonus damage you can opt into regarding
how your
Flurry Charges trigger it. This is due to Wisdom of the Wall
occurring when 10 total hits of
Flurry Strike happen, which means
you can gain a buff and have it immediately apply to any strikes still happening
during the trigger. In particular, you can gain up to 9 additional hits of the
bonus Shadow damage effect every time it procs, resulting in a substantial
damage gain.
There are many ways to "set up" your Flurry Charges with this goal in
mind (even accidentally). However, one easy and reliable method is the following.
Note that you cannot do this if intending to go into Mythic+, as it will
reset your
Flurry Strikes/
Flurry Strikes and
Wisdom of the Wall deck:
- Log out and back in on your character to reset the
Wisdom of the Wall deck and remaining stacks to gain a buff, alongside your
Flurry Charge/
Flurry Strikes Energy count.
- Go to a Level 80 training dummy, and perform two full channels of
Crackling Jade Lightning (for a total of 200 Energy spent).
- Auto-attack and
Blackout Kick the training dummy until you are at 9 stacks of
Flurry Charge.
- Cast
Vivify (cancelling the
Vivacious Vivification buff if it is present) along with
Expel Harm to reach 240 total Energy spent, triggering
Flurry Strikes.
Remember, this setup should only be performed if you are intending to go into
a raid environment. In Mythic+, it will be undone at the start of the
dungeon. Additionally, your Flurry Charge stack count can "desync"
if you ever trigger further
Flurry Strikes with less than 10 Charges,
which may happen (even mid-trigger) if your target dies, you move out of range,
or you cancel targeting.
As a final note, neither of the above behaviours in Wisdom of the Wall need
to be taken advantage of to do well as a
Shado-Pan Brewmaster. Rather,
they are skills that may separate the good or great from the very best, but
nevertheless can be both frustrating and annoying to continuously monitor.
Do not attempt them if it costs your enjoyment in gameplay; your performance
will still be good enough letting them occur entirely in the background.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Added advanced section detailing Wisdom of the Wall gameplay for Shado Pan Brewmasters.
- 09 Sep. 2024: Adjusted preset talent selections; updated tier set gameplay considerations; added discussion of Sal'salabim's Strength vs Scalding for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talent support to rotations; added section detailing when to use either set of Hero Talents.
- 25 Jul. 2024: Adjusted an AoE rotation line with Charred Passions and Rushing Jade Wind talented for further clarity.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Simplified Talent Selection table to account for talents that are taken regardless of build; removed now-unnecessary information for Dragonflight Season 4.
- 19 Mar. 2024: Revised rotation basics to emphasize thinking in 4-second chunks; page reviewed for Patch 10.2.6.
- 19 Jan. 2024: Elaborated further on Dragonfire Brew vs Charred Passions with the Amirdrassil Set Bonuses.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5
- 10 Nov. 2023: Added buttons to quickly select talents based on recommended builds; slightly adjusted rotations for specific talent setups based on recent simulation optimizations; further clarified Press the Advantage and Blackout Combo behaviors, among other abilities.
- 06 Nov. 2023: Revised Walk with the Ox Checkbox to also include Call to Arms; added further discussion of Improved Invoke Niuzao and sample opening ability sequences; page sections reformatted for reduced visual clutter.
- 10 Sep. 2023: Added an additional rotation line in single-target with Press the Advantage; adjusted Rushing Jade Wind maintenance and Chi Wave priorities.
- 04 Sep. 2023: Added disclaimer to Exploding Keg in single-target with Blackout Combo talented; slightly revised AoE priority for Rising Sun Kick.
- 10 Jul. 2023: Rotation adjusted to reflect new talents and possibilities; added a section detailing advanced usage of Press the Advantage.
- 02 Jun. 2023: Bountiful Brew usage advice adjusted based on a recent hotfix.
- 03 May 2023: Slight rotation priority adjustment based on the specific talent combination of Charred Passions and Blackout Combo.
- 01 May 2023: Added discussion of the Aberrus 4-piece bonus slightly changing talent choices.
- 14 Apr. 2023: Slightly adjusted priority of Breath of Fire for specific talent builds.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Expanded notes on Blackout Combo usage to account for greater selection potential in Patch 10.0.5.
- 11 Dec. 2022: Sections describing when to choose certain rotation-altering talents have been adjusted based on recent theorycrafting.
- 11 Dec. 2022: Added a section regarding the Vault of the Incarnates Tier Set bonuses; general wording adjustments.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Sinzhu, a Mythic raider on US-Kil'jaeden who has passionately played Brewmaster for the past nine years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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