1.
Introduction
This page describes the essential spells and passives all Brewmaster Monks have
at Level 80, going over the main aspects of the specialization to help
understand the remainder of this guide. It can also be helpful as a quick
reference.
If you are leveling a Brewmaster, you likely will only have access to some of
the abilities and passives listed here. However, our leveling guide can help
specify when you will unlock access to everything.
2.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, resulting in
them having a natural global cooldown of 1 second.
10 Energy is generated per second, with additional Energy generated depending
upon your Haste. Its maximum capacity is 100, and you will start at that
amount. Whatever Energy you would have generated while already at 100 will
be wasted.
Many abilities available to a Brewmaster do not have an Energy cost. They are
only limited by their cooldown timer. Balancing the use of Energy-spending
abilities with free abilities form the core of managing Brewmaster spells.
3.
Baseline Brewmaster Abilities
Ability |
Shorthand |
Description/Effect |
Brewmaster's Balance |
- |
A passive to assist you in tanking, increasing your total Armor by 55%
and your Stamina by 45%. |
Blackout Kick |
BoK |
Has no cost, deals some damage, and grants you a
stack of Mastery: Elusive Brawler on a very low cooldown. This ability's
functionality changes dramatically based on your chosen talents. |
Celestial Fortune |
CF |
Increases all healing you receive, with the chance
to occur being equal to your Critical Strike. In addition, it increases the size
of any friendly absorbs on you by 70% of your Critical Strike chance. |
Crackling Jade Lightning |
CJL |
A ranged channeled spell that deals low damage to enemies and has the
added effect of occasionally knocking back targets in melee. It is very
expensive, costing 20 Energy to cast and 20 per second beyond that. It
should only be used to pull far away enemies on occasion, ending the channel immediately. |
Expel Harm |
EH |
Provides a small amount of baseline healing and also draws
all Gift of the Ox/ Spirit of the Ox orbs to you to increase the
healing amount. You will then deal 10% of the healing (including overhealing)
as damage to a nearby enemy. It costs 15 Energy and has a 5-second cooldown. |
Leg Sweep |
LS |
Allows you to stun all targets within 6 yards of yourself
for 3 seconds on a 1-minute cooldown. Its range and cooldown can be influenced
by additional talents. |
Mastery: Elusive Brawler |
EB |
The Brewmaster Mastery, causing you to gain stacking dodge chance equal
to your Mastery percentage after being hit by an auto-attack or when casting
Blackout Kick until you successfully dodge. This effect can stack to
the point of giving you more than 100% dodge chance. It also increases your
Attack Power. |
Mystic Touch |
MT |
Causes enemies you damage to take 5% more Physical
damage from everything. This effect is exclusive to Monks and is desirable in
all forms of content. |
Provoke |
Taunt |
A taunt effect, forcing the target to attack you for 3 seconds with a
cooldown of 8 seconds and has a 30-yard range. During that time, your threat
generation on that target is also increased. |
Resuscitate |
Res |
Your resurrection spell. It takes 10 seconds to
cast — reduced by Haste — and can only be cast outside combat. You should
prioritize resurrecting healers during wipes, as they can resurrect all players
at once. |
Roll |
- |
A signature Monk ability, causing you to roll a short
distance in the direction you are moving. It has 1 charge with a 20-second
cooldown, and can be further modified with certain talents. |
Spinning Crane Kick |
SCK |
Your main multi-target filler spell that costs 25 Energy to use. It deals
four ticks of damage over 1.5 seconds, reduced by Haste, and has no target cap.
However, it will deal less damage to each target hit if hitting more than 5
at a time. It also will attract any nearby
Gift of the Ox/ Spirit of the Ox Healing Spheres to you while
channeling and grant 1 second of Shuffle each tick so long as it
hits a target. You can still dodge enemy attacks while channeling this
ability. You can cast most other abilities on your next global cooldown
without interrupting the channel, outside of other abilities with cast times.
Finally, using this ability twice in a row will add the remaining channel
duration to the new cast. |
Stagger |
- |
A unique way Brewmaster Monks receive damage. When any
damage is taken, it is split into a chunk you take immediately and a
staggered portion, which you take over 10 seconds. How much of an enemy's
attacks you Stagger will depend on your Agility and their level. In addition,
you can only Stagger Magic damage equal to 58% of the amount you would from
Physical attacks, which also includes almost all damage-over-time
effects. Certain talents and spells can also modify Stagger. |
Tiger Palm |
TP |
Your main single-target filler spell. It deals low
damage and reduces the cooldown of your "brew" abilities by 1 second. Using Tiger Palm
costs 25 Energy. This ability's damage, in particular, can be dramatically altered
with the use of certain talents. |
Touch of Death |
ToD |
Acts as an execute-style offensive cooldown that
carries some defensive value. Every 3 minutes, you may instantly kill any target
with less Health than your maximum amount. However, other players will resist
the effect without opting for other talents. Casting Touch of Death will
also remove some of your Staggered damage. |
Vivify |
Viv |
A small single-target heal. It has a cast time of 1.5
seconds and costs 30 Energy. You should rarely cast this in active
combat and instead only use it during downtime or between fights. |
Zen Pilgrimage |
- |
Teleport yourself to the Peak of Serenity in Pandaria or the
Wandering Isle. Casting this ability again while there will send you back
to where you were or to the nearest spirit healer. |
4.
