Brewmaster Monk Tank Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Brewmaster Monk in World of Warcraft — The War Within (11.0.7).
Introduction
This page describes the essential spells and passives all Brewmaster Monks have at Level 80, going over the main aspects of the specialization to help understand the remainder of this guide. It can also be helpful as a quick reference.
If you are leveling a Brewmaster, you likely will only have access to some of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Primary Resource of a Brewmaster Monk
Energy is the main resource available to Brewmasters, resulting in them having a natural global cooldown of 1 second.
10 Energy is generated per second, with additional Energy generated depending upon your Haste. Its maximum capacity is 100, and you will start at that amount. Whatever Energy you would have generated while already at 100 will be wasted.
Many abilities available to a Brewmaster do not have an Energy cost. They are only limited by their cooldown timer. Balancing the use of Energy-spending abilities with free abilities form the core of managing Brewmaster spells.
Baseline Brewmaster Abilities
Ability | Shorthand | Description/Effect |
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- | A passive to assist you in tanking, increasing your total Armor by 45% and your Stamina by 45%. |
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BoK | Has no cost, deals some damage, and grants you a
stack of ![]() |
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CF | Increases all healing you receive, with the chance to occur being equal to your Critical Strike. In addition, it increases the size of any friendly absorbs on you by 70% of your Critical Strike chance. |
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CJL | A ranged channeled spell that deals low damage to enemies and has the added effect of occasionally knocking back targets in melee. It is very expensive, costing 20 Energy to cast and 20 per second beyond that. It should only be used to pull far away enemies. |
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EH | Provides a small amount of baseline healing and also draws
all ![]() ![]() |
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LS | Allows you to stun all targets within 6 yards of yourself for 3 seconds on a 1-minute cooldown. Its range and cooldown can be influenced by additional talents. |
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EB | The Brewmaster Mastery, causing you to gain stacking dodge chance equal
to your Mastery percentage after being hit by an auto-attack or when casting
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MT | Causes enemies you damage to take 5% more Physical damage from everything. This effect is exclusive to Monks and is desirable in all forms of content. |
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Taunt | A taunt effect, forcing the target to attack you for 3 seconds with a cooldown of 8 seconds and has a 30-yard range. During that time, your threat generation on that target is also increased. |
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Res | Your resurrection spell. It takes 10 seconds to cast — reduced by Haste — and can only be cast outside combat. You should prioritize resurrecting healers during wipes, as they can resurrect all players at once. |
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- | A signature Monk ability, causing you to roll a short distance in the direction you are moving. It has 1 charge with a 20-second cooldown, and can be further modified with certain talents. |
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SCK | Your main multi-target filler spell that costs 25 Energy to use. It deals
four ticks of damage over 1.5 seconds, reduced by Haste, and has no target cap.
However, it will deal less damage to each target hit if hitting more than 5
at a time. It also will attract any nearby
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- | A unique way Brewmaster Monks receive damage. When any damage is taken, it is split into a chunk you take immediately and a staggered portion, which you take over 10 seconds. How much of an enemy's attacks you Stagger will depend on your Agility and their level. In addition, you can only Stagger Magic damage equal to 58% of the amount you would from Physical attacks, which also includes almost all damage-over-time effects. Certain talents and spells can also modify Stagger. |
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TP | Your main single-target filler spell. It deals low damage and reduces the cooldown of your "brew" abilities by 1 second. Using Tiger Palm costs 25 Energy. This ability's damage, in particular, can be dramatically altered with the use of certain talents. |
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ToD | Acts as an execute-style offensive cooldown that
carries some defensive value. Every 3 minutes, you may instantly kill any target
with less Health than your maximum amount. However, other players will resist
the effect without opting for other talents. Casting Touch of Death will
also remove some of your ![]() |
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Viv | A small single-target heal. It has a cast time of 1.5 seconds and costs 30 Energy. You should rarely cast this in active combat and instead only use it during downtime or between fights. |
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- | Teleport yourself to the Peak of Serenity in Pandaria or the Wandering Isle. Casting this ability again while there will send you back to where you were or to the nearest spirit healer. |
Brewmaster Hero Talents
Shado-Pan Brewmaster Talents
Ability | Shorthand | Description/Effect |
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FS | Generate ![]() ![]() |
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PoP | ![]() ![]() |
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HI | If an enemy has been damaged by a ![]() |
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VE | Attacking the same target 5 times within a 2-second period grants you 1% Haste for 10 seconds, stacking up to 10 times. Each trigger of the effect will also refresh the duration. |
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MP | Your attacks ignore 12% of the enemy's Armor. This damage bonus applies to Physical attacks only, as Magical attacks already ignore Armor entirely. |
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PaS, PnS | ![]() ![]() |
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LftF | 20% of the damage dealt by ![]() ![]() ![]() ![]() |
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OvM | ![]() ![]() |
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WS | Falling below 50% Health grants 15% Parry and Avoidance for 6 seconds, with a
