Chronomatic Anomaly Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Chronomatic Anomaly encounter in The Nighthold. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Chronomatic Anomaly is primarily a single target fight with a single phase
that varies in flow based on the current
Passage of Time. The boss will occasionally spawn
adds that must be killed in order to interrupt lethal abilities that the boss
performs.
Abilities
The Passage of Time shifts periodically during the
encounter. There are 3 states of time; normal time, slow time, and fast time.
All of the bosses abilities, debuffs, and cast speeds are affected by the
Passage of Time, meaning that debuffs applied during
fast time require more agile reaction times. The time flow also affects the
raid group; the players' cast and attack speeds will fluctuate based on the
flow of time, as will their cooldown recharge rates. Movement speed is also
affected.
The boss will frequently fire off Burst of Time
casts, which deal moderate Arcane damage to all enemies caught in them. They
manifest as 6-yard circles on the floor, and travel through the air before
connecting with the floor, giving players a few seconds to get clear.
Time Bombs are periodically placed on 2 random
players at a time.
Time Bombs are inert until they
expire, when they inflict heavy raid wide Arcane damage. The damage is reduced
based on distance from the debuffed players.
Chronometric Particles are frequently applied to
the current target of the boss. If the tank reaches 10 stacks of the debuff,
it will trigger a
Chronometric Overload. This
instantly kills the tank and deals very high Arcane damage to the entire raid.
Time Release is a healing absorb applied to random
members of the raid group. When it expires, it deals damage based on the
amount of the absorb remaining.
Waning Time Particles will spawn occasionally.
They can be tanked and will periodically cast
Chronomate on their primary target. They will also
attempt to continually cast
Warp Nightwell, which
does raid wide Arcane damage and increases the damage of successive casts
by 5% per cast. This is interruptable until the Time Particle reaches 30%
health, where it becomes an iron cast and can no longer be kicked. When the
particle is killed, it will drop a
Temporal Rift,
which the tanks can interact with.
Power Overwhelming happens every 65 seconds,
and is a channel the boss performs. It pulses heavy raid wide Arcane damage
that increases over time, and can only be interrupted by a
Temporal Smash (obtained from the
Temporal Rifts dropped by the
Waning Time Particles).
Temporal Orbs will occasionally flow from
the Nightwell. They deal moderate Arcane damage and vary in travel speed
based on the current
Passage of Time.
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