Brewmaster Hero Talents
4.1.
Shado-Pan Brewmaster Talents
Ability |
Shorthand |
Description/Effect |
Flurry Strikes |
FS |
Generate Flurry Charges by dealing damage, to a cap of 10. With
every 240 Energy spent, unleash these charges as Flurry Strikes; additional
effects may occur due to other talents. Any abilities with discounted Energy costs
will use their current cost for the purpose of tracking how much was spent. |
Pride of Pandaria |
PoP |
Flurry Strikes gain 15% additional Critical Strike chance. This is
a choice node shared with High Impact. |
High Impact |
HI |
If an enemy has been damaged by a Flurry Strike within 10 seconds of
death, they will trigger bonus AoE damage to non-cc'd enemies within 8
yards. |
Veteran's Eye |
VE |
Casting or triggering an offensive ability 5 times within a 2-second period
grants you 1% Haste for 10 seconds, stacking up to 10 times. Each trigger of the
effect will also refresh the duration. |
Martial Precision |
MP |
Your attacks ignore 12% of the enemy's Armor. This damage bonus applies to
Physical attacks only, as Magical attacks already ignore Armor entirely. |
Protect and Serve |
PaS, PnS |
Vivify heals you for an additional 30% when cast on yourself. It does
not provide any healing to you from casting the ability on others. This is a
choice node shared with Lead from the Front. |
Lead from the Front |
LftF |
20% of the damage dealt by Chi Wave, Chi Burst, and Expel Harm
is returned to you as healing. This is a choice node shared with
Protect and Serve. |
One Versus Many |
OvM |
Keg Smash gains 35% bonus damage. In addition, any damage dealt by the
ability is considered doubled for the purpose of generating Flurry Charges. |
Whirling Steel |
WS |
Falling below 50% Health grants 15% Parry and Avoidance for 6 seconds, with a
3-minute cooldown between activations of this buff. This is a choice node
shared with Predictive Training. |
Predictive Training |
PT |
Dodging or parrying an attack grants 10% damage reduction for the next 6 seconds;
additional dodges during this time will reset the duration. This is a choice
node shared with Whirling Steel. |
Against All Odds |
AAO |
Gain 1% Agility for 5 seconds with every hit from a Flurry Strike.
Despite stacking up to 20 times, you can only ever trigger 10 Strikes at a time without
the help of the Monk Shado-Pan 11.2 Class Set 4pc effect. |
Efficient Training |
ET |
Energy-spending abilities ( Tiger Palm, Keg Smash,
Spinning Crane Kick, and Crackling Jade Lightning) deal
20% additional damage. In addition, every 50 Energy spent reduces the cooldown of
Weapons of Order by 1 second. If you are talented into Press the Advantage,
this cooldown reduction has no effect. |
Vigilant Watch |
VW |
Critical Strike damage from Blackout Kick is increased and
also increases the damage of your next triggered Flurry Strikes. This
damage buff does not stack. |
Wisdom of the Wall |
WotW |
Every 10 Flurry Charges converted to Flurry Strikes triggers
one of four buffs for the next 16 seconds:
Mastery: Elusive Brawler's percentage is increased by 25% of the current
value.
- Your Dodge and Critical Strike chance are each increased by 25% of your current
Versatility percentage.
- Gain 30% increased Critical Strike damage.
- All
Flurry Strikes deal additional AoE Shadow damage. This effect uniquely
lasts for 40 seconds, rather than the default 16.
|
4.2.
Master of Harmony Brewmaster Talents
Ability |
Shorthand |
Description/Effect |
Aspect of Harmony |
AoH |
Store vitality equal to 15% of your
damage dealt and 7% of your effective healing done (overhealing is not
included). Your total amount of vitality is
represented by three different buffs, with its maximum being equal to your
maximum Health:
Aspect of Harmony — 0-30% of maximum Health stored in
vitality
Aspect of Harmony — 31-60% of maximum Health stored in
vitality
Aspect of Harmony — 61-100% of maximum Health stored in
vitality
Casting Celestial Brew or Celestial Infusion converts all stored
vitality into the
Aspect of Harmony buff. While active, your abilities deal 40% additional
damage, applied as the Aspect of Harmony DoT and fueled by your
vitality. After 10 seconds or by running out
of vitality, you will go back to generating
more for later use. You may not build any
vitality while in the spending state. |
Manifestation |
- |
Chi Wave and Chi Burst deal 100% additional damage and healing,
which also means additional vitality
generated. |
Purified Spirit |
PS |
When Aspect of Harmony ends, any remaining
vitality is automatically spent to apply a
DoT effect to all nearby enemies. This is a choice node shared with
Harmonic Gambit. |
Harmonic Gambit |
HG |
During Aspect of Harmony, your Expel Harm and Vivify
abilities can draw from your vitality to
apply a HoT effect ( Aspect of Harmony) for 40% of their healing. This
is a choice node with Purified Spirit. |
Balanced Stratagem |
BS |
Casting an ability that deals Physical damage increases the damage and healing
of your next Fire or Nature ability by 5%, stacking up to 5 times. Using Fire or
Nature abilities will do the same to your Physical spells. |
Tiger's Vigor |
TV |
Each cast of Tiger's Lust reduces the cooldown of Roll by
5 seconds. This is a choice node shared with Roar from the Heavens. |
Roar from the Heavens |
RftH |
Casts of Tiger's Lust additionally grant two nearby allies a smaller
speed buff, though it will not remove roots or snares from them. This
is a choice node shared with Tiger's Vigor. |
Endless Draught |
ED |
Celestial Brew/ Celestial Infusion gains one additional charge.
When using the Black Ox Brew talent, it will still only restore one charge. |
Mantra of Purity |
MoP |
Purifying Brew purifies 60% of your current Stagger,
rather than 50%. Additionally, each cast of Purifying Brew generates an absorb
against a small amount of future Stagger damage, ignoring it entirely.
This is a choice node, shared with Mantra of Tenacity. |
Mantra of Tenacity |
MoT |
Casting Fortifying Brew applies a "chi cocoon", absorbing 16% of your
maximum Health in damage. This is a choice node shared with Mantra of Purity. |
Overwhelming Force |
OF |
Tiger Palm, Blackout Kick, and Rising Sun Kick deal
25% additional damage as a separate damage effect, cleaving enemies in front of you.
This bonus damage will also apply to the primary target you used the ability on,
though multiple hits of Blackout Kick will only trigger the effect once. |
Path of Resurgence |
PoR |
Triggering Chi Wave or casting Chi Burst temporarily increases
the amount of vitality stored by your damage
and healing, with Chi Wave offering half as much time on the buff. This is a
choice node shared with Way of a Thousand Strikes. |
Way of a Thousand Strikes |
WoaTS, WTS |
Tiger Palm, Blackout Kick, and Rising Sun Kick generate
an additional 30% vitality at all times,
resulting in approximately 20% of their damage dealt being converted. This is a
choice node shared with Path of Resurgence. |
Clarity of Purpose |
CoP |
Each cast of Purifying Brew immediately stores some additional
vitality with the amount being increased
based on your Stagger level at the time; in Heavy Stagger, the
stored vitality is doubled. |
Coalescence |
- |
Dealing damage with Aspect of Harmony has a chance to spread its
debuff to a nearby enemy. Additionally, this DoT has a chance to automatically grow
in strength. Enemies suffering from any Aspect of Harmony DoT receive 20% more damage from
your abilities. |
5.
Talented Brewmaster Abilities
Under the current talent system, every specialization's trees contain
numerous new passive effects and active abilities. To attempt to break
the list of every possible effect down into manageable chunks, we have grouped
these abilities into active and passive effects, organized by the rows you will
come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your
own Brewmaster Monk, please see the builds and talents section of our
guide.
5.1.
Talent Tree Rows 1-4
5.1.1.
Active Abilities
Ability |
Shorthand |
Description/Effect |
Soothing Mist |
SooM |
A channeled heal which costs 15 Energy per second. Vivify
becomes instant-cast while channeling this ability. |
Paralysis |
Para |
Incapacitates a target for 1 minute; If target receives more than a very small
amount of damage the effect will break. |
Rising Sun Kick |
RSK |
A basic ability that deals a large amount of damage to a single target;
this ability is further enhanced by the Weapons of Order and Spirit of the Ox
talents, among others. |
Tiger's Lust |
TL |
Increases the target's movement speed and removes any present roots or snares;
30-second cooldown, 20-yard range. |
Disable |
- |
Snares the target by 50% for 15 seconds. This snare's duration is refreshed
by attacking the target. This is a choice node shared with Crashing Momentum. |
Detox |
Dispel |
Dispels all Poison and Disease effects from a target; 10 Energy cost,
with an 8-second cooldown upon successfully dispelling an effect. |
Spear Hand Strike |
SHS |
Your interrupt; it stops a cast and prevents
similar spells from being cast for 4 seconds. It has no cost, with a 15-second
cooldown and is not on the global cooldown. This is an important ability for all
forms of content out there. |
Keg Smash |
KS |
Throw a keg at your enemy, dealing
large AoE damage and slowing those hit by 20%. It also reduces the cooldown of
all your Brews by 3 seconds and grants you 5 seconds of Shuffle. Using
Keg Smash costs 40 Energy and has an 8-second cooldown, reduced by Haste.
Finally, this ability will deal a little less damage to every target if hitting
more than 5 in a single cast. |
Purifying Brew |
PB |
Your main source of active mitigation. It
Purifies 50% of the damage you are currently Staggering, on
a 20-second recharge that is reduced by Haste. Certain talents and
abilities can further reduce the recharge rate. |
Rushing Jade Wind |
RJW |
Lasts for 9 seconds, dealing damage to all enemies
around you on a 6-second cooldown, but will deal reduced damage per target if
hitting more than 5. Both the duration and the
cooldown are reduced by Haste. This is a choice node shared with Special Delivery. |
5.1.2.
Passive Effects
Ability |
Shorthand |
Description/Effect |
Elusive Mists |
EM |
Reduces damage taken while channeling Soothing Mist for both you and
your target. |
Crashing Momentum |
CM |
Rolling through targets temporarily snares them, with no
limit on how many can be affected. This is a choice node shared with
Disable. |
Fast Feet |
FF |
Increases the damage of Rising Sun Kick and Spinning Crane Kick. |
Grace of the Crane |
GotC |
Increases all healing received. |
Bounding Agility |
BA |
Increases the distance travelled by Roll and Chi Torpedo
by 12.5% and 7.27%, respectively. |
Calming Presence |
- |
Passive reduction to damage taken. |
Wind's Reach |
- |
Modifies Crashing Momentum and Disable
Disable's range is increased to 10 yards (from 5).
Crashing Momentum's snare effect lasts 3 seconds longer and is
20% stronger, totaling 8 seconds of a 60% reduction.
|
Vivacious Vivification |
VV |
Allows Vivify to become instant-cast once per cast of Rising Sun Kick, reflected
by a 20-second buff. This cast still costs Energy, but the amount required is reduced by 75%, and its
healing is increased by 20%. |
Jade Walk |
JW |
Your running speed is increased by 15% whenever you are out of combat.
This stacks with other movement-increasing effects. |
Pressure Points |
PP |
Paralysis additionally removes Enrage effects
from its target. |
Ancient Arts |
AA |
Reduces the cooldowns of Leg Sweep and Paralysis. |
Shuffle |
- |
The main way to increase how much damage you can
Stagger as a Brewmaster. Certain abilities will provide you with
Shuffle and you can extend this duration to a maximum of 15 seconds. |
August Blessing |
AB |
Any overhealing (healing above your maximum Health) has a portion of its
amount converted into a 10-second heal-over-time effect, equal to 40% of your
Critical Strike chance. For example, an overheal of 100 health with
a Critical Strike chance of 15% is turned into a HoT for 6 health over 10
seconds. This HoT amount is recalculated as additional overhealing
is received. |
Gift of the Ox |
GotO |
A healing passive. It generates small yellow Healing Spheres
as you take damage, which heal you if you walk over them or will do so
on their own after 30 seconds. You can only have up to 5 Spheres active at a
time, with excess Spheres automatically triggering their healing. |
Staggering Strikes |
SS |
Every hit of Blackout Kick removes an amount of Staggered
damage, based on your Attack Power. This is a choice node shared with
Quick Sip. |
Quick Sip |
QS |
Automatically remove a small amount of Staggered damage for
every 3 seconds of the Shuffle buff you have gained, including time beyond
its durational cap of 15 seconds. This is a choice node shared with
Staggering Strikes. |
Spirit of the Ox |
SotO |
Provides your Blackout Kick and Rising Sun Kick a chance
to create additional Healing Spheres that function identically to
those from Gift of the Ox. |
Strike At Dawn |
SaD |
Rising Sun Kick grants a stack of Mastery: Elusive Brawler
when cast. |
Hit Scheme |
HS |
Allows Blackout Kick to increase the damage of Keg Smash
with each target hit. |
Elixir of Determination |
EoD |
When you fall below 40% health, gain the larger out of the following
as an absorb shield:
- 8% of your maximum Health.
- 30% of the amount of
Stagger Purified by your most
recent cast of Purifying Brew.
This effect has a 15-second cooldown between activations and its size
can be further increased with Versatility and Celestial Fortune. |
Special Delivery |
SD |
Using any ability with "brew" in its name throws a keg at a nearby enemy,
landing after 3 seconds to deal damage and snare any target hit by 50%. This
is a choice node shared with Rushing Jade Wind. |
5.2.
Talent Tree Rows 5-7
5.2.1.
Active Abilities
Ability |
Shorthand |
Description/Effect |
Chi Burst |
CB |
A 1-second cast time on a 30-second cooldown that will
damage or heal all enemies or allies in its path. You can still dodge
while casting this ability. This is a choice node shared with Chi Wave. |
Transcendence/ Transcendence: Transfer |
Trans |
Place a spirit with Transcendence, then swap positions with your
spirit using Transcendence: Transfer. There is a 10-second cooldown
when placing a spirit, and a 45-second cooldown on transferring positions with it. |
Ring of Peace |
RoP |
Create an area on the ground within 40 yards that prevents most enemies from
being within the zone for 5 seconds. This is a choice node shared with
Song of Chi-Ji. |
Song of Chi-Ji |
- |
Create a cloud of mist that travels forward 40 yards. Any enemies that
make contact with it will be put to sleep for 20 seconds but will awaken
from taking damage. This is a choice node shared with Ring of Peace. |
Diffuse Magic |
DM |
Gain 60% damage reduction against magic damage for 6 seconds while also
dispelling any active magic debuffs and applying them to their original caster,
if possible. 90-second cooldown. This is a choice node shared with
Yu'lon's Grace. |
Fortifying Brew |
FB |
Your "big", traditional defensive cooldown, granting damage reduction and
increased Health on a long cooldown; gains additional effects from other passive talents. |
Dampen Harm |
DH |
A 2-minute defensive cooldown that reduces damage for
10 seconds, depending on how hard the hit is. All hits will be reduced by at
least 20% and incoming damage exceeding 100% of your max Health (before Stagger) will be
reduced by 50%. This is a choice node shared with Dance of the Wind. |
Celestial Brew |
CB |
One of your main defensive tools, allowing you to
create a powerful shield that absorbs all damage. This shield will last for 8
seconds or until you have taken enough damage to break it. In addition, using
Purifying Brew grants stacks of Purified Chi; these
stacks are consumed when casting Celestial Brew to increase its absorb
by up to 210% at 6 stacks. The ability has a 45-second cooldown, but it can
be reduced by certain talents and abilities. Note that this defensive
ability is on the global cooldown. This is a choice node shared with
Celestial Infusion. |
Celestial Infusion |
CI |
An alternate form of Celestial Brew and one of your main defensive tools,
allowing you to create a powerful shield that absorbs a portion of all damage
received. This shield will last for 16 seconds or until you have taken enough damage
to break it. In addition, using Purifying Brew grants stacks of Purified Chi; these
stacks are consumed when casting Celestial Infusion to increase its absorb
by up to 210% at 6 stacks. The ability has a 45-second cooldown, but it can
be reduced by certain talents and abilities. Note that this defensive
ability is on the global cooldown. This is a choice node shared with
Celestial Brew. |
Breath of Fire |
BoF |
Deals damage in a cone in front of you and has no cost
on a 15-second cooldown. Any targets that have already been hit by
Keg Smash will be afflicted with a DoT that also causes them to deal 5% less
damage to you for 12 seconds. |
Invoke Niuzao, the Black Ox |
Angry Dave |
While this 3-minute cooldown is active, a spirit of Niuzao
will assist you for 25 seconds. During this time, he will attack your targets,
Stomp all enemies around him every time you cast Purifying Brew, and will also take on
40% of the damage taken by your Stagger DoT. He will also be healed by all
of the Stagger damage you purify with Purifying Brew through
Oxen Fortitude. |
Fortifying Brew: Determination |
FB |
Gain 15% increased Stagger effectiveness while Fortifying Brew
is active; this effect can combine with Ironshell Brew or Expeditious Fortification
and will even teach you Fortifying Brew if you have not learned
it from the class tree. |
Black Ox Brew |
BoB |
Immediately restores all charges of
Purifying Brew and resets the cooldown of Celestial Brew/ Celestial Infusion when
used, along with regenerating all of your Energy. Note that for Master of Harmony
users with Endless Draught, this will only restore one charge of Celestial
Brew or Infusion. Being a Brew ability, its cooldown is also reduced by Keg Smash and
Tiger Palm, along with not being on the global cooldown. This is a
choice node shared with Bob and Weave. |
5.2.2.
Passive Effects
Ability |
Shorthand |
Description/Effect |
Chi Wave |
CW |
Once every 15 seconds, your Rising Sun Kick or Vivify
sends out a bolt of Energy that bounces between allies and enemies, healing
or damaging them respectively. This is a choice node shared with
Chi Burst |
Energy Transfer |
ET |
Successfully interrupting an enemy's cast with Spear Hand Strike
grants 5 seconds of cooldown reduction to Paralysis and Roll. |
Celerity |
- |
Reduces the cooldown of Roll by 5 seconds and grants it an extra charge.
This is a choice node shared with Chi Torpedo. |
Chi Torpedo |
Torp |
Replaces Roll, traveling further and granting a temporary movement
speed buff for 10 seconds. This buff can stack up to two times.
This is a choice node shared with Chi Torpedo. |
Quick Footed |
QF |
All snare effects on you have their duration reduced by 20%. This will
also include any damaging debuffs that also snare you! This is a
choice node shared with Hasty Provocation. |
Hasty Provocation |
Speedtaunt |
Causes any target affected by Provoke to gain 50% increased
movement speed for 3 seconds. This is a choice node shared with
Quick Footed. |
Ferocity of Xuen |
FoX |
Increases all damage done. |
Spirit's Essence |
SE |
When casting Transcendence: Transfer, enemies within 10 yards of
where you were standing will be briefly snared. In other words,
enemies will be snared where your Transcendence spirit ends up. |
Tiger Tail Sweep |
TTS |
Increases the range of Leg Sweep. |
Improved Touch of Death |
- |
Allows Touch of Death to be used on targets below 15% of their maximum
health as well as enemy players, dealing 35% of your maximum Health in damage.
Touch of Death can still be used if the target is below your maximum Health
to deal "full" damage instead. |
Vigorous Expulsion |
VE |
Increases the healing and Critical Strike chance of Expel Harm. |
Yu'lon's Grace |
YG |
Gain an absorb shield equal to 1% of your maximum Health every 3 seconds
in combat, up to 10%; note that the shield will only absorb damage from
Magic sources, and is not increased by Celestial Fortune.
This is a choice node shared with Diffuse Magic. |
Peace and Prosperity |
P&P |
Modifies Ring of Peace and Song of Chi-Ji
Ring of Peace's cooldown is reduced by 5 seconds.
Song of Chi-Ji's cast time is reduced by 0.5 seconds, in addition
to any reductions from Haste.
|
Dance of the Wind |
DotW, DoW |
Gain 5% additional Dodge at all times. This is a choice node
shared with Dampen Harm. |
Niuzao's Resolve |
NR |
Your Healing Spheres from Gift of the Ox and Spirit of the Ox
become a 10-second HoT effect rather than instant healing, and this HoT's strength
is adjusted every second based on your missing health. |
One With the Wind |
OwtW |
Mastery: Elusive Brawler stacks have a chance to not be removed
when you successfully dodge an attack. |
Shadowboxing Treads |
SBT |
Blackout Kick deals increased damage and can hit up to 3 targets.
This is a choice node shared with Fluidity of Motion. |
Fluidity of Motion |
FoM |
Blackout Kick deals reduced damage but has its cooldown reduced to
3 seconds, from 4. This is a choice node shared with Shadowboxing Treads. |
Gai Plin's Imperial Brew |
GP |
Purifying Brew heals you for a portion of the Staggered
damage it Purified. |
Tranquil Spirit |
TS |
Being healed by Healing Spheres from Gift of the Ox/ Spirit of the Ox
or casting Expel Harm removes a portion of your currently
Staggered damage. |
Pretense of Instability |
PoI |
Temporarily gain a small amount of Dodge when using Purifying Brew
or Celestial Brew. |
Scalding Brew |
SB |
Keg Smash deals additional damage to targets burning from Breath of Fire.
This is a choice node shared with Sal'salabim's Strength. |
Sal'salabim's Strength |
Sal's, Salsa |
Casting Keg Smash resets the cooldown on Breath of Fire.
This is a choice node shared with Scalding Brew. |
Bob and Weave |
BnW, BaW |
Stagger's damage now ticks over 13 seconds instead of 10. This is
a choice node shared with Black Ox Brew. |
Walk with the Ox |
WwtO |
Your attacks have a chance to trigger a Stomp for bonus damage.
In addition, the cooldown of Invoke Niuzao, the Black Ox is reduced by 30/60
seconds when rank 1/2 of this passive is talented. |
Light Brewing |
LB |
Reduces the cooldown of Purifying Brew and Celestial Brew.
This is a choice node shared with Training of Niuzao. |
Training of Niuzao |
ToN |
Gain up to 15% Mastery based on your Stagger level; 5% Mastery is
gained at Light Stagger, 10% at Moderate Stagger, and 15% at
Heavy Stagger. This is a choice node shared with Light Brewing. |
Zen State |
ZS |
Your Stagger is increased based on your missing health. This increase
is linear to your health percentage, reaching its maximum of +20% while at 0-1% of
your maximum health. |
Counterstrike |
CS |
Dodging an attack or having an enemy miss you increases the damage of your
next Tiger Palm or Spinning Crane Kick. This effect
has a 1-second cooldown. |
5.3.
Talent Tree Rows 8-10
5.3.1.
Active Abilities
Ability |
Shorthand |
Description/Effect |
Summon Black Ox Statue |
Dave |
Summon a statue that pulses threat to all enemies within 20 yards. The
statue has its own health bar and can be summoned every 10 seconds. It can
also be targeted by Provoke to taunt all enemies around the statue. |
Clash |
- |
Causes you and your target to charge at each other, meeting up halfway
between where you both started. After you collide, all enemies within 6 yards
of the impact will be rooted for 4 seconds. This ability can also be used as
an extra form of interrupt against ability casts, but be warned that many
enemies will often try to cast again right after being moved. Note that you
must be at least 8 yards away from your target to use this ability and that
it can fail to move certain enemies or yourself due to root effects or
immunity to movement effects. This is a choice node shared with
Rushing Reflexes. |
Exploding Keg |
EK |
Toss a flaming keg with no target cap on
a 1-minute cooldown. Every target hit will deal 100% reduced damage with their
auto attacks for 3 seconds. In addition, all direct hits from your attacks will
deal bonus Fire damage during this time. |
Weapons of Order |
WoO |
Gain 9% Mastery for the next 30 seconds while also resetting the cooldown
(or one charge) of Keg Smash. In addition, targets hit by Keg Smash or
Rising Sun Kick will take 8% additional damage from your abilities, stacking up to four times;
Rising Sun Kick applies this effect to all nearby enemies despite hitting only one
target. This is a choice node shared with Press the Advantage. |
5.3.2.
Passive Effects
Ability |
Shorthand |
Description/Effect |
Save Them All |
StA |
Healing a target that is below 35% of their maximum Health (including yourself)
triggers bonus healing for you for the next 4 seconds, with no cooldown on
how often it can be triggered. Some healing effects, such as Expel Harm,
cannot trigger this bonus. |
Swift Art |
SA |
Once every 30 seconds, Roll can be used to clear a snare effect
on you. Remember, it will not remove root effects! |
Strength of Spirit |
SoS |
Expel Harm heals up to 200% more based on how much Health you are
missing when cast; this also applies to the instant healing of any
Healing Spheres from Gift of the Ox/ Spirit of the Ox
picked up by the ability, but not to the HoT effect of Niuzao's Resolve.
This is a choice node shared with Profound Rebuttal. |
Profound Rebuttal |
PR |
Increases the Critical healing (not the Critical Strike
chance)of Expel Harm by 50%. his is a choice node
shared with Strength of Spirit. |
Ironshell Brew |
ISB |
Increases the additional Health and damage reduction of Fortifying Brew
by an extra 10%. This is a choice node shared with
Expeditious Fortification. |
Expeditious Fortification |
- |
Reduces the cooldown of Fortifying Brew to 4 minutes, from 6.
This is a choice node shared with Ironshell Brew. |
Celestial Determination |
CD |
While Invoke Niuzao, the Black Ox is active, your movement speed
cannot be reduced below 90% of the normal amount. This applies to both the
talented version and any copies spawned from Call to Arms. |
Chi Proficiency |
ChPr, ChiPro |
Increases your magical damage dealt and healing done. This healing increase
only applies to your abilities, and does not include
Celestial Fortune healing. |
Healing Winds |
HW |
Heal for a portion of your maximum Health with every cast of
Transcendence: Transfer. This heal cannot crit, but it can
trigger Celestial Fortune. |
Windwalking |
WW |
Provides an increased movement speed aura to yourself and allies within 10 yards;
the effect lingers for 10 seconds if they leave this range and is always active
on you. Its bonus also stacks with other movement-increasing effects. |
Bounce Back |
BB |
Receiving significant damage from one hit gives you additional damage
reduction for 4 seconds; this reduction does not apply to the hit that triggered
it, and there is a 30-second cooldown between activations. |
Martial Instincts |
MI |
Increases your Physical damage dealt and reduces damage taken from
AoE attacks. |
Lighter Than Air |
LtA |
Increases the cooldown of Roll by 2 seconds. In exchange,
you may dash forward a short distance once for a brief moment after each cast
by pressing the jump button in midair. This effect also allows you to avoid
suffering fall damage by triggering the dash shortly before hitting the ground and
you may additionally walk on water while the buff persists. |
Flow of Chi |
FoC |
Gain one out of three unique buffs based on your current health percentage:
Flow of Chi — Above 90% health — Gain 5% increased
movement speed, stacking with other increases such as Windwalking
and Jade Walk.
Flow of Chi — 35-90% health — Damage taken is reduced
by 5%.
Flow of Chi — Below 35% health — Gain 10% additional
healing received from all sources.
|
Escape from Reality |
EfR |
Transcendence: Transfer can be cast a second time within 10 seconds
of its first use. This is a choice node shared with
Transcendence: Linked Spirits. |
Transcendence: Linked Spirits |
TLS |
Transcendence must now be cast on an ally within 40 yards,
allowing you to teleport to their location with Transcendence: Transfer.