3-minute cooldown between activations of this buff. This is a choice node
shared with ![]() |
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PT | Dodging or parrying an attack grants 10% damage reduction for the next 6 seconds;
additional dodges during this time will reset the duration. This is a choice
node shared with ![]() |
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AAO | Gain 1% Agility for 5 seconds with every hit from a ![]() |
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ET | Energy-spending abilities (![]() ![]() ![]() ![]() ![]() ![]() |
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VW | Critical Strike damage from ![]() ![]() |
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WotW | Every 10 ![]() ![]()
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Master of Harmony Brewmaster Talents
Ability | Shorthand | Description/Effect |
---|---|---|
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AoH | Store vitality equal to 15% of your
damage dealt and 7% of your effective healing done (overhealing is not
included). Your total amount of vitality is
represented by three different buffs, with its maximum being equal to your
maximum Health:
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- | ![]() ![]() |
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PS | When ![]() ![]() |
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HG | During ![]() ![]() ![]() ![]() ![]() |
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BS | Casting an ability that deals Physical damage increases the damage and healing of your next Fire or Nature ability by 5%, stacking up to 5 times. Using Fire or Nature abilities will do the same to your Physical spells. |
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TV | Each cast of ![]() ![]() ![]() |
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RftH | Casts of ![]() ![]() |
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ED | ![]() ![]() |
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MoP | ![]() ![]() ![]() |
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MoT | Casting ![]() ![]() |
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OF | ![]() ![]() ![]() |
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PoR | Triggering ![]() ![]() ![]() |
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WoaTS, WTS | ![]() ![]() ![]() ![]() |
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CoP | Each cast of ![]() ![]() ![]() |
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- | Dealing damage with ![]() |
Talented Brewmaster Abilities
Under the current talent system, every specialization's trees contain numerous new passive effects and active abilities. To attempt to break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Brewmaster Monk, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Shorthand | Description/Effect |
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SooM | A channeled heal which costs 15 Energy per second. ![]() |
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Para | Incapacitates a target for 1 minute; any damage the target receives will break the effect. |
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RSK | A basic ability that deals a large amount of damage to a single target;
this ability is further enhanced by the ![]() ![]() |
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TL | Increases the target's movement speed and removes any present roots or snares; 30-second cooldown, 20-yard range. |
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- | Snares the target by 50% for 15 seconds. This snare's duration is refreshed
by attacking the target. This is a choice node shared with ![]() |
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Dispel | Dispels all ![]() ![]() |
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SHS | Your interrupt; it stops a cast and prevents similar spells from being cast for 4 seconds. It has no cost, with a 15-second cooldown and is not on the global cooldown. This is an important ability for all forms of content out there. |
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KS | Throw a keg at your enemy, dealing
large AoE damage and slowing those hit by 20%. It also reduces the cooldown of
all your Brews by 3 seconds and grants you 5 seconds of ![]() |
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PB | Your main source of active mitigation. It
Purifies 50% of the damage you are currently ![]() |
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RJW | Lasts for 9 seconds, dealing damage to all enemies
around you on a 6-second cooldown, but will deal reduced damage per target if
hitting more than 5. Both the duration and the
cooldown are reduced by Haste. This is a choice node shared with ![]() |
Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
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EM | Reduces damage taken while channeling ![]() |
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CM | ![]() ![]() |
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FF | Increases the damage of ![]() ![]() |
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GotC | Increases all healing received. |
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BA | Increases the distance travelled by ![]() ![]() |
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- | Passive reduction to damage taken. |
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- | Modifies ![]() ![]()
|
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VV | Allows ![]() |
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JW | Your running speed is increased by 15% whenever you are out of combat. This stacks with other movement-increasing effects. |
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PP | ![]() ![]() |
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AA | Reduces the cooldowns of ![]() ![]() |
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- | The main way to increase how much damage you can
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SS | Every hit of ![]() ![]() |
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GotO | A healing passive. It generates small yellow Healing Spheres as you take damage, which heal you if you walk over them or will do so on their own after 30 seconds. You can only have up to 5 Spheres active at a time, with excess Spheres automatically triggering their healing. |
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SotO | Provides your ![]() ![]() ![]() |
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QS | Automatically remove a small amount of ![]() ![]() |
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HS | Allows ![]() ![]() |
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EoD | When you fall below 40% health, gain the larger out of the following
as an absorb shield:
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SD | Using any ability with "brew" in its name throws a keg at a nearby enemy,
landing after 3 seconds to deal damage and snare any target hit by 50%. This
is a choice node shared with ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
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CB | A 1-second cast time on a 30-second cooldown that will
damage or heal all enemies or allies in its path. You can still dodge
while casting this ability. This is a choice node shared with ![]() |
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Trans | Place a spirit with ![]() ![]() |
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RoP | Create an area on the ground within 40 yards that prevents most enemies from
being within the zone for 5 seconds. This is a choice node shared with
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- | Create a cloud of mist that travels forward 40 yards. Any enemies that
make contact with it will be put to sleep for 20 seconds but will awaken
from taking damage. This is a choice node shared with ![]() |
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DM | Gain 60% damage reduction against magic damage for 6 seconds while also
dispelling any active magic debuffs and applying them to their original caster,
if possible. 90-second cooldown. This is a choice node shared with
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FB | Your "big", traditional defensive cooldown, granting damage reduction and increased Health on a long cooldown; gains additional effects from other passive talents. |
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DH | A 2-minute defensive cooldown that reduces damage for
10 seconds, depending on how hard the hit is. All hits will be reduced by at
least 20% and incoming damage exceeding 100% of your max Health will be
reduced by 50%. This is a choice node shared with ![]() |
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CB | One of your main defensive tools, allowing you to
create a powerful shield that absorbs all damage. This shield will last for 8
seconds or until you have taken enough damage to break it. In addition, using
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ZM | A channeled defensive cooldown. For 8 seconds, you take 60% less damage but cannot attack. It is broken immediately upon receiving Physical damage or movement, and has a 5-minute cooldown. |
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BoF | Deals damage in a cone in front of you and has no cost
on a 15-second cooldown. Any targets that have already been hit by
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Angry Dave | While this 3-minute cooldown is active, a spirit of Niuzao
will assist you for 25 seconds. During this time, he will attack your targets,
frequently ![]() ![]() |
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FB | Gain 15% increased ![]() ![]() ![]() ![]() ![]() |
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BoB | Immediately restores all charges of
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Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
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CW | Once every 15 seconds, your ![]() ![]() ![]() |
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ET | Successfully interrupting an enemy's cast with ![]() ![]() ![]() |
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- | Reduces the cooldown of ![]() ![]() |
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Torp | Replaces ![]() ![]() |
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QF | All snare effects on you have their duration reduced by 20%. This will
also include any damaging debuffs that also snare you! This is a
choice node shared with ![]() |
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Speedtaunt | Causes any target affected by ![]() ![]() |
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FoX | Increases all damage done. |
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SE | When casting ![]() ![]() |
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TTS | Increases the range of ![]() |
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- | Allows ![]() |
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VE | Increases the healing and Critical Strike chance of ![]() |
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YG | Gain an absorb shield equal to 1% of your maximum Health every 3 seconds
in combat, up to 10%; note that the shield will only absorb damage from
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P&P | Modifies ![]() ![]()
|
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DotW, DoW | Gain 5% additional Dodge at all times. This is a choice node
shared with ![]() |
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CFl | Using any ability with "brew" in its name has a chance to increase the
damage reduction of ![]() ![]() |
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AB | Any overhealing (healing above your maximum Health) has a portion of its amount converted into a 10-second heal-over-time effect, equal to 40% of your Critical Strike chance. For example, an overheal of 100 health with a Critical Strike chance of 15% is turned into a HoT for 6 health over 10 seconds. This HoT amount is recalculated as additional overhealing is received |
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OwtW | ![]() |
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SaD | ![]() ![]() |
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GP | ![]() ![]() |
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TS | Being healed by Healing Spheres from ![]() ![]() ![]() ![]() |
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SBT | ![]() ![]() |
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FoM | ![]() ![]() |
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SB | ![]() ![]() ![]() |
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Sal's, Salsa | Casting ![]() ![]() ![]() |
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BnW, BaW | ![]() ![]() |
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WwtO | Gaining ![]() ![]() ![]() |
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LB | Reduces the cooldown of ![]() ![]() ![]() |
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ToN | Gain up to 15% Mastery based on your ![]() ![]() ![]() ![]() ![]() |
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PoI | Temporarily gain a small amount of Dodge when using ![]() ![]() |
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CS | Dodging an attack or having an enemy miss you increases the damage of your
next ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Shorthand | Description/Effect |
---|---|---|
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Dave | Summon a statue that pulses threat to all enemies within 20 yards. The
statue has its own health bar and can be summoned every 10 seconds. It can
also be targeted by ![]() |
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- | Causes you and your target to charge at each other, meeting up halfway
between where you both started. After you collide, all enemies within 6 yards
of the impact will be rooted for 4 seconds. This ability can also be used as
an extra form of interrupt against ability casts, but be warned that many
enemies will often try to cast again right after being moved. Note that you
must be at least 8 yards away from your target to use this ability and that
it can fail to move certain enemies or yourself due to root effects or
immunity to movement effects. This is a choice node shared with
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EK | Toss a flaming keg with no target cap on a 1-minute cooldown. Every target hit will deal 99% reduced damage with their auto attacks for 3 seconds. In addition, all direct hits from your attacks will deal bonus Fire damage during this time. |
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WoO | Gain 9% Mastery for the next 30 seconds while also resetting the cooldown
of ![]() ![]() ![]() |
Passive Effects
Ability | Shorthand | Description/Effect |
---|---|---|
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StA | Healing a target that is below 35% of their maximum Health (including yourself)
triggers bonus healing for you for the next 4 seconds, with no cooldown on
how often it can be triggered. Some healing effects, such as ![]() |
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SA | Once every 30 seconds, ![]() |
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SoS | ![]() ![]() ![]() ![]() |
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PR | Increases the Critical healing (not the Critical Strike
chance)of ![]() ![]() |
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ISB | Increases the additional Health and damage reduction of ![]() ![]() |
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- | Reduces the cooldown of ![]() ![]() |
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CD | While ![]() ![]() |
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ChPr, ChiPro | Increases your magical damage dealt and healing done. This healing increase
only applies to your abilities, and does not include
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HW | Heal for a portion of your maximum Health with every cast of
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WW | Provides an increased movement speed aura to yourself and allies within 10 yards; the effect lingers for 10 seconds if they leave this range and is always active on you. Its bonus also stacks with other movement-increasing effects. |
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BB | Receiving significant damage from one hit gives you additional damage reduction for 4 seconds; this reduction does not apply to the hit that triggered it, and there is a 30-second cooldown between activations. |
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MI | Increases your Physical damage dealt and reduces damage taken from AoE attacks. |
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LtA | Increases the cooldown of ![]() |
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FoC | Gain one out of three unique buffs based on your current health percentage:
|
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EfR | ![]() ![]() |
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TLS | ![]() ![]() ![]() |
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FT | Reduces the cooldown of ![]() |
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RR | After each cast of ![]() ![]() |
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DfB | ![]() ![]() ![]() |
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ChP, Chips | Casting ![]() ![]() ![]() ![]() |
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HT | ![]() |
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Angry Dave Rank 2 | ![]() ![]() ![]() ![]() ![]() |
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EF | ![]() ![]() |
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AnS, A&S | Dodging an attack or having an enemy miss you reduces the cooldown of your "brew" abilities. This effect has no cooldown, but the amount of reduction is adjusted based on how many targets have recently attacked you. |
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FP | ![]() |
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- | Casting ![]() ![]() ![]() ![]() |
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SSLK | ![]() |
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BoC | Casting ![]()
|
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PtA | You no longer can cast ![]() ![]() ![]() ![]() |
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BOA | ![]() ![]() |
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HG | ![]() |
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CtA | Casting ![]() ![]() ![]() ![]() ![]() |
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- | Casting ![]() ![]() ![]() ![]() |
Further Reading
Since nearly every single major ability for Brewmaster Monk interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page can help you see how to balance your moves between Brews, Energy, and cooldowns.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Hero Talent values adjusted to reflect tuning as of Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talents for The War Within launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
- 19 Mar. 2024: Page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5.
- 10 Nov. 2023: Added additional clarification for certain abilities; standardized terminology across effects.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added Zen Pilgrimage for comprehensive purposes.
- 10 Jul. 2023: Added new Yu'lon's Grace, Dance of the Wind, and Press the Advantage talents.
- 02 Jun. 2023: Updated Bountiful Brew and Weapons of Order descriptions based on recent hotfixes.
- 01 May 2023: Added new Song of Chi-Ji talent.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2022: Added the new Spirit of the Ox Talent, along with other adjustments as part of Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Sinzhu, a Mythic raider on US-Kil'jaeden who has passionately played Brewmaster for the past nine years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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