Champion of the Light Strategy Guide in Battle of Dazar'alor Raid
Welcome to our encounter guide for Champion of the Light in the Battle of Dazar'alor raid. Here, you will first find a quick breakdown by role followed by a detailed strategy to defeat Champion of the Light.
Lore
Champion of the Light is the first encounter in the Battle of Dazar'alor Raid. The Horde version of the boss is called Frida Ironbellows, while the Alliance boss is called Ra'wani Kanae.
Horde: As vanguard for the Alliance's assault on Dazar'alor, Frida Ironbellows leads her troops with fervor and conviction. Her battle prowess and unwavering faith in the Light make her a force to be reckoned with.
Alliance: Ra'wani and her troops are the first line of defense against the Alliance, sworn to lay down their lives for their city. Standing together, they empower and heal each other while fending off the incoming invaders.
Fight Overview
Champion of the Light is a cyclical fight that swaps between the raid
damaging the boss and her adds. Failure to properly allocate damage will
result in the boss acquiring massive offensive buffs in the form of 
 Zealotry. Simply attack the Champion during
 Zealotry. Simply attack the Champion during
 Seal of Retribution, and attack the adds during
 Seal of Retribution, and attack the adds during  Seal of Reckoning.
 Seal of Reckoning.
Throughout the fight, Crusaders will cast  Blinding Faith, be sure
to look away from that to avoid being disoriented. At 30% Health the Champion
will gain
 Blinding Faith, be sure
to look away from that to avoid being disoriented. At 30% Health the Champion
will gain  Avenging Wrath, so be ready to use cooldowns to end the fight
quickly.
 Avenging Wrath, so be ready to use cooldowns to end the fight
quickly.
TL;DR
Tanks
- Taunt swap as often as you can with your off tank to ensure that 
 Sacred Blade does not stack too high. Sacred Blade does not stack too high.
- If you are off-tanking the adds, ensure they are moved out of
 Consecration and Consecration and Wave of Light. Wave of Light.
Healers
- During  Seal of Retribution, the raid will be taking constant damage,
so this is a good time to use cooldowns and throughput-increasing
abilities. Seal of Retribution, the raid will be taking constant damage,
so this is a good time to use cooldowns and throughput-increasing
abilities.
DPS
- Be sure to attack the proper targets at the correct times. Kill the adds
during  Seal of Reckoning, and attack the boss during Seal of Reckoning, and attack the boss during Seal of Retribution. Seal of Retribution.
Everyone
- Avoid being struck by  Wave of Light. Wave of Light.
- Face away from the adds when they cast  Blinding Faith to avoid
being incapacitated for 5 seconds. Blinding Faith to avoid
being incapacitated for 5 seconds.
- Interrupt as many of the Disciple's casts as possible.
Positioning
- The Main Tank and Off Tank should position the Champion in a corner of the room.
- The Add Tank should position the adds in the opposite corner of the room from the boss.
- The raid should aim to position themselves midway between the boss and the
adds, though off-center slightly, to avoid being in the path of the
 Wave of Light. Wave of Light.
Bloodlust/Heroism/Time Warp
We advise you to use  Bloodlust/
 Bloodlust/ Heroism/
 Heroism/ Time Warp
when the boss reaches 30% Health to minimize the amount of time the boss is
buffed by
 Time Warp
when the boss reaches 30% Health to minimize the amount of time the boss is
buffed by  Avenging Wrath. This should also line up
nicely with "execute" abilities for certain classes.
 Avenging Wrath. This should also line up
nicely with "execute" abilities for certain classes.
Abilities
Zealotry
 Zealotry is a permanent stacking buff that
increases the Holy damage of the Champion of the Light by 2%. This buff is
triggered by abilities explained below.
 Zealotry is a permanent stacking buff that
increases the Holy damage of the Champion of the Light by 2%. This buff is
triggered by abilities explained below.
Sacred Blade
The Champion of the Light is buffed by  Sacred Blade, causing her
melee attacks to debuff her target with a stacking DoT, dealing light Holy
damage every 2 seconds for 10 seconds.
 Sacred Blade, causing her
melee attacks to debuff her target with a stacking DoT, dealing light Holy
damage every 2 seconds for 10 seconds.
Wave of Light
Every 10 seconds, the Champion of the Light will cast
 Wave of Light at a random friendly target. If no friendly targets are
available, Wave of Light will be cast at a random raid member. Wave of Light is
a slow moving AoE wave that will deal moderate Holy damage to any
player caught in its path, and healing any add for 5% of their Health every
second for 7 seconds.
 Wave of Light at a random friendly target. If no friendly targets are
available, Wave of Light will be cast at a random raid member. Wave of Light is
a slow moving AoE wave that will deal moderate Holy damage to any
player caught in its path, and healing any add for 5% of their Health every
second for 7 seconds.
Divine Protection
On Heroic and Mythic Difficulty, the Champion of the Light will occasionally
cast  Divine Protection on a low Health friendly unit.
This will cause them to take 99% reduced damage for 6 seconds.
 Divine Protection on a low Health friendly unit.
This will cause them to take 99% reduced damage for 6 seconds.
Crusader Seals
The Champion of the Light will be buffed with one of two seals, alternating once the Champion reaches 100 Energy. Additionally, the Champion will also cause an extra effect when swapping between seals.
Seal of Retribution
This seal buffs all nearby allies with
Aura of Retribution, increasing their damage and
healing dealt by 15%, as well as causing  Retribution Wave: an aura that
deals light Holy damage to the entire raid every 2 seconds.
 Retribution Wave: an aura that
deals light Holy damage to the entire raid every 2 seconds.
If any mob is killed during this Seal, the Champion will gain a stack of
 Zealotry.
 Zealotry.
At 100 Energy the Champion will release this seal, buffing a friendly mob
with  Judgment: Righteousness, increasing their damage by 200% and their
healing by 150%.
 Judgment: Righteousness, increasing their damage by 200% and their
healing by 150%.
Seal of Reckoning
This seal causes the Champion to gain a stack of
 Zealotry any time she is attacked by players.
However, players debuffed with
 Zealotry any time she is attacked by players.
However, players debuffed with  Sacred Blade do not generate stacks.
Additionally, this seal will allow the Champion to cast
 Sacred Blade do not generate stacks.
Additionally, this seal will allow the Champion to cast
 Reckoning on her current target, dealing moderate
Holy damage.
 Reckoning on her current target, dealing moderate
Holy damage.
At 100 Energy the Champion will release this seal, triggering 
 Judgment: Reckoning, dealing moderately high Holy damage to the raid.
 Judgment: Reckoning, dealing moderately high Holy damage to the raid.
Call to Arms
Once the Champion does a full cycle between both seals, she will cast 
 Call to Arms!. This will summon 1 Darkforged Crusader and 2 
Anointed Disciples to the encounter.
 Call to Arms!. This will summon 1 Darkforged Crusader and 2 
Anointed Disciples to the encounter.
Forces of the Crusade
Disciple
The Anointed Disciple has access to 3 abilities:  Penance,
 Penance,
 Divine Burst, and
 Divine Burst, and  Heal. Divine Burst will
inflict moderate Holy damage on a random target. Penance will deal moderate Holy
damage to a player, or 2% of a friendly mobs' Health every 1 second for 5
seconds. Heal will heal a friendly mob for a substantial amount per cast. All 
of the abilities cast by the Disciple are interruptible. Also, all the healing
abilities the Disciples cast cannot target the boss.
 Heal. Divine Burst will
inflict moderate Holy damage on a random target. Penance will deal moderate Holy
damage to a player, or 2% of a friendly mobs' Health every 1 second for 5
seconds. Heal will heal a friendly mob for a substantial amount per cast. All 
of the abilities cast by the Disciple are interruptible. Also, all the healing
abilities the Disciples cast cannot target the boss.
Crusader
The Darkforged Crusader also has access to 3 abilities:
 Crusader Strike,
 Crusader Strike,  Blinding Faith, and
 Blinding Faith, and
 Consecration. Crusader Strike will deal moderate
Holy damage to the active Tank. Blinding Faith will release a wave of light,
disorienting all players facing the caster for 5 seconds. Consecration will
leave a patch of Holy light on the floor, inflicting moderate Holy damage to
all players within it, and reducing the damage taken by Crusaders and Disciples
within it by 50%.
 Consecration. Crusader Strike will deal moderate
Holy damage to the active Tank. Blinding Faith will release a wave of light,
disorienting all players facing the caster for 5 seconds. Consecration will
leave a patch of Holy light on the floor, inflicting moderate Holy damage to
all players within it, and reducing the damage taken by Crusaders and Disciples
within it by 50%.
Avenging Wrath
At 30% Health, the Champion of Light will become buffed by
 Avenging Wrath, increasing her damage dealt by
30% for the remainder of the fight.
 Avenging Wrath, increasing her damage dealt by
30% for the remainder of the fight.
Strategy
Positioning and Strategy
Have two Tanks pull the Champion of the Light to a far corner of the
room, and the third pull the adds to the opposite corner. The raid should
position themselves slightly offset in between the two tank groups, such that
they can attack the adds and the boss easily, yet will not be struck by
 Wave of Light.
 Wave of Light.
In spite of the long laundry list of abilities this fight contains, the
actual execution of the fight is relatively simple: attack the Champion during
 Seal of Retribution, and kill the adds during
 Seal of Retribution, and kill the adds during  Seal of Reckoning.
 Seal of Reckoning.
When it is time to kill the adds, be sure to target the add buffed by
 Judgment: Righteousness first, as they will have tremendously
increased damage and healing. Have ranged interrupts preventing as many
casts from the Disciples as possible, and be sure to turn away from
 Judgment: Righteousness first, as they will have tremendously
increased damage and healing. Have ranged interrupts preventing as many
casts from the Disciples as possible, and be sure to turn away from
 Blinding Faith whenever it is cast.
 Blinding Faith whenever it is cast.
Save cooldowns for when the boss reaches 30% Health in order to quickly
finish off the boss and reduce the uptime of
 Avenging Wrath.
 Avenging Wrath.
Tank Concerns
If tanking the boss, be sure to swap at appropriate  Sacred Blade
stacks.  Equally, if you do not have
 Sacred Blade
stacks.  Equally, if you do not have  Sacred Blade stacks, be sure not
to attack the boss during
 Sacred Blade stacks, be sure not
to attack the boss during  Seal of Reckoning, so the boss does not gain
 Seal of Reckoning, so the boss does not gain
 Zealotry stacks. If you are tanking the adds, do
your best to move them out of the path of the
 Zealotry stacks. If you are tanking the adds, do
your best to move them out of the path of the  Wave of Light, though this
may not always be possible due to the mobs' casting patterns/interrupt
rotation.
 Wave of Light, though this
may not always be possible due to the mobs' casting patterns/interrupt
rotation.
Healing Concerns
The only time healers have anything to do at all during this fight is during
 Seal of Retribution. Assign a cooldown to the
 Seal of Retribution. Assign a cooldown to the
 Judgment: Reckoning, then all other cooldowns should be used liberally
during the Seal of Retribution for Mana efficiency.
 Judgment: Reckoning, then all other cooldowns should be used liberally
during the Seal of Retribution for Mana efficiency.
Mythic Mode
Abilities
Prayer for the Fallen
After roughly 30 seconds, then every minute after, the Champion will channel
 Prayer for the Fallen, causing all living and dead adds to cast new
abilities, as listed below.
 Prayer for the Fallen, causing all living and dead adds to cast new
abilities, as listed below.
All Disciples will attempt to cast  Angelic Renewal, which will heal
the Champion for their entire Health pool. This must be interrupted.
 Angelic Renewal, which will heal
the Champion for their entire Health pool. This must be interrupted.
All Crusaders will cast  Divine Mallet, causing four holy mallets to
spiral out from the Crusader's location every second for 8 seconds. These deal
moderate Holy damage to anyone hit by one.
 Divine Mallet, causing four holy mallets to
spiral out from the Crusader's location every second for 8 seconds. These deal
moderate Holy damage to anyone hit by one.
Strategy
This fight is handled exactly the same as on Normal and Heroic, except now
the group needs to interrupt all the Disciples during
 Prayer for the Fallen to prevent any casts of
 Prayer for the Fallen to prevent any casts of  Angelic Renewal
from getting off.
 Angelic Renewal
from getting off.
Just as in Heroic, pull the Champion to one side of the room, and the adds
to another. Aim to make sure all the Crusaders die on top of each other, as
this will cause their  Divine Mallets to stack up and be easier to
dodge.
 Divine Mallets to stack up and be easier to
dodge.
This fight felt somewhat under-tuned, even for the first boss, so your group
might find that you are able to ignore  Seal of Reckoning, and simply
kill the boss before the extra stacks of
 Seal of Reckoning, and simply
kill the boss before the extra stacks of  Zealotry become a
problem.
 Zealotry become a
problem.
Class-specific Advice for Champion of the Light
Changelog
- 05 Feb. 2019: Added Mythic Section.
- 17 Jan. 2019: Strategy section added, as well as adjustments to certain abilities.
- 23 Oct. 2018: Guide added.
Class Guides
Raid Guides
BfA Guides
Patch 8.3 Profession Changes
This guide has been written by Dhaubbs, a Mistweaver Monk theorycrafter, and founder of the once World 4th guild Big Dumb Guild (BDG) on Illidan-US. You can follow him on Twitter, Twitch, and YouTube.
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