The 40-yard range on this ability still applies when teleporting. This is a
choice node shared with Escape from Reality. |
Fatal Touch |
FT |
Reduces the cooldown of Touch of Death and additionally causes
it to grant 5% bonus damage to your abilities for 30 seconds after casting
the ability. |
Rushing Reflexes |
RR |
After each cast of Roll, you will attempt to dash to the nearest
target within 10 yards in front of you; talent with caution if regularly
using Roll to escape from danger. This is a choice node shared with
Clash. |
Dragonfire Brew |
DfB |
Breath of Fire deals bonus damage based on your Stagger
level when casting it, along with breathing two additional times. This is a
choice node shared with Charred Passions. |
Charred Passions |
ChP, Chips |
Casting Breath of Fire causes Blackout Kick and
Spinning Crane Kick to deal additional Fire damage for the
next 8 seconds and refresh the duration of Breath of Fire's DoT effect. This
is a choice node shared with Dragonfire Brew. |
High Tolerance |
HT |
Stagger can absorb more damage and gives you bonus Haste based
on your current level of Stagger. |
Improved Invoke Niuzao, the Black Ox |
Angry Dave Rank 2 |
While Invoke Niuzao, the Black Ox is active, you can recast the ability
once to trigger a Mighty Stomp that knocks enemies within 8 yards up
into the air as a form of additional disruption. This effect can also be
triggered by any copies of Invoke Niuzao summoned by the Call to Arms effect. |
Elusive Footwork |
EF |
Blackout Kick deals additional damage and grants an extra stack
of Mastery: Elusive Brawler when critically striking. This effect applies
per hit when considering the Shadowboxing Treads talent if multiple
critical strikes occur. |
Anvil & Stave |
AnS, A&S |
Dodging an attack or having an enemy miss you reduces the cooldown of your
"brew" abilities. This effect has no cooldown, but the amount of reduction
is adjusted based on how many targets have recently attacked you. |
Face Palm |
FP |
Tiger Palm deals bonus damage and further reduces
the cooldown of your "brew" abilities. |
Ox Stance |
- |
Casting Purifying Brew generates charges of Ox Stance
based on your level of Stagger at the time, up to a total of 3
stacks in Heavy Stagger. Up to 10 charges may be stored for a period
of 30 seconds. When struck by an attack that would deal damage equal to 60%
or more of your current health, one charge of Ox Stance is consumed
to increase your Stagger percentage against the hit by approximately 20%. |
Stormstout's Last Keg |
SSLK |
Keg Smash gains a second charge and deals bonus damage. |
Blackout Combo |
BoC |
Casting Blackout Kick empowers your next use of many Brewmaster
abilities:
Tiger Palm deals 100% increased damage.
Breath of Fire deals 50% more damage and grants
10% damage reduction rather than 5%.
Keg Smash grants 5 seconds of cooldown reduction to "brew" abilities
rather than 3.
Purifying Brew pauses DoT damage taken from Stagger for
3 seconds.
Celestial Brew/ Celestial Infusion instantly grants you 3 stacks of Purified Chi,
which are applied to that cast, up to its normal cap of 6 stacks.
|
Press the Advantage |
PtA |
You no longer can cast Tiger Palm. Instead, your mainhand
auto attacks deal additional damage, provide a small amount of Brew cooldown
reduction, and grant you a stacking damage buff.
Upon reaching 10 stacks, your next Keg Smash or Rising Sun Kick
will be cast twice. Talents that interact with Tiger Palm will also apply
to these bonus casts. This is a choice node shared with
Weapons of Order. |
Black Ox Adept |
BOA |
Rising Sun Kick grants one charge of Ox Stance with each
cast. |
Heightened Guard |
HG |
Ox Stance charges trigger from hits that are larger than 40%
of your current health, rather than 60%. |
Call to Arms |
CtA |
Casting Weapons of Order triggers an activation of Invoke Niuzao, the Black Ox
for 12 seconds. With Press the Advantage, your bonus casts of Keg Smash
or Rising Sun Kick have a chance to trigger this effect. |
Chi Surge |
- |
Casting Weapons of Order deals additional damage over time to nearby
enemies. Weapons of Order also gain cooldown reduction based on the number of
enemies hit, up to 20 seconds with 5+ targets. With Press the Advantage,
your bonus casts of Keg Smash or Rising Sun Kick will trigger
this effect at 50% effectiveness. |
6.
Further Reading
Since nearly every single major ability for Brewmaster Monk
interacts with each other, it can be difficult to figure out how they are meant
to be prioritized. But now that you know what they do, our rotation page
can help you see how to balance your moves between Brews, Energy, and
cooldowns.
7.
Changelog
- 04 Aug. 2025: Updated with new and adjusted talents for Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Clarified the behavior of Veteran's Eye; reviewed for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Hero Talent values adjusted to reflect tuning as of Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talents for The War Within launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5.
- 10 Nov. 2023: Added additional clarification for certain abilities; standardized terminology across effects.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added Zen Pilgrimage for comprehensive purposes.
- 10 Jul. 2023: Added new Yu'lon's Grace, Dance of the Wind, and Press the Advantage talents.
- 02 Jun. 2023: Updated Bountiful Brew and Weapons of Order descriptions based on recent hotfixes.
- 01 May 2023: Added new Song of Chi-Ji talent.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2022: Added the new Spirit of the Ox Talent, along with other adjustments as part of Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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