Cenarius Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Cenarius in The Emerald Nightmare in Mythic mode.
The other pages of our Cenarius guide can be accessed from the table of contents on the right.
About our Reviewer
This guide has been reviewed and approved by Pottm from Serenity.
Mythic Changes
In addition to the boss and all adds having more health and dealing more damage, there are 2 entirely new mechanics in Mythic mode as well as several small changes.
- Corrupted Wisps now explode upon death, dealing high raid-wide damage with
Corrupted Detonate.
Desiccating Stomp is now cast twice in rapid succession by the Nightmare Ancient.
- Cenarius has a new Phase One ability called
Nightmare Blast, which deals very high damage in front of him and increases damage taken by this ability by 100% for 45 seconds, forcing a tank swap.
- Cenarius has a new Phase Two ability called
Beasts of Nightmare, which summons a wave of adds that cause
Gripping Fog to players around them, dealing high Shadow damage every 0.5 seconds.
- For each wave of Forces of Nightmare (except the first), Cenarius spawns the add(s) you cleansed in the previous wave.
Strategy
The strategy that follows is entirely from Pottm from Serenity.
The required setup for the fight is 3 tanks, 4 healers, and 13 DPS. The idea is to designate one tank to pick up the drakes, which you never kill, and keep them in the bottom left corner. The goal is to have enough DPS to push the boss to Phase 2 after 3 waves. This way you only have to deal with 2 drakes.
By having only 3 waves, you deal with the following Forces of Nightmare (and cleanse the one in bold. You need to assign someone in the raid to this cleansing job (tanks can do the first two waves).
- Wisps (top left), Nightmare Ancient (top right), Rotten Drake (bottom left)
- Wisps (top left), Twisted Sister (bottom right), Rotten Drake (bottom left)
- Cleansed Ancient (top right), 2x Twisted Sister (bottom right)
Tank Setup
The Boss Tank will tank to the boss at all times.
The Dragon Tank will tank the Rotten Drakes. Preferably, it should be a Guardian Druid or Protection Warrior.
The Add Tank will tank the remaining adds, when they spawn.
The Pull and First Wave of Forces of Nightmare
The Boss Tank pulls Cenarius and drags him to the top left corner.
Use Bloodlust/
Heroism/
Time Warp on cooldown and
maximize damage output. This means DPSing through
Aura of Dread Thorns
and leaving the healers to heal the damage. After cleansing the Wisps, players
will be able to use their
Creeping Nightmares stacks with the
Cleansed Ground patches left behind (as in Normal/Heroic mode).
The Rotten Drake needs to be picked up by the Dragon Tank and moved
to the bottom left corner (as far in the corner as possible).
Rotten Breath has a limited range, so moving the drakes as far away as
possible creates more room for ranged players. Assign a healer (preferably Holy
Paladin) to go to the corner with the tank. Their only job is to keep the
Dragon Tank alive.
The Add Tank must pick up the Nightmare Ancient and bring it to the
boss. The raid must continue damaging both the boss and the Nightmare Ancient.
Prioritize damage so that the Nightmare Ancient dies shortly before it casts
its second wave of Desiccating Stomp (which would probably kill everyone).
Handle the first wave of Desiccating Stomp by having all melee move into the
Nightmare Ancient's melee range, popping personal and raid cooldowns (such as
Demon Hunters'
Darkness), and using a
Spirit Link Totem if
available.
Shortly after dragging the Nightmare Ancient to Cenarius, he will cast his first
Nightmare Blast. After the cast, the Boss Tank and the Add Tank
need to swap targets. The Add Tank needs to keep the boss for the next
2 casts of Nightmare Blast, before rushing to the bottom right to
tank the Twisted Sister, while the Boss Tank picks the boss back up.
Second Wave of Forces of Nightmare
Continue damaging the boss and taking care of your
Creeping Nightmares stacks. When Cenarius casts
Forces of Nightmare
again, he will also summon 5 Corrupted Wisps. They need to be killed
as soon as possible and the use of personal and healing cooldowns is advised
to survive their explosions.
Once they are dead, the Boss Tank needs to move the tank to the top right corner. The Rotten Drake that spawns must be picked up by the Dragon Tank and the Twisted Sister must be picked up by the Add Tank and killed as soon as possible by the raid.
Third Wave of Forces of Nightmare
Once the Twisted Sister is dead, the raid needs to focus again on the boss.
For the third and final cast of Forces of Nightmare, you will once
again get 5 Corrupted Wisps, which you need to kill as soon
as possible. The Boss Tank can drag the boss along the top edge of the room
to stop the wisps from getting the
Aura of Dread Thorns debuff if needed.
Afterwards, you will get a Cleansed Ancient that will provide healing for
the healers and two Twisted Sisters in the bottom right corner. This is the hard
part with a lot of debuffs. Interrupt them properly and kill them one by one.
Once the Twisted Sisters are dead, you will likely have a high amount
of Creeping Nightmares stacks (no friendly Wisps in the previous wave).
This part of the fight requires very good healing while you push the boss to 35%
to trigger Phase Two.
Phase Two
During Phase Two, tank the boss at his spawning location and make sure to place
Spear of Nightmares in the top left corner. Each Spear needs to be
placed on top of the first one. You will get 4 to 6 in total, so plan cooldowns
accordingly.
Reset stacks of Creeping Nightmares once you have
Cleansed Ground.
Then send an extra healer to help out the Dragon Tank who will likely
be struggling to survive by that point.
Other than this, kill the boss as if you were in Heroic mode, with the addition of dodging the regular walls of Beasts of Nightmare that Canerius summons.
More Tips
Nightmare Blast Tank Rotation
- Boss Tank (shortly after the Nightmare Ancient arrives)
- Add Tank (Nightmare Ancient about to die)
- Add Tank (shortly after second cast of
Forces of Nightmare; Boss Tank must taunt immediately and Add Tank must run to get the newly spawned Twisted Sister)
- Boss Tank (after having dragged boss to the top right corner)
- Add Tank (after killing the Twisted Sister)
- Boss Tank (while the two Twisted Sisters are up)
- Boss Tank (shortly before or after killing the two Twisted Sister and right before pushing the boss to Phase 2)
Then, Add Tank taunts the boss to handle the first Spear of Nightmares in Phase Two
Cleansing Nightmare Brambles
It is important to assign beforehand who will cleanse Nightmare Brambles and when.
Here is an example of assignment from Serenity.
- Rogue #1
- Rogue #2
- Add Tank with
Blessing of Freedom
- Shadow Priest with
Dispersion
- Rogue #1
- Rogue #2
- Whoever can (Hunters with Turtle, Shadow Priest with
Dispersion, Paladins with
Divine Shield, etc.)
- Phase Two: whoever can
Changelog
- 08 Nov. 2016: Added Mythic strategy.
- MoP Classic Upgrade Packs Now Available in Battle.Net Shop
- Slightly Rising: Mythic+ Runs Per Week and Data Round-up for the Penultimate Week of The War Within Season 1
- Twitch Drop: Get Tock the Clocker Spaniel Pet
- Meet C.H.E.T.T.: Your New Key to Farming Valorstones in The War Within Season 2
- Time-Lost Proto-Drake Vanishes! A Painful Lesson for Dragon Hunters
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Patch 11.1 PTR Hotfixes: More Updates to Season 2 Dungeons & Mythic+ Tuning
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning